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SDL fix

PATCH New Pavel Roskin 3 participants 3 messages Nov 29, 2006 – Nov 30, 2006

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#0 lore raw

PATCH 1/1 SDL fix

Add --disable-arts to the configure switches for SDL. We don't provide the arts library, and it's checked for in a way not suitable for cross compiling.

sdl/sdl.mk +1 -0
Index: package/sdl/sdl.mk
===================================================================
@@ -27,6 +27,7 @@
 	--host=$(GNU_TARGET_NAME) \
 	--build=$(GNU_HOST_NAME) \
 	--prefix=$(STAGING_DIR)/usr \
+	--disable-arts \
 	--disable-esd \
 	--disable-nasm \
 	--disable-video-x11 );
Signature · 2 lines
Regards,
Pavel Roskin
#1 lore raw

PATCH 1/1 SDL fix

Quoted 3 lines · Pavel Roskin

Add --disable-arts to the configure switches for SDL. We don't provide the arts library, and it's checked for in a way not suitable for cross compiling.

Applied, thanks.

#2 lore raw

PATCH 1/1 SDL_image, SDL_ttf & Pygame support

Hi !

here is a (preliminary?) patch to add SDL_image, SDL_ttf & Pygame support to Buildroot (20061111).
I was only able to test it on my ARM platform so if some other people are able to say if it's working by them too, I would be very recognizing.

I noticed a strange behaviour when compiling SDL_image (/usr/lib/libpng12.so is used by the linker instead of the $(STAGING_DIR) one) and I don't know if it's related to my devt environment or not. At that time renaming "/usr/lib/libpng12.so" on my devt system was the only way to patch that... so any
advise is welcome !

regards
Julien
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