drm: psuedocolor support for ARGB modes
Subsystems (2)
PATCH 1/1 drm: psuedocolor support for ARGB modes
If there is an alpha channel, need to mask in 1's in the alpha channel to prevent the fb from being completely transparent.
Signed-off-by Rob Clark <[email protected]>
--- drivers/gpu/drm/drm_fb_helper.c | 5 +++++ 1 files changed, 5 insertions(+), 0 deletions(-)
drivers/gpu/drm/drm_fb_helper.c +5 -0
@@ -526,6 +526,11 @@ static int setcolreg(struct drm_crtc *crtc, u16 red, u16 green, value = (red << info->var.red.offset) | (green << info->var.green.offset) | (blue << info->var.blue.offset); +if (info->var.transp.length >0 ) { +u32 mask = (1 << info->var.transp.length) -1 ; + mask <<= info->var.transp.offset; + value |= mask; + } palette[regno] = value;return 0 ; }
Signature · 1 line
1.7.1