qtbase: prevent artifacts on raster windows using eglfs plugin
PATCH v3 1/1 qtbase: prevent artifacts on raster windows using eglfs plugin
Signed-off-by Jonathan Liu <[email protected]>
--- recipes-qt/qt5/qtbase.inc | 1 + .../qtbase/0016-eglfs-Fix-quad-coordinates.patch | 39 ++++++++++++++++++++++ 2 files changed, 40 insertions(+) create mode 100644 recipes-qt/qt5/qtbase/0016-eglfs-Fix-quad-coordinates.patch
recipes-qt/qt5/qtbase.inc +1 -0
@@ -20,6 +20,7 @@ SRC_URI += "\ file://0013-QOpenGLPaintDevice-sub-area-support.patch \ file://0014-eglfs-fix-egl-error-for-platforms-only-supporting-on.patch \ file://0015-Fix-linuxfb-argument-mmsize-parsing.patch \ + file://0016-eglfs-Fix-quad-coordinates.patch \ " DEPENDS += "qtbase-native"
recipes-qt/qt5/qtbase/0016-eglfs-Fix-quad-coordinates.patch new file +39 -0
@@ -0,0 +1,39 @@ +From 84756d94c73885803ad8044099ab47c0c49b5076 Mon Sep 17 00:00:00 2001 +From: Laszlo Agocs <[email protected]> +Date: Thu, 23 Jan 2014 11:45:22 +0100 +Subject: [PATCH] eglfs: Fix quad coordinates + +Prevent artifacts on raster windows by properly mapping +the coordinates to [-1,1]. + +Upstream-Status: Backport + +Task-number: QTBUG-36370 +Change-Id: I95d0d03952f597ef4ce6a950c6533a3af2df964a +Reviewed-by: Andy Nichols <[email protected]> +Signed-off-by: Jonathan Liu <[email protected]> +--- + src/plugins/platforms/eglfs/qeglfscompositor.cpp | 5 +++-- + 1 file changed, 3 insertions(+), 2 deletions(-) + +diff --git a/src/plugins/platforms/eglfs/qeglfscompositor.cpp b/src/plugins/platforms/eglfs/qeglfscompositor.cpp +index 845bb5b..1efc4f7 100644 +--- a/src/plugins/platforms/eglfs/qeglfscompositor.cpp ++++ b/src/plugins/platforms/eglfs/qeglfscompositor.cpp +@@ -153,10 +153,11 @@ void QEglFSCompositor::render(QEglFSWindow *window, uint texture, bool raster) + QPoint tl = r.topLeft(); + QPoint br = r.bottomRight(); + ++ // Map to [-1,1] + GLfloat x1 = (tl.x() / sr.width()) * 2 - 1; +- GLfloat x2 = (br.x() / sr.width()) * 2 - 1; + GLfloat y1 = ((sr.height() - tl.y()) / sr.height()) * 2 - 1; +- GLfloat y2 = ((sr.height() - br.y()) / sr.height()) * 2 - 1; ++ GLfloat x2 = ((br.x() + 1) / sr.width()) * 2 - 1; ++ GLfloat y2 = ((sr.height() - (br.y() + 1)) / sr.height()) * 2 - 1; + + if (!raster) + qSwap(y1, y2); +-- +1.7.1 +
Signature · 1 line
1.9.0