sdl: shorten the GUI refresh interval when mouse or keyboard is active
PATCH 1/1 sdl: shorten the GUI refresh interval when mouse or keyboard is active
Hi,
some years ago, I submitted a patch improving the mouse response in SDL ui, but it got lost under the sands of time. Here is an updated version for both SDL and SDL2 frontends.
With the change applied, when the gui receives a keyboard or mouse event, it shortens the gui refresh interval to 10ms instead of 30ms for next ~60ms. This results in a much better experience when using a mouse
- similar to the "real" desktop.
Please Cc:, I am not a subscriber.
Regards,
Signature · 1 line
Jindrich Makovicka
From c747a56164a9d4289eae71c653431d8f6fd688e0 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Jind=C5=99ich=20Makovi=C4=8Dka?= <[email protected]>
Date: Sat, 5 Dec 2015 13:28:22 +0100
Subject: [PATCH] sdl: shorten the GUI refresh interval when mouse or keyboard
is active
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
--- ui/sdl.c | 22 ++++++++++++++++++++++ ui/sdl2.c | 24 ++++++++++++++++++++++++ 2 files changed, 46 insertions(+)
ui/sdl.c +22 -0
@@ -60,6 +60,11 @@ static SDL_Cursor *guest_sprite = NULL;static SDL_PixelFormat host_format;static int scaling_active =0 ;static Notifier mouse_mode_notifier; +static int idle_counter; + +#define SDL_REFRESH_INTERVAL_BUSY 10 +#define SDL_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \ + / SDL_REFRESH_INTERVAL_BUSY + 1)#if 0 #define DEBUG_SDL
@@ -802,6 +807,7 @@ static void handle_activation(SDL_Event *ev)static void sdl_refresh (DisplayChangeListener *dcl) {SDL_Event ev1, *ev = &ev1; +int idle =1 ;if (last_vm_running !=runstate_is_running ()) { last_vm_running =runstate_is_running ();
@@ -817,9 +823,11 @@ static void sdl_refresh(DisplayChangeListener *dcl)sdl_update (dcl,0 ,0 , real_screen->w, real_screen->h);break ;case SDL_KEYDOWN : + idle =0 ;handle_keydown (ev);break ;case SDL_KEYUP : + idle =0 ;handle_keyup (ev);break ;case SDL_QUIT :
@@ -829,10 +837,12 @@ static void sdl_refresh(DisplayChangeListener *dcl) }break ;case SDL_MOUSEMOTION : + idle =0 ;handle_mousemotion (ev);break ;case SDL_MOUSEBUTTONDOWN :case SDL_MOUSEBUTTONUP : + idle =0 ;handle_mousebutton (ev);break ;case SDL_ACTIVEEVENT :
@@ -847,6 +857,18 @@ static void sdl_refresh(DisplayChangeListener *dcl)break ; } } + +if (idle) { +if (idle_counter <SDL_MAX_IDLE_COUNT ) { + idle_counter++; +if (idle_counter >=SDL_MAX_IDLE_COUNT ) { + dcl->update_interval =GUI_REFRESH_INTERVAL_DEFAULT ; + } + } + }else { + idle_counter =0 ; + dcl->update_interval =SDL_REFRESH_INTERVAL_BUSY ; + } } static void sdl_mouse_warp(DisplayChangeListener *dcl,
ui/sdl2.c +24 -0
@@ -48,6 +48,11 @@ static int guest_cursor;static int guest_x, guest_y;static SDL_Cursor *guest_sprite;static Notifier mouse_mode_notifier; +static int idle_counter; + +#define SDL2_REFRESH_INTERVAL_BUSY 10 +#define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \ + / SDL2_REFRESH_INTERVAL_BUSY + 1)static void sdl_update_caption (struct sdl2_console *scon);
@@ -578,6 +583,7 @@ static void handle_windowevent(SDL_Event *ev)void sdl2_poll_events (struct sdl2_console *scon) {SDL_Event ev1, *ev = &ev1; +int idle =1 ;if (scon->last_vm_running !=runstate_is_running ()) { scon->last_vm_running =runstate_is_running ();
@@ -587,12 +593,15 @@ void sdl2_poll_events(struct sdl2_console *scon)while (SDL_PollEvent (ev)) {switch (ev->type) {case SDL_KEYDOWN : + idle =0 ;handle_keydown (ev);break ;case SDL_KEYUP : + idle =0 ;handle_keyup (ev);break ;case SDL_TEXTINPUT : + idle =0 ;handle_textinput (ev);break ;case SDL_QUIT :
@@ -602,13 +611,16 @@ void sdl2_poll_events(struct sdl2_console *scon) }break ;case SDL_MOUSEMOTION : + idle =0 ;handle_mousemotion (ev);break ;case SDL_MOUSEBUTTONDOWN :case SDL_MOUSEBUTTONUP : + idle =0 ;handle_mousebutton (ev);break ;case SDL_MOUSEWHEEL : + idle =0 ;handle_mousewheel (ev);break ;case SDL_WINDOWEVENT :
@@ -618,6 +630,18 @@ void sdl2_poll_events(struct sdl2_console *scon)break ; } } + +if (idle) { +if (idle_counter <SDL2_MAX_IDLE_COUNT ) { + idle_counter++; +if (idle_counter >=SDL2_MAX_IDLE_COUNT ) { + scon->dcl.update_interval =GUI_REFRESH_INTERVAL_DEFAULT ; + } + } + }else { + idle_counter =0 ; + scon->dcl.update_interval =SDL2_REFRESH_INTERVAL_BUSY ; + } } static void sdl_mouse_warp(DisplayChangeListener *dcl,
Signature · 1 line
2.6.2
Copying maintainer. You can find people to copy by feeding your patch to scripts/get_maintainer.pl.
Quoted 176 lines · Jindřich Makovička
Hi,
some years ago, I submitted a patch improving the mouse response in SDL ui, but it got lost under the sands of time. Here is an updated version for both SDL and SDL2 frontends.
With the change applied, when the gui receives a keyboard or mouse event, it shortens the gui refresh interval to 10ms instead of 30ms for next ~60ms. This results in a much better experience when using a mouse
- similar to the "real" desktop.Please Cc:, I am not a subscriber.
Regards,
Signature · 16 lines
Jindrich Makovicka From c747a56164a9d4289eae71c653431d8f6fd688e0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jind=C5=99ich=20Makovi=C4=8Dka?= <[email protected]> Date: Sat, 5 Dec 2015 13:28:22 +0100 Subject: [PATCH] sdl: shorten the GUI refresh interval when mouse or keyboard is active MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Jindřich Makovička <[email protected]> --- ui/sdl.c | 22 ++++++++++++++++++++++ ui/sdl2.c | 24 ++++++++++++++++++++++++ 2 files changed, 46 insertions(+)ui/sdl.c +22
-0@@ -60,6 +60,11 @@ static SDL_Cursor *guest_sprite = NULL;static SDL_PixelFormat host_format;static int scaling_active =0 ;static Notifier mouse_mode_notifier; +static int idle_counter; + +#define SDL_REFRESH_INTERVAL_BUSY 10 +#define SDL_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \ + / SDL_REFRESH_INTERVAL_BUSY + 1)#if 0 #define DEBUG_SDL @@ -802,6 +807,7 @@ static void handle_activation(SDL_Event *ev)static void sdl_refresh (DisplayChangeListener *dcl) {SDL_Event ev1, *ev = &ev1; +int idle =1 ;if (last_vm_running !=runstate_is_running ()) { last_vm_running =runstate_is_running ();@@ -817,9 +823,11 @@ static void sdl_refresh(DisplayChangeListener *dcl)sdl_update (dcl,0 ,0 , real_screen->w, real_screen->h);break ;case SDL_KEYDOWN : + idle =0 ;handle_keydown (ev);break ;case SDL_KEYUP : + idle =0 ;handle_keyup (ev);break ;case SDL_QUIT :@@ -829,10 +837,12 @@ static void sdl_refresh(DisplayChangeListener *dcl) }break ;case SDL_MOUSEMOTION : + idle =0 ;handle_mousemotion (ev);break ;case SDL_MOUSEBUTTONDOWN :case SDL_MOUSEBUTTONUP : + idle =0 ;handle_mousebutton (ev);break ;case SDL_ACTIVEEVENT :@@ -847,6 +857,18 @@ static void sdl_refresh(DisplayChangeListener *dcl)break ; } } + +if (idle) { +if (idle_counter <SDL_MAX_IDLE_COUNT ) { + idle_counter++; +if (idle_counter >=SDL_MAX_IDLE_COUNT ) { + dcl->update_interval =GUI_REFRESH_INTERVAL_DEFAULT ; + } + } + }else { + idle_counter =0 ; + dcl->update_interval =SDL_REFRESH_INTERVAL_BUSY ; + } } static void sdl_mouse_warp(DisplayChangeListener *dcl,ui/sdl2.c +24
-0@@ -48,6 +48,11 @@ static int guest_cursor;static int guest_x, guest_y;static SDL_Cursor *guest_sprite;static Notifier mouse_mode_notifier; +static int idle_counter; + +#define SDL2_REFRESH_INTERVAL_BUSY 10 +#define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \ + / SDL2_REFRESH_INTERVAL_BUSY + 1)static void sdl_update_caption (struct sdl2_console *scon);@@ -578,6 +583,7 @@ static void handle_windowevent(SDL_Event *ev)void sdl2_poll_events (struct sdl2_console *scon) {SDL_Event ev1, *ev = &ev1; +int idle =1 ;if (scon->last_vm_running !=runstate_is_running ()) { scon->last_vm_running =runstate_is_running ();@@ -587,12 +593,15 @@ void sdl2_poll_events(struct sdl2_console *scon)while (SDL_PollEvent (ev)) {switch (ev->type) {case SDL_KEYDOWN : + idle =0 ;handle_keydown (ev);break ;case SDL_KEYUP : + idle =0 ;handle_keyup (ev);break ;case SDL_TEXTINPUT : + idle =0 ;handle_textinput (ev);break ;case SDL_QUIT :@@ -602,13 +611,16 @@ void sdl2_poll_events(struct sdl2_console *scon) }break ;case SDL_MOUSEMOTION : + idle =0 ;handle_mousemotion (ev);break ;case SDL_MOUSEBUTTONDOWN :case SDL_MOUSEBUTTONUP : + idle =0 ;handle_mousebutton (ev);break ;case SDL_MOUSEWHEEL : + idle =0 ;handle_mousewheel (ev);break ;case SDL_WINDOWEVENT :@@ -618,6 +630,18 @@ void sdl2_poll_events(struct sdl2_console *scon)break ; } } + +if (idle) { +if (idle_counter <SDL2_MAX_IDLE_COUNT ) { + idle_counter++; +if (idle_counter >=SDL2_MAX_IDLE_COUNT ) { + scon->dcl.update_interval =GUI_REFRESH_INTERVAL_DEFAULT ; + } + } + }else { + idle_counter =0 ; + scon->dcl.update_interval =SDL2_REFRESH_INTERVAL_BUSY ; + } } static void sdl_mouse_warp(DisplayChangeListener *dcl,
Hi,
For SDL2 this ...
Quoted 1 line
Quoted 1 line
+static int
idle_counter;
... should be store in ...
Quoted 1 line
Quoted 1 line
void
sdl2_poll_events(struct sdl2_console *scon)
... sdl2_console, otherwise it will not work as intended in case multiple windows are present.
Otherwise looks fine to me.
cheers,
Gerd
Hi Gerd,
Quoted 6 lines · On Mon, 11 Jan 2016 14:10:16 +0100 Gerd Hoffmann <[email protected]> wrote:
Hi,
For SDL2 this ...
Quoted 1 line
Quoted 1 line
+static int
idle_counter;
Quoted 8 lines
... should be store in ...
Quoted 1 line
Quoted 1 line
void
sdl2_poll_events(struct sdl2_console *scon)...
sdl2_console, otherwise it will not work as intended in case multiple windows are present.Otherwise looks fine to me.
Updated patch attached.
Regards,
Signature · 1 line
Jindrich Makovicka
From 7f01ec81210ea16af33ebacf6a348618570131e8 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Jind=C5=99ich=20Makovi=C4=8Dka?= <[email protected]>
Date: Tue, 12 Jan 2016 20:18:24 +0100
Subject: [PATCH] sdl: shorten the GUI refresh interval when mouse or keyboard
is active
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
--- include/ui/sdl2.h | 1 + ui/sdl.c | 22 ++++++++++++++++++++++ ui/sdl2.c | 23 +++++++++++++++++++++++ 3 files changed, 46 insertions(+)
include/ui/sdl2.h +1 -0
@@ -19,6 +19,7 @@ struct sdl2_console {int hidden;int opengl;int updates; +int idle_counter;SDL_GLContext winctx;#ifdef CONFIG_OPENGL ConsoleGLState *gls;
ui/sdl.c +22 -0
@@ -60,6 +60,11 @@ static SDL_Cursor *guest_sprite = NULL;static SDL_PixelFormat host_format;static int scaling_active =0 ;static Notifier mouse_mode_notifier; +static int idle_counter; + +#define SDL_REFRESH_INTERVAL_BUSY 10 +#define SDL_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \ + / SDL_REFRESH_INTERVAL_BUSY + 1)#if 0 #define DEBUG_SDL
@@ -802,6 +807,7 @@ static void handle_activation(SDL_Event *ev)static void sdl_refresh (DisplayChangeListener *dcl) {SDL_Event ev1, *ev = &ev1; +int idle =1 ;if (last_vm_running !=runstate_is_running ()) { last_vm_running =runstate_is_running ();
@@ -817,9 +823,11 @@ static void sdl_refresh(DisplayChangeListener *dcl)sdl_update (dcl,0 ,0 , real_screen->w, real_screen->h);break ;case SDL_KEYDOWN : + idle =0 ;handle_keydown (ev);break ;case SDL_KEYUP : + idle =0 ;handle_keyup (ev);break ;case SDL_QUIT :
@@ -829,10 +837,12 @@ static void sdl_refresh(DisplayChangeListener *dcl) }break ;case SDL_MOUSEMOTION : + idle =0 ;handle_mousemotion (ev);break ;case SDL_MOUSEBUTTONDOWN :case SDL_MOUSEBUTTONUP : + idle =0 ;handle_mousebutton (ev);break ;case SDL_ACTIVEEVENT :
@@ -847,6 +857,18 @@ static void sdl_refresh(DisplayChangeListener *dcl)break ; } } + +if (idle) { +if (idle_counter <SDL_MAX_IDLE_COUNT ) { + idle_counter++; +if (idle_counter >=SDL_MAX_IDLE_COUNT ) { + dcl->update_interval =GUI_REFRESH_INTERVAL_DEFAULT ; + } + } + }else { + idle_counter =0 ; + dcl->update_interval =SDL_REFRESH_INTERVAL_BUSY ; + } } static void sdl_mouse_warp(DisplayChangeListener *dcl,
ui/sdl2.c +23 -0
@@ -49,6 +49,10 @@ static int guest_x, guest_y;static SDL_Cursor *guest_sprite;static Notifier mouse_mode_notifier; +#define SDL2_REFRESH_INTERVAL_BUSY 10 +#define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \ + / SDL2_REFRESH_INTERVAL_BUSY + 1) +static void sdl_update_caption (struct sdl2_console *scon);static struct sdl2_console *get_scon_from_window (uint32_t window_id)
@@ -578,6 +582,7 @@ static void handle_windowevent(SDL_Event *ev)void sdl2_poll_events (struct sdl2_console *scon) {SDL_Event ev1, *ev = &ev1; +int idle =1 ;if (scon->last_vm_running !=runstate_is_running ()) { scon->last_vm_running =runstate_is_running ();
@@ -587,12 +592,15 @@ void sdl2_poll_events(struct sdl2_console *scon)while (SDL_PollEvent (ev)) {switch (ev->type) {case SDL_KEYDOWN : + idle =0 ;handle_keydown (ev);break ;case SDL_KEYUP : + idle =0 ;handle_keyup (ev);break ;case SDL_TEXTINPUT : + idle =0 ;handle_textinput (ev);break ;case SDL_QUIT :
@@ -602,13 +610,16 @@ void sdl2_poll_events(struct sdl2_console *scon) }break ;case SDL_MOUSEMOTION : + idle =0 ;handle_mousemotion (ev);break ;case SDL_MOUSEBUTTONDOWN :case SDL_MOUSEBUTTONUP : + idle =0 ;handle_mousebutton (ev);break ;case SDL_MOUSEWHEEL : + idle =0 ;handle_mousewheel (ev);break ;case SDL_WINDOWEVENT :
@@ -618,6 +629,18 @@ void sdl2_poll_events(struct sdl2_console *scon)break ; } } + +if (idle) { +if (scon->idle_counter <SDL2_MAX_IDLE_COUNT ) { + scon->idle_counter++; +if (scon->idle_counter >=SDL2_MAX_IDLE_COUNT ) { + scon->dcl.update_interval =GUI_REFRESH_INTERVAL_DEFAULT ; + } + } + }else { + scon->idle_counter =0 ; + scon->dcl.update_interval =SDL2_REFRESH_INTERVAL_BUSY ; + } } static void sdl_mouse_warp(DisplayChangeListener *dcl,
Signature · 1 line
2.7.0.rc3
Quoted 1 line · Jindřich Makovička
Updated patch attached.
Added to patch queue.
thanks,
Gerd