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Patch "AX.25: Close socket connection on session completion" has been added to the 4.4-stable tree

PATCH [email protected] 1 participant 1 message Jul 6, 2016

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This is a note to let you know that I've just added the patch titled

AX.25: Close socket connection on session completion

to the 4.4-stable tree which can be found at:
http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary

The filename of the patch is:
ax.25-close-socket-connection-on-session-completion.patch
and it can be found in the queue-4.4 subdirectory.

If you, or anyone else, feels it should not be added to the stable tree, please let <[email protected]> know about it.

Quoted 1 line

From foo@baz Wed Jul 6 16:50:47 PDT 2016

From: Basil Gunn <[email protected]>
Date: Thu, 16 Jun 2016 09:42:30 -0700
Subject: AX.25: Close socket connection on session completion

From: Basil Gunn <[email protected]>

[ Upstream commit 4a7d99ea1b27734558feb6833f180cd38a159940 ]

A socket connection made in ax.25 is not closed when session is completed. The heartbeat timer is stopped prematurely and this is where the socket gets closed. Allow heatbeat timer to run to close socket. Symptom occurs in kernels >= 4.2.0

Originally sent 6/15/2016. Resend with distribution list matching scripts/maintainer.pl output.

---
 net/ax25/af_ax25.c        |    3 ++-
 net/ax25/ax25_ds_timer.c  |    5 ++++-
 net/ax25/ax25_std_timer.c |    5 ++++-
 net/ax25/ax25_subr.c      |    3 ++-
 4 files changed, 12 insertions(+), 4 deletions(-)
net/ax25/af_ax25.c +2 -1
@@ -976,7 +976,8 @@ static int ax25_release(struct socket *s
 			release_sock(sk);
 			ax25_disconnect(ax25, 0);
 			lock_sock(sk);
-			ax25_destroy_socket(ax25);
+			if (!sock_flag(ax25->sk, SOCK_DESTROY))
+				ax25_destroy_socket(ax25);
 			break;
 
 		case AX25_STATE_3:
net/ax25/ax25_ds_timer.c +4 -1
@@ -102,6 +102,7 @@ void ax25_ds_heartbeat_expiry(ax25_cb *a
 	switch (ax25->state) {
 
 	case AX25_STATE_0:
+	case AX25_STATE_2:
 		/* Magic here: If we listen() and a new link dies before it
 		   is accepted() it isn't 'dead' so doesn't get removed. */
 		if (!sk || sock_flag(sk, SOCK_DESTROY) ||
@@ -111,6 +112,7 @@ void ax25_ds_heartbeat_expiry(ax25_cb *a
 				sock_hold(sk);
 				ax25_destroy_socket(ax25);
 				bh_unlock_sock(sk);
+				/* Ungrab socket and destroy it */
 				sock_put(sk);
 			} else
 				ax25_destroy_socket(ax25);
@@ -213,7 +215,8 @@ void ax25_ds_t1_timeout(ax25_cb *ax25)
 	case AX25_STATE_2:
 		if (ax25->n2count == ax25->n2) {
 			ax25_send_control(ax25, AX25_DISC, AX25_POLLON, AX25_COMMAND);
-			ax25_disconnect(ax25, ETIMEDOUT);
+			if (!sock_flag(ax25->sk, SOCK_DESTROY))
+				ax25_disconnect(ax25, ETIMEDOUT);
 			return;
 		} else {
 			ax25->n2count++;
net/ax25/ax25_std_timer.c +4 -1
@@ -38,6 +38,7 @@ void ax25_std_heartbeat_expiry(ax25_cb *
 
 	switch (ax25->state) {
 	case AX25_STATE_0:
+	case AX25_STATE_2:
 		/* Magic here: If we listen() and a new link dies before it
 		   is accepted() it isn't 'dead' so doesn't get removed. */
 		if (!sk || sock_flag(sk, SOCK_DESTROY) ||
@@ -47,6 +48,7 @@ void ax25_std_heartbeat_expiry(ax25_cb *
 				sock_hold(sk);
 				ax25_destroy_socket(ax25);
 				bh_unlock_sock(sk);
+				/* Ungrab socket and destroy it */
 				sock_put(sk);
 			} else
 				ax25_destroy_socket(ax25);
@@ -144,7 +146,8 @@ void ax25_std_t1timer_expiry(ax25_cb *ax
 	case AX25_STATE_2:
 		if (ax25->n2count == ax25->n2) {
 			ax25_send_control(ax25, AX25_DISC, AX25_POLLON, AX25_COMMAND);
-			ax25_disconnect(ax25, ETIMEDOUT);
+			if (!sock_flag(ax25->sk, SOCK_DESTROY))
+				ax25_disconnect(ax25, ETIMEDOUT);
 			return;
 		} else {
 			ax25->n2count++;
net/ax25/ax25_subr.c +2 -1
@@ -264,7 +264,8 @@ void ax25_disconnect(ax25_cb *ax25, int
 {
 	ax25_clear_queues(ax25);
 
-	ax25_stop_heartbeat(ax25);
+	if (!sock_flag(ax25->sk, SOCK_DESTROY))
+		ax25_stop_heartbeat(ax25);
 	ax25_stop_t1timer(ax25);
 	ax25_stop_t2timer(ax25);
 	ax25_stop_t3timer(ax25);

Patches currently in stable-queue which might be from [email protected] are

queue-4.4/ax.25-close-socket-connection-on-session-completion.patch