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Patch "clk: imx6: fix i.MX6DL clock tree to reflect reality" has been added to the 4.7-stable tree

PATCH [email protected] 1 participant 1 message Oct 25, 2016

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This is a note to let you know that I've just added the patch titled

clk: imx6: fix i.MX6DL clock tree to reflect reality

to the 4.7-stable tree which can be found at:
http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary

The filename of the patch is:
clk-imx6-fix-i.mx6dl-clock-tree-to-reflect-reality.patch
and it can be found in the queue-4.7 subdirectory.

If you, or anyone else, feels it should not be added to the stable tree, please let <[email protected]> know about it.

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From b1d51b448e4e6a392283b3eab06a7c5ec6d8a4e2 Mon Sep 17 00:00:00 2001

From: Lucas Stach <[email protected]>
Date: Fri, 16 Sep 2016 11:16:10 +0200
Subject: clk: imx6: fix i.MX6DL clock tree to reflect reality

From: Lucas Stach <[email protected]>

commit b1d51b448e4e6a392283b3eab06a7c5ec6d8a4e2 upstream.

The current clock tree only implements the minimal set of differences between the i.MX6Q and the i.MX6DL, but that doesn't really reflect reality.

Apply the following fixes to match the RM:
- DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by GPU3D_CORE
- GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF
- GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF

---
 drivers/clk/imx/clk-imx6q.c               |   28 ++++++++++++++++------------
 include/dt-bindings/clock/imx6qdl-clock.h |    4 +++-
 2 files changed, 19 insertions(+), 13 deletions(-)
drivers/clk/imx/clk-imx6q.c +16 -12
@@ -318,11 +318,16 @@ static void __init imx6q_clocks_init(str
 		clk[IMX6QDL_CLK_IPG_PER_SEL] = imx_clk_mux("ipg_per_sel", base + 0x1c, 6, 1, ipg_per_sels, ARRAY_SIZE(ipg_per_sels));
 		clk[IMX6QDL_CLK_UART_SEL] = imx_clk_mux("uart_sel", base + 0x24, 6, 1, uart_sels, ARRAY_SIZE(uart_sels));
 		clk[IMX6QDL_CLK_GPU2D_CORE_SEL] = imx_clk_mux("gpu2d_core_sel", base + 0x18, 16, 2, gpu2d_core_sels_2, ARRAY_SIZE(gpu2d_core_sels_2));
+	} else if (clk_on_imx6dl()) {
+		clk[IMX6QDL_CLK_MLB_SEL] = imx_clk_mux("mlb_sel",   base + 0x18, 16, 2, gpu2d_core_sels,   ARRAY_SIZE(gpu2d_core_sels));
 	} else {
 		clk[IMX6QDL_CLK_GPU2D_CORE_SEL] = imx_clk_mux("gpu2d_core_sel",   base + 0x18, 16, 2, gpu2d_core_sels,   ARRAY_SIZE(gpu2d_core_sels));
 	}
 	clk[IMX6QDL_CLK_GPU3D_CORE_SEL]   = imx_clk_mux("gpu3d_core_sel",   base + 0x18, 4,  2, gpu3d_core_sels,   ARRAY_SIZE(gpu3d_core_sels));
-	clk[IMX6QDL_CLK_GPU3D_SHADER_SEL] = imx_clk_mux("gpu3d_shader_sel", base + 0x18, 8,  2, gpu3d_shader_sels, ARRAY_SIZE(gpu3d_shader_sels));
+	if (clk_on_imx6dl())
+		clk[IMX6QDL_CLK_GPU2D_CORE_SEL] = imx_clk_mux("gpu2d_core_sel", base + 0x18, 8,  2, gpu3d_shader_sels, ARRAY_SIZE(gpu3d_shader_sels));
+	else
+		clk[IMX6QDL_CLK_GPU3D_SHADER_SEL] = imx_clk_mux("gpu3d_shader_sel", base + 0x18, 8,  2, gpu3d_shader_sels, ARRAY_SIZE(gpu3d_shader_sels));
 	clk[IMX6QDL_CLK_IPU1_SEL]         = imx_clk_mux("ipu1_sel",         base + 0x3c, 9,  2, ipu_sels,          ARRAY_SIZE(ipu_sels));
 	clk[IMX6QDL_CLK_IPU2_SEL]         = imx_clk_mux("ipu2_sel",         base + 0x3c, 14, 2, ipu_sels,          ARRAY_SIZE(ipu_sels));
 	clk[IMX6QDL_CLK_LDB_DI0_SEL]      = imx_clk_mux_flags("ldb_di0_sel", base + 0x2c, 9,  3, ldb_di_sels,      ARRAY_SIZE(ldb_di_sels), CLK_SET_RATE_PARENT);
@@ -400,9 +405,15 @@ static void __init imx6q_clocks_init(str
 		clk[IMX6QDL_CLK_LDB_DI0_DIV_3_5] = imx_clk_fixed_factor("ldb_di0_div_3_5", "ldb_di0_sel", 2, 7);
 		clk[IMX6QDL_CLK_LDB_DI1_DIV_3_5] = imx_clk_fixed_factor("ldb_di1_div_3_5", "ldb_di1_sel", 2, 7);
 	}
-	clk[IMX6QDL_CLK_GPU2D_CORE_PODF]  = imx_clk_divider("gpu2d_core_podf",  "gpu2d_core_sel",    base + 0x18, 23, 3);
+	if (clk_on_imx6dl())
+		clk[IMX6QDL_CLK_MLB_PODF]  = imx_clk_divider("mlb_podf",  "mlb_sel",    base + 0x18, 23, 3);
+	else
+		clk[IMX6QDL_CLK_GPU2D_CORE_PODF]  = imx_clk_divider("gpu2d_core_podf",  "gpu2d_core_sel",    base + 0x18, 23, 3);
 	clk[IMX6QDL_CLK_GPU3D_CORE_PODF]  = imx_clk_divider("gpu3d_core_podf",  "gpu3d_core_sel",    base + 0x18, 26, 3);
-	clk[IMX6QDL_CLK_GPU3D_SHADER]     = imx_clk_divider("gpu3d_shader",     "gpu3d_shader_sel",  base + 0x18, 29, 3);
+	if (clk_on_imx6dl())
+		clk[IMX6QDL_CLK_GPU2D_CORE_PODF]  = imx_clk_divider("gpu2d_core_podf",     "gpu2d_core_sel",  base + 0x18, 29, 3);
+	else
+		clk[IMX6QDL_CLK_GPU3D_SHADER]     = imx_clk_divider("gpu3d_shader",     "gpu3d_shader_sel",  base + 0x18, 29, 3);
 	clk[IMX6QDL_CLK_IPU1_PODF]        = imx_clk_divider("ipu1_podf",        "ipu1_sel",          base + 0x3c, 11, 3);
 	clk[IMX6QDL_CLK_IPU2_PODF]        = imx_clk_divider("ipu2_podf",        "ipu2_sel",          base + 0x3c, 16, 3);
 	clk[IMX6QDL_CLK_LDB_DI0_PODF]     = imx_clk_divider_flags("ldb_di0_podf", "ldb_di0_div_3_5", base + 0x20, 10, 1, 0);
@@ -473,14 +484,7 @@ static void __init imx6q_clocks_init(str
 	clk[IMX6QDL_CLK_ESAI_MEM]     = imx_clk_gate2_shared("esai_mem", "ahb",             base + 0x6c, 16, &share_count_esai);
 	clk[IMX6QDL_CLK_GPT_IPG]      = imx_clk_gate2("gpt_ipg",       "ipg",               base + 0x6c, 20);
 	clk[IMX6QDL_CLK_GPT_IPG_PER]  = imx_clk_gate2("gpt_ipg_per",   "ipg_per",           base + 0x6c, 22);
-	if (clk_on_imx6dl())
-		/*
-		 * The multiplexer and divider of imx6q clock gpu3d_shader get
-		 * redefined/reused as gpu2d_core_sel and gpu2d_core_podf on imx6dl.
-		 */
-		clk[IMX6QDL_CLK_GPU2D_CORE] = imx_clk_gate2("gpu2d_core", "gpu3d_shader", base + 0x6c, 24);
-	else
-		clk[IMX6QDL_CLK_GPU2D_CORE] = imx_clk_gate2("gpu2d_core", "gpu2d_core_podf", base + 0x6c, 24);
+	clk[IMX6QDL_CLK_GPU2D_CORE] = imx_clk_gate2("gpu2d_core", "gpu2d_core_podf", base + 0x6c, 24);
 	clk[IMX6QDL_CLK_GPU3D_CORE]   = imx_clk_gate2("gpu3d_core",    "gpu3d_core_podf",   base + 0x6c, 26);
 	clk[IMX6QDL_CLK_HDMI_IAHB]    = imx_clk_gate2("hdmi_iahb",     "ahb",               base + 0x70, 0);
 	clk[IMX6QDL_CLK_HDMI_ISFR]    = imx_clk_gate2("hdmi_isfr",     "video_27m",         base + 0x70, 4);
@@ -511,7 +515,7 @@ static void __init imx6q_clocks_init(str
 		 * The multiplexer and divider of the imx6q clock gpu2d get
 		 * redefined/reused as mlb_sys_sel and mlb_sys_clk_podf on imx6dl.
 		 */
-		clk[IMX6QDL_CLK_MLB] = imx_clk_gate2("mlb",            "gpu2d_core_podf",   base + 0x74, 18);
+		clk[IMX6QDL_CLK_MLB] = imx_clk_gate2("mlb",            "mlb_podf",   base + 0x74, 18);
 	else
 		clk[IMX6QDL_CLK_MLB] = imx_clk_gate2("mlb",            "axi",               base + 0x74, 18);
 	clk[IMX6QDL_CLK_MMDC_CH0_AXI] = imx_clk_gate2("mmdc_ch0_axi",  "mmdc_ch0_axi_podf", base + 0x74, 20);
include/dt-bindings/clock/imx6qdl-clock.h +3 -1
@@ -269,6 +269,8 @@
 #define IMX6QDL_CLK_PRG0_APB			256
 #define IMX6QDL_CLK_PRG1_APB			257
 #define IMX6QDL_CLK_PRE_AXI			258
-#define IMX6QDL_CLK_END				259
+#define IMX6QDL_CLK_MLB_SEL			259
+#define IMX6QDL_CLK_MLB_PODF			260
+#define IMX6QDL_CLK_END				261
 
 #endif /* __DT_BINDINGS_CLOCK_IMX6QDL_H */

Patches currently in stable-queue which might be from [email protected] are

queue-4.7/clk-imx6-initialize-gpu-clocks.patch queue-4.7/clk-imx6-fix-i.mx6dl-clock-tree-to-reflect-reality.patch