ps3: fix gpu_context_allocate hcall
PATCH 12/14 ps3: fix gpu_context_allocate hcall
From: Geert Uytterhoeven <[email protected]>
PS3: lv1_gpu_context_allocate() takes only one input parameter
Signed-off-by Geert Uytterhoeven <[email protected]>
Signed-off-by Geoff Levand <[email protected]>
--- include/asm-powerpc/lv1call.h | 2 +- 1 files changed, 1 insertion(+), 1 deletion(-)
include/asm-powerpc/lv1call.h +1 -1
@@ -307,7 +307,7 @@ LV1_CALL(gpu_device_map, LV1_CALL(gpu_device_unmap, 1, 0, 213 ) LV1_CALL(gpu_memory_allocate, 5, 2, 214 ) LV1_CALL(gpu_memory_free, 1, 0, 216 ) -LV1_CALL(gpu_context_allocate, 2, 5, 217 ) +LV1_CALL(gpu_context_allocate, 1, 5, 217 ) LV1_CALL(gpu_context_free, 1, 0, 218 ) LV1_CALL(gpu_context_iomap, 5, 0, 221 )LV1_CALL (gpu_context_attribute,6 ,0 ,225 )
Quoted 7 lines · Geoff Levand
From: Geert Uytterhoeven <[email protected]>
PS3:
lv1_gpu_context_allocate()takes only one input parameterSigned-off-by Geert Uytterhoeven <[email protected]>Signed-off-by Geoff Levand <[email protected]>
Acked-by Arnd Bergmann <[email protected]>
Quoted 15 lines · Geoff Levand
From: Geert Uytterhoeven <[email protected]>
PS3:
lv1_gpu_context_allocate()takes only one input parameterSigned-off-by Geert Uytterhoeven <[email protected]>Signed-off-by Geoff Levand <[email protected]>--- include/asm-powerpc/lv1call.h | 2 +- 1 files changed, 1 insertion(+), 1 deletion(-)
include/asm-powerpc/lv1call.h LV1_CALL(gpu_device_map, · line 313
Quoted 8 lines
include/asm-powerpc/lv1call.h +1
-1@@ -307,7 +307,7 @@ LV1_CALL(gpu_device_map, LV1_CALL(gpu_device_unmap, 1, 0, 213 ) LV1_CALL(gpu_memory_allocate, 5, 2, 214 ) LV1_CALL(gpu_memory_free, 1, 0, 216 ) -LV1_CALL(gpu_context_allocate, 2, 5, 217 ) +LV1_CALL(gpu_context_allocate, 1, 5, 217 ) LV1_CALL(gpu_context_free, 1, 0, 218 ) LV1_CALL(gpu_context_iomap, 5, 0, 221 )LV1_CALL (gpu_context_attribute,6 ,0 ,225 )
Paul,
Please don't apply this one.
There was some discrepancy in the documents, and I just now got the final word from the lv1 team that this parameter is a flag, and is needed, but currently should be zero.
Sorry for the trouble.
-Geoff