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drm/nouveau: fix __nouveau_fence_wait performance regression

PATCH In review Marcin Slusarz 4 participants 14 messages Feb 13, 2011 – Mar 9, 2011 10 messages not in the archive

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#0 lore raw

PATCH 1/1 drm/nouveau: fix __nouveau_fence_wait performance regression

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -2
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	unsigned long sleep_time = jiffies + 2;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, NSEC_PER_MSEC / 10);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
 		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;
Signature · 1 line
1.7.4.rc3

A message that is not in the archive (sent off-list or not yet received): [email protected]

#2 lore raw
Quoted 52 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -2
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	unsigned long sleep_time = jiffies + 2;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, NSEC_PER_MSEC / 10);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
 		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;
Signature · 1 line
1.7.4.rc3

http://www.youtube.com/watch?v=arCITMfxvEc#t=2m11s

Your favourite machine ;),
Marcin

#3 lore raw
In reply to a message not in the archive
Quoted 52 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -2
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	unsigned long sleep_time = jiffies + 2;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, NSEC_PER_MSEC / 10);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
 		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;
Signature · 1 line
1.7.4.rc3

ping again

A message that is not in the archive (sent off-list or not yet received): [email protected]

#5 lore raw
Quoted 48 lines · Marcin Slusarz
Quoted 47 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--

 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +7 -1
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
  #include "drmP.h"
  #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
  #include "nouveau_drv.h"
  #include "nouveau_ramht.h"
  #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
  __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
  {
       unsigned long timeout = jiffies + (3 * DRM_HZ);
-     unsigned long sleep_time = jiffies + 1;
+     unsigned long sleep_time = jiffies + 2;
+     ktime_t t;
       int ret = 0;
 
+     t = ktime_set(0, NSEC_PER_MSEC / 10);
+
       while (1) {
               if (__nouveau_fence_signalled(sync_obj, sync_arg))
                       break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)

              __set_current_state(intr ? TASK_INTERRUPTIBLE : TASK_UNINTERRUPTIBLE);
              if (lazy && time_after_eq(jiffies, sleep_time))
-                     schedule_timeout(1);
+                     schedule_hrtimeout(&t, HRTIMER_MODE_REL);

Quoted 12 lines
Quoted 5 lines

              if (intr && signal_pending(current)) { ret = -ERESTARTSYS;
--
1.7.4.rc3

ping again
_______________________________________________
Nouveau mailing list [email protected]
http://lists.freedesktop.org/mailman/listinfo/nouveau

This looks ok to me, but I would like to get Ben Skeggs ok on this one as well. So i've CC'ed him, hopefully he'll notice :-)

Signature · 2 lines
Far away from the primal instinct, the song seems to fade away, the
river get wider between your thoughts and the things we do and say.

A message that is not in the archive (sent off-list or not yet received): AANLkTin_jouzPDGfNnYq_BRqPzbvOW+F6jFNuc7p=p5E-JsoAwUIsXosN+BqQ9rBEUg@public.gmane.org

#7 lore raw
Quoted 62 lines · Maarten Maathuis
Quoted 48 lines · Marcin Slusarz
Quoted 47 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -2
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
      unsigned long timeout = jiffies + (3 * DRM_HZ);
-     unsigned long sleep_time = jiffies + 1;
+     unsigned long sleep_time = jiffies + 2;
+     ktime_t t;
      int ret = 0;
 
+     t = ktime_set(0, NSEC_PER_MSEC / 10);
+
      while (1) {
              if (__nouveau_fence_signalled(sync_obj, sync_arg))
                      break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
              __set_current_state(intr ? TASK_INTERRUPTIBLE
                      : TASK_UNINTERRUPTIBLE);
              if (lazy && time_after_eq(jiffies, sleep_time))
-                     schedule_timeout(1);
+                     schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
Quoted 12 lines
Quoted 5 lines
drivers/gpu/drm/nouveau/nouveau_fence.c +0 -1
              if (intr && signal_pending(current)) {
                      ret = -ERESTARTSYS;
--

1.7.4.rc3

ping again
_______________________________________________
Nouveau mailing list [email protected]
http://lists.freedesktop.org/mailman/listinfo/nouveau

Quoted 2 lines

This looks ok to me, but I would like to get Ben Skeggs ok on this one as well. So i've CC'ed him, hopefully he'll notice :-)

Ah sorry, I have actually looked at this quite a while back but came to no solid conclusion.

While yes, I did see some minor performance improvement from it, I also notice that now we once again get 100% CPU usage while an app is waiting for the GPU a lot..

Ben.

Quoted 1 line
#8 lore raw
Quoted 63 lines · Ben Skeggs
Quoted 62 lines · Maarten Maathuis
Quoted 60 lines · Marcin Slusarz
Quoted 50 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
      unsigned long timeout = jiffies + (3 * DRM_HZ);
-     unsigned long sleep_time = jiffies + 1;
+     unsigned long sleep_time = jiffies + 2;
+     ktime_t t;
      int ret = 0;
 
+     t = ktime_set(0, NSEC_PER_MSEC / 10);
+
      while (1) {
              if (__nouveau_fence_signalled(sync_obj, sync_arg))
                      break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
              __set_current_state(intr ? TASK_INTERRUPTIBLE
                      : TASK_UNINTERRUPTIBLE);
              if (lazy && time_after_eq(jiffies, sleep_time))
-                     schedule_timeout(1);
+                     schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
              if (intr && signal_pending(current)) {
                      ret = -ERESTARTSYS;
--
Quoted 2 lines

1.7.4.rc3

ping again
_______________________________________________
Nouveau mailing list [email protected]
http://lists.freedesktop.org/mailman/listinfo/nouveau

Quoted 8 lines
Quoted 2 lines

This looks ok to me, but I would like to get Ben Skeggs ok on this one as well. So i've CC'ed him, hopefully he'll notice :-)

Ah sorry, I have actually looked at this quite a while back but came to no solid conclusion.

While yes, I did see some minor performance improvement from it, I also notice that now we once again get 100% CPU usage while an app is waiting for the GPU a lot..

It's not "minor" performance improvement:

without this patch (FPS):

nexuiz:    53
wop:       181
tremulous: 157
wsw0.5:    89
glxgears:  730

with:

nexuiz:    63   (+18%)
wop:       248  (+37%)
tremulous: 156  (-0.6%)
wsw0.5:    91   (+2%)
glxgears:  1054 (+44%)

Ok, so you are worried about CPU usage... Let's see what will happen if I remove spinning added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU".

reduced version (attached):

nexuiz:    62
wop:       248
trem:      157
wsw0.5:    90
glxgears:  1055

Good enough?

---
From: Marcin Slusarz <[email protected]>
Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance regression

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression.

To fix it, shorten thread sleep time to 0.1 ms.

Additionally, remove spinning (added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU"), because it's not needed anymore.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index a244702..010243b 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -229,9 +232,11 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, NSEC_PER_MSEC / 10);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -243,8 +248,8 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
-		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+		if (lazy)
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;
Signature · 1 line
1.7.4.rc3

A message that is not in the archive (sent off-list or not yet received): [email protected]

#10 lore raw
Quoted 94 lines · Marcin Slusarz
Quoted 63 lines · Ben Skeggs
Quoted 62 lines · Maarten Maathuis
Quoted 60 lines · Marcin Slusarz
Quoted 50 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
      unsigned long timeout = jiffies + (3 * DRM_HZ);
-     unsigned long sleep_time = jiffies + 1;
+     unsigned long sleep_time = jiffies + 2;
+     ktime_t t;
      int ret = 0;
 
+     t = ktime_set(0, NSEC_PER_MSEC / 10);
+
      while (1) {
              if (__nouveau_fence_signalled(sync_obj, sync_arg))
                      break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
              __set_current_state(intr ? TASK_INTERRUPTIBLE
                      : TASK_UNINTERRUPTIBLE);
              if (lazy && time_after_eq(jiffies, sleep_time))
-                     schedule_timeout(1);
+                     schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
              if (intr && signal_pending(current)) {
                      ret = -ERESTARTSYS;
--
Quoted 2 lines

1.7.4.rc3

ping again
_______________________________________________
Nouveau mailing list [email protected]
http://lists.freedesktop.org/mailman/listinfo/nouveau

Quoted 8 lines
Quoted 2 lines

This looks ok to me, but I would like to get Ben Skeggs ok on this one as well. So i've CC'ed him, hopefully he'll notice :-)

Ah sorry, I have actually looked at this quite a while back but came to no solid conclusion.

While yes, I did see some minor performance improvement from it, I also notice that now we once again get 100% CPU usage while an app is waiting for the GPU a lot..

It's not "minor" performance improvement:

without this patch (FPS):

nexuiz:    53
wop:       181
tremulous: 157
wsw0.5:    89
glxgears:  730

with:

nexuiz:    63   (+18%)
wop:       248  (+37%)
tremulous: 156  (-0.6%)
wsw0.5:    91   (+2%)
glxgears:  1054 (+44%)

Ok, so you are worried about CPU usage... Let's see what will happen if I remove spinning added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU".

Quoted 8 lines

reduced version (attached):

nexuiz:    62
wop:       248
trem:      157
wsw0.5:    90
glxgears:  1055

Good enough?

Just for comparison:
kernel 2.6.37 + pre nvc0fied mesa had:

nexuiz:    34
wop:       139
tremulous: 82
wsw0.5:    53
glxgears:  1056
Quoted 61 lines

---
From: Marcin Slusarz <[email protected]>
Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance regression

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression.

To fix it, shorten thread sleep time to 0.1 ms.

Additionally, remove spinning (added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU"), because it's not needed anymore.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index a244702..010243b 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -229,9 +232,11 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, NSEC_PER_MSEC / 10);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -243,8 +248,8 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
-		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+		if (lazy)
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;
Signature · 1 line
1.7.4.rc3

A message that is not in the archive (sent off-list or not yet received): [email protected]

#12 lore raw
Quoted 104 lines · Marcin Slusarz
Quoted 94 lines · Marcin Slusarz
Quoted 63 lines · Ben Skeggs
Quoted 62 lines · Maarten Maathuis
Quoted 60 lines · Marcin Slusarz
Quoted 50 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
      unsigned long timeout = jiffies + (3 * DRM_HZ);
-     unsigned long sleep_time = jiffies + 1;
+     unsigned long sleep_time = jiffies + 2;
+     ktime_t t;
      int ret = 0;
 
+     t = ktime_set(0, NSEC_PER_MSEC / 10);
+
      while (1) {
              if (__nouveau_fence_signalled(sync_obj, sync_arg))
                      break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
              __set_current_state(intr ? TASK_INTERRUPTIBLE
                      : TASK_UNINTERRUPTIBLE);
              if (lazy && time_after_eq(jiffies, sleep_time))
-                     schedule_timeout(1);
+                     schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
              if (intr && signal_pending(current)) {
                      ret = -ERESTARTSYS;
--
Quoted 2 lines

1.7.4.rc3

ping again
_______________________________________________
Nouveau mailing list [email protected]
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Quoted 8 lines
Quoted 2 lines

This looks ok to me, but I would like to get Ben Skeggs ok on this one as well. So i've CC'ed him, hopefully he'll notice :-)

Ah sorry, I have actually looked at this quite a while back but came to no solid conclusion.

While yes, I did see some minor performance improvement from it, I also notice that now we once again get 100% CPU usage while an app is waiting for the GPU a lot..

It's not "minor" performance improvement:

without this patch (FPS):

nexuiz:    53
wop:       181
tremulous: 157
wsw0.5:    89
glxgears:  730

with:

nexuiz:    63   (+18%)
wop:       248  (+37%)
tremulous: 156  (-0.6%)
wsw0.5:    91   (+2%)
glxgears:  1054 (+44%)

Ok, so you are worried about CPU usage... Let's see what will happen if I remove spinning added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU".

Quoted 8 lines

reduced version (attached):

nexuiz:    62
wop:       248
trem:      157
wsw0.5:    90
glxgears:  1055

Good enough?

Quoted 7 lines

Just for comparison:
kernel 2.6.37 + pre nvc0fied mesa had:

nexuiz:    34
wop:       139
tremulous: 82
wsw0.5:    53
glxgears:  1056

Here's what I see on NVA8 with nv50fiednvc0 (mesa master and nouveau master), with all cpu cores set to "performance":

Before:
gears: 998 (25.0% cpu)
OA: 197.2
nexuiz: 34.81

After:
gears: 980 (21.0% cpu)
OA: 195.7
nexuiz: 35.30

I also tried with all cores set to "powersave" for comparison. It's pretty much the same deal there with little to no difference between before/after, *except* glxgears gains 100fps here.

Ben.

Quoted 66 lines
Quoted 62 lines

---
From: Marcin Slusarz <[email protected]>
Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance regression

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression.

To fix it, shorten thread sleep time to 0.1 ms.

Additionally, remove spinning (added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU"), because it's not needed anymore.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index a244702..010243b 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -229,9 +232,11 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, NSEC_PER_MSEC / 10);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -243,8 +248,8 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
-		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+		if (lazy)
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;
Signature · 1 line
1.7.4.rc3

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#13 lore raw
In reply to a message not in the archive
Quoted 94 lines · Marcin Slusarz
Quoted 63 lines · Ben Skeggs
Quoted 62 lines · Maarten Maathuis
Quoted 60 lines · Marcin Slusarz
Quoted 50 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
      unsigned long timeout = jiffies + (3 * DRM_HZ);
-     unsigned long sleep_time = jiffies + 1;
+     unsigned long sleep_time = jiffies + 2;
+     ktime_t t;
      int ret = 0;
 
+     t = ktime_set(0, NSEC_PER_MSEC / 10);
+
      while (1) {
              if (__nouveau_fence_signalled(sync_obj, sync_arg))
                      break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
              __set_current_state(intr ? TASK_INTERRUPTIBLE
                      : TASK_UNINTERRUPTIBLE);
              if (lazy && time_after_eq(jiffies, sleep_time))
-                     schedule_timeout(1);
+                     schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
              if (intr && signal_pending(current)) {
                      ret = -ERESTARTSYS;
--
Quoted 2 lines

1.7.4.rc3

ping again
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Nouveau mailing list [email protected]
http://lists.freedesktop.org/mailman/listinfo/nouveau

Quoted 8 lines
Quoted 2 lines

This looks ok to me, but I would like to get Ben Skeggs ok on this one as well. So i've CC'ed him, hopefully he'll notice :-)

Ah sorry, I have actually looked at this quite a while back but came to no solid conclusion.

While yes, I did see some minor performance improvement from it, I also notice that now we once again get 100% CPU usage while an app is waiting for the GPU a lot..

It's not "minor" performance improvement:

without this patch (FPS):

nexuiz:    53
wop:       181
tremulous: 157
wsw0.5:    89
glxgears:  730

with:

nexuiz:    63   (+18%)
wop:       248  (+37%)
tremulous: 156  (-0.6%)
wsw0.5:    91   (+2%)
glxgears:  1054 (+44%)

Ok, so you are worried about CPU usage... Let's see what will happen if I remove spinning added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU".

Quoted 8 lines

reduced version (attached):

nexuiz:    62
wop:       248
trem:      157
wsw0.5:    90
glxgears:  1055

Good enough?

Remember to exercise some software fallbacks as well (e.g. something using core fonts), software fallbacks were the main users of the spinning you've removed.

Anyway, software fallbacks and occlusion queries are the only two places (that I can think of now) where we need the low latency your patch gives, and, as Ben already pointed out, we probably want to keep CPU usage at minimum in every other case. As a middle ground, the "lazy" flag (or rather, a "hog" flag?) could be exposed all the way up to userspace, and those two cases fixed to set the flag differently.

What do you think?

Quoted 49 lines

---
From: Marcin Slusarz <[email protected]>
Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance regression

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression.

To fix it, shorten thread sleep time to 0.1 ms.

Additionally, remove spinning (added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU"), because it's not needed anymore.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +6 -1
index a244702..010243b 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -229,9 +232,11 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, NSEC_PER_MSEC / 10);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;

drivers/gpu/drm/nouveau/nouveau_fence.c __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr) · line 255

Quoted 10 lines
drivers/gpu/drm/nouveau/nouveau_fence.c +2 -2
@@ -243,8 +248,8 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
-		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+		if (lazy)
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;

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A message that is not in the archive (sent off-list or not yet received): [email protected]

#15 lore raw
Quoted 103 lines · Francisco Jerez
Quoted 101 lines · Marcin Slusarz
Quoted 63 lines · Ben Skeggs
Quoted 62 lines · Maarten Maathuis
Quoted 60 lines · Marcin Slusarz
Quoted 50 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
      unsigned long timeout = jiffies + (3 * DRM_HZ);
-     unsigned long sleep_time = jiffies + 1;
+     unsigned long sleep_time = jiffies + 2;
+     ktime_t t;
      int ret = 0;
 
+     t = ktime_set(0, NSEC_PER_MSEC / 10);
+
      while (1) {
              if (__nouveau_fence_signalled(sync_obj, sync_arg))
                      break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
              __set_current_state(intr ? TASK_INTERRUPTIBLE
                      : TASK_UNINTERRUPTIBLE);
              if (lazy && time_after_eq(jiffies, sleep_time))
-                     schedule_timeout(1);
+                     schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
              if (intr && signal_pending(current)) {
                      ret = -ERESTARTSYS;
--
Quoted 2 lines

1.7.4.rc3

ping again
_______________________________________________
Nouveau mailing list [email protected]
http://lists.freedesktop.org/mailman/listinfo/nouveau

Quoted 8 lines
Quoted 2 lines

This looks ok to me, but I would like to get Ben Skeggs ok on this one as well. So i've CC'ed him, hopefully he'll notice :-)

Ah sorry, I have actually looked at this quite a while back but came to no solid conclusion.

While yes, I did see some minor performance improvement from it, I also notice that now we once again get 100% CPU usage while an app is waiting for the GPU a lot..

It's not "minor" performance improvement:

without this patch (FPS):

nexuiz:    53
wop:       181
tremulous: 157
wsw0.5:    89
glxgears:  730

with:

nexuiz:    63   (+18%)
wop:       248  (+37%)
tremulous: 156  (-0.6%)
wsw0.5:    91   (+2%)
glxgears:  1054 (+44%)

Ok, so you are worried about CPU usage... Let's see what will happen if I remove spinning added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU".

reduced version (attached):

nexuiz:    62
wop:       248
trem:      157
wsw0.5:    90
glxgears:  1055
Quoted 5 lines
Quoted 1 line

Good enough?

Remember to exercise some software fallbacks as well (e.g. something using core fonts), software fallbacks were the main users of the spinning you've removed.

corefonts are pretty fast (measured "time dmesg"):

without (spinning + timeout 10ms): 0.08s
with (spinning + hrtimeout 0.1ms): 0.08s
reduced (no spinning + hrtimeout 0.1ms): 0.25s
old (no spinning + timeout 10ms): 13s

So I think "no spinning + hrtimeout 0.1ms" is a reasonable compromise...

BTW, old behaviour (no spinning + timeout 10ms) affects other workloads too

nexuiz:      50
wop:        153
tremulous:  155
wsw0.5:      89
glxgears:   100 (!)
Quoted 8 lines

Anyway, software fallbacks and occlusion queries are the only two places (that I can think of now) where we need the low latency your patch gives, and, as Ben already pointed out, we probably want to keep CPU usage at minimum in every other case. As a middle ground, the "lazy" flag (or rather, a "hog" flag?) could be exposed all the way up to userspace, and those two cases fixed to set the flag differently.

What do you think?

I'm not sure. I think optimizing for low CPU usage is not the best what we can do right now. 3D performance is still too low behind blob. Let's fix 3D perf first and think about CPU usage later.

Quoted 59 lines
Quoted 59 lines

---
From: Marcin Slusarz <[email protected]>
Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance regression

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression.

To fix it, shorten thread sleep time to 0.1 ms.

Additionally, remove spinning (added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU"), because it's not needed anymore.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index a244702..010243b 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -229,9 +232,11 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, NSEC_PER_MSEC / 10);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -243,8 +248,8 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
-		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+		if (lazy)
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;

A message that is not in the archive (sent off-list or not yet received): [email protected]

#17 lore raw
Quoted 110 lines · Marcin Slusarz
Quoted 103 lines · Francisco Jerez
Quoted 101 lines · Marcin Slusarz
Quoted 63 lines · Ben Skeggs
Quoted 62 lines · Maarten Maathuis
Quoted 60 lines · Marcin Slusarz
Quoted 50 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
      unsigned long timeout = jiffies + (3 * DRM_HZ);
-     unsigned long sleep_time = jiffies + 1;
+     unsigned long sleep_time = jiffies + 2;
+     ktime_t t;
      int ret = 0;
 
+     t = ktime_set(0, NSEC_PER_MSEC / 10);
+
      while (1) {
              if (__nouveau_fence_signalled(sync_obj, sync_arg))
                      break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
              __set_current_state(intr ? TASK_INTERRUPTIBLE
                      : TASK_UNINTERRUPTIBLE);
              if (lazy && time_after_eq(jiffies, sleep_time))
-                     schedule_timeout(1);
+                     schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
              if (intr && signal_pending(current)) {
                      ret = -ERESTARTSYS;
--
Quoted 2 lines

1.7.4.rc3

ping again
_______________________________________________
Nouveau mailing list [email protected]
http://lists.freedesktop.org/mailman/listinfo/nouveau

Quoted 8 lines
Quoted 2 lines

This looks ok to me, but I would like to get Ben Skeggs ok on this one as well. So i've CC'ed him, hopefully he'll notice :-)

Ah sorry, I have actually looked at this quite a while back but came to no solid conclusion.

While yes, I did see some minor performance improvement from it, I also notice that now we once again get 100% CPU usage while an app is waiting for the GPU a lot..

It's not "minor" performance improvement:

without this patch (FPS):

nexuiz:    53
wop:       181
tremulous: 157
wsw0.5:    89
glxgears:  730

with:

nexuiz:    63   (+18%)
wop:       248  (+37%)
tremulous: 156  (-0.6%)
wsw0.5:    91   (+2%)
glxgears:  1054 (+44%)

Ok, so you are worried about CPU usage... Let's see what will happen if I remove spinning added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU".

reduced version (attached):

nexuiz:    62
wop:       248
trem:      157
wsw0.5:    90
glxgears:  1055
Quoted 5 lines
Quoted 1 line

Good enough?

Remember to exercise some software fallbacks as well (e.g. something using core fonts), software fallbacks were the main users of the spinning you've removed.

Quoted 7 lines

corefonts are pretty fast (measured "time dmesg"):

without (spinning + timeout 10ms): 0.08s
with (spinning + hrtimeout 0.1ms): 0.08s
reduced (no spinning + hrtimeout 0.1ms): 0.25s
old (no spinning + timeout 10ms): 13s

Ah, so it's still trading one performance regression for another, and you could make everyone happy at the same time.

Quoted 2 lines

So I think "no spinning + hrtimeout 0.1ms" is a reasonable compromise...

What's the CPU usage difference between the spinning and the no-spinning cases? It's likely to be negligible for most applications aside from the ones using queries and fallbacks intensively, and in those two cases I agree with you that optimizing for low CPU usage doesn't make a huge lot of sense, getting low latency is already hard enough.

If I'm wrong and the initial spinning affects the overall CPU usage negatively, then we have two different use cases with different latency requirements and the DRM API needs to be fixed (though, there're maybe other solutions to explore first, like, start with a really small hrtimeout and increase it exponentially up to some cut-off value).

Quoted 14 lines

BTW, old behaviour (no spinning + timeout 10ms) affects other workloads too

nexuiz:      50
wop:        153
tremulous:  155
wsw0.5:      89
glxgears:   100 (!)
Quoted 7 lines

Anyway, software fallbacks and occlusion queries are the only two places (that I can think of now) where we need the low latency your patch gives, and, as Ben already pointed out, we probably want to keep CPU usage at minimum in every other case. As a middle ground, the "lazy" flag (or rather, a "hog" flag?) could be exposed all the way up to userspace, and those two cases fixed to set the flag differently.

Quoted 6 lines
Quoted 1 line

What do you think?

I'm not sure. I think optimizing for low CPU usage is not the best what we can do right now. 3D performance is still too low behind blob. Let's fix 3D perf first and think about CPU usage later.

IMHO, switching to lazy waits was the right choice at this stage, it doesn't make optimizing for "3D performance" any harder, quite the opposite, it helps to pinpoint some poorly-pipelining programming practices by making the already existing performance problem more obvious.

Quoted 57 lines
Quoted 57 lines
Quoted 57 lines

---
From: Marcin Slusarz <[email protected]>
Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance regression

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression.

To fix it, shorten thread sleep time to 0.1 ms.

Additionally, remove spinning (added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU"), because it's not needed anymore.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index a244702..010243b 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -229,9 +232,11 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, NSEC_PER_MSEC / 10);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -243,8 +248,8 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
-		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+		if (lazy)
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
Quoted 2 lines
Quoted 2 lines

drivers/gpu/drm/nouveau/nouveau_fence.c __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr) · line 255

Quoted 2 lines
drivers/gpu/drm/nouveau/nouveau_fence.c +0 -0
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;

_______________________________________________
Nouveau mailing list [email protected]
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A message that is not in the archive (sent off-list or not yet received): [email protected]

#19 lore raw
Quoted 119 lines · Francisco Jerez
Quoted 110 lines · Marcin Slusarz
Quoted 103 lines · Francisco Jerez
Quoted 101 lines · Marcin Slusarz
Quoted 63 lines · Ben Skeggs
Quoted 62 lines · Maarten Maathuis
Quoted 60 lines · Marcin Slusarz
Quoted 50 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
      unsigned long timeout = jiffies + (3 * DRM_HZ);
-     unsigned long sleep_time = jiffies + 1;
+     unsigned long sleep_time = jiffies + 2;
+     ktime_t t;
      int ret = 0;
 
+     t = ktime_set(0, NSEC_PER_MSEC / 10);
+
      while (1) {
              if (__nouveau_fence_signalled(sync_obj, sync_arg))
                      break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
              __set_current_state(intr ? TASK_INTERRUPTIBLE
                      : TASK_UNINTERRUPTIBLE);
              if (lazy && time_after_eq(jiffies, sleep_time))
-                     schedule_timeout(1);
+                     schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
              if (intr && signal_pending(current)) {
                      ret = -ERESTARTSYS;
--
Quoted 2 lines

1.7.4.rc3

ping again
_______________________________________________
Nouveau mailing list [email protected]
http://lists.freedesktop.org/mailman/listinfo/nouveau

Quoted 8 lines
Quoted 2 lines

This looks ok to me, but I would like to get Ben Skeggs ok on this one as well. So i've CC'ed him, hopefully he'll notice :-)

Ah sorry, I have actually looked at this quite a while back but came to no solid conclusion.

While yes, I did see some minor performance improvement from it, I also notice that now we once again get 100% CPU usage while an app is waiting for the GPU a lot..

It's not "minor" performance improvement:

without this patch (FPS):

nexuiz:    53
wop:       181
tremulous: 157
wsw0.5:    89
glxgears:  730

with:

nexuiz:    63   (+18%)
wop:       248  (+37%)
tremulous: 156  (-0.6%)
wsw0.5:    91   (+2%)
glxgears:  1054 (+44%)

Ok, so you are worried about CPU usage... Let's see what will happen if I remove spinning added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU".

reduced version (attached):

nexuiz:    62
wop:       248
trem:      157
wsw0.5:    90
glxgears:  1055
Quoted 5 lines
Quoted 1 line

Good enough?

Remember to exercise some software fallbacks as well (e.g. something using core fonts), software fallbacks were the main users of the spinning you've removed.

Quoted 7 lines

corefonts are pretty fast (measured "time dmesg"):

without (spinning + timeout 10ms): 0.08s
with (spinning + hrtimeout 0.1ms): 0.08s
reduced (no spinning + hrtimeout 0.1ms): 0.25s
old (no spinning + timeout 10ms): 13s

Quoted 7 lines

Ah, so it's still trading one performance regression for another, and you could make everyone happy at the same time.

Quoted 2 lines

So I think "no spinning + hrtimeout 0.1ms" is a reasonable compromise...

What's the CPU usage difference between the spinning and the no-spinning cases?

1 cpu set to performance mode

spinning + hrtimeout 0.1ms:
FPS usr sys

nexuiz:        63 46.60 + 52.36
wop:          248 57.54 + 41.99
trem:         156 92.40 +  7.30
wsw0.5:        91 52.91 + 46.37
glxgears:    1054 10.00 + 90.00
corefonts:        42.86 + 54.29 0.08s(time)

So it fills the CPU in almost 100%...

no spinning + hrtimeout 0.1ms:
FPS usr sys

nexuiz:        62 49.97 +  8.42
wop:          248 58.04 + 22.04
trem:         157 92.42 +  6.92
wsw0.5:        90 51.69 +  4.58
glxgears:    1055 11.45 + 11.05
corefonts:        20.52 +  7.82 0.25s

OK.
So I did some more tests:

no spinning + hrtimeout 0.01ms:
FPS usr sys

nexuiz:      63 49.50 + 14.01
wop:        245 57.21 + 24.66
trem:       148 89.31 + 10.01
wsw0.5:      91 52.92 + 11.10
glxgears:  1055 10.61 + 22.34
corefonts:      38.24 + 27.45 0.09s

tremulous FPS is down, sys CPU usage is down, but not so good as in "no spinning, 0.1ms", corefonts are almost as fast

---

no spinning + hrtimeout 0.01ms increasing by factor x2, max at 1ms:

nexuiz:      62 48.38 +  8.00
wop:        245 56.55 + 19.92
trem:       149 90.46 +  8.86
wsw0.5:      92 52.10 +  4.56
glxgears:  1026 11.68 +  9.87
corefonts:      46.60 + 25.24 0.09s

almost like "no spinning + 0.01ms", but glxgears FPS is down

---

no spinning + hrtimeout 0.001ms:

nexuiz:      63 52.04 + 16.13
wop:        246 58.94 + 22.59
trem:       155 92.73 +  6.38
wsw0.5:      91 54.39 + 16.88
glxgears:  1055 10.62 + 30.55
corefonts:      53.01 + 28.92 0.07s

tremulous FPS is back, sys CPU usage is sometimes bigger, sometimes smaller, corefonts are fast, but take a lot of CPU time

---

no spinning + hrtimeout 0.001ms increasing by factor x2, max at 1ms

nexuiz:      62 49.46 +  6.70
wop:        247 58.80 + 17.95
trem:       156 92.16 +  7.28
wsw0.5:      91 52.79 +  4.03
glxgears:  1050 11.44 + 12.54
corefonts:      36.05 + 32.56 0.07s

glxgears FPS is a bit down, sys CPU times are as good (or better) as in "no spinning, 0.1ms", corefonts are fast

this is the best, patch below

Quoted 95 lines

It's likely to be negligible for most applications aside from the ones using queries and fallbacks intensively, and in those two cases I agree with you that optimizing for low CPU usage doesn't make a huge lot of sense, getting low latency is already hard enough.

If I'm wrong and the initial spinning affects the overall CPU usage negatively, then we have two different use cases with different latency requirements and the DRM API needs to be fixed (though, there're maybe other solutions to explore first, like, start with a really small hrtimeout and increase it exponentially up to some cut-off value).

Quoted 14 lines

BTW, old behaviour (no spinning + timeout 10ms) affects other workloads too

nexuiz:      50
wop:        153
tremulous:  155
wsw0.5:      89
glxgears:   100 (!)
Quoted 7 lines

Anyway, software fallbacks and occlusion queries are the only two places (that I can think of now) where we need the low latency your patch gives, and, as Ben already pointed out, we probably want to keep CPU usage at minimum in every other case. As a middle ground, the "lazy" flag (or rather, a "hog" flag?) could be exposed all the way up to userspace, and those two cases fixed to set the flag differently.

Quoted 6 lines
Quoted 1 line

What do you think?

I'm not sure. I think optimizing for low CPU usage is not the best what we can do right now. 3D performance is still too low behind blob. Let's fix 3D perf first and think about CPU usage later.

IMHO, switching to lazy waits was the right choice at this stage, it doesn't make optimizing for "3D performance" any harder, quite the opposite, it helps to pinpoint some poorly-pipelining programming practices by making the already existing performance problem more obvious.

Quoted 57 lines
Quoted 57 lines
Quoted 57 lines

---
From: Marcin Slusarz <[email protected]>
Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance regression

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression.

To fix it, shorten thread sleep time to 0.1 ms.

Additionally, remove spinning (added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU"), because it's not needed anymore.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index a244702..010243b 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -229,9 +232,11 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, NSEC_PER_MSEC / 10);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -243,8 +248,8 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
-		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+		if (lazy)
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
Quoted 2 lines
Quoted 2 lines
Quoted 2 lines

drivers/gpu/drm/nouveau/nouveau_fence.c __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr) · line 255

Quoted 2 lines
drivers/gpu/drm/nouveau/nouveau_fence.c +0 -0
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;

---
From: Marcin Slusarz <[email protected]>
Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance

Commit fcccab2e4eb8d579837481054cc2cb28eea0baef
("drm/nouveau: Use lazy fence waits when doing software interchannel sync") turned on lazy waits. Unfortunately __nouveau_fence_wait was not optimized for this case and on HZ=100 kernel wasted up to 10 ms per call.

Depending on application, it lead to 10-30% FPS regression.

Fix it.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   17 ++++++++++++++---
 1 files changed, 14 insertions(+), 3 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +14 -3
index a244702..78d32dd 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -229,9 +232,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	unsigned long sleep_time = NSEC_PER_MSEC / 1000;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, sleep_time);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -243,8 +249,13 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
-		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+		if (lazy) {
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
+			sleep_time *= 2;
+			if (sleep_time > NSEC_PER_MSEC)
+				sleep_time = NSEC_PER_MSEC;
+			t = ktime_set(0, sleep_time);
+		}
 
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;
Signature · 1 line
1.7.4.rc3

A message that is not in the archive (sent off-list or not yet received): [email protected]

#21 lore raw
Quoted 309 lines · Marcin Slusarz
Quoted 119 lines · Francisco Jerez
Quoted 110 lines · Marcin Slusarz
Quoted 103 lines · Francisco Jerez
Quoted 101 lines · Marcin Slusarz
Quoted 63 lines · Ben Skeggs
Quoted 62 lines · Maarten Maathuis
Quoted 60 lines · Marcin Slusarz
Quoted 50 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
      unsigned long timeout = jiffies + (3 * DRM_HZ);
-     unsigned long sleep_time = jiffies + 1;
+     unsigned long sleep_time = jiffies + 2;
+     ktime_t t;
      int ret = 0;
 
+     t = ktime_set(0, NSEC_PER_MSEC / 10);
+
      while (1) {
              if (__nouveau_fence_signalled(sync_obj, sync_arg))
                      break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
              __set_current_state(intr ? TASK_INTERRUPTIBLE
                      : TASK_UNINTERRUPTIBLE);
              if (lazy && time_after_eq(jiffies, sleep_time))
-                     schedule_timeout(1);
+                     schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
              if (intr && signal_pending(current)) {
                      ret = -ERESTARTSYS;
--
Quoted 2 lines

1.7.4.rc3

ping again
_______________________________________________
Nouveau mailing list [email protected]
http://lists.freedesktop.org/mailman/listinfo/nouveau

Quoted 8 lines
Quoted 2 lines

This looks ok to me, but I would like to get Ben Skeggs ok on this one as well. So i've CC'ed him, hopefully he'll notice :-)

Ah sorry, I have actually looked at this quite a while back but came to no solid conclusion.

While yes, I did see some minor performance improvement from it, I also notice that now we once again get 100% CPU usage while an app is waiting for the GPU a lot..

It's not "minor" performance improvement:

without this patch (FPS):

nexuiz:    53
wop:       181
tremulous: 157
wsw0.5:    89
glxgears:  730

with:

nexuiz:    63   (+18%)
wop:       248  (+37%)
tremulous: 156  (-0.6%)
wsw0.5:    91   (+2%)
glxgears:  1054 (+44%)

Ok, so you are worried about CPU usage... Let's see what will happen if I remove spinning added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU".

reduced version (attached):

nexuiz:    62
wop:       248
trem:      157
wsw0.5:    90
glxgears:  1055
Quoted 5 lines
Quoted 1 line

Good enough?

Remember to exercise some software fallbacks as well (e.g. something using core fonts), software fallbacks were the main users of the spinning you've removed.

Quoted 7 lines

corefonts are pretty fast (measured "time dmesg"):

without (spinning + timeout 10ms): 0.08s
with (spinning + hrtimeout 0.1ms): 0.08s
reduced (no spinning + hrtimeout 0.1ms): 0.25s
old (no spinning + timeout 10ms): 13s

Quoted 7 lines

Ah, so it's still trading one performance regression for another, and you could make everyone happy at the same time.

Quoted 2 lines

So I think "no spinning + hrtimeout 0.1ms" is a reasonable compromise...

What's the CPU usage difference between the spinning and the no-spinning cases?

1 cpu set to performance mode

spinning + hrtimeout 0.1ms:
FPS usr sys

nexuiz:        63 46.60 + 52.36
wop:          248 57.54 + 41.99
trem:         156 92.40 +  7.30
wsw0.5:        91 52.91 + 46.37
glxgears:    1054 10.00 + 90.00
corefonts:        42.86 + 54.29 0.08s(time)

So it fills the CPU in almost 100%...

no spinning + hrtimeout 0.1ms:
FPS usr sys

nexuiz:        62 49.97 +  8.42
wop:          248 58.04 + 22.04
trem:         157 92.42 +  6.92
wsw0.5:        90 51.69 +  4.58
glxgears:    1055 11.45 + 11.05
corefonts:        20.52 +  7.82 0.25s

OK.
So I did some more tests:

no spinning + hrtimeout 0.01ms:
FPS usr sys

nexuiz:      63 49.50 + 14.01
wop:        245 57.21 + 24.66
trem:       148 89.31 + 10.01
wsw0.5:      91 52.92 + 11.10
glxgears:  1055 10.61 + 22.34
corefonts:      38.24 + 27.45 0.09s

tremulous FPS is down, sys CPU usage is down, but not so good as in "no spinning, 0.1ms", corefonts are almost as fast

---

no spinning + hrtimeout 0.01ms increasing by factor x2, max at 1ms:

nexuiz:      62 48.38 +  8.00
wop:        245 56.55 + 19.92
trem:       149 90.46 +  8.86
wsw0.5:      92 52.10 +  4.56
glxgears:  1026 11.68 +  9.87
corefonts:      46.60 + 25.24 0.09s

almost like "no spinning + 0.01ms", but glxgears FPS is down

---

no spinning + hrtimeout 0.001ms:

nexuiz:      63 52.04 + 16.13
wop:        246 58.94 + 22.59
trem:       155 92.73 +  6.38
wsw0.5:      91 54.39 + 16.88
glxgears:  1055 10.62 + 30.55
corefonts:      53.01 + 28.92 0.07s

tremulous FPS is back, sys CPU usage is sometimes bigger, sometimes smaller, corefonts are fast, but take a lot of CPU time

---

no spinning + hrtimeout 0.001ms increasing by factor x2, max at 1ms

nexuiz:      62 49.46 +  6.70
wop:        247 58.80 + 17.95
trem:       156 92.16 +  7.28
wsw0.5:      91 52.79 +  4.03
glxgears:  1050 11.44 + 12.54
corefonts:      36.05 + 32.56 0.07s

glxgears FPS is a bit down, sys CPU times are as good (or better) as in "no spinning, 0.1ms", corefonts are fast

this is the best, patch below

Quoted 95 lines

It's likely to be negligible for most applications aside from the ones using queries and fallbacks intensively, and in those two cases I agree with you that optimizing for low CPU usage doesn't make a huge lot of sense, getting low latency is already hard enough.

If I'm wrong and the initial spinning affects the overall CPU usage negatively, then we have two different use cases with different latency requirements and the DRM API needs to be fixed (though, there're maybe other solutions to explore first, like, start with a really small hrtimeout and increase it exponentially up to some cut-off value).

Quoted 14 lines

BTW, old behaviour (no spinning + timeout 10ms) affects other workloads too

nexuiz:      50
wop:        153
tremulous:  155
wsw0.5:      89
glxgears:   100 (!)
Quoted 7 lines

Anyway, software fallbacks and occlusion queries are the only two places (that I can think of now) where we need the low latency your patch gives, and, as Ben already pointed out, we probably want to keep CPU usage at minimum in every other case. As a middle ground, the "lazy" flag (or rather, a "hog" flag?) could be exposed all the way up to userspace, and those two cases fixed to set the flag differently.

Quoted 6 lines
Quoted 1 line

What do you think?

I'm not sure. I think optimizing for low CPU usage is not the best what we can do right now. 3D performance is still too low behind blob. Let's fix 3D perf first and think about CPU usage later.

IMHO, switching to lazy waits was the right choice at this stage, it doesn't make optimizing for "3D performance" any harder, quite the opposite, it helps to pinpoint some poorly-pipelining programming practices by making the already existing performance problem more obvious.

Quoted 57 lines
Quoted 57 lines
Quoted 57 lines

---
From: Marcin Slusarz <[email protected]>
Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance regression

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression.

To fix it, shorten thread sleep time to 0.1 ms.

Additionally, remove spinning (added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU"), because it's not needed anymore.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index a244702..010243b 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -229,9 +232,11 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, NSEC_PER_MSEC / 10);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -243,8 +248,8 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
-		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+		if (lazy)
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
Quoted 2 lines
Quoted 2 lines
Quoted 2 lines

drivers/gpu/drm/nouveau/nouveau_fence.c __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr) · line 261

Quoted 2 lines
drivers/gpu/drm/nouveau/nouveau_fence.c +0 -0
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;

---
From: Marcin Slusarz <[email protected]>
Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance

Quoted 5 lines

Commit fcccab2e4eb8d579837481054cc2cb28eea0baef
("drm/nouveau: Use lazy fence waits when doing software interchannel sync") turned on lazy waits. Unfortunately __nouveau_fence_wait was not optimized for this case and on HZ=100 kernel wasted up to 10 ms per call.

That patch isn't the culprit of your problem, you're unlikely to be hitting the failure path of nouveau_fence_sync(), and that's the only thing I changed with that commit. Lazy waits were enabled earlier by 21e86c1c8a844bf978f8fc431a59c9f5a578812d.

That aside it looks good, I've pushed it after fixing the commit description. Thank you.

Quoted 43 lines

Depending on application, it lead to 10-30% FPS regression.

Fix it.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   17 ++++++++++++++---
 1 files changed, 14 insertions(+), 3 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +7 -3
index a244702..78d32dd 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -229,9 +232,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	unsigned long sleep_time = NSEC_PER_MSEC / 1000;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, sleep_time);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -243,8 +249,13 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
-		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);

drivers/gpu/drm/nouveau/nouveau_fence.c __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr) · line 261

Quoted 10 lines
drivers/gpu/drm/nouveau/nouveau_fence.c +7 -0
+		if (lazy) {
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
+			sleep_time *= 2;
+			if (sleep_time > NSEC_PER_MSEC)
+				sleep_time = NSEC_PER_MSEC;
+			t = ktime_set(0, sleep_time);
+		}
 
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;

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#23 lore raw
Quoted 316 lines · Francisco Jerez
Quoted 309 lines · Marcin Slusarz
Quoted 119 lines · Francisco Jerez
Quoted 110 lines · Marcin Slusarz
Quoted 103 lines · Francisco Jerez
Quoted 101 lines · Marcin Slusarz
Quoted 63 lines · Ben Skeggs
Quoted 62 lines · Maarten Maathuis
Quoted 60 lines · Marcin Slusarz
Quoted 50 lines · Marcin Slusarz

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression. To fix it, shorten thread sleep time to 0.1 ms and ensure spinning happens for at least one *full* tick.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index 221b846..75ba5e2 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -230,9 +233,12 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
      unsigned long timeout = jiffies + (3 * DRM_HZ);
-     unsigned long sleep_time = jiffies + 1;
+     unsigned long sleep_time = jiffies + 2;
+     ktime_t t;
      int ret = 0;
 
+     t = ktime_set(0, NSEC_PER_MSEC / 10);
+
      while (1) {
              if (__nouveau_fence_signalled(sync_obj, sync_arg))
                      break;
@@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
              __set_current_state(intr ? TASK_INTERRUPTIBLE
                      : TASK_UNINTERRUPTIBLE);
              if (lazy && time_after_eq(jiffies, sleep_time))
-                     schedule_timeout(1);
+                     schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
              if (intr && signal_pending(current)) {
                      ret = -ERESTARTSYS;
--
Quoted 2 lines

1.7.4.rc3

ping again
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Quoted 8 lines
Quoted 2 lines

This looks ok to me, but I would like to get Ben Skeggs ok on this one as well. So i've CC'ed him, hopefully he'll notice :-)

Ah sorry, I have actually looked at this quite a while back but came to no solid conclusion.

While yes, I did see some minor performance improvement from it, I also notice that now we once again get 100% CPU usage while an app is waiting for the GPU a lot..

It's not "minor" performance improvement:

without this patch (FPS):

nexuiz:    53
wop:       181
tremulous: 157
wsw0.5:    89
glxgears:  730

with:

nexuiz:    63   (+18%)
wop:       248  (+37%)
tremulous: 156  (-0.6%)
wsw0.5:    91   (+2%)
glxgears:  1054 (+44%)

Ok, so you are worried about CPU usage... Let's see what will happen if I remove spinning added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU".

reduced version (attached):

nexuiz:    62
wop:       248
trem:      157
wsw0.5:    90
glxgears:  1055
Quoted 5 lines
Quoted 1 line

Good enough?

Remember to exercise some software fallbacks as well (e.g. something using core fonts), software fallbacks were the main users of the spinning you've removed.

Quoted 7 lines

corefonts are pretty fast (measured "time dmesg"):

without (spinning + timeout 10ms): 0.08s
with (spinning + hrtimeout 0.1ms): 0.08s
reduced (no spinning + hrtimeout 0.1ms): 0.25s
old (no spinning + timeout 10ms): 13s

Quoted 7 lines

Ah, so it's still trading one performance regression for another, and you could make everyone happy at the same time.

Quoted 2 lines

So I think "no spinning + hrtimeout 0.1ms" is a reasonable compromise...

What's the CPU usage difference between the spinning and the no-spinning cases?

1 cpu set to performance mode

spinning + hrtimeout 0.1ms:
FPS usr sys

nexuiz:        63 46.60 + 52.36
wop:          248 57.54 + 41.99
trem:         156 92.40 +  7.30
wsw0.5:        91 52.91 + 46.37
glxgears:    1054 10.00 + 90.00
corefonts:        42.86 + 54.29 0.08s(time)

So it fills the CPU in almost 100%...

no spinning + hrtimeout 0.1ms:
FPS usr sys

nexuiz:        62 49.97 +  8.42
wop:          248 58.04 + 22.04
trem:         157 92.42 +  6.92
wsw0.5:        90 51.69 +  4.58
glxgears:    1055 11.45 + 11.05
corefonts:        20.52 +  7.82 0.25s

OK.
So I did some more tests:

no spinning + hrtimeout 0.01ms:
FPS usr sys

nexuiz:      63 49.50 + 14.01
wop:        245 57.21 + 24.66
trem:       148 89.31 + 10.01
wsw0.5:      91 52.92 + 11.10
glxgears:  1055 10.61 + 22.34
corefonts:      38.24 + 27.45 0.09s

tremulous FPS is down, sys CPU usage is down, but not so good as in "no spinning, 0.1ms", corefonts are almost as fast

---

no spinning + hrtimeout 0.01ms increasing by factor x2, max at 1ms:

nexuiz:      62 48.38 +  8.00
wop:        245 56.55 + 19.92
trem:       149 90.46 +  8.86
wsw0.5:      92 52.10 +  4.56
glxgears:  1026 11.68 +  9.87
corefonts:      46.60 + 25.24 0.09s

almost like "no spinning + 0.01ms", but glxgears FPS is down

---

no spinning + hrtimeout 0.001ms:

nexuiz:      63 52.04 + 16.13
wop:        246 58.94 + 22.59
trem:       155 92.73 +  6.38
wsw0.5:      91 54.39 + 16.88
glxgears:  1055 10.62 + 30.55
corefonts:      53.01 + 28.92 0.07s

tremulous FPS is back, sys CPU usage is sometimes bigger, sometimes smaller, corefonts are fast, but take a lot of CPU time

---

no spinning + hrtimeout 0.001ms increasing by factor x2, max at 1ms

nexuiz:      62 49.46 +  6.70
wop:        247 58.80 + 17.95
trem:       156 92.16 +  7.28
wsw0.5:      91 52.79 +  4.03
glxgears:  1050 11.44 + 12.54
corefonts:      36.05 + 32.56 0.07s

glxgears FPS is a bit down, sys CPU times are as good (or better) as in "no spinning, 0.1ms", corefonts are fast

this is the best, patch below

Quoted 95 lines

It's likely to be negligible for most applications aside from the ones using queries and fallbacks intensively, and in those two cases I agree with you that optimizing for low CPU usage doesn't make a huge lot of sense, getting low latency is already hard enough.

If I'm wrong and the initial spinning affects the overall CPU usage negatively, then we have two different use cases with different latency requirements and the DRM API needs to be fixed (though, there're maybe other solutions to explore first, like, start with a really small hrtimeout and increase it exponentially up to some cut-off value).

Quoted 14 lines

BTW, old behaviour (no spinning + timeout 10ms) affects other workloads too

nexuiz:      50
wop:        153
tremulous:  155
wsw0.5:      89
glxgears:   100 (!)
Quoted 7 lines

Anyway, software fallbacks and occlusion queries are the only two places (that I can think of now) where we need the low latency your patch gives, and, as Ben already pointed out, we probably want to keep CPU usage at minimum in every other case. As a middle ground, the "lazy" flag (or rather, a "hog" flag?) could be exposed all the way up to userspace, and those two cases fixed to set the flag differently.

Quoted 6 lines
Quoted 1 line

What do you think?

I'm not sure. I think optimizing for low CPU usage is not the best what we can do right now. 3D performance is still too low behind blob. Let's fix 3D perf first and think about CPU usage later.

IMHO, switching to lazy waits was the right choice at this stage, it doesn't make optimizing for "3D performance" any harder, quite the opposite, it helps to pinpoint some poorly-pipelining programming practices by making the already existing performance problem more obvious.

Quoted 57 lines
Quoted 57 lines
Quoted 57 lines

---
From: Marcin Slusarz <[email protected]>
Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance regression

Combination of locking and interchannel synchronization changes uncovered poor behaviour of nouveau_fence_wait, which on HZ=100 configuration could waste up to 10 ms per call. Depending on application, it lead to 10-30% FPS regression.

To fix it, shorten thread sleep time to 0.1 ms.

Additionally, remove spinning (added by "drm/nouveau: Spin for a bit in nouveau_fence_wait() before yielding the CPU"), because it's not needed anymore.

---
 drivers/gpu/drm/nouveau/nouveau_fence.c |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)
drivers/gpu/drm/nouveau/nouveau_fence.c +8 -3
index a244702..010243b 100644
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -229,9 +232,11 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
 	unsigned long timeout = jiffies + (3 * DRM_HZ);
-	unsigned long sleep_time = jiffies + 1;
+	ktime_t t;
 	int ret = 0;
 
+	t = ktime_set(0, NSEC_PER_MSEC / 10);
+
 	while (1) {
 		if (__nouveau_fence_signalled(sync_obj, sync_arg))
 			break;
@@ -243,8 +248,8 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 
 		__set_current_state(intr ? TASK_INTERRUPTIBLE
 			: TASK_UNINTERRUPTIBLE);
-		if (lazy && time_after_eq(jiffies, sleep_time))
-			schedule_timeout(1);
+		if (lazy)
+			schedule_hrtimeout(&t, HRTIMER_MODE_REL);
 
Quoted 2 lines
Quoted 2 lines
Quoted 2 lines

drivers/gpu/drm/nouveau/nouveau_fence.c __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr) · line 261

Quoted 2 lines
drivers/gpu/drm/nouveau/nouveau_fence.c +0 -0
 		if (intr && signal_pending(current)) {
 			ret = -ERESTARTSYS;

---
From: Marcin Slusarz <[email protected]>
Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance

Quoted 5 lines

Commit fcccab2e4eb8d579837481054cc2cb28eea0baef
("drm/nouveau: Use lazy fence waits when doing software interchannel sync") turned on lazy waits. Unfortunately __nouveau_fence_wait was not optimized for this case and on HZ=100 kernel wasted up to 10 ms per call.

Quoted 7 lines

That patch isn't the culprit of your problem, you're unlikely to be hitting the failure path of nouveau_fence_sync(), and that's the only thing I changed with that commit. Lazy waits were enabled earlier by 21e86c1c8a844bf978f8fc431a59c9f5a578812d.

That aside it looks good, I've pushed it after fixing the commit description. Thank you.

I wasn't sure about this commit. Thanks for fixing it.

Marcin