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fix halt emulation with icount and CONFIG_IOTHREAD

PATCH In review Marcelo Tosatti 4 participants 18 messages Feb 15, 2011 – Feb 18, 2011

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#0 lore raw

PATCH 1/1 fix halt emulation with icount and CONFIG_IOTHREAD

Note: to be applied to uq/master.

In icount mode, halt emulation should take into account the nearest event when sleeping.

cpus.c +1 -1
index 468544c..21c3eba 100644
@@ -770,7 +770,7 @@ static void qemu_tcg_wait_io_event(void)
     CPUState *env;
 
     while (all_cpu_threads_idle()) {
-        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, 1000);
+        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, qemu_calculate_timeout());
     }
 
     qemu_mutex_unlock(&qemu_global_mutex);
vl.c +1 -1
index b436952..8ba7e9d 100644
@@ -1335,7 +1335,7 @@ void main_loop_wait(int nonblocking)
     if (nonblocking)
         timeout = 0;
     else {
-        timeout = qemu_calculate_timeout();
+        timeout = 1000;
         qemu_bh_update_timeout(&timeout);
     }
 
#1 lore raw
Quoted 13 lines · Marcelo Tosatti

Note: to be applied to uq/master.

In icount mode, halt emulation should take into account the nearest event when sleeping.

cpus.c +0 -0
index 468544c..21c3eba 100644

cpus.c static void qemu_tcg_wait_io_event(void) · line 773

Quoted 5 lines
cpus.c +1 -1
@@ -770,7 +770,7 @@ static void qemu_tcg_wait_io_event(void)
     CPUState *env;
 
     while (all_cpu_threads_idle()) {
-        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, 1000);
+        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, qemu_calculate_timeout());

checkpatch.pl would complain here.

More important: Paolo was proposing patches to eliminate all those fishy cond_wait timeouts. That's probably the better way to go. The timeouts only paper over missing signaling.

Quoted 8 lines
cpus.c +0 -0
     }
 
     qemu_mutex_unlock(&qemu_global_mutex);
vl.c +0 -0
index b436952..8ba7e9d 100644

vl.c void main_loop_wait(int nonblocking) · line 1341

Quoted 8 lines
vl.c +1 -1
@@ -1335,7 +1335,7 @@ void main_loop_wait(int nonblocking)
     if (nonblocking)
         timeout = 0;
     else {
-        timeout = qemu_calculate_timeout();
+        timeout = 1000;
         qemu_bh_update_timeout(&timeout);
     }
 

Isn't this path also relevant for !IOTHREAD? What's the impact of this change for that configuration?

Jan

Signature · 2 lines
Siemens AG, Corporate Technology, CT T DE IT 1
Corporate Competence Center Embedded Linux
#2 lore raw
Quoted 37 lines · Jan Kiszka
Quoted 13 lines · Marcelo Tosatti

Note: to be applied to uq/master.

In icount mode, halt emulation should take into account the nearest event when sleeping.

cpus.c +0 -0
index 468544c..21c3eba 100644

cpus.c static void qemu_tcg_wait_io_event(void) · line 773

Quoted 5 lines
cpus.c +1 -1
@@ -770,7 +770,7 @@ static void qemu_tcg_wait_io_event(void)
     CPUState *env;
 
     while (all_cpu_threads_idle()) {
-        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, 1000);
+        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, qemu_calculate_timeout());

checkpatch.pl would complain here.

More important: Paolo was proposing patches to eliminate all those fishy cond_wait timeouts. That's probably the better way to go. The timeouts only paper over missing signaling.

Quoted 11 lines
cpus.c +0 -0
     }
 
     qemu_mutex_unlock(&qemu_global_mutex);
vl.c +0 -0
index b436952..8ba7e9d 100644
@@ -1335,7 +1335,7 @@ void main_loop_wait(int nonblocking)
     if (nonblocking)
         timeout = 0;
     else {
Quoted 8 lines

vl.c void main_loop_wait(int nonblocking) · line 1341

Quoted 5 lines
vl.c +1 -1
-        timeout = qemu_calculate_timeout();
+        timeout = 1000;
         qemu_bh_update_timeout(&timeout);
     }
 

Isn't this path also relevant for !IOTHREAD? What's the impact of this change for that configuration?

Timeout changes from 5s to 1s.

#3 lore raw
Quoted 47 lines · Marcelo Tosatti
Quoted 37 lines · Jan Kiszka
Quoted 13 lines · Marcelo Tosatti

Note: to be applied to uq/master.

In icount mode, halt emulation should take into account the nearest event when sleeping.

cpus.c +0 -0
index 468544c..21c3eba 100644

cpus.c static void qemu_tcg_wait_io_event(void) · line 773

Quoted 5 lines
cpus.c +1 -1
@@ -770,7 +770,7 @@ static void qemu_tcg_wait_io_event(void)
     CPUState *env;
 
     while (all_cpu_threads_idle()) {
-        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, 1000);
+        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, qemu_calculate_timeout());

checkpatch.pl would complain here.

More important: Paolo was proposing patches to eliminate all those fishy cond_wait timeouts. That's probably the better way to go. The timeouts only paper over missing signaling.

Quoted 11 lines
cpus.c +0 -0
     }
 
     qemu_mutex_unlock(&qemu_global_mutex);
vl.c +0 -0
index b436952..8ba7e9d 100644
@@ -1335,7 +1335,7 @@ void main_loop_wait(int nonblocking)
     if (nonblocking)
         timeout = 0;
     else {
Quoted 8 lines

vl.c void main_loop_wait(int nonblocking) · line 1341

Quoted 5 lines
vl.c +1 -1
-        timeout = qemu_calculate_timeout();
+        timeout = 1000;
         qemu_bh_update_timeout(&timeout);
     }
 

Isn't this path also relevant for !IOTHREAD? What's the impact of this change for that configuration?

Quoted 2 lines

Timeout changes from 5s to 1s.

... if (!vm_running).

This patch does have side effects on !IOTHREAD. I doubt the above hunk can be correct.

What kind of timeout is qemu_calculate_timeout returning?

Jan

#4 lore raw
Quoted 24 lines · Jan Kiszka
Quoted 23 lines · Marcelo Tosatti
Quoted 22 lines · Jan Kiszka
Quoted 13 lines · Marcelo Tosatti

Note: to be applied to uq/master.

In icount mode, halt emulation should take into account the nearest event when sleeping.

cpus.c +0 -0
index 468544c..21c3eba 100644

cpus.c static void qemu_tcg_wait_io_event(void) · line 773

Quoted 5 lines
cpus.c +1 -1
@@ -770,7 +770,7 @@ static void qemu_tcg_wait_io_event(void)
     CPUState *env;
 
     while (all_cpu_threads_idle()) {
-        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, 1000);
+        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, qemu_calculate_timeout());

checkpatch.pl would complain here.

Quoted 3 lines
Quoted 3 lines
Quoted 3 lines

More important: Paolo was proposing patches to eliminate all those fishy cond_wait timeouts. That's probably the better way to go. The timeouts only paper over missing signaling.

With icount VM_TIMER timeouts are converted to realtime. This is what i understand qemu_calculate_timeout does.

Otherwise, yes, timeouts are papering over missing signaling.

Quoted 24 lines
Quoted 21 lines
Quoted 12 lines
Quoted 12 lines
cpus.c +0 -0
     }
 
     qemu_mutex_unlock(&qemu_global_mutex);
vl.c +0 -0
index b436952..8ba7e9d 100644
@@ -1335,7 +1335,7 @@ void main_loop_wait(int nonblocking)
     if (nonblocking)
         timeout = 0;
     else {
Quoted 8 lines

vl.c void main_loop_wait(int nonblocking) · line 1341

Quoted 5 lines
vl.c +1 -1
-        timeout = qemu_calculate_timeout();
+        timeout = 1000;
         qemu_bh_update_timeout(&timeout);
     }
 

Isn't this path also relevant for !IOTHREAD? What's the impact of this change for that configuration?

Quoted 2 lines

Timeout changes from 5s to 1s.

Quoted 6 lines

... if (!vm_running).

This patch does have side effects on !IOTHREAD. I doubt the above hunk can be correct.

What kind of timeout is qemu_calculate_timeout returning?

You're right.

#5 lore raw

PATCH 1/1 fix halt emulation with icount and CONFIG_IOTHREAD (v2)

Note: to be applied to uq/master.

In icount mode, halt emulation should take into account the nearest event when sleeping.

cpus.c +1 -1
index 468544c..21c3eba 100644
@@ -770,7 +770,7 @@ static void qemu_tcg_wait_io_event(void)
     CPUState *env;
 
     while (all_cpu_threads_idle()) {
-        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, 1000);
+        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, qemu_calculate_timeout());
     }
 
     qemu_mutex_unlock(&qemu_global_mutex);
#6 lore raw

[Qemu-devel] Re: [PATCH] fix halt emulation with icount and CONFIG_IOTHREAD (v2)

Quoted 12 lines · Marcelo Tosatti

Note: to be applied to uq/master.

In icount mode, halt emulation should take into account the nearest event when sleeping.

cpus.c +0 -0
index 468544c..21c3eba 100644

cpus.c static void qemu_tcg_wait_io_event(void) · line 776

Quoted 8 lines
cpus.c +1 -1
@@ -770,7 +770,7 @@ static void qemu_tcg_wait_io_event(void)
     CPUState *env;
 
     while (all_cpu_threads_idle()) {
-        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, 1000);
+        qemu_cond_timedwait(tcg_halt_cond, &qemu_global_mutex, qemu_calculate_timeout());
     }
 
     qemu_mutex_unlock(&qemu_global_mutex);

As we agree that timeouts are wrong here, let's check if Paolo's patches make a difference.

If not, it would still be better to understand the actual issue. After trying too many voodoo patches myself, I've finally found that mutex ping pong between iothread and vcpus by starring at a trace in kernelshark.

Jan

#7 lore raw

[Qemu-devel] Re: [PATCH] fix halt emulation with icount and CONFIG_IOTHREAD (v2)

In reply to Marcelo Tosatti
Quoted 4 lines · Marcelo Tosatti

Note: to be applied to uq/master.

In icount mode, halt emulation should take into account the nearest event when sleeping.

I agree with Jan that this patch is not the best solution, if not incorrect.

However, in the iothread, the main loop can kick the VCPU thread instead of running cpu_exec_all like it does in non-iothread mode. Something like this:

vl.c +3 -1
index b436952..7835317 100644
@@ -1425,7 +1425,9 @@ static void main_loop(void)
     qemu_main_loop_start();
 
     for (;;) {
-#ifndef CONFIG_IOTHREAD
+#ifdef CONFIG_IOTHREAD
+        qemu_cpu_kick(first_cpu);
+#else
         nonblocking = cpu_exec_all();
         if (vm_request_pending()) {
             nonblocking = true;

I don't like this 100% because it relies on the fact that there is only one TCG execution thread. In a multithreaded world you would:

1) have each CPU register its own instruction counter;

2) have each CPU register its own QEMU_CLOCK_REALTIME timer based on qemu_icount_delta() and arm it just before going to sleep; the timer kicks the CPU.

3) remove all icount business from qemu_calculate_timeout.

Item (3) is what makes me prefer my patch above (if it works) to Marcelo's. Marcelo's patch is tying even more qemu_calculate_timeout to the icount. So if anything, a patch tweaking the timedwait like Marcelo's should use something based on qemu_icount_delta().

Paolo

#8 lore raw

[Qemu-devel] Re: [PATCH] fix halt emulation with icount and CONFIG_IOTHREAD (v2)

Quoted 18 lines · Paolo Bonzini
Quoted 4 lines · Marcelo Tosatti

Note: to be applied to uq/master.

In icount mode, halt emulation should take into account the nearest event when sleeping.

I agree with Jan that this patch is not the best solution, if not incorrect.

However, in the iothread, the main loop can kick the VCPU thread instead of running cpu_exec_all like it does in non-iothread mode. Something like this:

vl.c +0 -0
index b436952..7835317 100644

vl.c static void main_loop(void) · line 1433

Quoted 10 lines
vl.c +3 -1
@@ -1425,7 +1425,9 @@ static void main_loop(void)
     qemu_main_loop_start();
 
     for (;;) {
-#ifndef CONFIG_IOTHREAD
+#ifdef CONFIG_IOTHREAD
+        qemu_cpu_kick(first_cpu);
+#else
         nonblocking = cpu_exec_all();
         if (vm_request_pending()) {
             nonblocking = true;

What should this be good for? The iothread already kicks the vcpu if it wants to acquire the contended global mutex. And when the vcpu thread is in halt state, kicking it should change no other state.

Quoted 10 lines

I don't like this 100% because it relies on the fact that there is only one TCG execution thread. In a multithreaded world you would:

1) have each CPU register its own instruction counter;

2) have each CPU register its own QEMU_CLOCK_REALTIME timer based on qemu_icount_delta() and arm it just before going to sleep; the timer kicks the CPU.

Quoted 6 lines

3) remove all icount business from qemu_calculate_timeout.

Item (3) is what makes me prefer my patch above (if it works) to Marcelo's. Marcelo's patch is tying even more qemu_calculate_timeout to the icount. So if anything, a patch tweaking the timedwait like Marcelo's should use something based on qemu_icount_delta().

Really, that idle loop apparently does _nothing_ while all_cpu_threads_idle is true. Or does the IPI signal handler apply some magic? I still don't get what is supposed to be fixed in qemu_tcg_wait_io_event.

Jan

Signature · 2 lines
Siemens AG, Corporate Technology, CT T DE IT 1
Corporate Competence Center Embedded Linux
#9 lore raw

[Qemu-devel] Re: [PATCH] fix halt emulation with icount and CONFIG_IOTHREAD (v2)

Quoted 2 lines · Jan Kiszka

What should this be good for? The iothread already kicks the vcpu if it wants to acquire the contended global mutex.

Assuming the VCPU is in the timedwait that Marcelo changed, the global mutex is free and the iothread will not kick the VCPU.

Quoted 2 lines

And when the vcpu thread is
in halt state, kicking it should change no other state.

Kicking the VCPU will start running it, if an interrupt request from the devices caused cpu_has_work to become true (and hence all_cpu_threads_idle to become false).

So, perhaps the correct fix is to kick the cpu in cpu_interrupt, and all I wrote about timeouts and timers is wrong. My patch would band-aid it.

Paolo

#10 lore raw

[Qemu-devel] Re: [PATCH] fix halt emulation with icount and CONFIG_IOTHREAD (v2)

Quoted 6 lines · Paolo Bonzini
Quoted 2 lines · Jan Kiszka

What should this be good for? The iothread already kicks the vcpu if it wants to acquire the contended global mutex.

Assuming the VCPU is in the timedwait that Marcelo changed, the global mutex is free and the iothread will not kick the VCPU.

Then why should it kick it at all?

Quoted 7 lines
Quoted 3 lines

And when the vcpu thread is
in halt state, kicking it should change no other state.

Kicking the VCPU will start running it, if an interrupt request from the devices caused cpu_has_work to become true (and hence all_cpu_threads_idle to become false).

If we change the halt condition, we should not kick the vcpus but only signal the condition variable. Actually, I've a patch queued that skips pointless qemu_thread_signal in qemu_cpu_kick for TCG.

Quoted 3 lines

So, perhaps the correct fix is to kick the cpu in cpu_interrupt, and all I wrote about timeouts and timers is wrong. My patch would band-aid it.

That's my strong suspect. We really need to understand what goes wrong.

Jan

Signature · 2 lines
Siemens AG, Corporate Technology, CT T DE IT 1
Corporate Competence Center Embedded Linux
#11 lore raw

[Qemu-devel] Re: [PATCH] fix halt emulation with icount and CONFIG_IOTHREAD (v2)

Quoted 9 lines · Jan Kiszka
Quoted 6 lines · Paolo Bonzini
Quoted 2 lines · Jan Kiszka

What should this be good for? The iothread already kicks the vcpu if it wants to acquire the contended global mutex.

Assuming the VCPU is in the timedwait that Marcelo changed, the global mutex is free and the iothread will not kick the VCPU.

Then why should it kick it at all?

To make it notice something changed in all_cpu_threads_idle---but that's wrong, it should have been kicked in cpu_interrupt.

Quoted 3 lines

If we change the halt condition, we should not kick the vcpus but only signal the condition variable. Actually, I've a patch queued that skips pointless qemu_thread_signal in qemu_cpu_kick for TCG.

Yes, I was kicking just because that's the wrapper that is used to signal the condition variable---just like I was kicking in my patches to eliminate timedwait.

Quoted 4 lines
Quoted 2 lines

So, perhaps the correct fix is to kick the cpu in cpu_interrupt, and all I wrote about timeouts and timers is wrong. My patch would band-aid it.

That's my strong suspect. We really need to understand what goes wrong.

I agree on both counts.

Paolo

#12 lore raw

[Qemu-devel] Re: [PATCH] fix halt emulation with icount and CONFIG_IOTHREAD (v2)

Quoted 22 lines · Paolo Bonzini
Quoted 9 lines · Jan Kiszka
Quoted 6 lines · Paolo Bonzini
Quoted 2 lines · Jan Kiszka

What should this be good for? The iothread already kicks the vcpu if it wants to acquire the contended global mutex.

Assuming the VCPU is in the timedwait that Marcelo changed, the global mutex is free and the iothread will not kick the VCPU.

Then why should it kick it at all?

To make it notice something changed in all_cpu_threads_idle---but that's wrong, it should have been kicked in cpu_interrupt.

Quoted 3 lines

If we change the halt condition, we should not kick the vcpus but only signal the condition variable. Actually, I've a patch queued that skips pointless qemu_thread_signal in qemu_cpu_kick for TCG.

Yes, I was kicking just because that's the wrapper that is used to signal the condition variable---just like I was kicking in my patches to eliminate timedwait.

Quoted 7 lines
Quoted 4 lines
Quoted 2 lines

So, perhaps the correct fix is to kick the cpu in cpu_interrupt, and all I wrote about timeouts and timers is wrong. My patch would band-aid it.

That's my strong suspect. We really need to understand what goes wrong.

I agree on both counts.

FWIW, I've rebased most of your patches on top of my outstanding ones and pushed them to

git://git.kiszka.org/qemu-kvm.git queues/kvm-upstream

Jan

Signature · 2 lines
Siemens AG, Corporate Technology, CT T DE IT 1
Corporate Competence Center Embedded Linux
#13 lore raw

[Qemu-devel] Re: [PATCH] fix halt emulation with icount and CONFIG_IOTHREAD (v2)

Quoted 4 lines · Jan Kiszka

FWIW, I've rebased most of your patches on top of my outstanding ones and pushed them to

git://git.kiszka.org/qemu-kvm.git queues/kvm-upstream

Yep, I am waiting for Anthony to actually push it. In the meanwhile I have it at git://github.com/bonzini/qemu, branch iothread-win32.

Paolo

#14 lore raw

[Qemu-devel] Re: [PATCH] fix halt emulation with icount and CONFIG_IOTHREAD (v2)

In reply to Paolo Bonzini
Quoted 37 lines · Paolo Bonzini
Quoted 4 lines · Marcelo Tosatti

Note: to be applied to uq/master.

In icount mode, halt emulation should take into account the nearest event when sleeping.

I agree with Jan that this patch is not the best solution, if not incorrect.

However, in the iothread, the main loop can kick the VCPU thread instead of running cpu_exec_all like it does in non-iothread mode. Something like this:

vl.c +3 -1
index b436952..7835317 100644
@@ -1425,7 +1425,9 @@ static void main_loop(void)
     qemu_main_loop_start();
 
     for (;;) {
-#ifndef CONFIG_IOTHREAD
+#ifdef CONFIG_IOTHREAD
+        qemu_cpu_kick(first_cpu);
+#else
         nonblocking = cpu_exec_all();
         if (vm_request_pending()) {
             nonblocking = true;

I don't like this 100% because it relies on the fact that there is only one TCG execution thread. In a multithreaded world you would:

1) have each CPU register its own instruction counter;

2) have each CPU register its own QEMU_CLOCK_REALTIME timer based on qemu_icount_delta() and arm it just before going to sleep; the timer kicks the CPU.

Quoted 7 lines

3) remove all icount business from qemu_calculate_timeout.

Item (3) is what makes me prefer my patch above (if it works) to Marcelo's. Marcelo's patch is tying even more qemu_calculate_timeout to the icount. So if anything, a patch tweaking the timedwait like Marcelo's should use something based on qemu_icount_delta().

Yes, using qemu_icount_delta directly in tcg_wait_io_event timedwait is explicit (partially the reason for confusion with my patch).

So the reasoning for the patch is:

With icount vm_timer timers expire on virtual CPU time. If a CPU halts, you cannot expect passage of realtime to trigger vm_timers expiration.

So instead vm_timer expiration is converted to realtime, and used as halt timeout.

#15 lore raw

[Qemu-devel] Re: [PATCH] fix halt emulation with icount and CONFIG_IOTHREAD (v2)

Quoted 7 lines · Marcelo Tosatti

Yes, using qemu_icount_delta directly in tcg_wait_io_event timedwait is explicit (partially the reason for confusion with my patch).

So the reasoning for the patch is:

With icount vm_timer timers expire on virtual CPU time. If a CPU halts, you cannot expect passage of realtime to trigger vm_timers expiration.

But if a CPU is halted, all_cpu_threads_idle() will still be true even if you signal the condition variable, and you'll be looping in the while condition. That's why I say that

   while (x) {
       cond_timedwait (cond, mutex);
   }

(i.e. without checking the return value of cond_timedwait, and without polling something else upon return) is a broken idiom that can only work around missing signals/broadcasts.

Quoted 2 lines

So instead vm_timer expiration is converted to realtime, and used as halt timeout.

But vm_timer timers are only used by "-icount auto", which works in my tests [*]. It is "-icount N" which is broken and unfortunately your patch does not fix it. The CRIS image on qemu.org triggers the watchdog (and if I eliminate the watchdog I see that the CPU is hung).

[*] Actually, it works but doesn't calibrate very well. It shows
25 bogomips, sometimes 50, compared to 250 without iothread.

Paolo

#16 lore raw

[Qemu-devel] Re: [PATCH] fix halt emulation with icount and CONFIG_IOTHREAD (v2)

Quoted 2 lines · Paolo Bonzini

It is "-icount N" which is broken and unfortunately your patch does not fix it.

The problem is that for "use_icount == 1" qemu_icount_delta always returns 0, and this makes no sense in the iothread case. As soon as the delta becomes greater than 10 ms (the maximum adjustment in qemu_calculate_timeout) you just keep polling but hardly execute any code.

I'll try to post something in the weekend.

Paolo

#17 lore raw

[Qemu-devel] Re: [PATCH] fix halt emulation with icount and CONFIG_IOTHREAD (v2)

In reply to Marcelo Tosatti
Quoted 49 lines · Marcelo Tosatti
Quoted 37 lines · Paolo Bonzini
Quoted 4 lines · Marcelo Tosatti

Note: to be applied to uq/master.

In icount mode, halt emulation should take into account the nearest event when sleeping.

I agree with Jan that this patch is not the best solution, if not incorrect.

However, in the iothread, the main loop can kick the VCPU thread instead of running cpu_exec_all like it does in non-iothread mode. Something like this:

vl.c +3 -1
index b436952..7835317 100644
@@ -1425,7 +1425,9 @@ static void main_loop(void)
     qemu_main_loop_start();
 
     for (;;) {
-#ifndef CONFIG_IOTHREAD
+#ifdef CONFIG_IOTHREAD
+        qemu_cpu_kick(first_cpu);
+#else
         nonblocking = cpu_exec_all();
         if (vm_request_pending()) {
             nonblocking = true;

I don't like this 100% because it relies on the fact that there is only one TCG execution thread. In a multithreaded world you would:

1) have each CPU register its own instruction counter;

2) have each CPU register its own QEMU_CLOCK_REALTIME timer based on qemu_icount_delta() and arm it just before going to sleep; the timer kicks the CPU.

Quoted 7 lines

3) remove all icount business from qemu_calculate_timeout.

Item (3) is what makes me prefer my patch above (if it works) to Marcelo's. Marcelo's patch is tying even more qemu_calculate_timeout to the icount. So if anything, a patch tweaking the timedwait like Marcelo's should use something based on qemu_icount_delta().

Yes, using qemu_icount_delta directly in tcg_wait_io_event timedwait is explicit (partially the reason for confusion with my patch).

Quoted 7 lines

So the reasoning for the patch is:

With icount vm_timer timers expire on virtual CPU time. If a CPU halts, you cannot expect passage of realtime to trigger vm_timers expiration.

So instead vm_timer expiration is converted to realtime, and used as halt timeout.

The changing the calculation is trying to cure a symptom. A halt with timeout is already broken, but we fortunately have a patch against that. Let's shake potential remaining bugs out of *that*.

Jan