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mxsfb: DATA_FORMAT_24_BIT flag outputs invalid colours

PATCH Superseded Hector Palacios 3 participants 17 messages May 23, 2013 – Jun 18, 2013

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#0 lore raw

Hello,

I'm using an i.MX28 based board with lcd connected with 18bits data bus. My platform uses 32 bits per pixel:

	mxsfb_pdata.default_bpp = 32;
	mxsfb_pdata.ld_intf_width = STMLCDIF_18BIT;

With these settings the mxsfb.c driver sets flag DATA_FORMAT_24_BIT at HW_LCDIF_CTRL register in function mxsfb_set_par():

	case 32:
		dev_dbg(&host->pdev->dev, "Setting up RGB888/666 mode\n");
		ctrl |= CTRL_SET_WORD_LENGTH(3);
		switch (host->ld_intf_width) {
		case STMLCDIF_8BIT:
			dev_dbg(&host->pdev->dev,
					"Unsupported LCD bus width mapping\n");
			return -EINVAL;
		case STMLCDIF_16BIT:
		case STMLCDIF_18BIT:
			/* 24 bit to 18 bit mapping */
			ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
					    *  each colour component
					    */
			break;
		case STMLCDIF_24BIT:
			/* real 24 bit */
			break;
		}

According to the manual, this flag does:

	0x0: ALL_24_BITS_VALID: Data input to the block is in 24 bpp format, such that all 
RGB 888 data is contained in 24 bits.
	0x1: DROP_UPPER_2_BITS_PER_BYTE — Data input to the block is actually RGB 18 bpp, but 

there is 1 colour per byte, hence the upper 2 bits in each byte do not contain any useful data, and should be dropped.

The setting of this flag is producing bad colours with true colour images (i.e. the Linux penguin is displayed ok, but QT applications or images displayed with fbv are not).
I believe the setting of this flag is not correct (after all, if my bpp is 32, then all 24bit colours are useful and dropping the upper 2 bits is a bad idea).
If I don't set it, then true colour images are displayed correctly. The only problem is that the Linux penguin is displayed much darker than usual (correct colours, but darker). Perhaps the 224 colour format of this image justifies it?

I noticed the cfa10049 platform also uses the same configuration (18 bits data bus and 32bpp) and was wondering if true colour images are correctly displayed in this platform with this flag set (for example with fbv application [1]).

Regards,

Signature · 3 lines
Héctor Palacios

[1] http://freecode.com/projects/fbv
#1 lore raw

Hi Hector,

Quoted 50 lines · Hector Palacios

Hello,

I'm using an i.MX28 based board with lcd connected with 18bits data bus. My platform uses 32 bits per pixel:

	mxsfb_pdata.default_bpp = 32;
	mxsfb_pdata.ld_intf_width = STMLCDIF_18BIT;

With these settings the mxsfb.c driver sets flag DATA_FORMAT_24_BIT at HW_LCDIF_CTRL register in function mxsfb_set_par():

	case 32:
		dev_dbg(&host->pdev->dev, "Setting up RGB888/666 mode\n");
		ctrl |= CTRL_SET_WORD_LENGTH(3);
		switch (host->ld_intf_width) {
		case STMLCDIF_8BIT:
			dev_dbg(&host->pdev->dev,
					"Unsupported LCD bus width mapping\n");
			return -EINVAL;
		case STMLCDIF_16BIT:
		case STMLCDIF_18BIT:
			/* 24 bit to 18 bit mapping */
			ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
					    *  each colour component
					    */
			break;
		case STMLCDIF_24BIT:
			/* real 24 bit */
			break;
		}

According to the manual, this flag does:

	0x0: ALL_24_BITS_VALID: Data input to the block is in 24 bpp
format, such that all RGB 888 data is contained in 24 bits.
	0x1: DROP_UPPER_2_BITS_PER_BYTE ? Data input to the block is

actually RGB 18 bpp, but there is 1 colour per byte, hence the upper 2 bits in each byte do not contain any useful data, and should be dropped.

The setting of this flag is producing bad colours with true colour images (i.e. the Linux penguin is displayed ok, but QT applications or images displayed with fbv are not).
I believe the setting of this flag is not correct (after all, if my bpp is 32, then all 24bit colours are useful and dropping the upper 2 bits is a bad idea).
If I don't set it, then true colour images are displayed correctly. The only problem is that the Linux penguin is displayed much darker than usual (correct colours, but darker). Perhaps the 224 colour format of this image justifies it?

Quoted 4 lines

I noticed the cfa10049 platform also uses the same configuration (18 bits data bus and 32bpp) and was wondering if true colour images are correctly displayed in this platform with this flag set (for example with fbv application [1]).

I had the exact same problem, and suggested the exact same solution a few weeks back.

https://patchwork.kernel.org/patch/2470441/

The conclusion of that discussion what that the userspace applications were not honouring the bitfield correctly set by the mxsfb driver, and as such, it was not a bug in the driver.

While this is correct, I wonder, now that since we had that same problem in a very short amount of time, if we couldn't set this behaviour dependant of some (dt? kernel argument?) property so that one could customise it anyway he want.

Maxime

Signature · 3 lines
Maxime Ripard, Free Electrons
Embedded Linux, Kernel and Android engineering
http://free-electrons.com
#2 lore raw

Hi Maxime,

Quoted 63 lines · maxime.ripard at free-electrons.com
Quoted 48 lines · Hector Palacios

I'm using an i.MX28 based board with lcd connected with 18bits data bus. My platform uses 32 bits per pixel:

	mxsfb_pdata.default_bpp = 32;
	mxsfb_pdata.ld_intf_width = STMLCDIF_18BIT;

With these settings the mxsfb.c driver sets flag DATA_FORMAT_24_BIT at HW_LCDIF_CTRL register in function mxsfb_set_par():

	case 32:
		dev_dbg(&host->pdev->dev, "Setting up RGB888/666 mode\n");
		ctrl |= CTRL_SET_WORD_LENGTH(3);
		switch (host->ld_intf_width) {
		case STMLCDIF_8BIT:
			dev_dbg(&host->pdev->dev,
					"Unsupported LCD bus width mapping\n");
			return -EINVAL;
		case STMLCDIF_16BIT:
		case STMLCDIF_18BIT:
			/* 24 bit to 18 bit mapping */
			ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
					    *  each colour component
					    */
			break;
		case STMLCDIF_24BIT:
			/* real 24 bit */
			break;
		}

According to the manual, this flag does:

	0x0: ALL_24_BITS_VALID: Data input to the block is in 24 bpp
format, such that all RGB 888 data is contained in 24 bits.
	0x1: DROP_UPPER_2_BITS_PER_BYTE ? Data input to the block is

actually RGB 18 bpp, but there is 1 colour per byte, hence the upper 2 bits in each byte do not contain any useful data, and should be dropped.

The setting of this flag is producing bad colours with true colour images (i.e. the Linux penguin is displayed ok, but QT applications or images displayed with fbv are not).
I believe the setting of this flag is not correct (after all, if my bpp is 32, then all 24bit colours are useful and dropping the upper 2 bits is a bad idea).
If I don't set it, then true colour images are displayed correctly. The only problem is that the Linux penguin is displayed much darker than usual (correct colours, but darker). Perhaps the 224 colour format of this image justifies it?

Quoted 4 lines

I noticed the cfa10049 platform also uses the same configuration (18 bits data bus and 32bpp) and was wondering if true colour images are correctly displayed in this platform with this flag set (for example with fbv application [1]).

I had the exact same problem, and suggested the exact same solution a few weeks back.

https://patchwork.kernel.org/patch/2470441/

The conclusion of that discussion what that the userspace applications were not honouring the bitfield correctly set by the mxsfb driver, and as such, it was not a bug in the driver.

Quoted 6 lines

While this is correct, I wonder, now that since we had that same problem in a very short amount of time, if we couldn't set this behaviour dependant of some (dt? kernel argument?) property so that one could customise it anyway he want.

Maxime

i.MX2[3|8]    LCD1       LCD2       LCD3
              24bit      18bit      18bit
--------------------------------------------
LCD_D0         B0         B0         --
LCD_D1         B1         B1         --
LCD_D2         B2         B2         B0
LCD_D3         B3         B3         B1
LCD_D4         B4         B4         B2
LCD_D5         B5         B5         B3
LCD_D6         B6         G0         B4
LCD_D7         B7         G1         B5
LCD_D8         G0         G2         --
LCD_D9         G1         G3         --
LCD_D10        G2         G4         G0
LCD_D11        G3         G5         G1
LCD_D12        G4         R0         G2
LCD_D13        G5         R1         G3
LCD_D14        G6         R2         G4
LCD_D15        G7         R3         G5
LCD_D16        R0         R4         --
LCD_D17        R1         R5         --
LCD_D18        R2                    R0
LCD_D19        R3                    R1
LCD_D20        R4                    R2
LCD_D21        R5                    R3
LCD_D22        R6                    R4
LCD_D23        R7                    R5

Is your display connected like LCD2 or LCD3? LCD3 must still handled like a 24 bit display shown in LCD1, while only the LCD2-case is the "24 bit to 18 bit mapping" case.

At least my current tests with an i.MX23 and a connection like LCD2 are working here with a Qt application. Qt honours the pixel bitfield description. And I'm using the "bits-per-pixel = <32>" and "bus-width = <18>" entries in the device tree.

Regards,
Juergen

Signature · 2 lines
Pengutronix e.K.                              | Juergen Beisert             |
Linux Solutions for Science and Industry      | http://www.pengutronix.de/  |
#3 lore raw

Hi Juergen,

Quoted 103 lines · Juergen Beisert

Hi Maxime,

Quoted 63 lines · maxime.ripard at free-electrons.com
Quoted 48 lines · Hector Palacios

I'm using an i.MX28 based board with lcd connected with 18bits data bus. My platform uses 32 bits per pixel:

	mxsfb_pdata.default_bpp = 32;
	mxsfb_pdata.ld_intf_width = STMLCDIF_18BIT;

With these settings the mxsfb.c driver sets flag DATA_FORMAT_24_BIT at HW_LCDIF_CTRL register in function mxsfb_set_par():

	case 32:
		dev_dbg(&host->pdev->dev, "Setting up RGB888/666 mode\n");
		ctrl |= CTRL_SET_WORD_LENGTH(3);
		switch (host->ld_intf_width) {
		case STMLCDIF_8BIT:
			dev_dbg(&host->pdev->dev,
					"Unsupported LCD bus width mapping\n");
			return -EINVAL;
		case STMLCDIF_16BIT:
		case STMLCDIF_18BIT:
			/* 24 bit to 18 bit mapping */
			ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
					    *  each colour component
					    */
			break;
		case STMLCDIF_24BIT:
			/* real 24 bit */
			break;
		}

According to the manual, this flag does:

	0x0: ALL_24_BITS_VALID: Data input to the block is in 24 bpp
format, such that all RGB 888 data is contained in 24 bits.
	0x1: DROP_UPPER_2_BITS_PER_BYTE ? Data input to the block is

actually RGB 18 bpp, but there is 1 colour per byte, hence the upper 2 bits in each byte do not contain any useful data, and should be dropped.

The setting of this flag is producing bad colours with true colour images (i.e. the Linux penguin is displayed ok, but QT applications or images displayed with fbv are not).
I believe the setting of this flag is not correct (after all, if my bpp is 32, then all 24bit colours are useful and dropping the upper 2 bits is a bad idea).
If I don't set it, then true colour images are displayed correctly. The only problem is that the Linux penguin is displayed much darker than usual (correct colours, but darker). Perhaps the 224 colour format of this image justifies it?

Quoted 4 lines

I noticed the cfa10049 platform also uses the same configuration (18 bits data bus and 32bpp) and was wondering if true colour images are correctly displayed in this platform with this flag set (for example with fbv application [1]).

I had the exact same problem, and suggested the exact same solution a few weeks back.

https://patchwork.kernel.org/patch/2470441/

The conclusion of that discussion what that the userspace applications were not honouring the bitfield correctly set by the mxsfb driver, and as such, it was not a bug in the driver.

Quoted 6 lines

While this is correct, I wonder, now that since we had that same problem in a very short amount of time, if we couldn't set this behaviour dependant of some (dt? kernel argument?) property so that one could customise it anyway he want.

Maxime

i.MX2[3|8] LCD1 LCD2 LCD3
24bit 18bit 18bit
--------------------------------------------

LCD_D0         B0         B0         --
LCD_D1         B1         B1         --
LCD_D2         B2         B2         B0
LCD_D3         B3         B3         B1
LCD_D4         B4         B4         B2
LCD_D5         B5         B5         B3
LCD_D6         B6         G0         B4
LCD_D7         B7         G1         B5
LCD_D8         G0         G2         --
LCD_D9         G1         G3         --
LCD_D10        G2         G4         G0
LCD_D11        G3         G5         G1
LCD_D12        G4         R0         G2
LCD_D13        G5         R1         G3
LCD_D14        G6         R2         G4
LCD_D15        G7         R3         G5
LCD_D16        R0         R4         --
LCD_D17        R1         R5         --
LCD_D18        R2                    R0
LCD_D19        R3                    R1
LCD_D20        R4                    R2
LCD_D21        R5                    R3
LCD_D22        R6                    R4
LCD_D23        R7                    R5
Quoted 8 lines

Is your display connected like LCD2 or LCD3? LCD3 must still handled like a 24 bit display shown in LCD1, while only the LCD2-case is the "24 bit to 18 bit mapping" case.

At least my current tests with an i.MX23 and a connection like LCD2 are working here with a Qt application. Qt honours the pixel bitfield description. And I'm using the "bits-per-pixel = <32>" and "bus-width = <18>" entries in the device tree.

I have a 24bit LCD display but my connection to it is done at 18bits data width. Represented below as LCD4.
NOTE: In my LCD4 column, notation Rx/Gx/Bx represent the color bit in memory as well as the display data line.
Since we use 32bpp each channel has 8 bits (R7..R0, etc.).
I understand that you have an 18bit display and that your notation in LCD2 column represents the display data lines, not the color bit indexes in memory.

i.MX2[3|8] LCD1 LCD2 LCD3 LCD4
24bit 18bit 18bit 24bit connected at 18bit
-------------------------------------------------------

LCD_D0         B0         B0         --		B2
LCD_D1         B1         B1         --		B3
LCD_D2         B2         B2         B0		B4
LCD_D3         B3         B3         B1		B5
LCD_D4         B4         B4         B2		B6
LCD_D5         B5         B5         B3		B7
LCD_D6         B6         G0         B4		G2
LCD_D7         B7         G1         B5		G3
LCD_D8         G0         G2         --		G4
LCD_D9         G1         G3         --		G5
LCD_D10        G2         G4         G0		G6
LCD_D11        G3         G5         G1		G7
LCD_D12        G4         R0         G2		R2
LCD_D13        G5         R1         G3		R3
LCD_D14        G6         R2         G4		R4
LCD_D15        G7         R3         G5		R5
LCD_D16        R0         R4         --		R6
LCD_D17        R1         R5         --		R7
LCD_D18        R2                    R0
LCD_D19        R3                    R1
LCD_D20        R4                    R2
LCD_D21        R5                    R3
LCD_D22        R6                    R4
LCD_D23        R7                    R5

For 32bpp (RGB888) and 18bit data bus I would expect the LCD controller to take the six *most significant* bits [7..2] from each color byte out to the LCD data bus (LCD_D17..D0) in the order depicted in my LCD4 column.

I'm not sure what the DATA_FORMAT_24_BIT flag is doing, but dropping the two most significant bits of color in memory doesn't seem to be a good idea unless (maybe) color is in 18bpp. Previous kernels did not even touch this flag.

Does the following patch make sense?

drivers/video/mxsfb.c +0 -8
index b1c1a80..bb0a4e1 100644
@@ -298,9 +298,6 @@ static int mxsfb_check_var(struct fb_var_screeninfo *var,
                         break;
                 case STMLCDIF_16BIT:
                 case STMLCDIF_18BIT:
-                       /* 24 bit to 18 bit mapping */
-                       rgb = def_rgb666;
-                       break;
                 case STMLCDIF_24BIT:
                         /* real 24 bit */
                         rgb = def_rgb888;
@@ -424,11 +421,6 @@ static int mxsfb_set_par(struct fb_info *fb_info)
                         return -EINVAL;
                 case STMLCDIF_16BIT:
                 case STMLCDIF_18BIT:
-                       /* 24 bit to 18 bit mapping */
-                       ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
-                                           *  each colour component
-                                           */
-                       break;
                 case STMLCDIF_24BIT:
                         /* real 24 bit */
                         break;

The setting of def_rgb666 for a 32bpp color depth does not make sense to me because the color in memory is really rgb888.

With this patch, my true color images are displayed ok and so does the penguin logo. I don't know however how other displays connections at 18bit will do.

Regards,

Signature · 1 line
H?ctor Palacios
#4 lore raw
Quoted 192 lines · Hector Palacios

Hi Juergen,

Quoted 103 lines · Juergen Beisert

Hi Maxime,

Quoted 63 lines · maxime.ripard at free-electrons.com
Quoted 48 lines · Hector Palacios

I'm using an i.MX28 based board with lcd connected with 18bits data bus. My platform uses 32 bits per pixel:

	mxsfb_pdata.default_bpp = 32;
	mxsfb_pdata.ld_intf_width = STMLCDIF_18BIT;

With these settings the mxsfb.c driver sets flag DATA_FORMAT_24_BIT at HW_LCDIF_CTRL register in function mxsfb_set_par():

	case 32:
		dev_dbg(&host->pdev->dev, "Setting up RGB888/666 mode\n");
		ctrl |= CTRL_SET_WORD_LENGTH(3);
		switch (host->ld_intf_width) {
		case STMLCDIF_8BIT:
			dev_dbg(&host->pdev->dev,
					"Unsupported LCD bus width mapping\n");
			return -EINVAL;
		case STMLCDIF_16BIT:
		case STMLCDIF_18BIT:
			/* 24 bit to 18 bit mapping */
			ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
					    *  each colour component
					    */
			break;
		case STMLCDIF_24BIT:
			/* real 24 bit */
			break;
		}

According to the manual, this flag does:

	0x0: ALL_24_BITS_VALID: Data input to the block is in 24 bpp
format, such that all RGB 888 data is contained in 24 bits.
	0x1: DROP_UPPER_2_BITS_PER_BYTE ? Data input to the block is

actually RGB 18 bpp, but there is 1 colour per byte, hence the upper 2 bits in each byte do not contain any useful data, and should be dropped.

The setting of this flag is producing bad colours with true colour images (i.e. the Linux penguin is displayed ok, but QT applications or images displayed with fbv are not).
I believe the setting of this flag is not correct (after all, if my bpp is 32, then all 24bit colours are useful and dropping the upper 2 bits is a bad idea).
If I don't set it, then true colour images are displayed correctly. The only problem is that the Linux penguin is displayed much darker than usual (correct colours, but darker). Perhaps the 224 colour format of this image justifies it?

Quoted 4 lines

I noticed the cfa10049 platform also uses the same configuration (18 bits data bus and 32bpp) and was wondering if true colour images are correctly displayed in this platform with this flag set (for example with fbv application [1]).

I had the exact same problem, and suggested the exact same solution a few weeks back.

https://patchwork.kernel.org/patch/2470441/

The conclusion of that discussion what that the userspace applications were not honouring the bitfield correctly set by the mxsfb driver, and as such, it was not a bug in the driver.

Quoted 6 lines

While this is correct, I wonder, now that since we had that same problem in a very short amount of time, if we couldn't set this behaviour dependant of some (dt? kernel argument?) property so that one could customise it anyway he want.

Maxime

i.MX2[3|8] LCD1 LCD2 LCD3
24bit 18bit 18bit
--------------------------------------------

LCD_D0         B0         B0         --
LCD_D1         B1         B1         --
LCD_D2         B2         B2         B0
LCD_D3         B3         B3         B1
LCD_D4         B4         B4         B2
LCD_D5         B5         B5         B3
LCD_D6         B6         G0         B4
LCD_D7         B7         G1         B5
LCD_D8         G0         G2         --
LCD_D9         G1         G3         --
LCD_D10        G2         G4         G0
LCD_D11        G3         G5         G1
LCD_D12        G4         R0         G2
LCD_D13        G5         R1         G3
LCD_D14        G6         R2         G4
LCD_D15        G7         R3         G5
LCD_D16        R0         R4         --
LCD_D17        R1         R5         --
LCD_D18        R2                    R0
LCD_D19        R3                    R1
LCD_D20        R4                    R2
LCD_D21        R5                    R3
LCD_D22        R6                    R4
LCD_D23        R7                    R5
Quoted 8 lines

Is your display connected like LCD2 or LCD3? LCD3 must still handled like a 24 bit display shown in LCD1, while only the LCD2-case is the "24 bit to 18 bit mapping" case.

At least my current tests with an i.MX23 and a connection like LCD2 are working here with a Qt application. Qt honours the pixel bitfield description. And I'm using the "bits-per-pixel = <32>" and "bus-width = <18>" entries in the device tree.

I have a 24bit LCD display but my connection to it is done at 18bits data width. Represented below as LCD4.
NOTE: In my LCD4 column, notation Rx/Gx/Bx represent the color bit in memory as well as the display data line.
Since we use 32bpp each channel has 8 bits (R7..R0, etc.).
I understand that you have an 18bit display and that your notation in LCD2 column represents the display data lines, not the color bit indexes in memory.

i.MX2[3|8]    LCD1       LCD2       LCD3	LCD4
              24bit      18bit      18bit	24bit connected at 18bit
-------------------------------------------------------
LCD_D0         B0         B0         --		B2
LCD_D1         B1         B1         --		B3
LCD_D2         B2         B2         B0		B4
LCD_D3         B3         B3         B1		B5
LCD_D4         B4         B4         B2		B6
LCD_D5         B5         B5         B3		B7
LCD_D6         B6         G0         B4		G2
LCD_D7         B7         G1         B5		G3
LCD_D8         G0         G2         --		G4
LCD_D9         G1         G3         --		G5
LCD_D10        G2         G4         G0		G6
LCD_D11        G3         G5         G1		G7
LCD_D12        G4         R0         G2		R2
LCD_D13        G5         R1         G3		R3
LCD_D14        G6         R2         G4		R4
LCD_D15        G7         R3         G5		R5
LCD_D16        R0         R4         --		R6
LCD_D17        R1         R5         --		R7
LCD_D18        R2                    R0
LCD_D19        R3                    R1
LCD_D20        R4                    R2
LCD_D21        R5                    R3
LCD_D22        R6                    R4
LCD_D23        R7                    R5

For 32bpp (RGB888) and 18bit data bus I would expect the LCD controller to take the six *most significant* bits [7..2] from each color byte out to the LCD data bus (LCD_D17..D0) in the order depicted in my LCD4 column.

I'm not sure what the DATA_FORMAT_24_BIT flag is doing, but dropping the two most significant bits of color in memory doesn't seem to be a good idea unless (maybe) color is in 18bpp. Previous kernels did not even touch this flag.

Does the following patch make sense?

drivers/video/mxsfb.c +0 -8
index b1c1a80..bb0a4e1 100644
@@ -298,9 +298,6 @@ static int mxsfb_check_var(struct fb_var_screeninfo
 *var, break;
                 case STMLCDIF_16BIT:
                 case STMLCDIF_18BIT:
-                       /* 24 bit to 18 bit mapping */
-                       rgb = def_rgb666;
-                       break;
                 case STMLCDIF_24BIT:
                         /* real 24 bit */
                         rgb = def_rgb888;
@@ -424,11 +421,6 @@ static int mxsfb_set_par(struct fb_info *fb_info)
                         return -EINVAL;
                 case STMLCDIF_16BIT:
                 case STMLCDIF_18BIT:
-                       /* 24 bit to 18 bit mapping */
-                       ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
-                                           *  each colour component
-                                           */
-                       break;
                 case STMLCDIF_24BIT:
                         /* real 24 bit */
                         break;
Quoted 6 lines

The setting of def_rgb666 for a 32bpp color depth does not make sense to me because the color in memory is really rgb888.

With this patch, my true color images are displayed ok and so does the penguin logo. I don't know however how other displays connections at 18bit will do.

Your 24 bit display is connected like a regular 18 bit display. So they should work in the same way with the same settings. You *must* always skip two data bits from the memory RGB888 to form a RGB666 value.

I just did some measurement here with my i.MX23 based hardware.

I'm using 32 bits per pixel and the 18 bit display interface (LCD_D[0..17]).

And surprise, surprise: the i.MX23 *always* maps the 24 bit input data to the 18 bit interface. And what does the DATA_FORMAT_24_BIT aka. CTRL_DF24 do??? Just simple: it seems its meaning changes with the interface width. The documentation says:

0 = all 24 bits are valid
1 = drop upper 2 bits per byte

This text seems valid for a real 24 bit display (but I cannot test it). From my measurement its meaning changes when used with an 18 bit display to:

0 = drop lower 2 bits per byte
1 = drop upper 2 bits per byte

When this bit is 0:

red green blue
10000001|00001111|10001111 (memory layout)

100000..|000011..|100011.. (at the display)

When this bit is 1:

red green blue
10000001|00001111|10001111 (memory layout)

..000001|..001111|..001111 (at the display)

Hope it does help you.

Regards,
Juergen

Signature · 2 lines
Pengutronix e.K.                              | Juergen Beisert             |
Linux Solutions for Science and Industry      | http://www.pengutronix.de/  |
#5 lore raw

Hi Juergen,

Quoted 229 lines · Juergen Beisert
Quoted 192 lines · Hector Palacios

Hi Juergen,

Quoted 103 lines · Juergen Beisert

Hi Maxime,

Quoted 63 lines · maxime.ripard at free-electrons.com
Quoted 48 lines · Hector Palacios

I'm using an i.MX28 based board with lcd connected with 18bits data bus. My platform uses 32 bits per pixel:

	mxsfb_pdata.default_bpp = 32;
	mxsfb_pdata.ld_intf_width = STMLCDIF_18BIT;

With these settings the mxsfb.c driver sets flag DATA_FORMAT_24_BIT at HW_LCDIF_CTRL register in function mxsfb_set_par():

	case 32:
		dev_dbg(&host->pdev->dev, "Setting up RGB888/666 mode\n");
		ctrl |= CTRL_SET_WORD_LENGTH(3);
		switch (host->ld_intf_width) {
		case STMLCDIF_8BIT:
			dev_dbg(&host->pdev->dev,
					"Unsupported LCD bus width mapping\n");
			return -EINVAL;
		case STMLCDIF_16BIT:
		case STMLCDIF_18BIT:
			/* 24 bit to 18 bit mapping */
			ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
					    *  each colour component
					    */
			break;
		case STMLCDIF_24BIT:
			/* real 24 bit */
			break;
		}

According to the manual, this flag does:

	0x0: ALL_24_BITS_VALID: Data input to the block is in 24 bpp
format, such that all RGB 888 data is contained in 24 bits.
	0x1: DROP_UPPER_2_BITS_PER_BYTE ? Data input to the block is

actually RGB 18 bpp, but there is 1 colour per byte, hence the upper 2 bits in each byte do not contain any useful data, and should be dropped.

The setting of this flag is producing bad colours with true colour images (i.e. the Linux penguin is displayed ok, but QT applications or images displayed with fbv are not).
I believe the setting of this flag is not correct (after all, if my bpp is 32, then all 24bit colours are useful and dropping the upper 2 bits is a bad idea).
If I don't set it, then true colour images are displayed correctly. The only problem is that the Linux penguin is displayed much darker than usual (correct colours, but darker). Perhaps the 224 colour format of this image justifies it?

Quoted 4 lines

I noticed the cfa10049 platform also uses the same configuration (18 bits data bus and 32bpp) and was wondering if true colour images are correctly displayed in this platform with this flag set (for example with fbv application [1]).

I had the exact same problem, and suggested the exact same solution a few weeks back.

https://patchwork.kernel.org/patch/2470441/

The conclusion of that discussion what that the userspace applications were not honouring the bitfield correctly set by the mxsfb driver, and as such, it was not a bug in the driver.

Quoted 6 lines

While this is correct, I wonder, now that since we had that same problem in a very short amount of time, if we couldn't set this behaviour dependant of some (dt? kernel argument?) property so that one could customise it anyway he want.

Maxime

i.MX2[3|8] LCD1 LCD2 LCD3
24bit 18bit 18bit
--------------------------------------------

LCD_D0         B0         B0         --
LCD_D1         B1         B1         --
LCD_D2         B2         B2         B0
LCD_D3         B3         B3         B1
LCD_D4         B4         B4         B2
LCD_D5         B5         B5         B3
LCD_D6         B6         G0         B4
LCD_D7         B7         G1         B5
LCD_D8         G0         G2         --
LCD_D9         G1         G3         --
LCD_D10        G2         G4         G0
LCD_D11        G3         G5         G1
LCD_D12        G4         R0         G2
LCD_D13        G5         R1         G3
LCD_D14        G6         R2         G4
LCD_D15        G7         R3         G5
LCD_D16        R0         R4         --
LCD_D17        R1         R5         --
LCD_D18        R2                    R0
LCD_D19        R3                    R1
LCD_D20        R4                    R2
LCD_D21        R5                    R3
LCD_D22        R6                    R4
LCD_D23        R7                    R5
Quoted 8 lines

Is your display connected like LCD2 or LCD3? LCD3 must still handled like a 24 bit display shown in LCD1, while only the LCD2-case is the "24 bit to 18 bit mapping" case.

At least my current tests with an i.MX23 and a connection like LCD2 are working here with a Qt application. Qt honours the pixel bitfield description. And I'm using the "bits-per-pixel = <32>" and "bus-width = <18>" entries in the device tree.

I have a 24bit LCD display but my connection to it is done at 18bits data width. Represented below as LCD4.
NOTE: In my LCD4 column, notation Rx/Gx/Bx represent the color bit in memory as well as the display data line.
Since we use 32bpp each channel has 8 bits (R7..R0, etc.).
I understand that you have an 18bit display and that your notation in LCD2 column represents the display data lines, not the color bit indexes in memory.

i.MX2[3|8] LCD1 LCD2 LCD3 LCD4
24bit 18bit 18bit 24bit connected at 18bit
-------------------------------------------------------

LCD_D0         B0         B0         --		B2
LCD_D1         B1         B1         --		B3
LCD_D2         B2         B2         B0		B4
LCD_D3         B3         B3         B1		B5
LCD_D4         B4         B4         B2		B6
LCD_D5         B5         B5         B3		B7
LCD_D6         B6         G0         B4		G2
LCD_D7         B7         G1         B5		G3
LCD_D8         G0         G2         --		G4
LCD_D9         G1         G3         --		G5
LCD_D10        G2         G4         G0		G6
LCD_D11        G3         G5         G1		G7
LCD_D12        G4         R0         G2		R2
LCD_D13        G5         R1         G3		R3
LCD_D14        G6         R2         G4		R4
LCD_D15        G7         R3         G5		R5
LCD_D16        R0         R4         --		R6
LCD_D17        R1         R5         --		R7
LCD_D18        R2                    R0
LCD_D19        R3                    R1
LCD_D20        R4                    R2
LCD_D21        R5                    R3
LCD_D22        R6                    R4
LCD_D23        R7                    R5

For 32bpp (RGB888) and 18bit data bus I would expect the LCD controller to take the six *most significant* bits [7..2] from each color byte out to the LCD data bus (LCD_D17..D0) in the order depicted in my LCD4 column.

I'm not sure what the DATA_FORMAT_24_BIT flag is doing, but dropping the two most significant bits of color in memory doesn't seem to be a good idea unless (maybe) color is in 18bpp. Previous kernels did not even touch this flag.

Does the following patch make sense?

drivers/video/mxsfb.c +0 -8
index b1c1a80..bb0a4e1 100644
@@ -298,9 +298,6 @@ static int mxsfb_check_var(struct fb_var_screeninfo
 *var, break;
                  case STMLCDIF_16BIT:
                  case STMLCDIF_18BIT:
-                       /* 24 bit to 18 bit mapping */
-                       rgb = def_rgb666;
-                       break;
                  case STMLCDIF_24BIT:
                          /* real 24 bit */
                          rgb = def_rgb888;
@@ -424,11 +421,6 @@ static int mxsfb_set_par(struct fb_info *fb_info)
                          return -EINVAL;
                  case STMLCDIF_16BIT:
                  case STMLCDIF_18BIT:
-                       /* 24 bit to 18 bit mapping */
-                       ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
-                                           *  each colour component
-                                           */
-                       break;
                  case STMLCDIF_24BIT:
                          /* real 24 bit */
                          break;
Quoted 6 lines

The setting of def_rgb666 for a 32bpp color depth does not make sense to me because the color in memory is really rgb888.

With this patch, my true color images are displayed ok and so does the penguin logo. I don't know however how other displays connections at 18bit will do.

Your 24 bit display is connected like a regular 18 bit display. So they should work in the same way with the same settings. You *must* always skip two data bits from the memory RGB888 to form a RGB666 value.

I just did some measurement here with my i.MX23 based hardware.

I'm using 32 bits per pixel and the 18 bit display interface (LCD_D[0..17]).

And surprise, surprise: the i.MX23 *always* maps the 24 bit input data to the 18 bit interface. And what does the DATA_FORMAT_24_BIT aka. CTRL_DF24 do??? Just simple: it seems its meaning changes with the interface width. The documentation says:

0 = all 24 bits are valid
1 = drop upper 2 bits per byte

This text seems valid for a real 24 bit display (but I cannot test it). From my measurement its meaning changes when used with an 18 bit display to:

0 = drop lower 2 bits per byte
1 = drop upper 2 bits per byte

When this bit is 0:

       red     green    blue
    10000001|00001111|10001111 (memory layout)

    100000..|000011..|100011.. (at the display)
Quoted 6 lines

When this bit is 1:

       red     green    blue
    10000001|00001111|10001111 (memory layout)

    ..000001|..001111|..001111 (at the display)

And how can the setting of this flag be useful?
In the example above, you had a red component of 0x81 (half way through the scale), which is converted to a 0x01 (almost black) at the display. Isn't this wrong?

This only looks right to me if you set a 18bpp but even in that case masking the upper bits isn't really needed at all.

Regards,

Signature · 1 line
H?ctor Palacios
#6 lore raw
Quoted 235 lines · Hector Palacios

Hi Juergen,

Quoted 232 lines · Juergen Beisert
Quoted 193 lines · Hector Palacios

Hi Juergen,

Quoted 103 lines · Juergen Beisert

Hi Maxime,

Quoted 63 lines · maxime.ripard at free-electrons.com
Quoted 48 lines · Hector Palacios

I'm using an i.MX28 based board with lcd connected with 18bits data bus. My platform uses 32 bits per pixel:

	mxsfb_pdata.default_bpp = 32;
	mxsfb_pdata.ld_intf_width = STMLCDIF_18BIT;

With these settings the mxsfb.c driver sets flag DATA_FORMAT_24_BIT at HW_LCDIF_CTRL register in function mxsfb_set_par():

	case 32:
		dev_dbg(&host->pdev->dev, "Setting up RGB888/666 mode\n");
		ctrl |= CTRL_SET_WORD_LENGTH(3);
		switch (host->ld_intf_width) {
		case STMLCDIF_8BIT:
			dev_dbg(&host->pdev->dev,
					"Unsupported LCD bus width mapping\n");
			return -EINVAL;
		case STMLCDIF_16BIT:
		case STMLCDIF_18BIT:
			/* 24 bit to 18 bit mapping */
			ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
					    *  each colour component
					    */
			break;
		case STMLCDIF_24BIT:
			/* real 24 bit */
			break;
		}

According to the manual, this flag does:

	0x0: ALL_24_BITS_VALID: Data input to the block is in 24 bpp
format, such that all RGB 888 data is contained in 24 bits.
	0x1: DROP_UPPER_2_BITS_PER_BYTE ? Data input to the block is

actually RGB 18 bpp, but there is 1 colour per byte, hence the upper 2 bits in each byte do not contain any useful data, and should be dropped.

The setting of this flag is producing bad colours with true colour images (i.e. the Linux penguin is displayed ok, but QT applications or images displayed with fbv are not).
I believe the setting of this flag is not correct (after all, if my bpp is 32, then all 24bit colours are useful and dropping the upper 2 bits is a bad idea).
If I don't set it, then true colour images are displayed correctly. The only problem is that the Linux penguin is displayed much darker than usual (correct colours, but darker). Perhaps the 224 colour format of this image justifies it?

Quoted 4 lines

I noticed the cfa10049 platform also uses the same configuration (18 bits data bus and 32bpp) and was wondering if true colour images are correctly displayed in this platform with this flag set (for example with fbv application [1]).

I had the exact same problem, and suggested the exact same solution a few weeks back.

https://patchwork.kernel.org/patch/2470441/

The conclusion of that discussion what that the userspace applications were not honouring the bitfield correctly set by the mxsfb driver, and as such, it was not a bug in the driver.

Quoted 6 lines

While this is correct, I wonder, now that since we had that same problem in a very short amount of time, if we couldn't set this behaviour dependant of some (dt? kernel argument?) property so that one could customise it anyway he want.

Maxime

i.MX2[3|8] LCD1 LCD2 LCD3
24bit 18bit 18bit
--------------------------------------------

LCD_D0         B0         B0         --
LCD_D1         B1         B1         --
LCD_D2         B2         B2         B0
LCD_D3         B3         B3         B1
LCD_D4         B4         B4         B2
LCD_D5         B5         B5         B3
LCD_D6         B6         G0         B4
LCD_D7         B7         G1         B5
LCD_D8         G0         G2         --
LCD_D9         G1         G3         --
LCD_D10        G2         G4         G0
LCD_D11        G3         G5         G1
LCD_D12        G4         R0         G2
LCD_D13        G5         R1         G3
LCD_D14        G6         R2         G4
LCD_D15        G7         R3         G5
LCD_D16        R0         R4         --
LCD_D17        R1         R5         --
LCD_D18        R2                    R0
LCD_D19        R3                    R1
LCD_D20        R4                    R2
LCD_D21        R5                    R3
LCD_D22        R6                    R4
LCD_D23        R7                    R5
Quoted 8 lines

Is your display connected like LCD2 or LCD3? LCD3 must still handled like a 24 bit display shown in LCD1, while only the LCD2-case is the "24 bit to 18 bit mapping" case.

At least my current tests with an i.MX23 and a connection like LCD2 are working here with a Qt application. Qt honours the pixel bitfield description. And I'm using the "bits-per-pixel = <32>" and "bus-width = <18>" entries in the device tree.

I have a 24bit LCD display but my connection to it is done at 18bits data width. Represented below as LCD4.
NOTE: In my LCD4 column, notation Rx/Gx/Bx represent the color bit in memory as well as the display data line.
Since we use 32bpp each channel has 8 bits (R7..R0, etc.).
I understand that you have an 18bit display and that your notation in LCD2 column represents the display data lines, not the color bit indexes in memory.

i.MX2[3|8] LCD1 LCD2 LCD3 LCD4
24bit 18bit 18bit 24bit connected at 18bit
-------------------------------------------------------

LCD_D0         B0         B0         --		B2
LCD_D1         B1         B1         --		B3
LCD_D2         B2         B2         B0		B4
LCD_D3         B3         B3         B1		B5
LCD_D4         B4         B4         B2		B6
LCD_D5         B5         B5         B3		B7
LCD_D6         B6         G0         B4		G2
LCD_D7         B7         G1         B5		G3
LCD_D8         G0         G2         --		G4
LCD_D9         G1         G3         --		G5
LCD_D10        G2         G4         G0		G6
LCD_D11        G3         G5         G1		G7
LCD_D12        G4         R0         G2		R2
LCD_D13        G5         R1         G3		R3
LCD_D14        G6         R2         G4		R4
LCD_D15        G7         R3         G5		R5
LCD_D16        R0         R4         --		R6
LCD_D17        R1         R5         --		R7
LCD_D18        R2                    R0
LCD_D19        R3                    R1
LCD_D20        R4                    R2
LCD_D21        R5                    R3
LCD_D22        R6                    R4
LCD_D23        R7                    R5

For 32bpp (RGB888) and 18bit data bus I would expect the LCD controller to take the six *most significant* bits [7..2] from each color byte out to the LCD data bus (LCD_D17..D0) in the order depicted in my LCD4 column.

I'm not sure what the DATA_FORMAT_24_BIT flag is doing, but dropping the two most significant bits of color in memory doesn't seem to be a good idea unless (maybe) color is in 18bpp. Previous kernels did not even touch this flag.

Does the following patch make sense?

drivers/video/mxsfb.c +0 -8
index b1c1a80..bb0a4e1 100644
@@ -298,9 +298,6 @@ static int mxsfb_check_var(struct fb_var_screeninfo
 *var, break;
                  case STMLCDIF_16BIT:
                  case STMLCDIF_18BIT:
-                       /* 24 bit to 18 bit mapping */
-                       rgb = def_rgb666;
-                       break;
                  case STMLCDIF_24BIT:
                          /* real 24 bit */
                          rgb = def_rgb888;
@@ -424,11 +421,6 @@ static int mxsfb_set_par(struct fb_info *fb_info)
                          return -EINVAL;
                  case STMLCDIF_16BIT:
                  case STMLCDIF_18BIT:
-                       /* 24 bit to 18 bit mapping */
-                       ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
-                                           *  each colour component
-                                           */
-                       break;
                  case STMLCDIF_24BIT:
                          /* real 24 bit */
                          break;
Quoted 6 lines

The setting of def_rgb666 for a 32bpp color depth does not make sense to me because the color in memory is really rgb888.

With this patch, my true color images are displayed ok and so does the penguin logo. I don't know however how other displays connections at 18bit will do.

Your 24 bit display is connected like a regular 18 bit display. So they should work in the same way with the same settings. You *must* always skip two data bits from the memory RGB888 to form a RGB666 value.

I just did some measurement here with my i.MX23 based hardware.

I'm using 32 bits per pixel and the 18 bit display interface (LCD_D[0..17]).

And surprise, surprise: the i.MX23 *always* maps the 24 bit input data to the 18 bit interface. And what does the DATA_FORMAT_24_BIT aka. CTRL_DF24 do??? Just simple: it seems its meaning changes with the interface width. The documentation says:

0 = all 24 bits are valid
1 = drop upper 2 bits per byte

This text seems valid for a real 24 bit display (but I cannot test it). From my measurement its meaning changes when used with an 18 bit display to:

0 = drop lower 2 bits per byte
1 = drop upper 2 bits per byte

When this bit is 0:

       red     green    blue
    10000001|00001111|10001111 (memory layout)

    100000..|000011..|100011.. (at the display)
Quoted 8 lines
Quoted 6 lines

When this bit is 1:

       red     green    blue
    10000001|00001111|10001111 (memory layout)

    ..000001|..001111|..001111 (at the display)

And how can the setting of this flag be useful?

Maybe with this measurement knowledge is isn't useful any more. When I wrote this code I just used the datasheet.

Quoted 6 lines

In the example above, you had a red component of 0x81 (half way through the scale), which is converted to a 0x01 (almost black) at the display. Isn't this wrong?

This only looks right to me if you set a 18bpp but even in that case masking the upper bits isn't really needed at all.

These bits should only show what is happen to the data. In both cases you must define a corresponding fb_bitfield description. Which means the currently existing def_rgb666 description is valid only when the DATA_FORMAT_24_BIT aka. CTRL_DF24 register bit is set.

And for the DATA_FORMAT_24_BIT aka. CTRL_DF24 register be cleared you *can* use the def_rgb888 or define a different def_rgb666_shift like this one:

static const struct fb_bitfield def_rgb666_shift[] = {
	[RED] = {
		.offset = 18,
		.length = 6,
	},
	[GREEN] = {
		.offset = 10,
		.length = 6,
	},
	[BLUE] = {
		.offset = 2,
		.length = 6,
	},
	[TRANSP] = {	/* no support for transparency */
		.length = 0,
	}
};

I'm not sure if it is of interest for a userland application to know if a display can handle 256 k or 16 M colours physically.
With the def_rgb888 in use *all* displays look like 16 M colour LCDs. With the def_rgb666 in use an 18 bit display really looks like an 18 bit display.

Regards,
Juergen

Signature · 2 lines
Pengutronix e.K.                              | Juergen Beisert             |
Linux Solutions for Science and Industry      | http://www.pengutronix.de/  |
#7 lore raw

Hi Hector,

Quoted 275 lines · Juergen Beisert
Quoted 229 lines · Hector Palacios
Quoted 228 lines · Juergen Beisert
Quoted 189 lines · Hector Palacios
Quoted 101 lines · Juergen Beisert
Quoted 63 lines · maxime.ripard at free-electrons.com
Quoted 48 lines · Hector Palacios

I'm using an i.MX28 based board with lcd connected with 18bits data bus. My platform uses 32 bits per pixel:

	mxsfb_pdata.default_bpp = 32;
	mxsfb_pdata.ld_intf_width = STMLCDIF_18BIT;

With these settings the mxsfb.c driver sets flag DATA_FORMAT_24_BIT at HW_LCDIF_CTRL register in function mxsfb_set_par():

	case 32:
		dev_dbg(&host->pdev->dev, "Setting up RGB888/666 mode\n");
		ctrl |= CTRL_SET_WORD_LENGTH(3);
		switch (host->ld_intf_width) {
		case STMLCDIF_8BIT:
			dev_dbg(&host->pdev->dev,
					"Unsupported LCD bus width mapping\n");
			return -EINVAL;
		case STMLCDIF_16BIT:
		case STMLCDIF_18BIT:
			/* 24 bit to 18 bit mapping */
			ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
					    *  each colour component
					    */
			break;
		case STMLCDIF_24BIT:
			/* real 24 bit */
			break;
		}

According to the manual, this flag does:

	0x0: ALL_24_BITS_VALID: Data input to the block is in 24 bpp
format, such that all RGB 888 data is contained in 24 bits.
	0x1: DROP_UPPER_2_BITS_PER_BYTE ? Data input to the block is

actually RGB 18 bpp, but there is 1 colour per byte, hence the upper 2 bits in each byte do not contain any useful data, and should be dropped.

The setting of this flag is producing bad colours with true colour images (i.e. the Linux penguin is displayed ok, but QT applications or images displayed with fbv are not).
I believe the setting of this flag is not correct (after all, if my bpp is 32, then all 24bit colours are useful and dropping the upper 2 bits is a bad idea).
If I don't set it, then true colour images are displayed correctly. The only problem is that the Linux penguin is displayed much darker than usual (correct colours, but darker). Perhaps the 224 colour format of this image justifies it?

Quoted 4 lines

I noticed the cfa10049 platform also uses the same configuration (18 bits data bus and 32bpp) and was wondering if true colour images are correctly displayed in this platform with this flag set (for example with fbv application [1]).

I had the exact same problem, and suggested the exact same solution a few weeks back.

https://patchwork.kernel.org/patch/2470441/

The conclusion of that discussion what that the userspace applications were not honouring the bitfield correctly set by the mxsfb driver, and as such, it was not a bug in the driver.

Quoted 6 lines

While this is correct, I wonder, now that since we had that same problem in a very short amount of time, if we couldn't set this behaviour dependant of some (dt? kernel argument?) property so that one could customise it anyway he want.

Maxime

i.MX2[3|8] LCD1 LCD2 LCD3
24bit 18bit 18bit
--------------------------------------------

LCD_D0         B0         B0         --
LCD_D1         B1         B1         --
LCD_D2         B2         B2         B0
LCD_D3         B3         B3         B1
LCD_D4         B4         B4         B2
LCD_D5         B5         B5         B3
LCD_D6         B6         G0         B4
LCD_D7         B7         G1         B5
LCD_D8         G0         G2         --
LCD_D9         G1         G3         --
LCD_D10        G2         G4         G0
LCD_D11        G3         G5         G1
LCD_D12        G4         R0         G2
LCD_D13        G5         R1         G3
LCD_D14        G6         R2         G4
LCD_D15        G7         R3         G5
LCD_D16        R0         R4         --
LCD_D17        R1         R5         --
LCD_D18        R2                    R0
LCD_D19        R3                    R1
LCD_D20        R4                    R2
LCD_D21        R5                    R3
LCD_D22        R6                    R4
LCD_D23        R7                    R5
Quoted 8 lines

Is your display connected like LCD2 or LCD3? LCD3 must still handled like a 24 bit display shown in LCD1, while only the LCD2-case is the "24 bit to 18 bit mapping" case.

At least my current tests with an i.MX23 and a connection like LCD2 are working here with a Qt application. Qt honours the pixel bitfield description. And I'm using the "bits-per-pixel = <32>" and "bus-width = <18>" entries in the device tree.

I have a 24bit LCD display but my connection to it is done at 18bits data width. Represented below as LCD4.
NOTE: In my LCD4 column, notation Rx/Gx/Bx represent the color bit in memory as well as the display data line.
Since we use 32bpp each channel has 8 bits (R7..R0, etc.). I understand that you have an 18bit display and that your notation in LCD2 column represents the display data lines, not the color bit indexes in memory.

i.MX2[3|8] LCD1 LCD2 LCD3 LCD4
24bit 18bit 18bit 24bit connected at 18bit
-------------------------------------------------------

LCD_D0         B0         B0         --		B2
LCD_D1         B1         B1         --		B3
LCD_D2         B2         B2         B0		B4
LCD_D3         B3         B3         B1		B5
LCD_D4         B4         B4         B2		B6
LCD_D5         B5         B5         B3		B7
LCD_D6         B6         G0         B4		G2
LCD_D7         B7         G1         B5		G3
LCD_D8         G0         G2         --		G4
LCD_D9         G1         G3         --		G5
LCD_D10        G2         G4         G0		G6
LCD_D11        G3         G5         G1		G7
LCD_D12        G4         R0         G2		R2
LCD_D13        G5         R1         G3		R3
LCD_D14        G6         R2         G4		R4
LCD_D15        G7         R3         G5		R5
LCD_D16        R0         R4         --		R6
LCD_D17        R1         R5         --		R7
LCD_D18        R2                    R0
LCD_D19        R3                    R1
LCD_D20        R4                    R2
LCD_D21        R5                    R3
LCD_D22        R6                    R4
LCD_D23        R7                    R5

For 32bpp (RGB888) and 18bit data bus I would expect the LCD controller to take the six *most significant* bits [7..2] from each color byte out to the LCD data bus (LCD_D17..D0) in the order depicted in my LCD4 column.

I'm not sure what the DATA_FORMAT_24_BIT flag is doing, but dropping the two most significant bits of color in memory doesn't seem to be a good idea unless (maybe) color is in 18bpp. Previous kernels did not even touch this flag.

Does the following patch make sense?

drivers/video/mxsfb.c +0 -5
index b1c1a80..bb0a4e1 100644
@@ -298,9 +298,6 @@ static int mxsfb_check_var(struct
 fb_var_screeninfo *var, break;
                  case STMLCDIF_16BIT:
                  case STMLCDIF_18BIT:
-                       /* 24 bit to 18 bit mapping */
-                       rgb = def_rgb666;
-                       break;
                  case STMLCDIF_24BIT:
                          /* real 24 bit */
                          rgb = def_rgb888;
@@ -424,11 +421,6 @@ static int mxsfb_set_par(struct fb_info *fb_info)
                          return -EINVAL;
                  case STMLCDIF_16BIT:
                  case STMLCDIF_18BIT:
-                       /* 24 bit to 18 bit mapping */
-                       ctrl |= CTRL_DF24; /* ignore the upper 2 bits

in - * each colour
component - */

-                       break;
                  case STMLCDIF_24BIT:
                          /* real 24 bit */
                          break;
Quoted 6 lines

The setting of def_rgb666 for a 32bpp color depth does not make sense to me because the color in memory is really rgb888.

With this patch, my true color images are displayed ok and so does the penguin logo. I don't know however how other displays connections at 18bit will do.

Your 24 bit display is connected like a regular 18 bit display. So they should work in the same way with the same settings. You *must* always skip two data bits from the memory RGB888 to form a RGB666 value.

I just did some measurement here with my i.MX23 based hardware.

I'm using 32 bits per pixel and the 18 bit display interface (LCD_D[0..17]).

And surprise, surprise: the i.MX23 *always* maps the 24 bit input data to the 18 bit interface. And what does the DATA_FORMAT_24_BIT aka. CTRL_DF24 do??? Just simple: it seems its meaning changes with the interface width. The documentation says:

0 = all 24 bits are valid
1 = drop upper 2 bits per byte

This text seems valid for a real 24 bit display (but I cannot test it). From my measurement its meaning changes when used with an 18 bit display to:

0 = drop lower 2 bits per byte
1 = drop upper 2 bits per byte

When this bit is 0:

       red     green    blue
    10000001|00001111|10001111 (memory layout)

    100000..|000011..|100011.. (at the display)
Quoted 8 lines
Quoted 6 lines

When this bit is 1:

       red     green    blue
    10000001|00001111|10001111 (memory layout)

    ..000001|..001111|..001111 (at the display)

And how can the setting of this flag be useful?

Maybe with this measurement knowledge is isn't useful any more. When I wrote this code I just used the datasheet.

Quoted 6 lines

In the example above, you had a red component of 0x81 (half way through the scale), which is converted to a 0x01 (almost black) at the display. Isn't this wrong?

This only looks right to me if you set a 18bpp but even in that case masking the upper bits isn't really needed at all.

These bits should only show what is happen to the data. In both cases you must define a corresponding fb_bitfield description. Which means the currently existing def_rgb666 description is valid only when the DATA_FORMAT_24_BIT aka. CTRL_DF24 register bit is set.

And for the DATA_FORMAT_24_BIT aka. CTRL_DF24 register be cleared you *can* use the def_rgb888 or define a different def_rgb666_shift like this one:

static const struct fb_bitfield def_rgb666_shift[] = {
	[RED] = {
		.offset = 18,
		.length = 6,
	},
	[GREEN] = {
		.offset = 10,
		.length = 6,
	},
	[BLUE] = {
		.offset = 2,
		.length = 6,
	},
	[TRANSP] = {	/* no support for transparency */
		.length = 0,
	}
};
Quoted 5 lines

I'm not sure if it is of interest for a userland application to know if a display can handle 256 k or 16 M colours physically.
With the def_rgb888 in use *all* displays look like 16 M colour LCDs. With the def_rgb666 in use an 18 bit display really looks like an 18 bit display.

Someone told me, Qt5 cannot handle this special RGB666 mode (even not the def_rgb666_shift memory layout mentioned above). My test are based on Qt4. Qt5 needs a regular RGB888 mode, which should silently be converted internally to RGB666 in the hardware.

So, your patch to always use the RGB888 memory layout seems to be the right way to go.

Regards,
Juergen

Signature · 2 lines
Pengutronix e.K.                              | Juergen Beisert             |
Linux Solutions for Science and Industry      | http://www.pengutronix.de/  |
#8 lore raw

Hi Hector,

Quoted 7 lines · Juergen Beisert

Someone told me, Qt5 cannot handle this special RGB666 mode (even not the def_rgb666_shift memory layout mentioned above). My test are based on Qt4. Qt5 needs a regular RGB888 mode, which should silently be converted internally to RGB666 in the hardware.

So, your patch to always use the RGB888 memory layout seems to be the right way to go.

Do you plan on submitting this patch? (Or did you already submit it and I overlooked it?)

Thanks,
Maxime

#9 lore raw

Hi Maxime,

Quoted 8 lines · maxime.ripard at free-electrons.com

Hi Hector,

Quoted 5 lines · Juergen Beisert

Someone told me, Qt5 cannot handle this special RGB666 mode (even not the def_rgb666_shift memory layout mentioned above). My test are based on Qt4. Qt5 needs a regular RGB888 mode, which should silently be converted internally to RGB666 in the hardware.

Quoted 5 lines
Quoted 2 lines

So, your patch to always use the RGB888 memory layout seems to be the right way to go.

Do you plan on submitting this patch? (Or did you already submit it and I overlooked it?)

I wasn't sure that everybody involved agreed with the patch.
@Juergen, would the patch break your platform?
Additionally, the guys from Crystalfontz didn't comment on it, but their platform is also using a 18bit data bus width and 32bpp.

If no-one is against I'll be glad to submit it.

Best regards,
--
Hector Palacios

#10 lore raw

Hi Hector,

Quoted 9 lines · Hector Palacios
Quoted 8 lines · On 06/07/2013 09:21 AM, [email protected] wrote:

Hi Hector,

Quoted 5 lines · Juergen Beisert

Someone told me, Qt5 cannot handle this special RGB666 mode (even not the def_rgb666_shift memory layout mentioned above). My test are based on Qt4. Qt5 needs a regular RGB888 mode, which should silently be converted internally to RGB666 in the hardware.

Quoted 8 lines
Quoted 5 lines
Quoted 2 lines

So, your patch to always use the RGB888 memory layout seems to be the right way to go.

Do you plan on submitting this patch? (Or did you already submit it and I overlooked it?)

I wasn't sure that everybody involved agreed with the patch. @Juergen, would the patch break your platform?

No, we need to switch to this data format here, too.

Quoted 4 lines

Additionally, the guys from Crystalfontz didn't comment on it, but their platform is also using a 18bit data bus width and 32bpp.

If no-one is against I'll be glad to submit it.

You can have my Acked-by: Juergen Beisert <[email protected]> for this patch.

Regards,
Juergen

Signature · 4 lines
Pengutronix e.K.                              | Juergen Beisert             |
Linux Solutions for Science and Industry      | Phone: +49-5121-206917-5128 |
Peiner Str. 6-8, 31137 Hildesheim, Germany    | Fax:   +49-5121-206917-5555 |
Amtsgericht Hildesheim, HRA 2686              | http://www.pengutronix.de/  |
#11 lore raw
In reply to Hector Palacios
Quoted 4 lines · Hector Palacios

I wasn't sure that everybody involved agreed with the patch. @Juergen, would the patch break your platform? Additionally, the guys from Crystalfontz didn't comment on it, but their platform is also using a 18bit data bus width and 32bpp.

We (Free Electrons) are doing the bring up for the Crystalfontz boards, so it's fine :)

Thanks!
Maxime

#12 lore raw

PATCH 1/1 video: mxsfb: fix color settings for 18bit data bus and 32bpp

For a combination of 18bit LCD data bus width and a color mode of 32bpp, the driver was setting the color mapping to rgb666, which is wrong, as the color in memory realy has an rgb888 layout.

This patch also removes the setting of flag CTRL_DF24 that makes the driver dimiss the upper 2 bits when handling 32/24bpp colors in a diplay with 18bit data bus width. This flag made true color images display wrong in such configurations.

Finally, the color mapping rgb666 has also been removed as nobody is using it and high level applications like Qt5 cannot work with it either.

Reference: https://lkml.org/lkml/2013/5/23/220

---
  drivers/video/mxsfb.c | 26 --------------------------
  1 file changed, 26 deletions(-)
drivers/video/mxsfb.c +0 -26
index 21223d4..d2c5105 100644
@@ -239,24 +239,6 @@ static const struct fb_bitfield def_rgb565[] = {
  	}
  };
 
-static const struct fb_bitfield def_rgb666[] = {
-	[RED] = {
-		.offset = 16,
-		.length = 6,
-	},
-	[GREEN] = {
-		.offset = 8,
-		.length = 6,
-	},
-	[BLUE] = {
-		.offset = 0,
-		.length = 6,
-	},
-	[TRANSP] = {	/* no support for transparency */
-		.length = 0,
-	}
-};
-
  static const struct fb_bitfield def_rgb888[] = {
  	[RED] = {
  		.offset = 16,
@@ -309,9 +291,6 @@ static int mxsfb_check_var(struct fb_var_screeninfo *var,
  			break;
  		case STMLCDIF_16BIT:
  		case STMLCDIF_18BIT:
-			/* 24 bit to 18 bit mapping */
-			rgb = def_rgb666;
-			break;
  		case STMLCDIF_24BIT:
  			/* real 24 bit */
  			rgb = def_rgb888;
@@ -453,11 +432,6 @@ static int mxsfb_set_par(struct fb_info *fb_info)
  			return -EINVAL;
  		case STMLCDIF_16BIT:
  		case STMLCDIF_18BIT:
-			/* 24 bit to 18 bit mapping */
-			ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
-					    *  each colour component
-					    */
-			break;
  		case STMLCDIF_24BIT:
  			/* real 24 bit */
  			break;

--
1.8.3

Acked-by on v1 1/1
#13 lore raw

Re: [PATCH] video: mxsfb: fix color settings for 18bit data bus and 32bpp

Hi Hector,

Quoted 10 lines · Hector Palacios

For a combination of 18bit LCD data bus width and a color mode of 32bpp, the driver was setting the color mapping to rgb666, which is wrong, as the color in memory realy has an rgb888 layout.

This patch also removes the setting of flag CTRL_DF24 that makes the driver dimiss the upper 2 bits when handling 32/24bpp colors in a diplay with 18bit data bus width. This flag made true color images display wrong in such configurations.

Quoted 7 lines

Finally, the color mapping rgb666 has also been removed as nobody is using it and high level applications like Qt5 cannot work with it either.

Reference: https://lkml.org/lkml/2013/5/23/220

Please also note that fbdev is now maintained by Jean Christophe Plagniol-Villard (plagnioj at jcrosoft.com, in CC), and that he is away until the 10th of June, so maybe it should be safe to resend it to him after this date.

Thanks!
Maxime

#14 lore raw

Re: [PATCH] video: mxsfb: fix color settings for 18bit data bus and 32bpp

Hi Hector,

Quoted 19 lines · maxime.ripard at free-electrons.com
Quoted 10 lines · Hector Palacios

For a combination of 18bit LCD data bus width and a color mode of 32bpp, the driver was setting the color mapping to rgb666, which is wrong, as the color in memory realy has an rgb888 layout.

This patch also removes the setting of flag CTRL_DF24 that makes the driver dimiss the upper 2 bits when handling 32/24bpp colors in a diplay with 18bit data bus width. This flag made true color images display wrong in such configurations.

Quoted 7 lines

Finally, the color mapping rgb666 has also been removed as nobody is using it and high level applications like Qt5 cannot work with it either.

Reference: https://lkml.org/lkml/2013/5/23/220

Quoted 6 lines

Please also note that fbdev is now maintained by Jean Christophe Plagniol-Villard (plagnioj at jcrosoft.com, in CC), and that he is away until the 10th of June, so maybe it should be safe to resend it to him after this date.

It seems like Jean-Christophe is back online, maybe you should resend him the patch now, it would be great to have it for 3.11.

Thanks,
Maxime

Signature · 3 lines
Maxime Ripard, Free Electrons
Embedded Linux, Kernel and Android engineering
http://free-electrons.com
#15 lore raw

Re: [PATCH] video: mxsfb: fix color settings for 18bit data bus and 32bpp

Quoted 24 lines · maxime.ripard at free-electrons.com

Hi Hector,

Quoted 21 lines · maxime.ripard at free-electrons.com
Quoted 10 lines · Hector Palacios

For a combination of 18bit LCD data bus width and a color mode of 32bpp, the driver was setting the color mapping to rgb666, which is wrong, as the color in memory realy has an rgb888 layout.

This patch also removes the setting of flag CTRL_DF24 that makes the driver dimiss the upper 2 bits when handling 32/24bpp colors in a diplay with 18bit data bus width. This flag made true color images display wrong in such configurations.

Quoted 7 lines

Finally, the color mapping rgb666 has also been removed as nobody is using it and high level applications like Qt5 cannot work with it either.

Reference: https://lkml.org/lkml/2013/5/23/220

Quoted 7 lines
Quoted 4 lines

Please also note that fbdev is now maintained by Jean Christophe Plagniol-Villard (plagnioj at jcrosoft.com, in CC), and that he is away until the 10th of June, so maybe it should be safe to resend it to him after this date.

It seems like Jean-Christophe is back online, maybe you should resend him the patch now, it would be great to have it for 3.11.

I just resent it. Thanks for the reminder.

Signature · 5 lines
H?ctor Palacios

Best regards,
--
Hector Palacios
#16 lore raw
In reply to Juergen Beisert

Hi Juergen,

Quoted 103 lines · Juergen Beisert

Hi Maxime,

Quoted 63 lines · maxime.ripard at free-electrons.com
Quoted 48 lines · Hector Palacios

I'm using an i.MX28 based board with lcd connected with 18bits data bus. My platform uses 32 bits per pixel:

	mxsfb_pdata.default_bpp = 32;
	mxsfb_pdata.ld_intf_width = STMLCDIF_18BIT;

With these settings the mxsfb.c driver sets flag DATA_FORMAT_24_BIT at HW_LCDIF_CTRL register in function mxsfb_set_par():

	case 32:
		dev_dbg(&host->pdev->dev, "Setting up RGB888/666 mode\n");
		ctrl |= CTRL_SET_WORD_LENGTH(3);
		switch (host->ld_intf_width) {
		case STMLCDIF_8BIT:
			dev_dbg(&host->pdev->dev,
					"Unsupported LCD bus width mapping\n");
			return -EINVAL;
		case STMLCDIF_16BIT:
		case STMLCDIF_18BIT:
			/* 24 bit to 18 bit mapping */
			ctrl |= CTRL_DF24; /* ignore the upper 2 bits in
					    *  each colour component
					    */
			break;
		case STMLCDIF_24BIT:
			/* real 24 bit */
			break;
		}

According to the manual, this flag does:

	0x0: ALL_24_BITS_VALID: Data input to the block is in 24 bpp
format, such that all RGB 888 data is contained in 24 bits.
	0x1: DROP_UPPER_2_BITS_PER_BYTE ? Data input to the block is

actually RGB 18 bpp, but there is 1 colour per byte, hence the upper 2 bits in each byte do not contain any useful data, and should be dropped.

The setting of this flag is producing bad colours with true colour images (i.e. the Linux penguin is displayed ok, but QT applications or images displayed with fbv are not).
I believe the setting of this flag is not correct (after all, if my bpp is 32, then all 24bit colours are useful and dropping the upper 2 bits is a bad idea).
If I don't set it, then true colour images are displayed correctly. The only problem is that the Linux penguin is displayed much darker than usual (correct colours, but darker). Perhaps the 224 colour format of this image justifies it?

Quoted 4 lines

I noticed the cfa10049 platform also uses the same configuration (18 bits data bus and 32bpp) and was wondering if true colour images are correctly displayed in this platform with this flag set (for example with fbv application [1]).

I had the exact same problem, and suggested the exact same solution a few weeks back.

https://patchwork.kernel.org/patch/2470441/

The conclusion of that discussion what that the userspace applications were not honouring the bitfield correctly set by the mxsfb driver, and as such, it was not a bug in the driver.

Quoted 6 lines

While this is correct, I wonder, now that since we had that same problem in a very short amount of time, if we couldn't set this behaviour dependant of some (dt? kernel argument?) property so that one could customise it anyway he want.

Maxime

i.MX2[3|8]    LCD1       LCD2       LCD3
              24bit      18bit      18bit
--------------------------------------------
LCD_D0         B0         B0         --
LCD_D1         B1         B1         --
LCD_D2         B2         B2         B0
LCD_D3         B3         B3         B1
LCD_D4         B4         B4         B2
LCD_D5         B5         B5         B3
LCD_D6         B6         G0         B4
LCD_D7         B7         G1         B5
LCD_D8         G0         G2         --
LCD_D9         G1         G3         --
LCD_D10        G2         G4         G0
LCD_D11        G3         G5         G1
LCD_D12        G4         R0         G2
LCD_D13        G5         R1         G3
LCD_D14        G6         R2         G4
LCD_D15        G7         R3         G5
LCD_D16        R0         R4         --
LCD_D17        R1         R5         --
LCD_D18        R2                    R0
LCD_D19        R3                    R1
LCD_D20        R4                    R2
LCD_D21        R5                    R3
LCD_D22        R6                    R4
LCD_D23        R7                    R5
Quoted 8 lines

Is your display connected like LCD2 or LCD3? LCD3 must still handled like a 24 bit display shown in LCD1, while only the LCD2-case is the "24 bit to 18 bit mapping" case.

At least my current tests with an i.MX23 and a connection like LCD2 are working here with a Qt application. Qt honours the pixel bitfield description. And I'm using the "bits-per-pixel = <32>" and "bus-width = <18>" entries in the device tree.

I'm in the second case, so with the same setup that you have it seems.

Don't get me wrong, I was not saying that the driver was flawed or had a bug, I understood very well your arguments when I first submitted the patch. The problem is more for all the userspace applications that don't honour the bitfield and just look at the color depth used to feed data to the framebuffer.

I must admit that the ideal case should be that these applications should be fixed, but it's not realistic.

About QT, let's not use it as an example, the issues I had were probably some miscompilation on my side, and if you say that it works fine, then I trust you.

This is also why I suggested a kernel argument to enable a different "compatibility" mode when you have to deal with these kind of applications on your system. the pixel bitfield should probably be changed as well so that applications honouring it are not confused.

Hector's case looks like a different story though.

Maxime

Signature · 3 lines
Maxime Ripard, Free Electrons
Embedded Linux, Kernel and Android engineering
http://free-electrons.com