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Optimize int_sqrt for small values for faster idle

PATCH In review Andi Kleen 10 participants 22 messages Jan 28, 2016 – Jul 24, 2017

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Andi Kleen

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#0 lore raw

PATCH 1/1 Optimize int_sqrt for small values for faster idle

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

int_sqrts take 100-120 cycles each. Short idle latency is important for many workloads.

I instrumented the function on my workstation and most values are 16bit only and most others 32bit (50% percentile is 122094, 75% is 3699533).

sqrt is implemented by starting with an initial estimation, and then iterating. int_sqrt currently only uses a fixed estimating which is good for 64bits worth of input.

This patch adds some checks at the beginning to start with a better estimate for values fitting in 8, 16bit and 32bit. This makes int_sqrt between 60+% faster for values in 16bit, and still somewhat faster (between 10 and 30%) for larger values upto 32bit. Full 64bit is slightly slower.

This optimizes the short idle calls and does not hurt the long sleep (which probably do not care) much.

An alternative would be a full table drive approach, or trying some inverted sqrt optimization, but this simple change already seems to have a good payoff.

---
 lib/int_sqrt.c | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)
lib/int_sqrt.c +9 -1
index 1ef4cc3..2479ccf 100644
@@ -21,7 +21,15 @@ unsigned long int_sqrt(unsigned long x)
 	if (x <= 1)
 		return x;
 
-	m = 1UL << (BITS_PER_LONG - 2);
+	if (x <= 0xffff) {
+		if (m <= 0xff)
+			m = 1UL << (8 - 2);
+		else
+			m = 1UL << (16 - 2);
+	} else if (x <= 0xffffffff)
+		m = 1UL << (32 - 2);
+	else
+		m = 1UL << (BITS_PER_LONG - 2);
 	while (m != 0) {
 		b = y + m;
 		y >>= 1;
Signature · 1 line
2.4.3
#1 lore raw
reproduce:

Hi Andi,

[auto build test WARNING on v4.5-rc1]
[also build test WARNING on next-20160128]
[if your patch is applied to the wrong git tree, please drop us a note to help improving the system]

url:    https://github.com/0day-ci/linux/commits/Andi-Kleen/Optimize-int_sqrt-for-small-values-for-faster-idle/20160129-054629
config: x86_64-randconfig-x015-01270835 (attached as .config)
reproduce:
        # save the attached .config to linux build tree
        make ARCH=x86_64 

Note: it may well be a FALSE warning. FWIW you are at least aware of it now.
http://gcc.gnu.org/wiki/Better_Uninitialized_Warnings

All warnings (new ones prefixed by >>):

lib/int_sqrt.c: In function 'int_sqrt':

>> lib/int_sqrt.c:25:6: warning: 'm' may be used uninitialized in this function [-Wmaybe-uninitialized]
      if (m <= 0xff)
         ^

vim +/m +25 lib/int_sqrt.c

     9	#include <linux/export.h>
    10	
    11	/**
    12	 * int_sqrt - rough approximation to sqrt
    13	 * @x: integer of which to calculate the sqrt
    14	 *
    15	 * A very rough approximation to the sqrt() function.
    16	 */
    17	unsigned long int_sqrt(unsigned long x)
    18	{
    19		unsigned long b, m, y = 0;
    20	
    21		if (x <= 1)
    22			return x;
    23	
    24		if (x <= 0xffff) {
  > 25			if (m <= 0xff)
    26				m = 1UL << (8 - 2);
    27			else
    28				m = 1UL << (16 - 2);
    29		} else if (x <= 0xffffffff)
    30			m = 1UL << (32 - 2);
    31		else
    32			m = 1UL << (BITS_PER_LONG - 2);
    33		while (m != 0) {

---
0-DAY kernel test infrastructure Open Source Technology Center
https://lists.01.org/pipermail/kbuild-all Intel Corporation

#2 lore raw
In reply to Andi Kleen
reproduce: wget https://git.kernel.org/cgit/linux/kernel/git/wfg/lkp-tests.git/plain/sbin/make.cross -O ~/bin/make.cross chmod +x ~/bin/make.cross # save the attached .config to linux build tree…

Hi Andi,

[auto build test WARNING on v4.5-rc1]
[also build test WARNING on next-20160128]
[if your patch is applied to the wrong git tree, please drop us a note to help improving the system]

url:    https://github.com/0day-ci/linux/commits/Andi-Kleen/Optimize-int_sqrt-for-small-values-for-faster-idle/20160129-054629
config: avr32-atngw100_defconfig (attached as .config)

reproduce:
wget https://git.kernel.org/cgit/linux/kernel/git/wfg/lkp-tests.git/plain/sbin/make.cross -O ~/bin/make.cross chmod +x ~/bin/make.cross
# save the attached .config to linux build tree
make.cross ARCH=avr32

All warnings (new ones prefixed by >>):

lib/int_sqrt.c: In function 'int_sqrt':

>> lib/int_sqrt.c:25: warning: 'm' is used uninitialized in this function

vim +/m +25 lib/int_sqrt.c

     9	#include <linux/export.h>
    10	
    11	/**
    12	 * int_sqrt - rough approximation to sqrt
    13	 * @x: integer of which to calculate the sqrt
    14	 *
    15	 * A very rough approximation to the sqrt() function.
    16	 */
    17	unsigned long int_sqrt(unsigned long x)
    18	{
    19		unsigned long b, m, y = 0;
    20	
    21		if (x <= 1)
    22			return x;
    23	
    24		if (x <= 0xffff) {
  > 25			if (m <= 0xff)
    26				m = 1UL << (8 - 2);
    27			else
    28				m = 1UL << (16 - 2);
    29		} else if (x <= 0xffffffff)
    30			m = 1UL << (32 - 2);
    31		else
    32			m = 1UL << (BITS_PER_LONG - 2);
    33		while (m != 0) {

---
0-DAY kernel test infrastructure Open Source Technology Center
https://lists.01.org/pipermail/kbuild-all Intel Corporation

#3 lore raw
In reply to Andi Kleen

(adding Anshul Garg)

Quoted 22 lines · Andi Kleen

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

int_sqrts take 100-120 cycles each. Short idle latency is important for many workloads.

I instrumented the function on my workstation and most values are 16bit only and most others 32bit (50% percentile is 122094, 75% is 3699533).

sqrt is implemented by starting with an initial estimation, and then iterating. int_sqrt currently only uses a fixed estimating which is good for 64bits worth of input.

This patch adds some checks at the beginning to start with a better estimate for values fitting in 8, 16bit and 32bit. This makes int_sqrt between 60+% faster for values in 16bit, and still somewhat faster (between 10 and 30%) for larger values upto 32bit. Full 64bit is slightly slower.

Quoted 6 lines

This optimizes the short idle calls and does not hurt the long sleep (which probably do not care) much.

An alternative would be a full table drive approach, or trying some inverted sqrt optimization, but this simple change already seems to have a good payoff.

This thread might be relevant:

https://lkml.org/lkml/2015/2/2/600

and perhaps using fls might still be a good approach.

author
#4 lore raw
Quoted 5 lines

This thread might be relevant:

https://lkml.org/lkml/2015/2/2/600

and perhaps using fls might still be a good approach.

Quoted 1 line · Linus
Quoted 1 line
Quoted 1 line

We *probably* have some argument range that we care more about, which is why I'd like to know what the profile is that triggered this optimization, and what the common argument range is.
<<<

That's exactly what I did. Used perf probe to get the common range and optimize for that.

-Andi

#5 lore raw
In reply to Andi Kleen

(resending with email addresses that shouldn't bounce) (adding Anshul Garg)
(fixed Davidlohr Bueso's address)

Quoted 22 lines · Andi Kleen

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

int_sqrts take 100-120 cycles each. Short idle latency is important for many workloads.

I instrumented the function on my workstation and most values are 16bit only and most others 32bit (50% percentile is 122094, 75% is 3699533).

sqrt is implemented by starting with an initial estimation, and then iterating. int_sqrt currently only uses a fixed estimating which is good for 64bits worth of input.

This patch adds some checks at the beginning to start with a better estimate for values fitting in 8, 16bit and 32bit. This makes int_sqrt between 60+% faster for values in 16bit, and still somewhat faster (between 10 and 30%) for larger values upto 32bit. Full 64bit is slightly slower.

Quoted 6 lines

This optimizes the short idle calls and does not hurt the long sleep (which probably do not care) much.

An alternative would be a full table drive approach, or trying some inverted sqrt optimization, but this simple change already seems to have a good payoff.

This thread might be relevant:

https://lkml.org/lkml/2015/2/2/600

and perhaps using fls might still be a good approach.

#6 lore raw
In reply to Andi Kleen
Quoted 39 lines · Andi Kleen

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

int_sqrts take 100-120 cycles each. Short idle latency is important for many workloads.

I instrumented the function on my workstation and most values are 16bit only and most others 32bit (50% percentile is 122094, 75% is 3699533).

sqrt is implemented by starting with an initial estimation, and then iterating. int_sqrt currently only uses a fixed estimating which is good for 64bits worth of input.

This patch adds some checks at the beginning to start with a better estimate for values fitting in 8, 16bit and 32bit. This makes int_sqrt between 60+% faster for values in 16bit, and still somewhat faster (between 10 and 30%) for larger values upto 32bit. Full 64bit is slightly slower.

This optimizes the short idle calls and does not hurt the long sleep (which probably do not care) much.

An alternative would be a full table drive approach, or trying some inverted sqrt optimization, but this simple change already seems to have a good payoff.

---
 lib/int_sqrt.c | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)
lib/int_sqrt.c +0 -0
index 1ef4cc3..2479ccf 100644

lib/int_sqrt.c unsigned long int_sqrt(unsigned long x) · line 22

Quoted 2 lines
lib/int_sqrt.c +0 -0
@@ -21,7 +21,15 @@ unsigned long int_sqrt(unsigned long x)
 	if (x <= 1)
 		return x;

The above test (x <= 1) should also be moved

lib/int_sqrt.c unsigned long int_sqrt(unsigned long x) · line 25

Quoted 4 lines
lib/int_sqrt.c +2 -1
-	m = 1UL << (BITS_PER_LONG - 2);
+	if (x <= 0xffff) {
+		if (m <= 0xff)

m or x ? if (x <= 0xff) looks more correct.

Quoted 10 lines
lib/int_sqrt.c +7 -0
+			m = 1UL << (8 - 2);
+		else
+			m = 1UL << (16 - 2);
+	} else if (x <= 0xffffffff)
+		m = 1UL << (32 - 2);
+	else
+		m = 1UL << (BITS_PER_LONG - 2);
 	while (m != 0) {
 		b = y + m;
 		y >>= 1;
author
#7 lore raw
In reply to Andi Kleen
Quoted 4 lines · Andi Kleen

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

Added a stupid typo in the last minute. I'll post a new version.

-Andi

Signature · 1 line
[email protected] -- Speaking for myself only
#8 lore raw
In reply to Andi Kleen
Quoted 22 lines · Andi Kleen

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

int_sqrts take 100-120 cycles each. Short idle latency is important for many workloads.

I instrumented the function on my workstation and most values are 16bit only and most others 32bit (50% percentile is 122094, 75% is 3699533).

sqrt is implemented by starting with an initial estimation, and then iterating. int_sqrt currently only uses a fixed estimating which is good for 64bits worth of input.

This patch adds some checks at the beginning to start with a better estimate for values fitting in 8, 16bit and 32bit. This makes int_sqrt between 60+% faster for values in 16bit, and still somewhat faster (between 10 and 30%) for larger values upto 32bit. Full 64bit is slightly slower.

Quoted 6 lines

This optimizes the short idle calls and does not hurt the long sleep (which probably do not care) much.

An alternative would be a full table drive approach, or trying some inverted sqrt optimization, but this simple change already seems to have a good payoff.

I'm wondering if you have any numbers on how much of a difference this makes in practice in terms of energy consumption, performance, latency etc.

Thanks,
Rafael

#9 lore raw
In reply to Andi Kleen

Hello,

Quoted 4 lines
lib/int_sqrt.c +2 -1
-	m = 1UL << (BITS_PER_LONG - 2);
+	if (x <= 0xffff) {
+		if (m <= 0xff)

lib/int_sqrt.c unsigned long int_sqrt(unsigned long x) · line 35

Quoted 10 lines
lib/int_sqrt.c +7 -0
+			m = 1UL << (8 - 2);
+		else
+			m = 1UL << (16 - 2);
+	} else if (x <= 0xffffffff)
+		m = 1UL << (32 - 2);
+	else
+		m = 1UL << (BITS_PER_LONG - 2);
  	while (m != 0) {
  		b = y + m;
  		y >>= 1;

I think, m can be initialized with

1 << (greatest multiple of 2 less than or equal to (position of most significant bit of x))

i.e. 1 << ((position of most significant bit of x) & 62)

without changing the outcome of the original algorithm (as long as x<m the loop does just m >>= 2).

I believe, that for (position of most significant bit of x) there is an efficient macro, and
some processors directly have an instruction for it. So this would probably be faster than your suggestion for an initial starting value and give an even better starting value (cutting in some cases further on the number of while loop interations).

If one just wants to achieve a result with a certain relative error in terms of the fraction of the input, one can probably only look at the most significant bit and a few following bits of x.

Sincerely,

Thomas

#10 lore raw
In reply to Andi Kleen
Quoted 8 lines · Andi Kleen

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

int_sqrts take 100-120 cycles each. Short idle latency is important for many workloads.

If you want to optimize get_typical_interval(), why not just take the square root out of the equation (literally)?

Something like

From: Rasmus Villemoes <[email protected]>
Date: Mon, 1 Feb 2016 21:43:18 +0100
Subject: [PATCH] cpuidle: menu: avoid expensive square root computation

Computing the integer square root is a rather expensive operation, at least compared to doing a 64x64 -> 64 multiply (avg*avg) and, on 64 bit platforms, doing an extra comparison to a constant (variance <= U64_MAX/36).

On 64 bit platforms, this does mean that we add a restriction on the range of the variance where we end up using the estimate (since previously the stddev <= ULONG_MAX was a tautology), but on the other hand, we extend the range quite substantially on 32 bit platforms - in both cases, we now allow standard deviations up to 715 seconds, which is for example guaranteed if all observations are less than 1430 seconds.

---
 drivers/cpuidle/governors/menu.c | 35 +++++++++++++++++------------------
 1 file changed, 17 insertions(+), 18 deletions(-)
drivers/cpuidle/governors/menu.c +17 -18
index 0742b3296673..beef7ae123ba 100644
@@ -200,7 +200,7 @@ static void get_typical_interval(struct menu_device *data)
 {
 	int i, divisor;
 	unsigned int max, thresh;
-	uint64_t avg, stddev;
+	uint64_t avg, variance;
 
 	thresh = UINT_MAX; /* Discard outliers above this value */
 
@@ -224,36 +224,35 @@ again:
 	else
 		do_div(avg, divisor);
 
-	/* Then try to determine standard deviation */
-	stddev = 0;
+	/* Then try to determine variance */
+	variance = 0;
 	for (i = 0; i < INTERVALS; i++) {
 		unsigned int value = data->intervals[i];
 		if (value <= thresh) {
 			int64_t diff = value - avg;
-			stddev += diff * diff;
+			variance += diff * diff;
 		}
 	}
 	if (divisor == INTERVALS)
-		stddev >>= INTERVAL_SHIFT;
+		variance >>= INTERVAL_SHIFT;
 	else
-		do_div(stddev, divisor);
+		do_div(variance, divisor);
 
 	/*
-	 * The typical interval is obtained when standard deviation is small
-	 * or standard deviation is small compared to the average interval.
-	 *
-	 * int_sqrt() formal parameter type is unsigned long. When the
-	 * greatest difference to an outlier exceeds ~65 ms * sqrt(divisor)
-	 * the resulting squared standard deviation exceeds the input domain
-	 * of int_sqrt on platforms where unsigned long is 32 bits in size.
-	 * In such case reject the candidate average.
+	 * The typical interval is obtained when standard deviation is
+	 * small (stddev <= 20 us, variance <= 400 us^2) or standard
+	 * deviation is small compared to the average interval (avg >
+	 * 6*stddev, avg^2 > 36*variance). The average is smaller than
+	 * UINT_MAX aka U32_MAX, so computing its square does not
+	 * overflow a u64. We simply reject this candidate average if
+	 * the standard deviation is greater than 715 s (which is
+	 * rather unlikely).
 	 *
 	 * Use this result only if there is no timer to wake us up sooner.
 	 */
-	if (likely(stddev <= ULONG_MAX)) {
-		stddev = int_sqrt(stddev);
-		if (((avg > stddev * 6) && (divisor * 4 >= INTERVALS * 3))
-							|| stddev <= 20) {
+	if (likely(variance <= U64_MAX/36)) {
+		if (((avg*avg > variance*36) && (divisor * 4 >= INTERVALS * 3))
+							|| variance <= 400) {
 			if (data->next_timer_us > avg)
 				data->predicted_us = avg;
 			return;
Signature · 1 line
2.6.1
#11 lore raw
Quoted 7 lines · Rasmus Villemoes
Quoted 5 lines · Andi Kleen

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

Quoted 8 lines
Quoted 3 lines

int_sqrts take 100-120 cycles each. Short idle latency is important for many workloads.

If you want to optimize get_typical_interval(), why not just take the square root out of the equation (literally)?

Something like

Looks good. Yes that's a better fix.

-Andi

#12 lore raw
Quoted 12 lines · Andi Kleen
Quoted 11 lines · Rasmus Villemoes
Quoted 8 lines · Andi Kleen

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

int_sqrts take 100-120 cycles each. Short idle latency is important for many workloads.

Quoted 7 lines
Quoted 4 lines

If you want to optimize get_typical_interval(), why not just take the square root out of the equation (literally)?

Something like

Looks good. Yes that's a better fix.

Thanks. (Is there a good way to tell gcc that avg*avg is actually a 32x32->64 multiplication?)

While there and doing the math, I noticed that the variance computation may _theoretically_ overflow (if half the observations are 0, half C, the variance before the division should be around INTERVALS*C^2/4, which is around 2^65 for C=UINT_MAX and INTERVALS=8). I have no idea if it actually matters, but it can be fixed by lowering the initial threshold from UINT_MAX to sqrt(4*U64_MAX/INTERVALS) ~~ 3e9. However, this would make it possible that all observations are larger than the initial threshold, so we'd have to protect against a division by zero...

Rasmus

#13 lore raw
Quoted 17 lines · Rasmus Villemoes
Quoted 15 lines · Andi Kleen
Quoted 14 lines · Rasmus Villemoes
Quoted 8 lines · Andi Kleen

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

int_sqrts take 100-120 cycles each. Short idle latency is important for many workloads.

If you want to optimize get_typical_interval(), why not just take the square root out of the equation (literally)?

Quoted 7 lines
Quoted 4 lines
Quoted 1 line

Something like

Looks good. Yes that's a better fix.

Thanks. (Is there a good way to tell gcc that avg*avg is actually a 32x32->64 multiplication?)

I don't think there is, but you could define a custom macro with a fallback on pure 64x64->64.

-Andi

#14 lore raw
In reply to Rasmus Villemoes
Quoted 2 lines · Rasmus Villemoes

Thanks. (Is there a good way to tell gcc that avg*avg is actually a 32x32->64 multiplication?)

If avg is 32bit, compiler does that for you.

u32 avg = ...

u64 result = (u64)avg * avg;

#15 lore raw
Quoted 10 lines · Eric Dumazet
Quoted 2 lines · Rasmus Villemoes

Thanks. (Is there a good way to tell gcc that avg*avg is actually a 32x32->64 multiplication?)

If avg is 32bit, compiler does that for you.

u32 avg = ...

u64 result = (u64)avg * avg;

Yeah, but in this case avg is u64 because it is used to temporarily contain the sum of a bunch of u32s, before being divided by #bunch. So I'd have to write that as (u64)(u32)avg * (u32)avg, which isn't very readable :-/

I just thought the scenario of a u64 known to be holding a value < 2^32 was common enough that some utility macros already existed.

Rasmus

#16 lore raw
Quoted 18 lines · Rasmus Villemoes
Quoted 10 lines · Eric Dumazet
Quoted 2 lines · Rasmus Villemoes

Thanks. (Is there a good way to tell gcc that avg*avg is actually a 32x32->64 multiplication?)

If avg is 32bit, compiler does that for you.

u32 avg = ...

u64 result = (u64)avg * avg;

Yeah, but in this case avg is u64 because it is used to temporarily contain the sum of a bunch of u32s, before being divided by #bunch. So I'd have to write that as (u64)(u32)avg * (u32)avg, which isn't very readable :-/

Quoted 4 lines

I just thought the scenario of a u64 known to be holding a value < 2^32 was common enough that some utility macros already existed.

Rasmus

crypto/vmac.c has this, you could make it generic maybe.

#define MUL32(i1, i2) ((u64)(u32)(i1)*(u32)(i2))

#17 lore raw
In reply to Eric Dumazet
Quoted 10 lines · Eric Dumazet
Quoted 2 lines · Rasmus Villemoes

Thanks. (Is there a good way to tell gcc that avg*avg is actually a 32x32->64 multiplication?)

If avg is 32bit, compiler does that for you.

u32 avg = ...

u64 result = (u64)avg * avg;

It does not in fact do that :/ See commit:

9e3d6223d209 ("math64, timers: Fix 32bit mul_u64_u32_shr() and friends")

#18 lore raw
Quoted 8 lines · Peter Zijlstra
Quoted 7 lines · Eric Dumazet
Quoted 2 lines · Rasmus Villemoes

Thanks. (Is there a good way to tell gcc that avg*avg is actually a 32x32->64 multiplication?)

If avg is 32bit, compiler does that for you.

Quoted 7 lines
Quoted 3 lines

u32 avg = ...

u64 result = (u64)avg * avg;

It does not in fact do that :/ See commit:

9e3d6223d209 ("math64, timers: Fix 32bit mul_u64_u32_shr() and friends")

Interesting :/

Thanks for letting me know !

#19 lore raw
In reply to Andi Kleen
Quoted 12 lines · Andi Kleen
Quoted 11 lines · Rasmus Villemoes
Quoted 8 lines · Andi Kleen

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

int_sqrts take 100-120 cycles each. Short idle latency is important for many workloads.

Quoted 7 lines
Quoted 4 lines

If you want to optimize get_typical_interval(), why not just take the square root out of the equation (literally)?

Something like

Looks good. Yes that's a better fix.

Andi, did you have a way to measure the impact, and if so, could I get you to run the numbers again with my patch?

Thanks,
Rasmus

#20 lore raw
Quoted 17 lines · Rasmus Villemoes
Quoted 15 lines · Andi Kleen
Quoted 14 lines · Rasmus Villemoes
Quoted 8 lines · Andi Kleen

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

int_sqrts take 100-120 cycles each. Short idle latency is important for many workloads.

If you want to optimize get_typical_interval(), why not just take the square root out of the equation (literally)?

Quoted 7 lines
Quoted 4 lines
Quoted 1 line

Something like

Looks good. Yes that's a better fix.

Andi, did you have a way to measure the impact, and if so, could I get you to run the numbers again with my patch?

I got the numbers from the 0day runs (AIM7 gets faster) In theory if you post the patch that should happen automatically (checking with Fengguang)

-Andi

Signature · 1 line
[email protected] -- Speaking for myself only
#21 lore raw
Quoted 23 lines · Andi Kleen
Quoted 22 lines · Rasmus Villemoes
Quoted 19 lines · Andi Kleen
Quoted 7 lines · Rasmus Villemoes
Quoted 5 lines · Andi Kleen

From: Andi Kleen <[email protected]>

The menu cpuidle governor does at least two int_sqrt() each time we go into idle in get_typical_interval to compute stddev

Quoted 8 lines
Quoted 3 lines

int_sqrts take 100-120 cycles each. Short idle latency is important for many workloads.

If you want to optimize get_typical_interval(), why not just take the square root out of the equation (literally)?

Something like

Looks good. Yes that's a better fix.

Quoted 6 lines
Quoted 2 lines

Andi, did you have a way to measure the impact, and if so, could I get you to run the numbers again with my patch?

I got the numbers from the 0day runs (AIM7 gets faster) In theory if you post the patch that should happen automatically (checking with Fengguang)

Yes we bisect and report a lot of runtime performance changes. On the other hand, some few will be missed, too, due to various unstableness issues. Anyway if you would like to study performance impacts of a patch, feel free to send us requests to gather the numbers and do comparison.

Thanks,
Fengguang