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clk: imx6: fix i.MX6DL clock tree to reflect reality

PATCH New Lucas Stach 3 participants 8 messages Sep 16, 2016 – Sep 20, 2016

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#0 lore raw

PATCH 1/2 clk: imx6: fix i.MX6DL clock tree to reflect reality

The current clock tree only implements the minimal set of differences between the i.MX6Q and the i.MX6DL, but that doesn't really reflect reality.

Apply the following fixes to match the RM:
- DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by GPU3D_CORE
- GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF
- GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF

Cc stable at vger.kernel.org
---
 drivers/clk/imx/clk-imx6q.c               | 28 ++++++++++++++++------------
 include/dt-bindings/clock/imx6qdl-clock.h |  4 +++-
 2 files changed, 19 insertions(+), 13 deletions(-)
drivers/clk/imx/clk-imx6q.c +16 -12
index ba1c1ae72ac2..64c243173395 100644
@@ -318,11 +318,16 @@ static void __init imx6q_clocks_init(struct device_node *ccm_node)
 		clk[IMX6QDL_CLK_IPG_PER_SEL] = imx_clk_mux("ipg_per_sel", base + 0x1c, 6, 1, ipg_per_sels, ARRAY_SIZE(ipg_per_sels));
 		clk[IMX6QDL_CLK_UART_SEL] = imx_clk_mux("uart_sel", base + 0x24, 6, 1, uart_sels, ARRAY_SIZE(uart_sels));
 		clk[IMX6QDL_CLK_GPU2D_CORE_SEL] = imx_clk_mux("gpu2d_core_sel", base + 0x18, 16, 2, gpu2d_core_sels_2, ARRAY_SIZE(gpu2d_core_sels_2));
+	} else if (clk_on_imx6dl()) {
+		clk[IMX6QDL_CLK_MLB_SEL] = imx_clk_mux("mlb_sel",   base + 0x18, 16, 2, gpu2d_core_sels,   ARRAY_SIZE(gpu2d_core_sels));
 	} else {
 		clk[IMX6QDL_CLK_GPU2D_CORE_SEL] = imx_clk_mux("gpu2d_core_sel",   base + 0x18, 16, 2, gpu2d_core_sels,   ARRAY_SIZE(gpu2d_core_sels));
 	}
 	clk[IMX6QDL_CLK_GPU3D_CORE_SEL]   = imx_clk_mux("gpu3d_core_sel",   base + 0x18, 4,  2, gpu3d_core_sels,   ARRAY_SIZE(gpu3d_core_sels));
-	clk[IMX6QDL_CLK_GPU3D_SHADER_SEL] = imx_clk_mux("gpu3d_shader_sel", base + 0x18, 8,  2, gpu3d_shader_sels, ARRAY_SIZE(gpu3d_shader_sels));
+	if (clk_on_imx6dl())
+		clk[IMX6QDL_CLK_GPU2D_CORE_SEL] = imx_clk_mux("gpu2d_core_sel", base + 0x18, 8,  2, gpu3d_shader_sels, ARRAY_SIZE(gpu3d_shader_sels));
+	else
+		clk[IMX6QDL_CLK_GPU3D_SHADER_SEL] = imx_clk_mux("gpu3d_shader_sel", base + 0x18, 8,  2, gpu3d_shader_sels, ARRAY_SIZE(gpu3d_shader_sels));
 	clk[IMX6QDL_CLK_IPU1_SEL]         = imx_clk_mux("ipu1_sel",         base + 0x3c, 9,  2, ipu_sels,          ARRAY_SIZE(ipu_sels));
 	clk[IMX6QDL_CLK_IPU2_SEL]         = imx_clk_mux("ipu2_sel",         base + 0x3c, 14, 2, ipu_sels,          ARRAY_SIZE(ipu_sels));
 	clk[IMX6QDL_CLK_LDB_DI0_SEL]      = imx_clk_mux_flags("ldb_di0_sel", base + 0x2c, 9,  3, ldb_di_sels,      ARRAY_SIZE(ldb_di_sels), CLK_SET_RATE_PARENT);
@@ -400,9 +405,15 @@ static void __init imx6q_clocks_init(struct device_node *ccm_node)
 		clk[IMX6QDL_CLK_LDB_DI0_DIV_3_5] = imx_clk_fixed_factor("ldb_di0_div_3_5", "ldb_di0_sel", 2, 7);
 		clk[IMX6QDL_CLK_LDB_DI1_DIV_3_5] = imx_clk_fixed_factor("ldb_di1_div_3_5", "ldb_di1_sel", 2, 7);
 	}
-	clk[IMX6QDL_CLK_GPU2D_CORE_PODF]  = imx_clk_divider("gpu2d_core_podf",  "gpu2d_core_sel",    base + 0x18, 23, 3);
+	if (clk_on_imx6dl())
+		clk[IMX6QDL_CLK_MLB_PODF]  = imx_clk_divider("mlb_podf",  "mlb_sel",    base + 0x18, 23, 3);
+	else
+		clk[IMX6QDL_CLK_GPU2D_CORE_PODF]  = imx_clk_divider("gpu2d_core_podf",  "gpu2d_core_sel",    base + 0x18, 23, 3);
 	clk[IMX6QDL_CLK_GPU3D_CORE_PODF]  = imx_clk_divider("gpu3d_core_podf",  "gpu3d_core_sel",    base + 0x18, 26, 3);
-	clk[IMX6QDL_CLK_GPU3D_SHADER]     = imx_clk_divider("gpu3d_shader",     "gpu3d_shader_sel",  base + 0x18, 29, 3);
+	if (clk_on_imx6dl())
+		clk[IMX6QDL_CLK_GPU2D_CORE_PODF]  = imx_clk_divider("gpu2d_core_podf",     "gpu2d_core_sel",  base + 0x18, 29, 3);
+	else
+		clk[IMX6QDL_CLK_GPU3D_SHADER]     = imx_clk_divider("gpu3d_shader",     "gpu3d_shader_sel",  base + 0x18, 29, 3);
 	clk[IMX6QDL_CLK_IPU1_PODF]        = imx_clk_divider("ipu1_podf",        "ipu1_sel",          base + 0x3c, 11, 3);
 	clk[IMX6QDL_CLK_IPU2_PODF]        = imx_clk_divider("ipu2_podf",        "ipu2_sel",          base + 0x3c, 16, 3);
 	clk[IMX6QDL_CLK_LDB_DI0_PODF]     = imx_clk_divider_flags("ldb_di0_podf", "ldb_di0_div_3_5", base + 0x20, 10, 1, 0);
@@ -473,14 +484,7 @@ static void __init imx6q_clocks_init(struct device_node *ccm_node)
 	clk[IMX6QDL_CLK_ESAI_MEM]     = imx_clk_gate2_shared("esai_mem", "ahb",             base + 0x6c, 16, &share_count_esai);
 	clk[IMX6QDL_CLK_GPT_IPG]      = imx_clk_gate2("gpt_ipg",       "ipg",               base + 0x6c, 20);
 	clk[IMX6QDL_CLK_GPT_IPG_PER]  = imx_clk_gate2("gpt_ipg_per",   "ipg_per",           base + 0x6c, 22);
-	if (clk_on_imx6dl())
-		/*
-		 * The multiplexer and divider of imx6q clock gpu3d_shader get
-		 * redefined/reused as gpu2d_core_sel and gpu2d_core_podf on imx6dl.
-		 */
-		clk[IMX6QDL_CLK_GPU2D_CORE] = imx_clk_gate2("gpu2d_core", "gpu3d_shader", base + 0x6c, 24);
-	else
-		clk[IMX6QDL_CLK_GPU2D_CORE] = imx_clk_gate2("gpu2d_core", "gpu2d_core_podf", base + 0x6c, 24);
+	clk[IMX6QDL_CLK_GPU2D_CORE] = imx_clk_gate2("gpu2d_core", "gpu2d_core_podf", base + 0x6c, 24);
 	clk[IMX6QDL_CLK_GPU3D_CORE]   = imx_clk_gate2("gpu3d_core",    "gpu3d_core_podf",   base + 0x6c, 26);
 	clk[IMX6QDL_CLK_HDMI_IAHB]    = imx_clk_gate2("hdmi_iahb",     "ahb",               base + 0x70, 0);
 	clk[IMX6QDL_CLK_HDMI_ISFR]    = imx_clk_gate2("hdmi_isfr",     "video_27m",         base + 0x70, 4);
@@ -511,7 +515,7 @@ static void __init imx6q_clocks_init(struct device_node *ccm_node)
 		 * The multiplexer and divider of the imx6q clock gpu2d get
 		 * redefined/reused as mlb_sys_sel and mlb_sys_clk_podf on imx6dl.
 		 */
-		clk[IMX6QDL_CLK_MLB] = imx_clk_gate2("mlb",            "gpu2d_core_podf",   base + 0x74, 18);
+		clk[IMX6QDL_CLK_MLB] = imx_clk_gate2("mlb",            "mlb_podf",   base + 0x74, 18);
 	else
 		clk[IMX6QDL_CLK_MLB] = imx_clk_gate2("mlb",            "axi",               base + 0x74, 18);
 	clk[IMX6QDL_CLK_MMDC_CH0_AXI] = imx_clk_gate2("mmdc_ch0_axi",  "mmdc_ch0_axi_podf", base + 0x74, 20);
include/dt-bindings/clock/imx6qdl-clock.h +3 -1
index 29050337d9d5..da59fd9cdb5e 100644
@@ -269,6 +269,8 @@
 #define IMX6QDL_CLK_PRG0_APB			256
 #define IMX6QDL_CLK_PRG1_APB			257
 #define IMX6QDL_CLK_PRE_AXI			258
-#define IMX6QDL_CLK_END				259
+#define IMX6QDL_CLK_MLB_SEL			259
+#define IMX6QDL_CLK_MLB_PODF			260
+#define IMX6QDL_CLK_END				261
 
 #endif /* __DT_BINDINGS_CLOCK_IMX6QDL_H */
Signature · 1 line
2.8.1
#1 lore raw

PATCH 2/2 clk: imx6: initialize GPU clocks

Initialize the GPU clock muxes to sane inputs. Until now they have not been changed from their default values, which means that both GPU3D shader and GPU2D core were fed by clock inputs whose rates exceed the maximium allowed frequency of the cores by as much as 200MHz.

This fixes a severe GPU stability issue on i.MX6DL.

Cc stable at vger.kernel.org
---
 drivers/clk/imx/clk-imx6q.c | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)
drivers/clk/imx/clk-imx6q.c +18 -0
index 64c243173395..751c3e7d5843 100644
@@ -633,6 +633,24 @@ static void __init imx6q_clocks_init(struct device_node *ccm_node)
 	if (IS_ENABLED(CONFIG_PCI_IMX6))
 		clk_set_parent(clk[IMX6QDL_CLK_LVDS1_SEL], clk[IMX6QDL_CLK_SATA_REF_100M]);
 
+	/*
+	 * Initialize the GPU clock muxes, so that the maximum specified clock
+	 * rates for the respective SoC are not exceeded.
+	 */
+	if (clk_on_imx6dl()) {
+		clk_set_parent(clk[IMX6QDL_CLK_GPU3D_CORE_SEL],
+		               clk[IMX6QDL_CLK_PLL2_PFD1_594M]);
+		clk_set_parent(clk[IMX6QDL_CLK_GPU2D_CORE_SEL],
+		               clk[IMX6QDL_CLK_PLL2_PFD1_594M]);
+	} else if (clk_on_imx6q()) {
+		clk_set_parent(clk[IMX6QDL_CLK_GPU3D_CORE_SEL],
+		               clk[IMX6QDL_CLK_MMDC_CH0_AXI]);
+		clk_set_parent(clk[IMX6QDL_CLK_GPU3D_SHADER_SEL],
+		               clk[IMX6QDL_CLK_PLL2_PFD1_594M]);
+		clk_set_parent(clk[IMX6QDL_CLK_GPU2D_CORE_SEL],
+		               clk[IMX6QDL_CLK_PLL3_USB_OTG]);
+	}
+
 	imx_register_uart_clocks(uart_clks);
 }
 CLK_OF_DECLARE(imx6q, "fsl,imx6q-ccm", imx6q_clocks_init);
Signature · 1 line
2.8.1
#2 lore raw

PATCH 2/2 clk: imx6: initialize GPU clocks

Quoted 30 lines · Lucas Stach

Initialize the GPU clock muxes to sane inputs. Until now they have not been changed from their default values, which means that both GPU3D shader and GPU2D core were fed by clock inputs whose rates exceed the maximium allowed frequency of the cores by as much as 200MHz.

This fixes a severe GPU stability issue on i.MX6DL.

Cc stable at vger.kernel.org
---
 drivers/clk/imx/clk-imx6q.c | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)
drivers/clk/imx/clk-imx6q.c +8 -0
index 64c243173395..751c3e7d5843 100644
@@ -633,6 +633,24 @@ static void __init imx6q_clocks_init(struct device_node *ccm_node)
 	if (IS_ENABLED(CONFIG_PCI_IMX6))
 		clk_set_parent(clk[IMX6QDL_CLK_LVDS1_SEL], clk[IMX6QDL_CLK_SATA_REF_100M]);
 
+	/*
+	 * Initialize the GPU clock muxes, so that the maximum specified clock
+	 * rates for the respective SoC are not exceeded.
+	 */
+	if (clk_on_imx6dl()) {
+		clk_set_parent(clk[IMX6QDL_CLK_GPU3D_CORE_SEL],
+		               clk[IMX6QDL_CLK_PLL2_PFD1_594M]);
+		clk_set_parent(clk[IMX6QDL_CLK_GPU2D_CORE_SEL],

drivers/clk/imx/clk-imx6q.c static void __init imx6q_clocks_init(struct device_node *ccm_node) · line 653

Quoted 10 lines
drivers/clk/imx/clk-imx6q.c +10 -0
+		               clk[IMX6QDL_CLK_PLL2_PFD1_594M]);
+	} else if (clk_on_imx6q()) {
+		clk_set_parent(clk[IMX6QDL_CLK_GPU3D_CORE_SEL],
+		               clk[IMX6QDL_CLK_MMDC_CH0_AXI]);
+		clk_set_parent(clk[IMX6QDL_CLK_GPU3D_SHADER_SEL],
+		               clk[IMX6QDL_CLK_PLL2_PFD1_594M]);
+		clk_set_parent(clk[IMX6QDL_CLK_GPU2D_CORE_SEL],
+		               clk[IMX6QDL_CLK_PLL3_USB_OTG]);
+	}
+

Can we handle these with assigned-clock-parents from device tree?

Shawn

Quoted 11 lines
drivers/clk/imx/clk-imx6q.c +0 -0
 	imx_register_uart_clocks(uart_clks);
 }
 CLK_OF_DECLARE(imx6q, "fsl,imx6q-ccm", imx6q_clocks_init);
Signature · 7 lines
2.8.1


_______________________________________________
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#3 lore raw

PATCH 2/2 clk: imx6: initialize GPU clocks

Am Sonntag, den 18.09.2016, 08:17 +0800 schrieb Shawn Guo:

Quoted 35 lines · Lucas Stach
Quoted 34 lines

Initialize the GPU clock muxes to sane inputs. Until now they have not been changed from their default values, which means that both GPU3D shader and GPU2D core were fed by clock inputs whose rates exceed the maximium allowed frequency of the cores by as much as 200MHz.

This fixes a severe GPU stability issue on i.MX6DL.

Cc stable at vger.kernel.org
---
 drivers/clk/imx/clk-imx6q.c | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)
drivers/clk/imx/clk-imx6q.c +12 -0
index 64c243173395..751c3e7d5843 100644
@@ -633,6 +633,24 @@ static void __init imx6q_clocks_init(struct device_node *ccm_node)
 	if (IS_ENABLED(CONFIG_PCI_IMX6))
 		clk_set_parent(clk[IMX6QDL_CLK_LVDS1_SEL], clk[IMX6QDL_CLK_SATA_REF_100M]);
 
+	/*
+	 * Initialize the GPU clock muxes, so that the maximum specified clock
+	 * rates for the respective SoC are not exceeded.
+	 */
+	if (clk_on_imx6dl()) {
+		clk_set_parent(clk[IMX6QDL_CLK_GPU3D_CORE_SEL],
+		               clk[IMX6QDL_CLK_PLL2_PFD1_594M]);
+		clk_set_parent(clk[IMX6QDL_CLK_GPU2D_CORE_SEL],
+		               clk[IMX6QDL_CLK_PLL2_PFD1_594M]);
+	} else if (clk_on_imx6q()) {
+		clk_set_parent(clk[IMX6QDL_CLK_GPU3D_CORE_SEL],
+		               clk[IMX6QDL_CLK_MMDC_CH0_AXI]);
Quoted 9 lines

drivers/clk/imx/clk-imx6q.c static void __init imx6q_clocks_init(struct device_node *ccm_node) · line 653

Quoted 6 lines
drivers/clk/imx/clk-imx6q.c +6 -0
+		clk_set_parent(clk[IMX6QDL_CLK_GPU3D_SHADER_SEL],
+		               clk[IMX6QDL_CLK_PLL2_PFD1_594M]);
+		clk_set_parent(clk[IMX6QDL_CLK_GPU2D_CORE_SEL],
+		               clk[IMX6QDL_CLK_PLL3_USB_OTG]);
+	}
+

Can we handle these with assigned-clock-parents from device tree?

No, we want to get rid of the GPU overclocking even with old DTs. DT stability rules and all that...

Regards,
Lucas

#4 lore raw

PATCH 2/2 clk: imx6: initialize GPU clocks

Quoted 29 lines · Lucas Stach
Quoted 20 lines
Quoted 20 lines
drivers/clk/imx/clk-imx6q.c +12 -0
index 64c243173395..751c3e7d5843 100644
@@ -633,6 +633,24 @@ static void __init imx6q_clocks_init(struct device_node *ccm_node)
 	if (IS_ENABLED(CONFIG_PCI_IMX6))
 		clk_set_parent(clk[IMX6QDL_CLK_LVDS1_SEL], clk[IMX6QDL_CLK_SATA_REF_100M]);
 
+	/*
+	 * Initialize the GPU clock muxes, so that the maximum specified clock
+	 * rates for the respective SoC are not exceeded.
+	 */
+	if (clk_on_imx6dl()) {
+		clk_set_parent(clk[IMX6QDL_CLK_GPU3D_CORE_SEL],
+		               clk[IMX6QDL_CLK_PLL2_PFD1_594M]);
+		clk_set_parent(clk[IMX6QDL_CLK_GPU2D_CORE_SEL],
+		               clk[IMX6QDL_CLK_PLL2_PFD1_594M]);
+	} else if (clk_on_imx6q()) {
+		clk_set_parent(clk[IMX6QDL_CLK_GPU3D_CORE_SEL],
+		               clk[IMX6QDL_CLK_MMDC_CH0_AXI]);
Quoted 9 lines

drivers/clk/imx/clk-imx6q.c static void __init imx6q_clocks_init(struct device_node *ccm_node) · line 653

Quoted 6 lines
drivers/clk/imx/clk-imx6q.c +6 -0
+		clk_set_parent(clk[IMX6QDL_CLK_GPU3D_SHADER_SEL],
+		               clk[IMX6QDL_CLK_PLL2_PFD1_594M]);
+		clk_set_parent(clk[IMX6QDL_CLK_GPU2D_CORE_SEL],
+		               clk[IMX6QDL_CLK_PLL3_USB_OTG]);
+	}
+

Can we handle these with assigned-clock-parents from device tree?

Quoted 2 lines

No, we want to get rid of the GPU overclocking even with old DTs. DT stability rules and all that...

Fair point. For both patches,

Applied
#5 lore raw

PATCH 2/2 clk: imx6: initialize GPU clocks

In reply to Lucas Stach
Quoted 11 lines · Lucas Stach

Initialize the GPU clock muxes to sane inputs. Until now they have not been changed from their default values, which means that both GPU3D shader and GPU2D core were fed by clock inputs whose rates exceed the maximium allowed frequency of the cores by as much as 200MHz.

This fixes a severe GPU stability issue on i.MX6DL.

Cc stable at vger.kernel.org

---

Applied to clk-next

Signature · 2 lines
Qualcomm Innovation Center, Inc. is a member of Code Aurora Forum,
a Linux Foundation Collaborative Project
#6 lore raw

PATCH 1/2 clk: imx6: fix i.MX6DL clock tree to reflect reality

In reply to Lucas Stach

Hi Anson,

Can you please help review/confirm the following clock tree changes for i.MX6DL? Thanks.

Shawn

Quoted 104 lines · Lucas Stach

The current clock tree only implements the minimal set of differences between the i.MX6Q and the i.MX6DL, but that doesn't really reflect reality.

Apply the following fixes to match the RM:
- DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by GPU3D_CORE
- GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF
- GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF

Cc stable at vger.kernel.org
---
 drivers/clk/imx/clk-imx6q.c               | 28 ++++++++++++++++------------
 include/dt-bindings/clock/imx6qdl-clock.h |  4 +++-
 2 files changed, 19 insertions(+), 13 deletions(-)
drivers/clk/imx/clk-imx6q.c +16 -12
index ba1c1ae72ac2..64c243173395 100644
@@ -318,11 +318,16 @@ static void __init imx6q_clocks_init(struct device_node *ccm_node)
 		clk[IMX6QDL_CLK_IPG_PER_SEL] = imx_clk_mux("ipg_per_sel", base + 0x1c, 6, 1, ipg_per_sels, ARRAY_SIZE(ipg_per_sels));
 		clk[IMX6QDL_CLK_UART_SEL] = imx_clk_mux("uart_sel", base + 0x24, 6, 1, uart_sels, ARRAY_SIZE(uart_sels));
 		clk[IMX6QDL_CLK_GPU2D_CORE_SEL] = imx_clk_mux("gpu2d_core_sel", base + 0x18, 16, 2, gpu2d_core_sels_2, ARRAY_SIZE(gpu2d_core_sels_2));
+	} else if (clk_on_imx6dl()) {
+		clk[IMX6QDL_CLK_MLB_SEL] = imx_clk_mux("mlb_sel",   base + 0x18, 16, 2, gpu2d_core_sels,   ARRAY_SIZE(gpu2d_core_sels));
 	} else {
 		clk[IMX6QDL_CLK_GPU2D_CORE_SEL] = imx_clk_mux("gpu2d_core_sel",   base + 0x18, 16, 2, gpu2d_core_sels,   ARRAY_SIZE(gpu2d_core_sels));
 	}
 	clk[IMX6QDL_CLK_GPU3D_CORE_SEL]   = imx_clk_mux("gpu3d_core_sel",   base + 0x18, 4,  2, gpu3d_core_sels,   ARRAY_SIZE(gpu3d_core_sels));
-	clk[IMX6QDL_CLK_GPU3D_SHADER_SEL] = imx_clk_mux("gpu3d_shader_sel", base + 0x18, 8,  2, gpu3d_shader_sels, ARRAY_SIZE(gpu3d_shader_sels));
+	if (clk_on_imx6dl())
+		clk[IMX6QDL_CLK_GPU2D_CORE_SEL] = imx_clk_mux("gpu2d_core_sel", base + 0x18, 8,  2, gpu3d_shader_sels, ARRAY_SIZE(gpu3d_shader_sels));
+	else
+		clk[IMX6QDL_CLK_GPU3D_SHADER_SEL] = imx_clk_mux("gpu3d_shader_sel", base + 0x18, 8,  2, gpu3d_shader_sels, ARRAY_SIZE(gpu3d_shader_sels));
 	clk[IMX6QDL_CLK_IPU1_SEL]         = imx_clk_mux("ipu1_sel",         base + 0x3c, 9,  2, ipu_sels,          ARRAY_SIZE(ipu_sels));
 	clk[IMX6QDL_CLK_IPU2_SEL]         = imx_clk_mux("ipu2_sel",         base + 0x3c, 14, 2, ipu_sels,          ARRAY_SIZE(ipu_sels));
 	clk[IMX6QDL_CLK_LDB_DI0_SEL]      = imx_clk_mux_flags("ldb_di0_sel", base + 0x2c, 9,  3, ldb_di_sels,      ARRAY_SIZE(ldb_di_sels), CLK_SET_RATE_PARENT);
@@ -400,9 +405,15 @@ static void __init imx6q_clocks_init(struct device_node *ccm_node)
 		clk[IMX6QDL_CLK_LDB_DI0_DIV_3_5] = imx_clk_fixed_factor("ldb_di0_div_3_5", "ldb_di0_sel", 2, 7);
 		clk[IMX6QDL_CLK_LDB_DI1_DIV_3_5] = imx_clk_fixed_factor("ldb_di1_div_3_5", "ldb_di1_sel", 2, 7);
 	}
-	clk[IMX6QDL_CLK_GPU2D_CORE_PODF]  = imx_clk_divider("gpu2d_core_podf",  "gpu2d_core_sel",    base + 0x18, 23, 3);
+	if (clk_on_imx6dl())
+		clk[IMX6QDL_CLK_MLB_PODF]  = imx_clk_divider("mlb_podf",  "mlb_sel",    base + 0x18, 23, 3);
+	else
+		clk[IMX6QDL_CLK_GPU2D_CORE_PODF]  = imx_clk_divider("gpu2d_core_podf",  "gpu2d_core_sel",    base + 0x18, 23, 3);
 	clk[IMX6QDL_CLK_GPU3D_CORE_PODF]  = imx_clk_divider("gpu3d_core_podf",  "gpu3d_core_sel",    base + 0x18, 26, 3);
-	clk[IMX6QDL_CLK_GPU3D_SHADER]     = imx_clk_divider("gpu3d_shader",     "gpu3d_shader_sel",  base + 0x18, 29, 3);
+	if (clk_on_imx6dl())
+		clk[IMX6QDL_CLK_GPU2D_CORE_PODF]  = imx_clk_divider("gpu2d_core_podf",     "gpu2d_core_sel",  base + 0x18, 29, 3);
+	else
+		clk[IMX6QDL_CLK_GPU3D_SHADER]     = imx_clk_divider("gpu3d_shader",     "gpu3d_shader_sel",  base + 0x18, 29, 3);
 	clk[IMX6QDL_CLK_IPU1_PODF]        = imx_clk_divider("ipu1_podf",        "ipu1_sel",          base + 0x3c, 11, 3);
 	clk[IMX6QDL_CLK_IPU2_PODF]        = imx_clk_divider("ipu2_podf",        "ipu2_sel",          base + 0x3c, 16, 3);
 	clk[IMX6QDL_CLK_LDB_DI0_PODF]     = imx_clk_divider_flags("ldb_di0_podf", "ldb_di0_div_3_5", base + 0x20, 10, 1, 0);
@@ -473,14 +484,7 @@ static void __init imx6q_clocks_init(struct device_node *ccm_node)
 	clk[IMX6QDL_CLK_ESAI_MEM]     = imx_clk_gate2_shared("esai_mem", "ahb",             base + 0x6c, 16, &share_count_esai);
 	clk[IMX6QDL_CLK_GPT_IPG]      = imx_clk_gate2("gpt_ipg",       "ipg",               base + 0x6c, 20);
 	clk[IMX6QDL_CLK_GPT_IPG_PER]  = imx_clk_gate2("gpt_ipg_per",   "ipg_per",           base + 0x6c, 22);
-	if (clk_on_imx6dl())
-		/*
-		 * The multiplexer and divider of imx6q clock gpu3d_shader get
-		 * redefined/reused as gpu2d_core_sel and gpu2d_core_podf on imx6dl.
-		 */
-		clk[IMX6QDL_CLK_GPU2D_CORE] = imx_clk_gate2("gpu2d_core", "gpu3d_shader", base + 0x6c, 24);
-	else
-		clk[IMX6QDL_CLK_GPU2D_CORE] = imx_clk_gate2("gpu2d_core", "gpu2d_core_podf", base + 0x6c, 24);
+	clk[IMX6QDL_CLK_GPU2D_CORE] = imx_clk_gate2("gpu2d_core", "gpu2d_core_podf", base + 0x6c, 24);
 	clk[IMX6QDL_CLK_GPU3D_CORE]   = imx_clk_gate2("gpu3d_core",    "gpu3d_core_podf",   base + 0x6c, 26);
 	clk[IMX6QDL_CLK_HDMI_IAHB]    = imx_clk_gate2("hdmi_iahb",     "ahb",               base + 0x70, 0);
 	clk[IMX6QDL_CLK_HDMI_ISFR]    = imx_clk_gate2("hdmi_isfr",     "video_27m",         base + 0x70, 4);
@@ -511,7 +515,7 @@ static void __init imx6q_clocks_init(struct device_node *ccm_node)
 		 * The multiplexer and divider of the imx6q clock gpu2d get
 		 * redefined/reused as mlb_sys_sel and mlb_sys_clk_podf on imx6dl.
 		 */
-		clk[IMX6QDL_CLK_MLB] = imx_clk_gate2("mlb",            "gpu2d_core_podf",   base + 0x74, 18);
+		clk[IMX6QDL_CLK_MLB] = imx_clk_gate2("mlb",            "mlb_podf",   base + 0x74, 18);
 	else
 		clk[IMX6QDL_CLK_MLB] = imx_clk_gate2("mlb",            "axi",               base + 0x74, 18);
 	clk[IMX6QDL_CLK_MMDC_CH0_AXI] = imx_clk_gate2("mmdc_ch0_axi",  "mmdc_ch0_axi_podf", base + 0x74, 20);
include/dt-bindings/clock/imx6qdl-clock.h +3 -1
index 29050337d9d5..da59fd9cdb5e 100644
@@ -269,6 +269,8 @@
 #define IMX6QDL_CLK_PRG0_APB			256
 #define IMX6QDL_CLK_PRG1_APB			257
 #define IMX6QDL_CLK_PRE_AXI			258
-#define IMX6QDL_CLK_END				259
+#define IMX6QDL_CLK_MLB_SEL			259
+#define IMX6QDL_CLK_MLB_PODF			260
+#define IMX6QDL_CLK_END				261
 
 #endif /* __DT_BINDINGS_CLOCK_IMX6QDL_H */
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Applied
#7 lore raw

PATCH 1/2 clk: imx6: fix i.MX6DL clock tree to reflect reality

In reply to Lucas Stach
Quoted 10 lines · Lucas Stach

The current clock tree only implements the minimal set of differences between the i.MX6Q and the i.MX6DL, but that doesn't really reflect reality.

Apply the following fixes to match the RM:
- DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by GPU3D_CORE
- GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF
- GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF

Quoted 3 lines
Cc stable at vger.kernel.org

---

Applied to clk-next

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