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drm/amdgpu: add new low overhead command submission API. (v2)

PATCH In review Dave Airlie 4 participants 5 messages Jul 18, 2017 – Aug 11, 2017 2 messages not in the archive

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PATCH 1/1 drm/amdgpu: add new low overhead command submission API. (v2)

From: Dave Airlie <[email protected]>

This just sends chunks to the kernel API for a single command stream.

This should provide a more future proof and extensible API for command submission.

v2: use amdgpu_bo_list_handle, add two helper functions to access bo and context internals.

---
 amdgpu/amdgpu.h    | 30 ++++++++++++++++++++++++++++++
 amdgpu/amdgpu_cs.c | 47 +++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 77 insertions(+)
amdgpu/amdgpu.h +30 -0
index 183f974..238b1aa 100644
@@ -1382,6 +1382,36 @@ int amdgpu_cs_import_syncobj(amdgpu_device_handle dev,
 			     int shared_fd,
 			     uint32_t *syncobj);
 
+/**
+ *  Submit raw command submission to kernel
+ *
+ * \param   dev	       - \c [in] device handle
+ * \param   context    - \c [in] context handle for context id
+ * \param   bo_list_handle - \c [in] request bo list handle (0 for none)
+ * \param   num_chunks - \c [in] number of CS chunks to submit
+ * \param   chunks     - \c [in] array of CS chunks
+ * \param   seq_no     - \c [out] output sequence number for submission.
+ *
+ * \return   0 on success\n
+ *          <0 - Negative POSIX Error code
+ *
+ */
+struct drm_amdgpu_cs_chunk;
+struct drm_amdgpu_cs_chunk_dep;
+struct drm_amdgpu_cs_chunk_data;
+
+int amdgpu_cs_submit_raw(amdgpu_device_handle dev,
+			 amdgpu_context_handle context,
+			 amdgpu_bo_list_handle bo_list_handle,
+			 int num_chunks,
+			 struct drm_amdgpu_cs_chunk *chunks,
+			 uint64_t *seq_no);
+
+void amdgpu_cs_chunk_fence_to_dep(struct amdgpu_cs_fence *fence,
+				  struct drm_amdgpu_cs_chunk_dep *dep);
+void amdgpu_cs_chunk_fence_info_to_data(struct amdgpu_cs_fence_info *fence_info,
+					struct drm_amdgpu_cs_chunk_data *data);
+
 #ifdef __cplusplus
 }
 #endif
amdgpu/amdgpu_cs.c +47 -0

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Reviewed-by on v1 1/1
#1 lore raw

Am 18.07.2017 um 05:52 schrieb Dave Airlie:

Quoted 5 lines

From: Dave Airlie <[email protected]>

This just sends chunks to the kernel API for a single command stream.

Quoted 7 lines

This should provide a more future proof and extensible API for command submission.

v2: use amdgpu_bo_list_handle, add two helper functions to access bo and context internals.

Quoted 91 lines
---
  amdgpu/amdgpu.h    | 30 ++++++++++++++++++++++++++++++
  amdgpu/amdgpu_cs.c | 47 +++++++++++++++++++++++++++++++++++++++++++++++
  2 files changed, 77 insertions(+)
amdgpu/amdgpu.h +30 -0
index 183f974..238b1aa 100644
@@ -1382,6 +1382,36 @@ int amdgpu_cs_import_syncobj(amdgpu_device_handle dev,
  			     int shared_fd,
  			     uint32_t *syncobj);
 
+/**
+ *  Submit raw command submission to kernel
+ *
+ * \param   dev	       - \c [in] device handle
+ * \param   context    - \c [in] context handle for context id
+ * \param   bo_list_handle - \c [in] request bo list handle (0 for none)
+ * \param   num_chunks - \c [in] number of CS chunks to submit
+ * \param   chunks     - \c [in] array of CS chunks
+ * \param   seq_no     - \c [out] output sequence number for submission.
+ *
+ * \return   0 on success\n
+ *          <0 - Negative POSIX Error code
+ *
+ */
+struct drm_amdgpu_cs_chunk;
+struct drm_amdgpu_cs_chunk_dep;
+struct drm_amdgpu_cs_chunk_data;
+
+int amdgpu_cs_submit_raw(amdgpu_device_handle dev,
+			 amdgpu_context_handle context,
+			 amdgpu_bo_list_handle bo_list_handle,
+			 int num_chunks,
+			 struct drm_amdgpu_cs_chunk *chunks,
+			 uint64_t *seq_no);
+
+void amdgpu_cs_chunk_fence_to_dep(struct amdgpu_cs_fence *fence,
+				  struct drm_amdgpu_cs_chunk_dep *dep);
+void amdgpu_cs_chunk_fence_info_to_data(struct amdgpu_cs_fence_info *fence_info,
+					struct drm_amdgpu_cs_chunk_data *data);
+
  #ifdef __cplusplus
  }
  #endif
amdgpu/amdgpu_cs.c +37 -0
index 722fd75..dfba875 100644
@@ -634,3 +634,50 @@ int amdgpu_cs_import_syncobj(amdgpu_device_handle dev,
 
  	return drmSyncobjFDToHandle(dev->fd, shared_fd, handle);
  }
+
+int amdgpu_cs_submit_raw(amdgpu_device_handle dev,
+			 amdgpu_context_handle context,
+			 amdgpu_bo_list_handle bo_list_handle,
+			 int num_chunks,
+			 struct drm_amdgpu_cs_chunk *chunks,
+			 uint64_t *seq_no)
+{
+	union drm_amdgpu_cs cs = {0};
+	uint64_t *chunk_array;
+	int i, r;
+	if (num_chunks == 0)
+		return -EINVAL;
+
+	chunk_array = alloca(sizeof(uint64_t) * num_chunks);
+	for (i = 0; i < num_chunks; i++)
+		chunk_array[i] = (uint64_t)(uintptr_t)&chunks[i];
+	cs.in.chunks = (uint64_t)(uintptr_t)chunk_array;
+	cs.in.ctx_id = context->id;
+	cs.in.bo_list_handle = bo_list_handle ? bo_list_handle->handle : 0;
+	cs.in.num_chunks = num_chunks;
+	r = drmCommandWriteRead(dev->fd, DRM_AMDGPU_CS,
+				&cs, sizeof(cs));
+	if (r)
+		return r;
+
+	if (seq_no)
+		*seq_no = cs.out.handle;
+	return 0;
+}
+
+void amdgpu_cs_chunk_fence_info_to_data(struct amdgpu_cs_fence_info *fence_info,
+					struct drm_amdgpu_cs_chunk_data *data)
+{
+	data->fence_data.handle = fence_info->handle->handle;
+	data->fence_data.offset = fence_info->offset * sizeof(uint64_t);
+}

amdgpu/amdgpu_cs.c int amdgpu_cs_import_syncobj(amdgpu_device_handle dev, · line 683

Quoted 10 lines
amdgpu/amdgpu_cs.c +10 -0
+
+void amdgpu_cs_chunk_fence_to_dep(struct amdgpu_cs_fence *fence,
+				  struct drm_amdgpu_cs_chunk_dep *dep)
+{
+	dep->ip_type = fence->ip_type;
+	dep->ip_instance = fence->ip_instance;
+	dep->ring = fence->ring;
+	dep->ctx_id = fence->context->id;
+	dep->handle = fence->fence;
+}

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#2 lore raw
In reply to Dave Airlie

Hi Dave,

Quoted 4 lines · Dave Airlie
amdgpu/amdgpu_cs.c +4 -0
+int amdgpu_cs_submit_raw(amdgpu_device_handle dev,
+                        amdgpu_context_handle context,
+                        amdgpu_bo_list_handle bo_list_handle,
+                        int num_chunks,

amdgpu/amdgpu_cs.c int amdgpu_cs_import_syncobj(amdgpu_device_handle dev, · line 651

Quoted 10 lines
amdgpu/amdgpu_cs.c +10 -0
+                        struct drm_amdgpu_cs_chunk *chunks,
+                        uint64_t *seq_no)
+{
+       union drm_amdgpu_cs cs = {0};
+       uint64_t *chunk_array;
+       int i, r;
+       if (num_chunks == 0)
+               return -EINVAL;
+
+       chunk_array = alloca(sizeof(uint64_t) * num_chunks);

Out of curiosity:
Does malloc/free produce noticeable overhead that lead you you alloca?

num_chunks is signed - should we bail on negative values, can we make it unsigned?

Thanks
Emil
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#4 lore raw
Quoted 4 lines · Emil Velikov

Hi Dave,

On 18 July 2017 at 04:52, Dave Airlie <[email protected]> wrote:

Quoted 16 lines
Quoted 4 lines
amdgpu/amdgpu_cs.c +4 -0
+int amdgpu_cs_submit_raw(amdgpu_device_handle dev,
+                        amdgpu_context_handle context,
+                        amdgpu_bo_list_handle bo_list_handle,
+                        int num_chunks,

amdgpu/amdgpu_cs.c int amdgpu_cs_import_syncobj(amdgpu_device_handle dev, · line 651

Quoted 10 lines
amdgpu/amdgpu_cs.c +10 -0
+                        struct drm_amdgpu_cs_chunk *chunks,
+                        uint64_t *seq_no)
+{
+       union drm_amdgpu_cs cs = {0};
+       uint64_t *chunk_array;
+       int i, r;
+       if (num_chunks == 0)
+               return -EINVAL;
+
+       chunk_array = alloca(sizeof(uint64_t) * num_chunks);

Out of curiosity:
Does malloc/free produce noticeable overhead that lead you you alloca?

The preexisting code for these ioctls used alloca so I just followed the existing pattern.

I doubt we'd notice malloc/free, but we shouldn't also be sending more than 5-10 chunks
even in the future, so stack alloc should be fine.

Quoted 2 lines

num_chunks is signed - should we bail on negative values, can we make it unsigned?

Possibly, I don't see random users of this API appearing though, but yeah could change the if <= 0.

Dave.
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#6 lore raw

Am 10.08.2017 um 21:43 schrieb Dave Airlie:

Quoted 24 lines · Emil Velikov
Quoted 4 lines

Hi Dave,

On 18 July 2017 at 04:52, Dave Airlie <[email protected]> wrote:

Quoted 16 lines
Quoted 4 lines
amdgpu/amdgpu_cs.c +4 -0
+int amdgpu_cs_submit_raw(amdgpu_device_handle dev,
+                        amdgpu_context_handle context,
+                        amdgpu_bo_list_handle bo_list_handle,
+                        int num_chunks,

amdgpu/amdgpu_cs.c int amdgpu_cs_import_syncobj(amdgpu_device_handle dev, · line 651

Quoted 10 lines
amdgpu/amdgpu_cs.c +10 -0
+                        struct drm_amdgpu_cs_chunk *chunks,
+                        uint64_t *seq_no)
+{
+       union drm_amdgpu_cs cs = {0};
+       uint64_t *chunk_array;
+       int i, r;
+       if (num_chunks == 0)
+               return -EINVAL;
+
+       chunk_array = alloca(sizeof(uint64_t) * num_chunks);

Out of curiosity:
Does malloc/free produce noticeable overhead that lead you you alloca?

The preexisting code for these ioctls used alloca so I just followed the existing pattern.

Quoted 8 lines

I doubt we'd notice malloc/free, but we shouldn't also be sending more than 5-10 chunks
even in the future, so stack alloc should be fine.

Quoted 2 lines

num_chunks is signed - should we bail on negative values, can we make it unsigned?

Possibly, I don't see random users of this API appearing though, but yeah could change the if <= 0.

I would rather make the variable unsigned, but yeah it's not so much of an issue.

Christian.

Quoted 6 lines

Dave.
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