Skip to contentSkip to conversation

Various fixes for input/ps2 handling

PATCH In review Daniel P. Berrange 2 participants 14 messages Oct 19, 2017

lore
Share & tools
lore
#0 lore raw

cover Various fixes for input/ps2 handling

While preparing to send the rest of my keycodemapdb patches I identified some problems in the input code and particularly in the ps2 device handling of the pause & print / sysrq key that needed fixing.

Daniel P. Berrange (9):
input: use hex in ps2 keycode trace events
ui: fix crash with sendkey and raw key numbers
ui: use correct union field for key number
ps2: fix scancodes sent for Alt-Print key combination (aka SysRq)
ps2: fix scancodes sent for Shift/Ctrl+Print key combination
ps2: fix scancodess sent for Pause key in AT set 1
ps2: fix scancodes sent for Ctrl+Pause key combination
ui: normalize the 'sysrq' key into the 'print' key
ui: pull in latest keycodemapdb

 hw/input/ps2.c        | 207 +++++++++++++++++++++++++++++++++++++++++---------
 hw/input/trace-events |   3 +-
 qapi/ui.json          |   7 ++
 ui/input-legacy.c     |   5 ++
 ui/input.c            |  16 +++-
 ui/keycodemapdb       |   2 +-
 6 files changed, 201 insertions(+), 39 deletions(-)
Signature · 1 line
2.13.6
#1 lore raw

PATCH 1/9 input: use hex in ps2 keycode trace events

Hardware scancodes are all documented in hex, so use that in trace events to make it easier to understand.

---
 hw/input/trace-events | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
hw/input/trace-events +1 -1
index 6fcb3c063f..d04132d342 100644
@@ -1,7 +1,7 @@
 # See docs/devel/tracing.txt for syntax documentation.
 
 # hw/input/ps2.c
-ps2_put_keycode(void *opaque, int keycode) "%p keycode %d"
+ps2_put_keycode(void *opaque, int keycode) "%p keycode 0x%02x"
 ps2_read_data(void *opaque) "%p"
 ps2_set_ledstate(void *s, int ledstate) "%p ledstate %d"
 ps2_reset_keyboard(void *s) "%p"
Signature · 1 line
2.13.6
Reviewed-by on v1 1/9
#2 lore raw

Re: [Qemu-devel] [PATCH v1 1/9] input: use hex in ps2 keycode trace events

Quoted 7 lines · Daniel P. Berrange

Hardware scancodes are all documented in hex, so use that in trace events to make it easier to understand.

---
 hw/input/trace-events | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
Quoted 15 lines
hw/input/trace-events +1 -1
index 6fcb3c063f..d04132d342 100644
@@ -1,7 +1,7 @@
 # See docs/devel/tracing.txt for syntax documentation.
 
 # hw/input/ps2.c
-ps2_put_keycode(void *opaque, int keycode) "%p keycode %d"
+ps2_put_keycode(void *opaque, int keycode) "%p keycode 0x%02x"
 ps2_read_data(void *opaque) "%p"
 ps2_set_ledstate(void *s, int ledstate) "%p ledstate %d"
 ps2_reset_keyboard(void *s) "%p"
Signature · 3 lines
Eric Blake, Principal Software Engineer
Red Hat, Inc.           +1-919-301-3266
Virtualization:  qemu.org | libvirt.org
#3 lore raw

PATCH 2/9 ui: fix crash with sendkey and raw key numbers

In reply to Daniel P. Berrange

Previously we enforced that all key events are using QKeyCodes at time they are sent:

commit af07e5ff02ae6d4258fc5331007811d0b1c4d35a
Author: Daniel P. Berrange <[email protected]>
Date: Fri Sep 29 11:12:00 2017 +0100

ui: convert key events to QKeyCodes immediately

This commit forget to fix the code for the legacy 'sendkey' command which still accepts key numbers from the user, which then need converting to QKeyCodes

---
 ui/input-legacy.c | 5 +++++
 1 file changed, 5 insertions(+)
ui/input-legacy.c +5 -0
index 6bc3525499..c75aba1549 100644
@@ -76,6 +76,11 @@ static KeyValue *copy_key_value(KeyValue *src)
 {
     KeyValue *dst = g_new(KeyValue, 1);
     memcpy(dst, src, sizeof(*src));
+    if (dst->type == KEY_VALUE_KIND_NUMBER) {
+        QKeyCode code = qemu_input_key_number_to_qcode(dst->u.number.data);
+        dst->type = KEY_VALUE_KIND_QCODE;
+        dst->u.qcode.data = code;
+    }
     return dst;
 }
 
Signature · 1 line
2.13.6
Reviewed-by on v1 2/9
#4 lore raw

Re: [Qemu-devel] [PATCH v1 2/9] ui: fix crash with sendkey and raw key numbers

Quoted 9 lines · Daniel P. Berrange

Previously we enforced that all key events are using QKeyCodes at time they are sent:

commit af07e5ff02ae6d4258fc5331007811d0b1c4d35a
Author: Daniel P. Berrange <[email protected]>
Date: Fri Sep 29 11:12:00 2017 +0100

ui: convert key events to QKeyCodes immediately

Quoted 8 lines

This commit forget to fix the code for the legacy 'sendkey' command which still accepts key numbers from the user, which then need converting to QKeyCodes

---
 ui/input-legacy.c | 5 +++++
 1 file changed, 5 insertions(+)
Signature · 3 lines
Eric Blake, Principal Software Engineer
Red Hat, Inc.           +1-919-301-3266
Virtualization:  qemu.org | libvirt.org
#5 lore raw

PATCH 3/9 ui: use correct union field for key number

In reply to Daniel P. Berrange

The code converting key numbers to QKeyCode in the 'input-send-event' command mistakenly accessed the key->u.qcode union field instead of the key->u.number field. This is harmless because the fields use the same size datatype in both cases, but none the less it should be fixed to avoid confusion.

---
 ui/input.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
ui/input.c +1 -1
index 290b47354a..4e821f8f2b 100644
@@ -162,7 +162,7 @@ void qmp_input_send_event(bool has_device, const char *device,
         if (evt->type == INPUT_EVENT_KIND_KEY &&
             evt->u.key.data->key->type == KEY_VALUE_KIND_NUMBER) {
             KeyValue *key = evt->u.key.data->key;
-            QKeyCode code = qemu_input_key_number_to_qcode(key->u.qcode.data);
+            QKeyCode code = qemu_input_key_number_to_qcode(key->u.number.data);
             qemu_input_event_send_key_qcode(con, code, evt->u.key.data->down);
         } else {
             qemu_input_event_send(con, evt);
Signature · 1 line
2.13.6
Reviewed-by on v1 3/9
#6 lore raw

Re: [Qemu-devel] [PATCH v1 3/9] ui: use correct union field for key number

Quoted 10 lines · Daniel P. Berrange

The code converting key numbers to QKeyCode in the 'input-send-event' command mistakenly accessed the key->u.qcode union field instead of the key->u.number field. This is harmless because the fields use the same size datatype in both cases, but none the less it should be fixed to avoid confusion.

---
 ui/input.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
Quoted 15 lines
ui/input.c +1 -1
index 290b47354a..4e821f8f2b 100644
@@ -162,7 +162,7 @@ void qmp_input_send_event(bool has_device, const char *device,
         if (evt->type == INPUT_EVENT_KIND_KEY &&
             evt->u.key.data->key->type == KEY_VALUE_KIND_NUMBER) {
             KeyValue *key = evt->u.key.data->key;
-            QKeyCode code = qemu_input_key_number_to_qcode(key->u.qcode.data);
+            QKeyCode code = qemu_input_key_number_to_qcode(key->u.number.data);
             qemu_input_event_send_key_qcode(con, code, evt->u.key.data->down);
         } else {
             qemu_input_event_send(con, evt);
Signature · 3 lines
Eric Blake, Principal Software Engineer
Red Hat, Inc.           +1-919-301-3266
Virtualization:  qemu.org | libvirt.org
#7 lore raw

PATCH 4/9 ps2: fix scancodes sent for Alt-Print key combination (aka SysRq)

In reply to Daniel P. Berrange

The 'Print' key is special in the AT set 1 / set 2 scancode definitions.

An unmodified 'Print' key is supposed to send

 AT Set 1:  e0 2a e0 37 (Down)  e0 b7 e0 aa (Up)
 AT Set 2:  e0 12 e0 7c (Down)  e0 f0 7c e0 f0 12 (Up)

which QEMU gets right. When pressed in combination with the 'Alt_L' or 'Alt_R' keys (which signify SysRq), the scancodes are required to follow a different scheme. With Alt_L, the expected sequences are

AT set 1: 38, 54 (Down) d4, b8 (Up)
AT set 2: 11, 84 (Down) f0 84, f0 11 (Up)

And with Alt_R

AT set 1: e0 38, 54 (Down) d4, e0 b8 (Up)
AT set 2: e0 11, 84 (Down) f0 84, f0 e0 11 (Up)

It is actually slightly more complicated than that, because (according results of 'showkey -s', keyboards will in fact first release the currently pressed modifier before sending the sequence above (which effectively re-presses & then releases the modifier) and finally re-press the original modifier afterwards. IOW, with Alt_L we need to send

AT set 1: b8, 38, 54 (Down) d4, b8, 38 (Up) AT set 2: f0 11, 11, 84 (Down) f0 84, f0 11, 11 (Up)

And with Alt_R

AT set 1: e0 b8, e0 38, 54 (Down) d4, e0 b8, e0 38 (Up) AT set 2: e0 f0 11, e0 11, 84 (Down) f0 84, e0 f0 11, e0 11 (Up)

The AT set 3 scancodes have no special handling for Alt-Print.

Rather than fixing the handling of the 'print' key in the ps2 driver to consider the Alt modifiers, way back, a patch was commited that defined an extra 'sysrq' key name:

commit f2289cb6924afc97b2a75d21bfc9217024d11741
Author: balrog <balrog@c046a42c-6fe2-441c-8c8c-71466251a162>
Date: Wed Jun 4 10:14:16 2008 +0000

Add sysrq to key names known by "sendkey".

Adding sysrq keycode to the table enabling running sysrq debugging in the guest via the monitor sendkey command, like:

(qemu) sendkey alt-sysrq-t

Tested on x86-64 target and Linux guest.

With this patch QEMU would send

AT set 1: 38, 54 (Down) d4, b8 (Up)
AT set 2: 11, 84 (Down) f0 84, f0 11 (Up)

but this doesn't match what actual real keyboards send, as it is not releasing the original modifier & pressing it again afterwards. In addition the original problem remains, and a new problem was added:

- The sequence 'alt-print-t' is still broken, acting as if 'print-t' was requested
- The sequence 'sysrq-t' is broken, injecting an undefine scancode sequence

    tot he guest os (bare 0x54)

To deal with this mess we make these changes to the ps2 code, so that we track the state of modifier keys (Alt, Shift, Ctrl - both left & right). Then we can vary what scancodes are sent for Q_KEY_CODE_PRINT according to the Alt key modifier state

Interestingly, it appears that of operating systems I've checked (Linux, FreeBSD and OpenSolaris), none of them actually bother to validate the full sequences for a unmodified 'Print' key. They all just ignore the leading "e0 2a" and trigger based off "e0 37" alone. The latter two byte sequence is what keyboards send with 'Print' is combined with 'Shift' or 'Ctrl' modifiers.

---
 hw/input/ps2.c        | 137 ++++++++++++++++++++++++++++++++++++++++++--------
 hw/input/trace-events |   1 +
 2 files changed, 118 insertions(+), 20 deletions(-)
hw/input/ps2.c +117 -20
index dff3f1e024..1e6f6ae9b6 100644
@@ -78,6 +78,14 @@
 
 #define PS2_QUEUE_SIZE 16  /* Buffer size required by PS/2 protocol */
 
+/* Bits for 'modifiers' field in PS2KbdState */
+#define MOD_CTRL_L  (1 << 0)
+#define MOD_SHIFT_L (1 << 1)
+#define MOD_ALT_L   (1 << 2)
+#define MOD_CTRL_R  (1 << 3)
+#define MOD_SHIFT_R (1 << 4)
+#define MOD_ALT_R   (1 << 5)
+
 typedef struct {
     /* Keep the data array 256 bytes long, which compatibility
      with older qemu versions. */
@@ -99,6 +107,7 @@ typedef struct {
     int scancode_set; /* 1=XT, 2=AT, 3=PS/2 */
     int ledstate;
     bool need_high_bit;
+    unsigned int modifiers; /* bitmask of MOD_* constants above */
 } PS2KbdState;
 
 typedef struct {
@@ -545,6 +554,26 @@ static uint8_t translate_table[256] = {
     0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff,
 };
 
+static unsigned int ps2_modifier_bit(QKeyCode key)
+{
+    switch (key) {
+    case Q_KEY_CODE_CTRL:
+        return MOD_CTRL_L;
+    case Q_KEY_CODE_CTRL_R:
+        return MOD_CTRL_R;
+    case Q_KEY_CODE_SHIFT:
+        return MOD_SHIFT_L;
+    case Q_KEY_CODE_SHIFT_R:
+        return MOD_SHIFT_R;
+    case Q_KEY_CODE_ALT:
+        return MOD_ALT_L;
+    case Q_KEY_CODE_ALT_R:
+        return MOD_ALT_R;
+    default:
+        return 0;
+    }
+}
+
 static void ps2_reset_queue(PS2State *s)
 {
     PS2Queue *q = &s->queue;
@@ -596,11 +625,20 @@ static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
     InputKeyEvent *key = evt->u.key.data;
     int qcode;
     uint16_t keycode;
+    int mod;
 
     qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
     assert(evt->type == INPUT_EVENT_KIND_KEY);
     qcode = qemu_input_key_value_to_qcode(key->key);
 
+    mod = ps2_modifier_bit(qcode);
+    trace_ps2_keyboard_event(s, qcode, key->down, mod, s->modifiers);
+    if (key->down) {
+        s->modifiers |= mod;
+    } else {
+        s->modifiers &= ~mod;
+    }
+
     if (s->scancode_set == 1) {
         if (qcode == Q_KEY_CODE_PAUSE) {
             if (key->down) {
@@ -612,16 +650,42 @@ static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
                 ps2_put_keycode(s, 0xc5);
             }
         } else if (qcode == Q_KEY_CODE_PRINT) {
-            if (key->down) {
-                ps2_put_keycode(s, 0xe0);
-                ps2_put_keycode(s, 0x2a);
-                ps2_put_keycode(s, 0xe0);
-                ps2_put_keycode(s, 0x37);
+            if (s->modifiers & MOD_ALT_L) {
+                if (key->down) {
+                    ps2_put_keycode(s, 0xb8);
+                    ps2_put_keycode(s, 0x38);
+                    ps2_put_keycode(s, 0x54);
+                } else {
+                    ps2_put_keycode(s, 0xd4);
+                    ps2_put_keycode(s, 0xb8);
+                    ps2_put_keycode(s, 0x38);
+                }
+            } else if (s->modifiers & MOD_ALT_R) {
+                if (key->down) {
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0xb8);
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0x38);
+                    ps2_put_keycode(s, 0x54);
+                } else {
+                    ps2_put_keycode(s, 0xd4);
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0xb8);
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0x38);
+                }
             } else {
-                ps2_put_keycode(s, 0xe0);
-                ps2_put_keycode(s, 0xb7);
-                ps2_put_keycode(s, 0xe0);
-                ps2_put_keycode(s, 0xaa);
+                if (key->down) {
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0x2a);
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0x37);
+                } else {
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0xb7);
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0xaa);
+                }
             }
         } else {
             keycode = qcode_to_keycode_set1[qcode];
@@ -651,18 +715,50 @@ static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
                 ps2_put_keycode(s, 0x77);
             }
         } else if (qcode == Q_KEY_CODE_PRINT) {
-            if (key->down) {
-                ps2_put_keycode(s, 0xe0);
-                ps2_put_keycode(s, 0x12);
-                ps2_put_keycode(s, 0xe0);
-                ps2_put_keycode(s, 0x7c);
+            if (s->modifiers & MOD_ALT_L) {
+                if (key->down) {
+                    ps2_put_keycode(s, 0xf0);
+                    ps2_put_keycode(s, 0x11);
+                    ps2_put_keycode(s, 0x11);
+                    ps2_put_keycode(s, 0x84);
+                } else {
+                    ps2_put_keycode(s, 0xf0);
+                    ps2_put_keycode(s, 0x84);
+                    ps2_put_keycode(s, 0xf0);
+                    ps2_put_keycode(s, 0x11);
+                    ps2_put_keycode(s, 0x11);
+                }
+            } else if (s->modifiers & MOD_ALT_R) {
+                if (key->down) {
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0xf0);
+                    ps2_put_keycode(s, 0x11);
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0x11);
+                    ps2_put_keycode(s, 0x84);
+                } else {
+                    ps2_put_keycode(s, 0xf0);
+                    ps2_put_keycode(s, 0x84);
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0xf0);
+                    ps2_put_keycode(s, 0x11);
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0x11);
+                }
             } else {
-                ps2_put_keycode(s, 0xe0);
-                ps2_put_keycode(s, 0xf0);
-                ps2_put_keycode(s, 0x7c);
-                ps2_put_keycode(s, 0xe0);
-                ps2_put_keycode(s, 0xf0);
-                ps2_put_keycode(s, 0x12);
+                if (key->down) {
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0x12);
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0x7c);
+                } else {
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0xf0);
+                    ps2_put_keycode(s, 0x7c);
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0xf0);
+                    ps2_put_keycode(s, 0x12);
+                }
             }
         } else {
             keycode = qcode_to_keycode_set2[qcode];
@@ -1125,6 +1221,7 @@ static void ps2_kbd_reset(void *opaque)
     s->scan_enabled = 0;
     s->translate = 0;
     s->scancode_set = 2;
+    s->modifiers = 0;
 }
 
 static void ps2_mouse_reset(void *opaque)
hw/input/trace-events +1 -0
index d04132d342..88150ef7a6 100644
@@ -2,6 +2,7 @@
 
 # hw/input/ps2.c
 ps2_put_keycode(void *opaque, int keycode) "%p keycode 0x%02x"
+ps2_keyboard_event(void *opaque, int qcode, int down, unsigned int modifier, unsigned int modifiers) "%p qcode %d down %d modifier 0x%x modifiers 0x%x"
 ps2_read_data(void *opaque) "%p"
 ps2_set_ledstate(void *s, int ledstate) "%p ledstate %d"
 ps2_reset_keyboard(void *s) "%p"
Signature · 1 line
2.13.6
#8 lore raw

Re: [Qemu-devel] [PATCH v1 4/9] ps2: fix scancodes sent for Alt-Print key combination (aka SysRq)

Quoted 105 lines · Daniel P. Berrange

The 'Print' key is special in the AT set 1 / set 2 scancode definitions.

An unmodified 'Print' key is supposed to send

 AT Set 1:  e0 2a e0 37 (Down)  e0 b7 e0 aa (Up)
 AT Set 2:  e0 12 e0 7c (Down)  e0 f0 7c e0 f0 12 (Up)

which QEMU gets right. When pressed in combination with the 'Alt_L' or 'Alt_R' keys (which signify SysRq), the scancodes are required to follow a different scheme. With Alt_L, the expected sequences are

AT set 1: 38, 54 (Down) d4, b8 (Up)
AT set 2: 11, 84 (Down) f0 84, f0 11 (Up)

And with Alt_R

AT set 1: e0 38, 54 (Down) d4, e0 b8 (Up)
AT set 2: e0 11, 84 (Down) f0 84, f0 e0 11 (Up)

It is actually slightly more complicated than that, because (according results of 'showkey -s', keyboards will in fact first release the currently pressed modifier before sending the sequence above (which effectively re-presses & then releases the modifier) and finally re-press the original modifier afterwards. IOW, with Alt_L we need to send

AT set 1: b8, 38, 54 (Down) d4, b8, 38 (Up) AT set 2: f0 11, 11, 84 (Down) f0 84, f0 11, 11 (Up)

And with Alt_R

AT set 1: e0 b8, e0 38, 54 (Down) d4, e0 b8, e0 38 (Up) AT set 2: e0 f0 11, e0 11, 84 (Down) f0 84, e0 f0 11, e0 11 (Up)

The AT set 3 scancodes have no special handling for Alt-Print.

Rather than fixing the handling of the 'print' key in the ps2 driver to consider the Alt modifiers, way back, a patch was commited that defined an extra 'sysrq' key name:

commit f2289cb6924afc97b2a75d21bfc9217024d11741
Author: balrog <balrog@c046a42c-6fe2-441c-8c8c-71466251a162>
Date: Wed Jun 4 10:14:16 2008 +0000

Add sysrq to key names known by "sendkey".

Adding sysrq keycode to the table enabling running sysrq debugging in the guest via the monitor sendkey command, like:

(qemu) sendkey alt-sysrq-t

Tested on x86-64 target and Linux guest.

With this patch QEMU would send

AT set 1: 38, 54 (Down) d4, b8 (Up)
AT set 2: 11, 84 (Down) f0 84, f0 11 (Up)

but this doesn't match what actual real keyboards send, as it is not releasing the original modifier & pressing it again afterwards. In addition the original problem remains, and a new problem was added:

- The sequence 'alt-print-t' is still broken, acting as if 'print-t' was requested
- The sequence 'sysrq-t' is broken, injecting an undefine scancode sequence

    tot he guest os (bare 0x54)

To deal with this mess we make these changes to the ps2 code, so that we track the state of modifier keys (Alt, Shift, Ctrl - both left & right). Then we can vary what scancodes are sent for Q_KEY_CODE_PRINT according to the Alt key modifier state

Interestingly, it appears that of operating systems I've checked (Linux, FreeBSD and OpenSolaris), none of them actually bother to validate the full sequences for a unmodified 'Print' key. They all just ignore the leading "e0 2a" and trigger based off "e0 37" alone. The latter two byte sequence is what keyboards send with 'Print' is combined with 'Shift' or 'Ctrl' modifiers.

---
 hw/input/ps2.c        | 137 ++++++++++++++++++++++++++++++++++++++++++--------
 hw/input/trace-events |   1 +
 2 files changed, 118 insertions(+), 20 deletions(-)
hw/input/ps2.c +8 -0
index dff3f1e024..1e6f6ae9b6 100644
@@ -78,6 +78,14 @@
 
 #define PS2_QUEUE_SIZE 16  /* Buffer size required by PS/2 protocol */
 
+/* Bits for 'modifiers' field in PS2KbdState */
+#define MOD_CTRL_L  (1 << 0)
+#define MOD_SHIFT_L (1 << 1)
+#define MOD_ALT_L   (1 << 2)
+#define MOD_CTRL_R  (1 << 3)
+#define MOD_SHIFT_R (1 << 4)
+#define MOD_ALT_R   (1 << 5)
+
 typedef struct {
     /* Keep the data array 256 bytes long, which compatibility
      with older qemu versions. */

hw/input/ps2.c typedef struct { · line 111

Quoted 5 lines
hw/input/ps2.c +1 -0
@@ -99,6 +107,7 @@ typedef struct {
     int scancode_set; /* 1=XT, 2=AT, 3=PS/2 */
     int ledstate;
     bool need_high_bit;
+    unsigned int modifiers; /* bitmask of MOD_* constants above */
 } PS2KbdState;

Presumably the addition of this field means I should do something with the vmstate for migration. I'm unclear exactly how to modify that data in the right way that correctly preserves back compatibility ?

Regards,
Daniel

Signature · 3 lines
|: https://berrange.com      -o-    https://www.flickr.com/photos/dberrange :|
|: https://libvirt.org         -o-            https://fstop138.berrange.com :|
|: https://entangle-photo.org    -o-    https://www.instagram.com/dberrange :|
#9 lore raw

PATCH 5/9 ps2: fix scancodes sent for Shift/Ctrl+Print key combination

In reply to Daniel P. Berrange

The 'Print' key is special in the AT set 1 / set 2 scancode definitions.

An unmodified 'Print' key is supposed to send

 AT Set 1:  e0 2a e0 37 (Down)  e0 b7 e0 aa (Up)
 AT Set 2:  e0 12 e0 7c (Down)  e0 f0 7c e0 f0 12 (Up)

which QEMU gets right. When combined with Shift/Ctrl (both left and right variants), the leading two bytes should be dropped, resulting in

 AT Set 1:  e0 37 (Down)  e0 b7 (Up)
 AT Set 2:  e0 7c (Down)  e0 f0 7c (Up)

This difference is pretty benign, since of all the operating systems I have checked (Linux, FreeBSD and OpenStack), none bother to check the leading two bytes anyway. This change none the less makes the ps2 device better follow real hardware behaviour.

---
 hw/input/ps2.c | 19 +++++++++++++++++++
 1 file changed, 19 insertions(+)
hw/input/ps2.c +19 -0
index 1e6f6ae9b6..c35b410e4d 100644
@@ -674,6 +674,15 @@ static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
                     ps2_put_keycode(s, 0xe0);
                     ps2_put_keycode(s, 0x38);
                 }
+            } else if (s->modifiers & (MOD_SHIFT_L | MOD_CTRL_L |
+                                       MOD_SHIFT_R | MOD_CTRL_R)) {
+                if (key->down) {
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0x37);
+                } else {
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0xb7);
+                }
             } else {
                 if (key->down) {
                     ps2_put_keycode(s, 0xe0);
@@ -745,6 +754,16 @@ static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
                     ps2_put_keycode(s, 0xe0);
                     ps2_put_keycode(s, 0x11);
                 }
+            } else if (s->modifiers & (MOD_SHIFT_L | MOD_CTRL_L |
+                                       MOD_SHIFT_R | MOD_CTRL_R)) {
+                if (key->down) {
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0x7c);
+                } else {
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0xf0);
+                    ps2_put_keycode(s, 0x7c);
+                }
             } else {
                 if (key->down) {
                     ps2_put_keycode(s, 0xe0);
Signature · 1 line
2.13.6
#10 lore raw

PATCH 6/9 ps2: fix scancodess sent for Pause key in AT set 1

In reply to Daniel P. Berrange

The ps2 device was previously fixed to send the special Pause/Print scancode sequences in:

commit 8c10e0baf0260b59a4e984744462a18016662e3e
Author: Hervé Poussineau <[email protected]>
Date: Thu Sep 15 22:06:26 2016 +0200

ps2: use QEMU qcodes instead of scancodes

The sequence used for Pause had a small typo in the AT set 1, with a 0xe1 accidentally changed to 0x91. This is not immediately visible with Linux guests since they run the ps2 device with AT set 2 scancodes.

---
 hw/input/ps2.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
hw/input/ps2.c +1 -1
index c35b410e4d..133cc2aa64 100644
@@ -645,7 +645,7 @@ static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
                 ps2_put_keycode(s, 0xe1);
                 ps2_put_keycode(s, 0x1d);
                 ps2_put_keycode(s, 0x45);
-                ps2_put_keycode(s, 0x91);
+                ps2_put_keycode(s, 0xe1);
                 ps2_put_keycode(s, 0x9d);
                 ps2_put_keycode(s, 0xc5);
             }
Signature · 1 line
2.13.6
#11 lore raw

PATCH 7/9 ps2: fix scancodes sent for Ctrl+Pause key combination

In reply to Daniel P. Berrange

The 'Pause' key is special in the AT set 1 / set 2 scancode definitions.

An unmodified 'Pause' key is supposed to send

AT Set 1: e1 1d 45 91 9d c5 (Down) <nothing> (Up) AT Set 2: e1 14 77 e1 f0 14 f0 77 (Down) <nothing> (Up)

which QEMU gets right. When combined with Ctrl (both left and right variants), a different sequence is expected

AT Set 1: e0 46 e0 c6 (Down) <nothing> (Up)
AT Set 2: e0 7e e0 f0 73 (Down) <nothing> (Up)

---
 hw/input/ps2.c | 51 +++++++++++++++++++++++++++++++++++----------------
 1 file changed, 35 insertions(+), 16 deletions(-)
hw/input/ps2.c +35 -16
index 133cc2aa64..f388a23c8e 100644
@@ -641,13 +641,22 @@ static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
 
     if (s->scancode_set == 1) {
         if (qcode == Q_KEY_CODE_PAUSE) {
-            if (key->down) {
-                ps2_put_keycode(s, 0xe1);
-                ps2_put_keycode(s, 0x1d);
-                ps2_put_keycode(s, 0x45);
-                ps2_put_keycode(s, 0xe1);
-                ps2_put_keycode(s, 0x9d);
-                ps2_put_keycode(s, 0xc5);
+            if (s->modifiers & (MOD_CTRL_L | MOD_CTRL_R)) {
+                if (key->down) {
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0x46);
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0xc6);
+                }
+            } else {
+                if (key->down) {
+                    ps2_put_keycode(s, 0xe1);
+                    ps2_put_keycode(s, 0x1d);
+                    ps2_put_keycode(s, 0x45);
+                    ps2_put_keycode(s, 0xe1);
+                    ps2_put_keycode(s, 0x9d);
+                    ps2_put_keycode(s, 0xc5);
+                }
             }
         } else if (qcode == Q_KEY_CODE_PRINT) {
             if (s->modifiers & MOD_ALT_L) {
@@ -713,15 +722,25 @@ static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
         }
     } else if (s->scancode_set == 2) {
         if (qcode == Q_KEY_CODE_PAUSE) {
-            if (key->down) {
-                ps2_put_keycode(s, 0xe1);
-                ps2_put_keycode(s, 0x14);
-                ps2_put_keycode(s, 0x77);
-                ps2_put_keycode(s, 0xe1);
-                ps2_put_keycode(s, 0xf0);
-                ps2_put_keycode(s, 0x14);
-                ps2_put_keycode(s, 0xf0);
-                ps2_put_keycode(s, 0x77);
+            if (s->modifiers & (MOD_CTRL_L | MOD_CTRL_R)) {
+                if (key->down) {
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0x7e);
+                    ps2_put_keycode(s, 0xe0);
+                    ps2_put_keycode(s, 0xf0);
+                    ps2_put_keycode(s, 0x7e);
+                }
+            } else {
+                if (key->down) {
+                    ps2_put_keycode(s, 0xe1);
+                    ps2_put_keycode(s, 0x14);
+                    ps2_put_keycode(s, 0x77);
+                    ps2_put_keycode(s, 0xe1);
+                    ps2_put_keycode(s, 0xf0);
+                    ps2_put_keycode(s, 0x14);
+                    ps2_put_keycode(s, 0xf0);
+                    ps2_put_keycode(s, 0x77);
+                }
             }
         } else if (qcode == Q_KEY_CODE_PRINT) {
             if (s->modifiers & MOD_ALT_L) {
Signature · 1 line
2.13.6
#12 lore raw

PATCH 8/9 ui: normalize the 'sysrq' key into the 'print' key

In reply to Daniel P. Berrange

The 'sysrq' key was mistakenly added to QEMU to deal with incorrect handling of the 'print' key in the ps2 device:

commit f2289cb6924afc97b2a75d21bfc9217024d11741
Author: balrog <balrog@c046a42c-6fe2-441c-8c8c-71466251a162>
Date: Wed Jun 4 10:14:16 2008 +0000

Add sysrq to key names known by "sendkey".

Adding sysrq keycode to the table enabling running sysrq debugging in the guest via the monitor sendkey command, like:

(qemu) sendkey alt-sysrq-t

Tested on x86-64 target and Linux guest.

The ps2 device is now fixed wrt modifiers and the 'print' key. Further the handling of the 'sysrq' key has some problems of its own, documented in the previous commit. To cleanup this mess, we convert any use of 'sysrq' into 'print' prior to dispatching the event to device models.

---
 qapi/ui.json |  7 +++++++
 ui/input.c   | 14 ++++++++++++++
 2 files changed, 21 insertions(+)
qapi/ui.json +7 -0
index e5d6610b4a..07b468f625 100644
@@ -748,6 +748,13 @@
 # @ac_bookmarks: since 2.10
 # altgr, altgr_r: dropped in 2.10
 #
+# 'sysrq' was mistakenly added to hack around the fact that
+# the ps2 driver was not generating correct scancodes sequences
+# when 'alt+print' was pressed. This flaw is now fixed and the
+# 'sysrq' key serves no further purpose. Any further use of
+# 'sysrq' will be transparently changed to 'print', so they
+# are effectively synonyms.
+#
 # Since: 1.3.0
 #
 ##
ui/input.c +14 -0
index 4e821f8f2b..3e2d324278 100644
@@ -353,6 +353,20 @@ void qemu_input_event_send(QemuConsole *src, InputEvent *evt)
     assert(!(evt->type == INPUT_EVENT_KIND_KEY &&
              evt->u.key.data->key->type == KEY_VALUE_KIND_NUMBER));
 
+
+    /*
+     * 'sysrq' was mistakenly added to hack around the fact that
+     * the ps2 driver was not generating correct scancodes sequences
+     * when 'alt+print' was pressed. This flaw is now fixed and the
+     * 'sysrq' key serves no further purpose. We normalize it to
+     * 'print', so that downstream receivers of the event don't
+     * neeed to deal with this mistake
+     */
+    if (evt->type == INPUT_EVENT_KIND_KEY &&
+        evt->u.key.data->key->u.qcode.data == Q_KEY_CODE_SYSRQ) {
+        evt->u.key.data->key->u.qcode.data = Q_KEY_CODE_PRINT;
+    }
+
     if (!runstate_is_running() && !runstate_check(RUN_STATE_SUSPENDED)) {
         return;
     }
Signature · 1 line
2.13.6
#13 lore raw

PATCH 9/9 ui: pull in latest keycodemapdb

In reply to Daniel P. Berrange

Latest keycodemapdb has a fix for Sun keyboard Pause mapping and backcompat fix for QEMU's treatment of 0xb7 as an alternative to 0x54 for triggering Print/SysRq

---
 ui/keycodemapdb | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
ui/keycodemapdb +1 -1
index 56ce5650d2..10739aa260 160000
@@ -1 +1 @@
-Subproject commit 56ce5650d2c6ea216b4580df44b9a6dd3bc92c3b
+Subproject commit 10739aa26051a5d49d88132604539d3ed085e72e
Signature · 1 line
2.13.6