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drm/vc4_validate: Remove VLA usage

PATCH In review Gustavo A. R. Silva 2 participants 2 messages Mar 13, 2018 – Mar 16, 2018

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#0 lore raw

PATCH 1/1 drm/vc4_validate: Remove VLA usage

In preparation to enabling -Wvla, remove VLA. In this particular case use macro ARRAY_SIZE so the length of array _bo_ can be computed at preprocessing time.

The use of stack Variable Length Arrays needs to be avoided, as they can be a vector for stack exhaustion, which can be both a runtime bug or a security flaw. Also, in general, as code evolves it is easy to lose track of how big a VLA can get. Thus, we can end up having runtime failures that are hard to debug.

Also, fixed as part of the directive to remove all VLAs from the kernel: https://lkml.org/lkml/2018/3/7/621

---
 drivers/gpu/drm/vc4/vc4_validate.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
drivers/gpu/drm/vc4/vc4_validate.c +1 -1
index 2db485a..eec76af 100644
@@ -753,7 +753,7 @@ validate_gl_shader_rec(struct drm_device *dev,
 		28, /* cs */
 	};
 	uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
-	struct drm_gem_cma_object *bo[shader_reloc_count + 8];
+	struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
 	uint32_t nr_attributes, nr_relocs, packet_size;
 	int i;
 
Signature · 1 line
2.7.4
#1 lore raw
Quoted 33 lines · Gustavo A. R. Silva

In preparation to enabling -Wvla, remove VLA. In this particular case use macro ARRAY_SIZE so the length of array _bo_ can be computed at preprocessing time.

The use of stack Variable Length Arrays needs to be avoided, as they can be a vector for stack exhaustion, which can be both a runtime bug or a security flaw. Also, in general, as code evolves it is easy to lose track of how big a VLA can get. Thus, we can end up having runtime failures that are hard to debug.

Also, fixed as part of the directive to remove all VLAs from the kernel: https://lkml.org/lkml/2018/3/7/621

---
 drivers/gpu/drm/vc4/vc4_validate.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
drivers/gpu/drm/vc4/vc4_validate.c +1 -1
index 2db485a..eec76af 100644
@@ -753,7 +753,7 @@ validate_gl_shader_rec(struct drm_device *dev,
 		28, /* cs */
 	};
 	uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
-	struct drm_gem_cma_object *bo[shader_reloc_count + 8];
+	struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
 	uint32_t nr_attributes, nr_relocs, packet_size;
 	int i;
 
Signature · 1 line
2.7.4

It's a shame that the compiler is warning about this when it's obviously a compile-time constant. Regardless, reviewed and applied.

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