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locking: WW mutex cleanup

PATCH New Thomas Hellstrom 2 participants 4 messages Jun 15, 2018 – Jun 18, 2018

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PATCH 1/2 locking: WW mutex cleanup

From: Peter Ziljstra <[email protected]>

Make the WW mutex code more readable by adding comments, splitting up functions and pointing out that we're actually using the Wait-Die algorithm.

Cc Ingo Molnar <[email protected]>
Cc Jonathan Corbet <[email protected]>
Cc Gustavo Padovan <[email protected]>
Cc Maarten Lankhorst <[email protected]>
Cc Sean Paul <[email protected]>
Cc David Airlie <[email protected]>
Cc Davidlohr Bueso <[email protected]>
Cc "Paul E. McKenney" <[email protected]>
Cc Josh Triplett <[email protected]>
Cc Thomas Gleixner <[email protected]>
Cc Kate Stewart <[email protected]>
Cc Philippe Ombredanne <[email protected]>
Cc Greg Kroah-Hartman <[email protected]>
---
 Documentation/locking/ww-mutex-design.txt |  12 +-
 include/linux/ww_mutex.h                  |  28 ++---
 kernel/locking/mutex.c                    | 202 ++++++++++++++++++------------
 3 files changed, 145 insertions(+), 97 deletions(-)
Documentation/locking/ww-mutex-design.txt +6 -6
index 34c3a1b50b9a..2fd7f2a2af21 100644
@@ -32,10 +32,10 @@ the oldest task) wins, and the one with the higher reservation id (i.e. the
 younger task) unlocks all of the buffers that it has already locked, and then
 tries again.
 
-In the RDBMS literature this deadlock handling approach is called wait/wound:
+In the RDBMS literature this deadlock handling approach is called wait/die:
 The older tasks waits until it can acquire the contended lock. The younger tasks
 needs to back off and drop all the locks it is currently holding, i.e. the
-younger task is wounded.
+younger task dies.
 
 Concepts
 --------
@@ -56,9 +56,9 @@ Furthermore there are three different class of w/w lock acquire functions:
 
 * Normal lock acquisition with a context, using ww_mutex_lock.
 
-* Slowpath lock acquisition on the contending lock, used by the wounded task
-  after having dropped all already acquired locks. These functions have the
-  _slow postfix.
+* Slowpath lock acquisition on the contending lock, used by the task that just
+  killed its transaction after having dropped all already acquired locks.
+  These functions have the _slow postfix.
 
   From a simple semantics point-of-view the _slow functions are not strictly
   required, since simply calling the normal ww_mutex_lock functions on the
@@ -220,7 +220,7 @@ mutexes are a natural fit for such a case for two reasons:
 
 Note that this approach differs in two important ways from the above methods:
 - Since the list of objects is dynamically constructed (and might very well be
-  different when retrying due to hitting the -EDEADLK wound condition) there's
+  different when retrying due to hitting the -EDEADLK die condition) there's
   no need to keep any object on a persistent list when it's not locked. We can
   therefore move the list_head into the object itself.
 - On the other hand the dynamic object list construction also means that the -EALREADY return
include/linux/ww_mutex.h +14 -14
index 39fda195bf78..f82fce2229c8 100644
@@ -6,7 +6,7 @@
  *
  *  Copyright (C) 2004, 2005, 2006 Red Hat, Inc., Ingo Molnar <[email protected]>
  *
- * Wound/wait implementation:
+ * Wait/Die implementation:
  *  Copyright (C) 2013 Canonical Ltd.
  *
  * This file contains the main data structure and API definitions.
@@ -28,9 +28,9 @@ struct ww_class {
 struct ww_acquire_ctx {
 	struct task_struct *task;
 	unsigned long stamp;
-	unsigned acquired;
+	unsigned int acquired;
 #ifdef CONFIG_DEBUG_MUTEXES
-	unsigned done_acquire;
+	unsigned int done_acquire;
 	struct ww_class *ww_class;
 	struct ww_mutex *contending_lock;
 #endif
@@ -38,8 +38,8 @@ struct ww_acquire_ctx {
 	struct lockdep_map dep_map;
 #endif
 #ifdef CONFIG_DEBUG_WW_MUTEX_SLOWPATH
-	unsigned deadlock_inject_interval;
-	unsigned deadlock_inject_countdown;
+	unsigned int deadlock_inject_interval;
+	unsigned int deadlock_inject_countdown;
 #endif
 };
 
@@ -102,7 +102,7 @@ static inline void ww_mutex_init(struct ww_mutex *lock,
  *
  * Context-based w/w mutex acquiring can be done in any order whatsoever within
  * a given lock class. Deadlocks will be detected and handled with the
- * wait/wound logic.
+ * wait/die logic.
  *
  * Mixing of context-based w/w mutex acquiring and single w/w mutex locking can
  * result in undetected deadlocks and is so forbidden. Mixing different contexts
@@ -195,13 +195,13 @@ static inline void ww_acquire_fini(struct ww_acquire_ctx *ctx)
  * Lock the w/w mutex exclusively for this task.
  *
  * Deadlocks within a given w/w class of locks are detected and handled with the
- * wait/wound algorithm. If the lock isn't immediately avaiable this function
+ * wait/die algorithm. If the lock isn't immediately available this function
  * will either sleep until it is (wait case). Or it selects the current context
- * for backing off by returning -EDEADLK (wound case). Trying to acquire the
+ * for backing off by returning -EDEADLK (die case). Trying to acquire the
  * same lock with the same context twice is also detected and signalled by
  * returning -EALREADY. Returns 0 if the mutex was successfully acquired.
  *
- * In the wound case the caller must release all currently held w/w mutexes for
+ * In the die case the caller must release all currently held w/w mutexes for
  * the given context and then wait for this contending lock to be available by
  * calling ww_mutex_lock_slow. Alternatively callers can opt to not acquire this
  * lock and proceed with trying to acquire further w/w mutexes (e.g. when
@@ -226,14 +226,14 @@ extern int /* __must_check */ ww_mutex_lock(struct ww_mutex *lock, struct ww_acq
  * Lock the w/w mutex exclusively for this task.
  *
  * Deadlocks within a given w/w class of locks are detected and handled with the
- * wait/wound algorithm. If the lock isn't immediately avaiable this function
+ * wait/die algorithm. If the lock isn't immediately available this function
  * will either sleep until it is (wait case). Or it selects the current context
- * for backing off by returning -EDEADLK (wound case). Trying to acquire the
+ * for backing off by returning -EDEADLK (die case). Trying to acquire the
  * same lock with the same context twice is also detected and signalled by
  * returning -EALREADY. Returns 0 if the mutex was successfully acquired. If a
  * signal arrives while waiting for the lock then this function returns -EINTR.
  *
- * In the wound case the caller must release all currently held w/w mutexes for
+ * In the die case the caller must release all currently held w/w mutexes for
  * the given context and then wait for this contending lock to be available by
  * calling ww_mutex_lock_slow_interruptible. Alternatively callers can opt to
  * not acquire this lock and proceed with trying to acquire further w/w mutexes
@@ -256,7 +256,7 @@ extern int __must_check ww_mutex_lock_interruptible(struct ww_mutex *lock,
  * @lock: the mutex to be acquired
  * @ctx: w/w acquire context
  *
- * Acquires a w/w mutex with the given context after a wound case. This function
+ * Acquires a w/w mutex with the given context after a die case. This function
  * will sleep until the lock becomes available.
  *
  * The caller must have released all w/w mutexes already acquired with the
@@ -290,7 +290,7 @@ ww_mutex_lock_slow(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
  * @lock: the mutex to be acquired
  * @ctx: w/w acquire context
  *
- * Acquires a w/w mutex with the given context after a wound case. This function
+ * Acquires a w/w mutex with the given context after a die case. This function
  * will sleep until the lock becomes available and returns 0 when the lock has
  * been acquired. If a signal arrives while waiting for the lock then this
  * function returns -EINTR.
kernel/locking/mutex.c +125 -77

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#1 lore raw

PATCH v3 2/2 locking: Implement an algorithm choice for Wound-Wait mutexes

The current Wound-Wait mutex algorithm is actually not Wound-Wait but Wait-Die. Implement also Wound-Wait as a per-ww-class choice. Wound-Wait is, contrary to Wait-Die a preemptive algorithm and is known to generate fewer backoffs. Testing reveals that this is true if the number of simultaneous contending transactions is small.
As the number of simultaneous contending threads increases, Wait-Wound becomes inferior to Wait-Die in terms of elapsed time. Possibly due to the larger number of held locks of sleeping transactions.

Update documentation and callers.

Timings using git://people.freedesktop.org/~thomash/ww_mutex_test
tag patch-18-06-15

Each thread runs 100000 batches of lock / unlock 800 ww mutexes randomly chosen out of 100000. Four core Intel x86_64:

Algorithm    #threads       Rollbacks  time
Wound-Wait   4              ~100       ~17s.
Wait-Die     4              ~150000    ~19s.
Wound-Wait   16             ~360000    ~109s.
Wait-Die     16             ~450000    ~82s.
Cc Ingo Molnar <[email protected]>
Cc Jonathan Corbet <[email protected]>
Cc Gustavo Padovan <[email protected]>
Cc Maarten Lankhorst <[email protected]>
Cc Sean Paul <[email protected]>
Cc David Airlie <[email protected]>
Cc Davidlohr Bueso <[email protected]>
Cc "Paul E. McKenney" <[email protected]>
Cc Josh Triplett <[email protected]>
Cc Thomas Gleixner <[email protected]>
Cc Kate Stewart <[email protected]>
Cc Philippe Ombredanne <[email protected]>
Cc Greg Kroah-Hartman <[email protected]>
---
 Documentation/locking/ww-mutex-design.txt |  57 +++++++++---
 drivers/dma-buf/reservation.c             |   2 +-
 drivers/gpu/drm/drm_modeset_lock.c        |   2 +-
 include/linux/ww_mutex.h                  |  17 +++-
 kernel/locking/locktorture.c              |   2 +-
 kernel/locking/mutex.c                    | 148 +++++++++++++++++++++++++++---
 kernel/locking/test-ww_mutex.c            |   2 +-
 lib/locking-selftest.c                    |   2 +-
 8 files changed, 199 insertions(+), 33 deletions(-)
Documentation/locking/ww-mutex-design.txt +46 -11
index 2fd7f2a2af21..f0ed7c30e695 100644
@@ -1,4 +1,4 @@
-Wait/Wound Deadlock-Proof Mutex Design
+Wound/Wait Deadlock-Proof Mutex Design
 ======================================
 
 Please read mutex-design.txt first, as it applies to wait/wound mutexes too.
@@ -32,10 +32,26 @@ the oldest task) wins, and the one with the higher reservation id (i.e. the
 younger task) unlocks all of the buffers that it has already locked, and then
 tries again.
 
-In the RDBMS literature this deadlock handling approach is called wait/die:
-The older tasks waits until it can acquire the contended lock. The younger tasks
-needs to back off and drop all the locks it is currently holding, i.e. the
-younger task dies.
+In the RDBMS literature, a reservation ticket is associated with a transaction.
+and the deadlock handling approach is called Wait-Die. The name is based on
+the actions of a locking thread when it encounters an already locked mutex.
+If the transaction holding the lock is younger, the locking transaction waits.
+If the transaction holding the lock is older, the locking transaction backs off
+and dies. Hence Wait-Die.
+There is also another algorithm called Wound-Wait:
+If the transaction holding the lock is younger, the locking transaction
+wounds the transaction holding the lock, requesting it to die.
+If the transaction holding the lock is older, it waits for the other
+transaction. Hence Wound-Wait.
+The two algorithms are both fair in that a transaction will eventually succeed.
+However, the Wound-Wait algorithm is typically stated to generate fewer backoffs
+compared to Wait-Die, but is, on the other hand, associated with more work than
+Wait-Die when recovering from a backoff. Wound-Wait is also a preemptive
+algorithm in that transactions are wounded by other transactions, and that
+requires a reliable way to pick up up the wounded condition and preempt the
+running transaction. Note that this is not the same as process preemption. A
+Wound-Wait transaction is considered preempted when it dies (returning
+-EDEADLK) following a wound.
 
 Concepts
 --------
@@ -47,10 +63,12 @@ Acquire context: To ensure eventual forward progress it is important the a task
 trying to acquire locks doesn't grab a new reservation id, but keeps the one it
 acquired when starting the lock acquisition. This ticket is stored in the
 acquire context. Furthermore the acquire context keeps track of debugging state
-to catch w/w mutex interface abuse.
+to catch w/w mutex interface abuse. An acquire context is representing a
+transaction.
 
 W/w class: In contrast to normal mutexes the lock class needs to be explicit for
-w/w mutexes, since it is required to initialize the acquire context.
+w/w mutexes, since it is required to initialize the acquire context. The lock
+class also specifies what algorithm to use, Wound-Wait or Wait-Die.
 
 Furthermore there are three different class of w/w lock acquire functions:
 
@@ -90,6 +108,12 @@ provided.
 Usage
 -----
 
+The algorithm (Wait-Die vs Wound-Wait) is chosen by using either
+DEFINE_WW_CLASS() (Wound-Wait) or DEFINE_WD_CLASS() (Wait-Die)
+As a rough rule of thumb, use Wound-Wait iff you
+expect the number of simultaneous competing transactions to be typically small,
+and you want to reduce the number of rollbacks.
+
 Three different ways to acquire locks within the same w/w class. Common
 definitions for methods #1 and #2:
 
@@ -312,12 +336,23 @@ Design:
   We maintain the following invariants for the wait list:
   (1) Waiters with an acquire context are sorted by stamp order; waiters
       without an acquire context are interspersed in FIFO order.
-  (2) Among waiters with contexts, only the first one can have other locks
-      acquired already (ctx->acquired > 0). Note that this waiter may come
-      after other waiters without contexts in the list.
+  (2) For Wait-Die, among waiters with contexts, only the first one can have
+      other locks acquired already (ctx->acquired > 0). Note that this waiter
+      may come after other waiters without contexts in the list.
+
+  The Wound-Wait preemption is implemented with a lazy-preemption scheme:
+  The wounded status of the transaction is checked only when there is
+  contention for a new lock and hence a true chance of deadlock. In that
+  situation, if the transaction is wounded, it backs off, clears the
+  wounded status and retries. A great benefit of implementing preemption in
+  this way is that the wounded transaction can identify a contending lock to
+  wait for before restarting the transaction. Just blindly restarting the
+  transaction would likely make the transaction end up in a situation where
+  it would have to back off again.
 
   In general, not much contention is expected. The locks are typically used to
-  serialize access to resources for devices.
+  serialize access to resources for devices, and optimization focus should
+  therefore be directed towards the uncontended cases.
 
 Lockdep:
   Special care has been taken to warn for as many cases of api abuse
drivers/dma-buf/reservation.c +1 -1
index 314eb1071cce..20bf90f4ee63 100644
@@ -46,7 +46,7 @@
  * write-side updates.
  */
 
-DEFINE_WW_CLASS(reservation_ww_class);
+DEFINE_WD_CLASS(reservation_ww_class);
 EXPORT_SYMBOL(reservation_ww_class);
 
 struct lock_class_key reservation_seqcount_class;
drivers/gpu/drm/drm_modeset_lock.c +1 -1
index 8a5100685875..638be2eb67b4 100644
@@ -70,7 +70,7 @@
  * lists and lookup data structures.
  */
 
-static DEFINE_WW_CLASS(crtc_ww_class);
+static DEFINE_WD_CLASS(crtc_ww_class);
 
 /**
  * drm_modeset_lock_all - take all modeset locks
include/linux/ww_mutex.h +14 -3
index f82fce2229c8..3af7c0e03be5 100644
@@ -8,6 +8,8 @@
  *
  * Wait/Die implementation:
  *  Copyright (C) 2013 Canonical Ltd.
+ * Choice of algorithm:
+ *  Copyright (C) 2018 WMWare Inc.
  *
  * This file contains the main data structure and API definitions.
  */
@@ -23,12 +25,15 @@ struct ww_class {
 	struct lock_class_key mutex_key;
 	const char *acquire_name;
 	const char *mutex_name;
+	unsigned int is_wait_die;
 };
 
 struct ww_acquire_ctx {
 	struct task_struct *task;
 	unsigned long stamp;
 	unsigned int acquired;
+	unsigned short wounded;
+	unsigned short is_wait_die;
 #ifdef CONFIG_DEBUG_MUTEXES
 	unsigned int done_acquire;
 	struct ww_class *ww_class;
@@ -58,17 +63,21 @@ struct ww_mutex {
 # define __WW_CLASS_MUTEX_INITIALIZER(lockname, class)
 #endif
 
-#define __WW_CLASS_INITIALIZER(ww_class) \
+#define __WW_CLASS_INITIALIZER(ww_class, _is_wait_die)	    \
 		{ .stamp = ATOMIC_LONG_INIT(0) \
 		, .acquire_name = #ww_class "_acquire" \
-		, .mutex_name = #ww_class "_mutex" }
+		, .mutex_name = #ww_class "_mutex" \
+		, .is_wait_die = _is_wait_die }
 
 #define __WW_MUTEX_INITIALIZER(lockname, class) \
 		{ .base =  __MUTEX_INITIALIZER(lockname.base) \
 		__WW_CLASS_MUTEX_INITIALIZER(lockname, class) }
 
+#define DEFINE_WD_CLASS(classname) \
+	struct ww_class classname = __WW_CLASS_INITIALIZER(classname, 1)
+
 #define DEFINE_WW_CLASS(classname) \
-	struct ww_class classname = __WW_CLASS_INITIALIZER(classname)
+	struct ww_class classname = __WW_CLASS_INITIALIZER(classname, 0)
 
 #define DEFINE_WW_MUTEX(mutexname, ww_class) \
 	struct ww_mutex mutexname = __WW_MUTEX_INITIALIZER(mutexname, ww_class)
@@ -123,6 +132,8 @@ static inline void ww_acquire_init(struct ww_acquire_ctx *ctx,
 	ctx->task = current;
 	ctx->stamp = atomic_long_inc_return_relaxed(&ww_class->stamp);
 	ctx->acquired = 0;
+	ctx->wounded = false;
+	ctx->is_wait_die = ww_class->is_wait_die;
 #ifdef CONFIG_DEBUG_MUTEXES
 	ctx->ww_class = ww_class;
 	ctx->done_acquire = 0;
kernel/locking/locktorture.c +1 -1
index 6850ffd69125..907e0325892c 100644
@@ -365,7 +365,7 @@ static struct lock_torture_ops mutex_lock_ops = {
 };
 
 #include <linux/ww_mutex.h>
-static DEFINE_WW_CLASS(torture_ww_class);
+static DEFINE_WD_CLASS(torture_ww_class);
 static DEFINE_WW_MUTEX(torture_ww_mutex_0, &torture_ww_class);
 static DEFINE_WW_MUTEX(torture_ww_mutex_1, &torture_ww_class);
 static DEFINE_WW_MUTEX(torture_ww_mutex_2, &torture_ww_class);
kernel/locking/mutex.c +134 -14

262 lines not on this page · raw message

kernel/locking/test-ww_mutex.c +1 -1
index 0e4cd64ad2c0..5b915b370d5a 100644
@@ -26,7 +26,7 @@
 #include <linux/slab.h>
 #include <linux/ww_mutex.h>
 
-static DEFINE_WW_CLASS(ww_class);
+static DEFINE_WD_CLASS(ww_class);
 struct workqueue_struct *wq;
 
 struct test_mutex {
lib/locking-selftest.c +1 -1
index b5c1293ce147..1e1bbf171eca 100644
@@ -29,7 +29,7 @@
  */
 static unsigned int debug_locks_verbose;
 
-static DEFINE_WW_CLASS(ww_lockdep);
+static DEFINE_WD_CLASS(ww_lockdep);
 
 static int __init setup_debug_locks_verbose(char *str)
 {
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#2 lore raw

Re: [PATCH v3 2/2] locking: Implement an algorithm choice for Wound-Wait mutexes

Quoted 13 lines · Thomas Hellstrom
kernel/locking/mutex.c +9 -0
@@ -772,6 +856,25 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
 	}
 
 	list_add_tail(&waiter->list, pos);
+	if (__mutex_waiter_is_first(lock, waiter))
+		__mutex_set_flag(lock, MUTEX_FLAG_WAITERS);
+
+	/*
+	 * Wound-Wait: if we're blocking on a mutex owned by a younger context,
+	 * wound that such that we might proceed.
+	 */
+	if (!is_wait_die) {
+		struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);

kernel/locking/mutex.c __ww_mutex_add_waiter(struct mutex_waiter *waiter, · line 877

Quoted 10 lines
kernel/locking/mutex.c +10 -0
+
+		/*
+		 * See ww_mutex_set_context_fastpath(). Orders setting
+		 * MUTEX_FLAG_WAITERS (atomic operation) vs the ww->ctx load,
+		 * such that either we or the fastpath will wound @ww->ctx.
+		 */
+		smp_mb__after_atomic();
+
+		__ww_mutex_wound(lock, ww_ctx, ww->ctx);
+	}

I think we want the smp_mb__after_atomic() in the same branch as __mutex_set_flag(). So something like:

	if (__mutex_waiter_is_first()) {
		__mutex_set_flag();
		if (!is_wait_die)
			smp_mb__after_atomic();
	}

Or possibly even without the !is_wait_die. The rules for smp_mb__*_atomic() are such that we want it unconditional after an atomic, otherwise the semantics get too fuzzy.

Alan (rightfully) complained about that a while ago when he was auditing users.

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#3 lore raw

Re: [PATCH v3 2/2] locking: Implement an algorithm choice for Wound-Wait mutexes

Quoted 34 lines · Peter Zijlstra
Quoted 13 lines · Thomas Hellstrom
kernel/locking/mutex.c +9 -0
@@ -772,6 +856,25 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter,
  	}
 
  	list_add_tail(&waiter->list, pos);
+	if (__mutex_waiter_is_first(lock, waiter))
+		__mutex_set_flag(lock, MUTEX_FLAG_WAITERS);
+
+	/*
+	 * Wound-Wait: if we're blocking on a mutex owned by a younger context,
+	 * wound that such that we might proceed.
+	 */
+	if (!is_wait_die) {
+		struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);

kernel/locking/mutex.c __ww_mutex_add_waiter(struct mutex_waiter *waiter, · line 877

Quoted 10 lines
kernel/locking/mutex.c +10 -0
+
+		/*
+		 * See ww_mutex_set_context_fastpath(). Orders setting
+		 * MUTEX_FLAG_WAITERS (atomic operation) vs the ww->ctx load,
+		 * such that either we or the fastpath will wound @ww->ctx.
+		 */
+		smp_mb__after_atomic();
+
+		__ww_mutex_wound(lock, ww_ctx, ww->ctx);
+	}

I think we want the smp_mb__after_atomic() in the same branch as __mutex_set_flag(). So something like:

	if (__mutex_waiter_is_first()) {
		__mutex_set_flag();
		if (!is_wait_die)
			smp_mb__after_atomic();
	}
Quoted 8 lines

Or possibly even without the !is_wait_die. The rules for smp_mb__*_atomic() are such that we want it unconditional after an atomic, otherwise the semantics get too fuzzy.

Alan (rightfully) complained about that a while ago when he was auditing users.

Hmm, yes that's understandable, although I must admit that when one of the accesses we want to order is actually an atomic this shouldn't really be causing much confusion.

But I'll think I'll change it back to an smp_mb() then. It's in a slowpath, and awkward constructs around smp_mb__after_atomic() might be causing grief in the future.

/Thomas