sdl2: add checking for NULL
PATCH 1/1 sdl2: add checking for NULL
Sometimes SDL2 console can't be retrieved on events and scon variable becomes NULL. This patch prevents processing of the events when the console is not available.
Signed-off-by Pavel Dovgalyuk <[email protected]>
Signed-off-by Maria Klimushenkova <[email protected]>
--- ui/sdl2.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
ui/sdl2.c +3 -3
@@ -438,7 +438,7 @@ static void handle_mousemotion(SDL_Event *ev)int max_x, max_y;struct sdl2_console *scon =get_scon_from_window (ev->motion.windowID); -if (!qemu_console_is_graphic (scon->dcl.con)) { +if (!scon || !qemu_console_is_graphic (scon->dcl.con)) {return ; }
@@ -470,7 +470,7 @@ static void handle_mousebutton(SDL_Event *ev)SDL_MouseButtonEvent *bev;struct sdl2_console *scon =get_scon_from_window (ev->button.windowID); -if (!qemu_console_is_graphic (scon->dcl.con)) { +if (!scon || !qemu_console_is_graphic (scon->dcl.con)) {return ; }
@@ -496,7 +496,7 @@ static void handle_mousewheel(SDL_Event *ev)SDL_MouseWheelEvent *wev = &ev->wheel;InputButton btn; -if (!qemu_console_is_graphic (scon->dcl.con)) { +if (!scon || !qemu_console_is_graphic (scon->dcl.con)) {return ; }