ui/cocoa.m: replace scrollingDeltaY with deltaY
PATCH 1/1 ui/cocoa.m: replace scrollingDeltaY with deltaY
The NSEvent class method scrollingDeltaY is available for Mac OS 10.7 and newer. Since QEMU supports Mac OS 10.5 and up, we need to be using a method that is available on these version of Mac OS X. The deltaY method is a method that does the same thing as scrollingDeltaY and is available on Mac OS 10.5 and up. So we simply replace scrollingDeltaY with deltaY.
--- ui/cocoa.m | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
ui/cocoa.m +1 -1
@@ -803,7 +803,7 @@ - (void) handleEvent:(NSEvent *)event */ /* Determine if this is a scroll up or scroll down event */ - buttons = ([event scrollingDeltaY] > 0) ? + buttons = ([event deltaY] > 0) ? INPUT_BUTTON_WHEEL_UP : INPUT_BUTTON_WHEEL_DOWN; qemu_input_queue_btn(dcl->con, buttons, true); qemu_input_event_sync();
Signature · 1 line
2.14.3 (Apple Git-98)
Quoted 1 line · John Arbuckle
The NSEvent class method scrollingDeltaY is available for Mac OS 10.7 and newer. Since QEMU supports Mac OS 10.5 and up, we need to be using a method that is available on these version of Mac OS X. The deltaY method is a method that does the same thing as scrollingDeltaY and is available on Mac OS 10.5 and up. So we simply replace scrollingDeltaY with deltaY.
I think that this change will result in scroll events from high-scrolling-precision devices (eg magic trackpad) sometimes giving the wrong kind of event.
In particular, this comment from a random Eclipse bug report has a good description of what happens:
https://bugs.eclipse.org/bugs/show_bug.cgi?id=220175#c13
For high-precision scrolling devices, the app gets events which:
* have hasPreciseScrollingDeltas true
* have scrollingDeltaY something non-zero
* may have deltaY be zero
So if we use
([event deltaY] > 0) ? INPUT_BUTTON_WHEEL_UP : INPUT_BUTTON_WHEEL_DOWN
then for a slow upward scroll on a high precision device some (most) of our up-scroll events will appear with deltaY == 0, which this ?: will interpret as a WHEEL_DOWN event.
Two choices I can see here:
(1) make the code ignore ScrollWheel events with a deltaY of zero (ie don't inject any QEMU button wheel event for them). Would need to test on a 10.7+ system with a suitable precise-scrolling device that this does actually still allow scrolling.
(2) use scrollingDeltaY on OSX versions that have it, and only use deltaY on the older versions.
PS: could you line-break your commit messages, please? They seem to be coming out as all one very long line. Recommendation is hard linebreaks at about 70 chars per line.
thanks
-- PMM