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sbitmap optimizations

PATCH New Jens Axboe 2 participants 7 messages Nov 30, 2018

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Jens Axboe

author maintainer
#0 lore raw

PATCH v4 1/1 sbitmap optimizations

This versions tests out solid, and we're still seeing the same improvements.

Changes:

- Lock map index for the move. This eliminates the race completely, since it's now not possible to find ->cleared == 0 while swap of bits is in progress. The previous version was fine for users that re-check after having added themselves to the waitqueue, but we have users that don't re-check after getting failure. This works for both.

- Add the new states to the blk-mq debugfs output.

- Wrap the waitqueue in a sbitmap waitqueue, so we can ensure that we account it properly. This means that any kind of prep+finish on the waitqueue will work fine, just like before.

Signature · 1 line
Jens Axboe
author maintainer
#1 lore raw

PATCH 1/2 sbitmap: ammortize cost of clearing bits

sbitmap maintains a set of words that we use to set and clear bits, with each bit representing a tag for blk-mq. Even though we spread the bits out and maintain a hint cache, one particular bit allocated will end up being cleared in the exact same spot.

This introduces batched clearing of bits. Instead of clearing a given bit, the same bit is set in a cleared/free mask instead. If we fail allocating a bit from a given word, then we check the free mask, and batch move those cleared bits at that time. This trades 64 atomic bitops for 2 cmpxchg().

In a threaded poll test case, half the overhead of getting and clearing tags is removed with this change. On another poll test case with a single thread, performance is unchanged.

---
 include/linux/sbitmap.h | 31 +++++++++++++---
 lib/sbitmap.c           | 80 +++++++++++++++++++++++++++++++++++++----
 2 files changed, 100 insertions(+), 11 deletions(-)
include/linux/sbitmap.h +27 -4
index 804a50983ec5..07f117ee19dc 100644
@@ -30,14 +30,24 @@ struct seq_file;
  */
 struct sbitmap_word {
 	/**
-	 * @word: The bitmap word itself.
+	 * @depth: Number of bits being used in @word/@cleared
 	 */
-	unsigned long word;
+	unsigned long depth;
 
 	/**
-	 * @depth: Number of bits being used in @word.
+	 * @word: word holding free bits
 	 */
-	unsigned long depth;
+	unsigned long word ____cacheline_aligned_in_smp;
+
+	/**
+	 * @cleared: word holding cleared bits
+	 */
+	unsigned long cleared ____cacheline_aligned_in_smp;
+
+	/**
+	 * @swap_lock: Held while swapping word <-> cleared
+	 */
+	spinlock_t swap_lock;
 } ____cacheline_aligned_in_smp;
 
 /**
@@ -310,6 +320,19 @@ static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
 	clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 }
 
+/*
+ * This one is special, since it doesn't actually clear the bit, rather it
+ * sets the corresponding bit in the ->cleared mask instead. Paired with
+ * the caller doing sbitmap_batch_clear() if a given index is full, which
+ * will clear the previously freed entries in the corresponding ->word.
+ */
+static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
+{
+	unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
+
+	set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
+}
+
 static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
 					    unsigned int bitnr)
 {
lib/sbitmap.c +73 -7

124 lines not on this page · raw message

Signature · 1 line
2.17.1
#2 lore raw

Re: [PATCH 1/2] sbitmap: ammortize cost of clearing bits

Quoted 31 lines · Jens Axboe

sbitmap maintains a set of words that we use to set and clear bits, with each bit representing a tag for blk-mq. Even though we spread the bits out and maintain a hint cache, one particular bit allocated will end up being cleared in the exact same spot.

This introduces batched clearing of bits. Instead of clearing a given bit, the same bit is set in a cleared/free mask instead. If we fail allocating a bit from a given word, then we check the free mask, and batch move those cleared bits at that time. This trades 64 atomic bitops for 2 cmpxchg().

In a threaded poll test case, half the overhead of getting and clearing tags is removed with this change. On another poll test case with a single thread, performance is unchanged.

---
 include/linux/sbitmap.h | 31 +++++++++++++---
 lib/sbitmap.c           | 80 +++++++++++++++++++++++++++++++++++++----
 2 files changed, 100 insertions(+), 11 deletions(-)
include/linux/sbitmap.h +1 -1
index 804a50983ec5..07f117ee19dc 100644
@@ -30,14 +30,24 @@ struct seq_file;
  */
 struct sbitmap_word {
 	/**
-	 * @word: The bitmap word itself.
+	 * @depth: Number of bits being used in @word/@cleared

include/linux/sbitmap.h struct seq_file; · line 40

Quoted 10 lines
include/linux/sbitmap.h +3 -3
 	 */
-	unsigned long word;
+	unsigned long depth;
 
 	/**
-	 * @depth: Number of bits being used in @word.
+	 * @word: word holding free bits
 	 */
-	unsigned long depth;
+	unsigned long word ____cacheline_aligned_in_smp;

Still splitting up word and depth in separate cachelines?

Quoted 70 lines
include/linux/sbitmap.h +22 -0
+	/**
+	 * @cleared: word holding cleared bits
+	 */
+	unsigned long cleared ____cacheline_aligned_in_smp;
+
+	/**
+	 * @swap_lock: Held while swapping word <-> cleared
+	 */
+	spinlock_t swap_lock;
 } ____cacheline_aligned_in_smp;
 
 /**
@@ -310,6 +320,19 @@ static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
 	clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 }
 
+/*
+ * This one is special, since it doesn't actually clear the bit, rather it
+ * sets the corresponding bit in the ->cleared mask instead. Paired with
+ * the caller doing sbitmap_batch_clear() if a given index is full, which
+ * will clear the previously freed entries in the corresponding ->word.
+ */
+static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
+{
+	unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
+
+	set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
+}
+
 static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
 					    unsigned int bitnr)
 {
lib/sbitmap.c +23 -0
index 45cab6bbc1c7..f6a9553617bd 100644
@@ -59,6 +59,7 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
 	for (i = 0; i < sb->map_nr; i++) {
 		sb->map[i].depth = min(depth, bits_per_word);
 		depth -= sb->map[i].depth;
+		spin_lock_init(&sb->map[i].swap_lock);
 	}
 	return 0;
 }
@@ -111,6 +112,57 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
 	return nr;
 }
 
+/*
+ * See if we have deferred clears that we can batch move
+ */
+static inline bool sbitmap_deferred_clear(struct sbitmap *sb, int index)
+{
+	unsigned long mask, val;
+	bool ret = false;
+
+	spin_lock(&sb->map[index].swap_lock);
+
+	if (!sb->map[index].cleared)
+		goto out_unlock;
+
+	/*
+	 * First get a stable cleared mask, setting the old mask to 0.
+	 */
+	do {
+		mask = sb->map[index].cleared;
+	} while (cmpxchg(&sb->map[index].cleared, mask, 0) != mask);
+
+	/*
+	 * Now clear the masked bits in our free word

lib/sbitmap.c static int __sbitmap_get_word(unsigned long *word, unsigned long depth, · line 146

Quoted 10 lines
lib/sbitmap.c +10 -0
+	 */
+	do {
+		val = sb->map[index].word;
+	} while (cmpxchg(&sb->map[index].word, val, val & ~mask) != val);
+
+	ret = true;
+out_unlock:
+	spin_unlock(&sb->map[index].swap_lock);
+	return ret;
+}

Okay, I couldn't find any holes in this one :)

Quoted 38 lines
lib/sbitmap.c +20 -4
+static int sbitmap_find_bit_in_index(struct sbitmap *sb, int index,
+				     unsigned int alloc_hint, bool round_robin)
+{
+	int nr;
+
+	do {
+		nr = __sbitmap_get_word(&sb->map[index].word,
+					sb->map[index].depth, alloc_hint,
+					!round_robin);
+		if (nr != -1)
+			break;
+		if (!sbitmap_deferred_clear(sb, index))
+			break;
+	} while (1);
+
+	return nr;
+}
+
 int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
 {
 	unsigned int i, index;
@@ -129,9 +181,8 @@ int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
 		alloc_hint = 0;
 
 	for (i = 0; i < sb->map_nr; i++) {
-		nr = __sbitmap_get_word(&sb->map[index].word,
-					sb->map[index].depth, alloc_hint,
-					!round_robin);
+		nr = sbitmap_find_bit_in_index(sb, index, alloc_hint,
+						round_robin);
 		if (nr != -1) {
 			nr += index << sb->shift;
 			break;
@@ -206,23 +257,37 @@ bool sbitmap_any_bit_clear(const struct sbitmap *sb)
 }
 EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear);
 
-unsigned int sbitmap_weight(const struct sbitmap *sb)

lib/sbitmap.c bool sbitmap_any_bit_clear(const struct sbitmap *sb) · line 268

Quoted 10 lines
lib/sbitmap.c +3 -1
+static unsigned int __sbitmap_weight(const struct sbitmap *sb, bool set)
 {
 	unsigned int i, weight = 0;
 
 	for (i = 0; i < sb->map_nr; i++) {
 		const struct sbitmap_word *word = &sb->map[i];
 
-		weight += bitmap_weight(&word->word, word->depth);
+		if (set)
+			weight += bitmap_weight(&word->word, word->depth);

Should probably do

			weight -= bitmap_weight(&word->cleared, word->depth);

too, right?

Quoted 39 lines
lib/sbitmap.c +16 -2
+		else
+			weight += bitmap_weight(&word->cleared, word->depth);
 	}
 	return weight;
 }
+
+unsigned int sbitmap_weight(const struct sbitmap *sb)
+{
+	return __sbitmap_weight(sb, true);
+}
 EXPORT_SYMBOL_GPL(sbitmap_weight);
 
+static unsigned int sbitmap_cleared(const struct sbitmap *sb)
+{
+	return __sbitmap_weight(sb, false);
+}
+
 void sbitmap_show(struct sbitmap *sb, struct seq_file *m)
 {
 	seq_printf(m, "depth=%u\n", sb->depth);
-	seq_printf(m, "busy=%u\n", sbitmap_weight(sb));
+	seq_printf(m, "busy=%u\n", sbitmap_weight(sb) - sbitmap_cleared(sb));
+	seq_printf(m, "cleared=%u\n", sbitmap_cleared(sb));
 	seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift);
 	seq_printf(m, "map_nr=%u\n", sb->map_nr);
 }
@@ -514,7 +579,8 @@ EXPORT_SYMBOL_GPL(sbitmap_queue_wake_up);
 void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
 			 unsigned int cpu)
 {
-	sbitmap_clear_bit_unlock(&sbq->sb, nr);
+	sbitmap_deferred_clear_bit(&sbq->sb, nr);
+
 	/*
 	 * Pairs with the memory barrier in set_current_state() to ensure the
 	 * proper ordering of clear_bit_unlock()/waitqueue_active() in the waker
Signature · 1 line
2.17.1
author maintainer
#3 lore raw

Re: [PATCH 1/2] sbitmap: ammortize cost of clearing bits

Quoted 36 lines · Omar Sandoval
Quoted 35 lines · Jens Axboe

sbitmap maintains a set of words that we use to set and clear bits, with each bit representing a tag for blk-mq. Even though we spread the bits out and maintain a hint cache, one particular bit allocated will end up being cleared in the exact same spot.

This introduces batched clearing of bits. Instead of clearing a given bit, the same bit is set in a cleared/free mask instead. If we fail allocating a bit from a given word, then we check the free mask, and batch move those cleared bits at that time. This trades 64 atomic bitops for 2 cmpxchg().

In a threaded poll test case, half the overhead of getting and clearing tags is removed with this change. On another poll test case with a single thread, performance is unchanged.

---
 include/linux/sbitmap.h | 31 +++++++++++++---
 lib/sbitmap.c           | 80 +++++++++++++++++++++++++++++++++++++----
 2 files changed, 100 insertions(+), 11 deletions(-)
include/linux/sbitmap.h +2 -2
index 804a50983ec5..07f117ee19dc 100644
@@ -30,14 +30,24 @@ struct seq_file;
  */
 struct sbitmap_word {
 	/**
-	 * @word: The bitmap word itself.
+	 * @depth: Number of bits being used in @word/@cleared
 	 */
-	unsigned long word;
+	unsigned long depth;
 
Quoted 8 lines

include/linux/sbitmap.h struct seq_file; · line 40

Quoted 6 lines
include/linux/sbitmap.h +2 -2
 	/**
-	 * @depth: Number of bits being used in @word.
+	 * @word: word holding free bits
 	 */
-	unsigned long depth;
+	unsigned long word ____cacheline_aligned_in_smp;

Still splitting up word and depth in separate cachelines?

Yeah, I mentioned that in one of the other postings, there's still a definite win to doing that.

Quoted 1 line

Okay, I couldn't find any holes in this one :)

Good to hear that :-)

Quoted 8 lines
Quoted 8 lines
include/linux/sbitmap.h +1 -1
-unsigned int sbitmap_weight(const struct sbitmap *sb)
+static unsigned int __sbitmap_weight(const struct sbitmap *sb, bool set)
 {
 	unsigned int i, weight = 0;
 
 	for (i = 0; i < sb->map_nr; i++) {
 		const struct sbitmap_word *word = &sb->map[i];
Quoted 8 lines

include/linux/sbitmap.h

Quoted 3 lines
include/linux/sbitmap.h +2 -1
-		weight += bitmap_weight(&word->word, word->depth);
+		if (set)
+			weight += bitmap_weight(&word->word, word->depth);

Should probably do

			weight -= bitmap_weight(&word->cleared, word->depth);

too, right?

We only use these for the debugfs stuff, how about I just make it static instead?

Signature · 1 line
Jens Axboe
Reviewed-by
#4 lore raw

Re: [PATCH 1/2] sbitmap: ammortize cost of clearing bits

Quoted 68 lines · Jens Axboe
Quoted 36 lines · Omar Sandoval
Quoted 35 lines · Jens Axboe

sbitmap maintains a set of words that we use to set and clear bits, with each bit representing a tag for blk-mq. Even though we spread the bits out and maintain a hint cache, one particular bit allocated will end up being cleared in the exact same spot.

This introduces batched clearing of bits. Instead of clearing a given bit, the same bit is set in a cleared/free mask instead. If we fail allocating a bit from a given word, then we check the free mask, and batch move those cleared bits at that time. This trades 64 atomic bitops for 2 cmpxchg().

In a threaded poll test case, half the overhead of getting and clearing tags is removed with this change. On another poll test case with a single thread, performance is unchanged.

---
 include/linux/sbitmap.h | 31 +++++++++++++---
 lib/sbitmap.c           | 80 +++++++++++++++++++++++++++++++++++++----
 2 files changed, 100 insertions(+), 11 deletions(-)
include/linux/sbitmap.h +2 -2
index 804a50983ec5..07f117ee19dc 100644
@@ -30,14 +30,24 @@ struct seq_file;
  */
 struct sbitmap_word {
 	/**
-	 * @word: The bitmap word itself.
+	 * @depth: Number of bits being used in @word/@cleared
 	 */
-	unsigned long word;
+	unsigned long depth;
 
Quoted 8 lines

include/linux/sbitmap.h struct seq_file; · line 40

Quoted 6 lines
include/linux/sbitmap.h +2 -2
 	/**
-	 * @depth: Number of bits being used in @word.
+	 * @word: word holding free bits
 	 */
-	unsigned long depth;
+	unsigned long word ____cacheline_aligned_in_smp;

Still splitting up word and depth in separate cachelines?

Yeah, I mentioned that in one of the other postings, there's still a definite win to doing that.

Quoted 1 line

Okay, I couldn't find any holes in this one :)

Good to hear that :-)

Quoted 15 lines

include/linux/sbitmap.h struct seq_file;

Quoted 11 lines
include/linux/sbitmap.h +3 -2
-unsigned int sbitmap_weight(const struct sbitmap *sb)
+static unsigned int __sbitmap_weight(const struct sbitmap *sb, bool set)
 {
 	unsigned int i, weight = 0;
 
 	for (i = 0; i < sb->map_nr; i++) {
 		const struct sbitmap_word *word = &sb->map[i];
 
-		weight += bitmap_weight(&word->word, word->depth);
+		if (set)
+			weight += bitmap_weight(&word->word, word->depth);

Should probably do

			weight -= bitmap_weight(&word->cleared, word->depth);
Quoted 4 lines
Quoted 1 line

too, right?

We only use these for the debugfs stuff, how about I just make it static instead?

Yeah, with that,

author maintainer
#5 lore raw

PATCH 2/2 sbitmap: optimize wakeup check

In reply to Jens Axboe

Even if we have no waiters on any of the sbitmap_queue wait states, we still have to loop every entry to check. We do this for every IO, so the cost adds up.

Shift a bit of the cost to the slow path, when we actually have waiters. Wrap prepare_to_wait_exclusive() and finish_wait(), so we can maintain an internal count of how many are currently active. Then we can simply check this count in sbq_wake_ptr() and not have to loop if we don't have any sleepers.

Convert the two users of sbitmap with waiting, blk-mq-tag and iSCSI.

---
 block/blk-mq-tag.c                       | 11 ++++----
 drivers/target/iscsi/iscsi_target_util.c | 12 +++++----
 include/linux/sbitmap.h                  | 34 ++++++++++++++++++++++++
 lib/sbitmap.c                            | 28 +++++++++++++++++++
 4 files changed, 74 insertions(+), 11 deletions(-)
block/blk-mq-tag.c +5 -6
index 87bc5df72d48..2089c6c62f44 100644
@@ -110,7 +110,7 @@ unsigned int blk_mq_get_tag(struct blk_mq_alloc_data *data)
 	struct blk_mq_tags *tags = blk_mq_tags_from_data(data);
 	struct sbitmap_queue *bt;
 	struct sbq_wait_state *ws;
-	DEFINE_WAIT(wait);
+	DEFINE_SBQ_WAIT(wait);
 	unsigned int tag_offset;
 	bool drop_ctx;
 	int tag;
@@ -154,8 +154,7 @@ unsigned int blk_mq_get_tag(struct blk_mq_alloc_data *data)
 		if (tag != -1)
 			break;
 
-		prepare_to_wait_exclusive(&ws->wait, &wait,
-						TASK_UNINTERRUPTIBLE);
+		sbitmap_prepare_to_wait(bt, ws, &wait, TASK_UNINTERRUPTIBLE);
 
 		tag = __blk_mq_get_tag(data, bt);
 		if (tag != -1)
@@ -167,6 +166,8 @@ unsigned int blk_mq_get_tag(struct blk_mq_alloc_data *data)
 		bt_prev = bt;
 		io_schedule();
 
+		sbitmap_finish_wait(bt, ws, &wait);
+
 		data->ctx = blk_mq_get_ctx(data->q);
 		data->hctx = blk_mq_map_queue(data->q, data->cmd_flags,
 						data->ctx->cpu);
@@ -176,8 +177,6 @@ unsigned int blk_mq_get_tag(struct blk_mq_alloc_data *data)
 		else
 			bt = &tags->bitmap_tags;
 
-		finish_wait(&ws->wait, &wait);
-
 		/*
 		 * If destination hw queue is changed, fake wake up on
 		 * previous queue for compensating the wake up miss, so
@@ -192,7 +191,7 @@ unsigned int blk_mq_get_tag(struct blk_mq_alloc_data *data)
 	if (drop_ctx && data->ctx)
 		blk_mq_put_ctx(data->ctx);
 
-	finish_wait(&ws->wait, &wait);
+	sbitmap_finish_wait(bt, ws, &wait);
 
 found_tag:
 	return tag + tag_offset;
drivers/target/iscsi/iscsi_target_util.c +7 -5
index 36b742932c72..86987da86dd6 100644
@@ -150,24 +150,26 @@ void iscsit_free_r2ts_from_list(struct iscsi_cmd *cmd)
 static int iscsit_wait_for_tag(struct se_session *se_sess, int state, int *cpup)
 {
 	int tag = -1;
-	DEFINE_WAIT(wait);
+	DEFINE_SBQ_WAIT(wait);
 	struct sbq_wait_state *ws;
+	struct sbitmap_queue *sbq;
 
 	if (state == TASK_RUNNING)
 		return tag;
 
-	ws = &se_sess->sess_tag_pool.ws[0];
+	sbq = &se_sess->sess_tag_pool;
+	ws = &sbq->ws[0];
 	for (;;) {
-		prepare_to_wait_exclusive(&ws->wait, &wait, state);
+		sbitmap_prepare_to_wait(sbq, ws, &wait, state);
 		if (signal_pending_state(state, current))
 			break;
-		tag = sbitmap_queue_get(&se_sess->sess_tag_pool, cpup);
+		tag = sbitmap_queue_get(sbq, cpup);
 		if (tag >= 0)
 			break;
 		schedule();
 	}
 
-	finish_wait(&ws->wait, &wait);
+	sbitmap_finish_wait(sbq, ws, &wait);
 	return tag;
 }
 
include/linux/sbitmap.h +34 -0
index 07f117ee19dc..f0f49bbb2617 100644
@@ -135,6 +135,11 @@ struct sbitmap_queue {
 	 */
 	struct sbq_wait_state *ws;
 
+	/*
+	 * @ws_active: count of currently active ws waitqueues
+	 */
+	atomic_t ws_active;
+
 	/**
 	 * @round_robin: Allocate bits in strict round-robin order.
 	 */
@@ -554,4 +559,33 @@ void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
  */
 void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
 
+struct sbq_wait {
+	int accounted;
+	struct wait_queue_entry wait;
+};
+
+#define DEFINE_SBQ_WAIT(name)							\
+	struct sbq_wait name = {						\
+		.accounted = 0,							\
+		.wait = {							\
+			.private	= current,				\
+			.func		= autoremove_wake_function,		\
+			.entry		= LIST_HEAD_INIT((name).wait.entry),	\
+		}								\
+	}
+
+/*
+ * Wrapper around prepare_to_wait_exclusive(), which maintains some extra
+ * internal state.
+ */
+void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
+				struct sbq_wait_state *ws,
+				struct sbq_wait *sbq_wait, int state);
+
+/*
+ * Must be paired with sbitmap_prepare_to_wait().
+ */
+void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
+				struct sbq_wait *sbq_wait);
+
 #endif /* __LINUX_SCALE_BITMAP_H */
lib/sbitmap.c +28 -0
index f6a9553617bd..90a295cc782c 100644
@@ -395,6 +395,7 @@ int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
 	sbq->min_shallow_depth = UINT_MAX;
 	sbq->wake_batch = sbq_calc_wake_batch(sbq, depth);
 	atomic_set(&sbq->wake_index, 0);
+	atomic_set(&sbq->ws_active, 0);
 
 	sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node);
 	if (!sbq->ws) {
@@ -510,6 +511,9 @@ static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
 {
 	int i, wake_index;
 
+	if (!atomic_read(&sbq->ws_active))
+		return NULL;
+
 	wake_index = atomic_read(&sbq->wake_index);
 	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
 		struct sbq_wait_state *ws = &sbq->ws[wake_index];
@@ -635,6 +639,7 @@ void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m)
 
 	seq_printf(m, "wake_batch=%u\n", sbq->wake_batch);
 	seq_printf(m, "wake_index=%d\n", atomic_read(&sbq->wake_index));
+	seq_printf(m, "ws_active=%d\n", atomic_read(&sbq->ws_active));
 
 	seq_puts(m, "ws={\n");
 	for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
@@ -650,3 +655,26 @@ void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m)
 	seq_printf(m, "min_shallow_depth=%u\n", sbq->min_shallow_depth);
 }
 EXPORT_SYMBOL_GPL(sbitmap_queue_show);
+
+void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
+			     struct sbq_wait_state *ws,
+			     struct sbq_wait *sbq_wait, int state)
+{
+	if (!sbq_wait->accounted) {
+		atomic_inc(&sbq->ws_active);
+		sbq_wait->accounted = 1;
+	}
+	prepare_to_wait_exclusive(&ws->wait, &sbq_wait->wait, state);
+}
+EXPORT_SYMBOL_GPL(sbitmap_prepare_to_wait);
+
+void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
+			 struct sbq_wait *sbq_wait)
+{
+	finish_wait(&ws->wait, &sbq_wait->wait);
+	if (sbq_wait->accounted) {
+		atomic_dec(&sbq->ws_active);
+		sbq_wait->accounted = 0;
+	}
+}
+EXPORT_SYMBOL_GPL(sbitmap_finish_wait);
Signature · 1 line
2.17.1
Reviewed-by on v1 2/2
#6 lore raw

Re: [PATCH 2/2] sbitmap: optimize wakeup check

Quoted 11 lines · Jens Axboe

Even if we have no waiters on any of the sbitmap_queue wait states, we still have to loop every entry to check. We do this for every IO, so the cost adds up.

Shift a bit of the cost to the slow path, when we actually have waiters. Wrap prepare_to_wait_exclusive() and finish_wait(), so we can maintain an internal count of how many are currently active. Then we can simply check this count in sbq_wake_ptr() and not have to loop if we don't have any sleepers.

Convert the two users of sbitmap with waiting, blk-mq-tag and iSCSI.

Quoted 7 lines
---
 block/blk-mq-tag.c                       | 11 ++++----
 drivers/target/iscsi/iscsi_target_util.c | 12 +++++----
 include/linux/sbitmap.h                  | 34 ++++++++++++++++++++++++
 lib/sbitmap.c                            | 28 +++++++++++++++++++
 4 files changed, 74 insertions(+), 11 deletions(-)