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video: s3c-fb: Add window positioning support

PATCH In review Ajay Kumar 6 participants 12 messages Aug 25, 2011 – Sep 18, 2011

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Ajay Kumar

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#0 lore raw

cover video: s3c-fb: Add window positioning support

These patches are created against "for-next" branch of Kukjin Kim's tree at:
git://git.kernel.org/pub/scm/linux/kernel/git/kgene/linux-samsung.git

This patch adds support for positioning of the FB windows on the LCD screen.

This patchset creates an ioctl and defines a data structure which are specific to samsung SOCs, to hold the window position.

Just as a note, there are many drivers like mx3fb.c, au1200fb.c and OMAP seem to be doing window/plane positioning in their driver code. Is it possible to have this window positioning support at a common place?

For instance, we can have a common struture and ioctl number in include/linux/fb.h as below:

	#define FBIOPOS_OVERLAY_WIN    _IOW('F', 0x21, struct fb_overlay_win_pos)

	struct fb_overlay_win_pos {
		__u32 win_pos_x;  /* x-offset of window from LCD(0,0) */
		__u32 win_pos_y;  /* y-offset of window from LCD(0,0) */
	};

where LCD(0,0) means the first pixel of the LCD screen. Individual drivers can have implementation for this ioctl.

To Kukjin Kim,
[PATCH 1/2] ARM: SAMSUNG: Add Window Positioning Support for s3c-fb driver

To Paul Mundt, Florian Tobias Schandinat
[PATCH 2/2] video: s3c-fb: Modify s3c-fb driver to support window positioning

 arch/arm/plat-samsung/include/plat/fb.h |   14 +++++++++++
 drivers/video/s3c-fb.c                  |   37 ++++++++++++++++++++++++++----
 2 files changed, 46 insertions(+), 5 deletions(-)
author
#1 lore raw

PATCH 1/2 ARM: SAMSUNG: Add Window Positioning Support for s3c-fb driver

This patch:
--adds a data-structure to hold the current position of windows. --adds an ioctl number to support dynamic positioning the windows.

---
 arch/arm/plat-samsung/include/plat/fb.h |   14 ++++++++++++++
 1 files changed, 14 insertions(+), 0 deletions(-)
arch/arm/plat-samsung/include/plat/fb.h +14 -0
index bd79c0a..77ed75c 100644
@@ -22,6 +22,18 @@
  */
 #define S3C_FB_MAX_WIN	(5)
 
+/* struct s3cfb_window_pos
+ * @win_pos_x: X-coordinate of window from the left.
+ * @win_pos_y: Y-coordinate of window from the top.
+ */
+struct s3cfb_window_pos {
+	int	win_pos_x;
+	int	win_pos_y;
+};
+
+/* Custom ioctl */
+#define S3CFB_WIN_POSITION	_IOW('F', 1, struct s3cfb_window_pos)
+
 /**
  * struct s3c_fb_pd_win - per window setup data
  * @win_mode: The display parameters to initialise (not for window 0)
@@ -35,6 +47,8 @@ struct s3c_fb_pd_win {
 	unsigned short		max_bpp;
 	unsigned short		virtual_x;
 	unsigned short		virtual_y;
+
+	struct s3cfb_window_pos		winpos;
 };
 
 /**
Signature · 1 line
1.7.0.4
#2 lore raw

RE: [PATCH 1/2] ARM: SAMSUNG: Add Window Positioning Support for

Hi, Ajay.

Quoted 30 lines

-----Original Message-----
From: Ajay Kumar [mailto:[email protected]]
Sent: Friday, August 26, 2011 4:52 AM
To: [email protected]; [email protected]; linux- [email protected]
Cc: [email protected]; [email protected]; [email protected]; [email protected]; [email protected]; [email protected]
Subject: [PATCH 1/2] ARM: SAMSUNG: Add Window Positioning Support for s3c- fb driver

This patch:
--adds a data-structure to hold the current position of windows. --adds an ioctl number to support dynamic positioning the windows.

---
 arch/arm/plat-samsung/include/plat/fb.h |   14 ++++++++++++++
 1 files changed, 14 insertions(+), 0 deletions(-)
arch/arm/plat- renamed from arch/arm/plat-samsung/include/plat/fb.h +0 -0

samsung/include/plat/fb.h
index bd79c0a..77ed75c 100644

arch/arm/plat-samsung/include/plat/fb.h +1 -0
@@ -22,6 +22,18 @@
  */
 #define S3C_FB_MAX_WIN	(5)
 
+/* struct s3cfb_window_pos

arch/arm/plat-samsung/include/plat/fb.h line 35

Quoted 10 lines
arch/arm/plat-samsung/include/plat/fb.h +10 -0
+ * @win_pos_x: X-coordinate of window from the left.
+ * @win_pos_y: Y-coordinate of window from the top.
+ */
+struct s3cfb_window_pos {
+	int	win_pos_x;
+	int	win_pos_y;
+};
+
+/* Custom ioctl */
+#define S3CFB_WIN_POSITION	_IOW('F', 1, struct s3cfb_window_pos)

Can you change the number from 1 to 203 as follows?
+#define S3CFB_WIN_POSITION _IOW('F', 203, struct s3cfb_window_pos)
We already use this number as S3CFB_WIN_POSITION.

Quoted 14 lines
arch/arm/plat-samsung/include/plat/fb.h +3 -1
+
 /**
  * struct s3c_fb_pd_win - per window setup data
  * @win_mode: The display parameters to initialise (not for window 0)
@@ -35,6 +47,8 @@ struct s3c_fb_pd_win {
 	unsigned short		max_bpp;
 	unsigned short		virtual_x;
 	unsigned short		virtual_y;
+
+	struct s3cfb_window_pos		winpos;
 };
 
 /**
--
Quoted 1 line

1.7.0.4

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author
#3 lore raw

PATCH 2/2 video: s3c-fb: Modify s3c-fb driver to support window positioning

In reply to Ajay Kumar

This patch modifies the existing s3c-fb driver to provide flexibility to the user to reposition the framebuffer windows.

---
 drivers/video/s3c-fb.c |   37 ++++++++++++++++++++++++++++++++-----
 1 files changed, 32 insertions(+), 5 deletions(-)
drivers/video/s3c-fb.c +32 -5
index 0fda252..41179d7 100644
@@ -442,6 +442,7 @@ static int s3c_fb_set_par(struct fb_info *info)
 	struct fb_var_screeninfo *var = &info->var;
 	struct s3c_fb_win *win = info->par;
 	struct s3c_fb *sfb = win->parent;
+	struct s3cfb_window_pos *winpos = &win->windata->winpos;
 	void __iomem *regs = sfb->regs;
 	void __iomem *buf = regs;
 	int win_no = win->index;
@@ -539,12 +540,13 @@ static int s3c_fb_set_par(struct fb_info *info)
 
 	/* write 'OSD' registers to control position of framebuffer */
 
-	data = VIDOSDxA_TOPLEFT_X(0) | VIDOSDxA_TOPLEFT_Y(0);
+	data = VIDOSDxA_TOPLEFT_X(winpos->win_pos_x) |
+	       VIDOSDxA_TOPLEFT_Y(winpos->win_pos_y);
 	writel(data, regs + VIDOSD_A(win_no, sfb->variant));
 
-	data = VIDOSDxB_BOTRIGHT_X(s3c_fb_align_word(var->bits_per_pixel,
-						     var->xres - 1)) |
-	       VIDOSDxB_BOTRIGHT_Y(var->yres - 1);
+	data = VIDOSDxB_BOTRIGHT_X((s3c_fb_align_word(var->bits_per_pixel,
+	       (winpos->win_pos_x + var->xres - 1)))) |
+	       VIDOSDxB_BOTRIGHT_Y((winpos->win_pos_y + var->yres - 1));
 
 	writel(data, regs + VIDOSD_B(win_no, sfb->variant));
 
@@ -999,8 +1001,10 @@ static int s3c_fb_ioctl(struct fb_info *info, unsigned int cmd,
 {
 	struct s3c_fb_win *win = info->par;
 	struct s3c_fb *sfb = win->parent;
-	int ret;
+	struct s3cfb_window_pos *winpos = &win->windata->winpos;
+	int ret = 0;
 	u32 crtc;
+	u32 data;
 
 	switch (cmd) {
 	case FBIO_WAITFORVSYNC:
@@ -1011,6 +1015,29 @@ static int s3c_fb_ioctl(struct fb_info *info, unsigned int cmd,
 
 		ret = s3c_fb_wait_for_vsync(sfb, crtc);
 		break;
+	case S3CFB_WIN_POSITION:
+		if (copy_from_user(winpos, (u32 __user *)arg,
+					sizeof(struct s3cfb_window_pos))) {
+			ret = -EFAULT;
+			break;
+		}
+
+		shadow_protect_win(win, 1);
+
+		/* write 'OSD' registers to set position of the window */
+		data = VIDOSDxA_TOPLEFT_X(winpos->win_pos_x) |
+		       VIDOSDxA_TOPLEFT_Y(winpos->win_pos_y);
+		writel(data, sfb->regs + VIDOSD_A(win->index, sfb->variant));
+
+		data = VIDOSDxB_BOTRIGHT_X(
+				s3c_fb_align_word(info->var.bits_per_pixel,
+				(winpos->win_pos_x + info->var.xres - 1)));
+		data |=	VIDOSDxB_BOTRIGHT_Y(winpos->win_pos_y +
+				info->var.yres - 1);
+		writel(data, sfb->regs + VIDOSD_B(win->index, sfb->variant));
+
+		shadow_protect_win(win, 0);
+		break;
 	default:
 		ret = -ENOTTY;
 	}
Signature · 1 line
1.7.0.4
#4 lore raw

RE: [PATCH 2/2] video: s3c-fb: Modify s3c-fb driver to support window

Hi, Ajay.

Quoted 80 lines

-----Original Message-----
From: Ajay Kumar [mailto:[email protected]]
Sent: Friday, August 26, 2011 4:52 AM
To: [email protected]; [email protected]; linux- [email protected]
Cc: [email protected]; [email protected]; [email protected]; [email protected]; [email protected]; [email protected]
Subject: [PATCH 2/2] video: s3c-fb: Modify s3c-fb driver to support window positioning

This patch modifies the existing s3c-fb driver to provide flexibility to the user to reposition the framebuffer windows.

---
 drivers/video/s3c-fb.c |   37 ++++++++++++++++++++++++++++++++-----
 1 files changed, 32 insertions(+), 5 deletions(-)
drivers/video/s3c-fb.c +9 -5
index 0fda252..41179d7 100644
@@ -442,6 +442,7 @@ static int s3c_fb_set_par(struct fb_info *info)
 	struct fb_var_screeninfo *var = &info->var;
 	struct s3c_fb_win *win = info->par;
 	struct s3c_fb *sfb = win->parent;
+	struct s3cfb_window_pos *winpos = &win->windata->winpos;
 	void __iomem *regs = sfb->regs;
 	void __iomem *buf = regs;
 	int win_no = win->index;
@@ -539,12 +540,13 @@ static int s3c_fb_set_par(struct fb_info *info)
 
 	/* write 'OSD' registers to control position of framebuffer */
 
-	data = VIDOSDxA_TOPLEFT_X(0) | VIDOSDxA_TOPLEFT_Y(0);
+	data = VIDOSDxA_TOPLEFT_X(winpos->win_pos_x) |
+	       VIDOSDxA_TOPLEFT_Y(winpos->win_pos_y);
 	writel(data, regs + VIDOSD_A(win_no, sfb->variant));
 
-	data = VIDOSDxB_BOTRIGHT_X(s3c_fb_align_word(var->bits_per_pixel,
-						     var->xres - 1)) |
-	       VIDOSDxB_BOTRIGHT_Y(var->yres - 1);
+	data = VIDOSDxB_BOTRIGHT_X((s3c_fb_align_word(var->bits_per_pixel,
+	       (winpos->win_pos_x + var->xres - 1)))) |
+	       VIDOSDxB_BOTRIGHT_Y((winpos->win_pos_y + var->yres - 1));
 
 	writel(data, regs + VIDOSD_B(win_no, sfb->variant));
 
@@ -999,8 +1001,10 @@ static int s3c_fb_ioctl(struct fb_info *info,
 unsigned int cmd,
 {
 	struct s3c_fb_win *win = info->par;
 	struct s3c_fb *sfb = win->parent;
-	int ret;
+	struct s3cfb_window_pos *winpos = &win->windata->winpos;
+	int ret = 0;
 	u32 crtc;
+	u32 data;
 
 	switch (cmd) {
drivers/video/s3c-fb.c +13 -0
 	case FBIO_WAITFORVSYNC:
@@ -1011,6 +1015,29 @@ static int s3c_fb_ioctl(struct fb_info *info,
 unsigned int cmd,
 
 		ret = s3c_fb_wait_for_vsync(sfb, crtc);
 		break;
+	case S3CFB_WIN_POSITION:
+		if (copy_from_user(winpos, (u32 __user *)arg,
+					sizeof(struct s3cfb_window_pos))) {
+			ret = -EFAULT;
+			break;
+		}
+
+		shadow_protect_win(win, 1);
+
+		/* write 'OSD' registers to set position of the window */
+		data = VIDOSDxA_TOPLEFT_X(winpos->win_pos_x) |
+		       VIDOSDxA_TOPLEFT_Y(winpos->win_pos_y);
+		writel(data, sfb->regs + VIDOSD_A(win->index, sfb->variant));

drivers/video/s3c-fb.c static int s3c_fb_ioctl(struct fb_info *info, · line 1041

Quoted 10 lines
drivers/video/s3c-fb.c +10 -0
+
+		data = VIDOSDxB_BOTRIGHT_X(
+				s3c_fb_align_word(info->var.bits_per_pixel,
+				(winpos->win_pos_x + info->var.xres - 1)));
+		data |=	VIDOSDxB_BOTRIGHT_Y(winpos->win_pos_y +
+				info->var.yres - 1);
+		writel(data, sfb->regs + VIDOSD_B(win->index, sfb->variant));
+
+		shadow_protect_win(win, 0);
+		break;

Can you move this to separate function?
In my opinion, it would be better for readability and consistency. Also, FBIO_WAITFORVSYNC has been implemented in this way.

		ret = s3c_fb_wait_for_vsync(sfb, crtc);
How about adding a function 's3c_fb_set_window_position' for this as belows?
+int s3c_fb_set_window_position(struct fb_info *info,
+				struct s3cfb_window_pos winpos)
		........

+ case S3CFB_WIN_POSITION:
+ if (copy_from_user(winpos, (u32 __user *)arg,
+ sizeof(struct s3cfb_window_pos))) {
+ ret = -EFAULT;
+ break;
+ }
+ ret = s3c_fb_set_window_position(info, winpos);
+ break;

Quoted 5 lines
drivers/video/s3c-fb.c +0 -0
 	default:
 		ret = -ENOTTY;

}
--
1.7.0.4

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#5 lore raw

PATCH 2/2 video: s3c-fb: Modify s3c-fb driver to support window positioning

Hi Jingoo,

2011/8/26 JinGoo Han <[email protected]>:

Quoted 90 lines

Hi, Ajay.

Quoted 89 lines

-----Original Message-----
From: Ajay Kumar [mailto:ajaykumar.rs at samsung.com]
Sent: Friday, August 26, 2011 4:52 AM
To: linux-samsung-soc at vger.kernel.org; linux-fbdev at vger.kernel.org; linux- arm-kernel at lists.infradead.org
Cc: FlorianSchandinat at gmx.de; lethal at linux-sh.org; jg1.han at samsung.com; m.szyprowski at samsung.com; ben-linux at fluff.org; banajit.g at samsung.com
Subject: [PATCH 2/2] video: s3c-fb: Modify s3c-fb driver to support window positioning

This patch modifies the existing s3c-fb driver to provide flexibility to the user to reposition the framebuffer windows.

---
?drivers/video/s3c-fb.c | ? 37 ++++++++++++++++++++++++++++++++----- ?1 files changed, 32 insertions(+), 5 deletions(-)

drivers/video/s3c-fb.c +1 -0
index 0fda252..41179d7 100644
@@ -442,6 +442,7 @@ static int s3c_fb_set_par(struct fb_info *info)
 ? ? ? struct fb_var_screeninfo *var = &info->var;
 ? ? ? struct s3c_fb_win *win = info->par;
 ? ? ? struct s3c_fb *sfb = win->parent;
+ ? ? struct s3cfb_window_pos *winpos = &win->windata->winpos;
 ? ? ? void __iomem *regs = sfb->regs;
 ? ? ? void __iomem *buf = regs;
 ? ? ? int win_no = win->index;
@@ -539,12 +540,13 @@ static int s3c_fb_set_par(struct fb_info *info)
 

? ? ? /* write 'OSD' registers to control position of framebuffer */

- ? ? data = VIDOSDxA_TOPLEFT_X(0) | VIDOSDxA_TOPLEFT_Y(0);
+ ? ? data = VIDOSDxA_TOPLEFT_X(winpos->win_pos_x) |
+ ? ? ? ? ? ?VIDOSDxA_TOPLEFT_Y(winpos->win_pos_y); ? ? ? writel(data, regs + VIDOSD_A(win_no, sfb->variant));

- ? ? data = VIDOSDxB_BOTRIGHT_X(s3c_fb_align_word(var->bits_per_pixel,
- ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?var->xres - 1)) |
- ? ? ? ? ? ?VIDOSDxB_BOTRIGHT_Y(var->yres - 1);
+ ? ? data = VIDOSDxB_BOTRIGHT_X((s3c_fb_align_word(var->bits_per_pixel,
+ ? ? ? ? ? ?(winpos->win_pos_x + var->xres - 1)))) |
+ ? ? ? ? ? ?VIDOSDxB_BOTRIGHT_Y((winpos->win_pos_y + var->yres - 1));

? ? ? writel(data, regs + VIDOSD_B(win_no, sfb->variant));

drivers/video/s3c-fb.c +3 -1
@@ -999,8 +1001,10 @@ static int s3c_fb_ioctl(struct fb_info *info,
 unsigned int cmd,
 ?{
 ? ? ? struct s3c_fb_win *win = info->par;
 ? ? ? struct s3c_fb *sfb = win->parent;
- ? ? int ret;
+ ? ? struct s3cfb_window_pos *winpos = &win->windata->winpos;
+ ? ? int ret = 0;
 ? ? ? u32 crtc;
+ ? ? u32 data;
 
 ? ? ? switch (cmd) {

? ? ? case FBIO_WAITFORVSYNC:

drivers/video/s3c-fb.c +22 -0
@@ -1011,6 +1015,29 @@ static int s3c_fb_ioctl(struct fb_info *info,
 unsigned int cmd,
 
 ? ? ? ? ? ? ? ret = s3c_fb_wait_for_vsync(sfb, crtc);
 ? ? ? ? ? ? ? break;
+ ? ? case S3CFB_WIN_POSITION:
+ ? ? ? ? ? ? if (copy_from_user(winpos, (u32 __user *)arg,
+ ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? sizeof(struct s3cfb_window_pos))) {
+ ? ? ? ? ? ? ? ? ? ? ret = -EFAULT;
+ ? ? ? ? ? ? ? ? ? ? break;
+ ? ? ? ? ? ? }
+
+ ? ? ? ? ? ? shadow_protect_win(win, 1);
+
+ ? ? ? ? ? ? /* write 'OSD' registers to set position of the window */
+ ? ? ? ? ? ? data = VIDOSDxA_TOPLEFT_X(winpos->win_pos_x) |
+ ? ? ? ? ? ? ? ? ? ?VIDOSDxA_TOPLEFT_Y(winpos->win_pos_y);
+ ? ? ? ? ? ? writel(data, sfb->regs + VIDOSD_A(win->index, sfb->variant));
+
+ ? ? ? ? ? ? data = VIDOSDxB_BOTRIGHT_X(
+ ? ? ? ? ? ? ? ? ? ? ? ? ? ? s3c_fb_align_word(info->var.bits_per_pixel,
+ ? ? ? ? ? ? ? ? ? ? ? ? ? ? (winpos->win_pos_x + info->var.xres - 1)));
+ ? ? ? ? ? ? data |= VIDOSDxB_BOTRIGHT_Y(winpos->win_pos_y +
+ ? ? ? ? ? ? ? ? ? ? ? ? ? ? info->var.yres - 1);
+ ? ? ? ? ? ? writel(data, sfb->regs + VIDOSD_B(win->index, sfb->variant));
+
+ ? ? ? ? ? ? shadow_protect_win(win, 0);
Quoted 8 lines

drivers/video/s3c-fb.c static int s3c_fb_ioctl(struct fb_info *info, · line 1041

Quoted 1 line
drivers/video/s3c-fb.c +1 -0
+ ? ? ? ? ? ? break;

Can you move this to separate function?
In my opinion, it would be better for readability and consistency. Also, FBIO_WAITFORVSYNC has been implemented in this way.
? ? ? ? ? ? ? ?ret = s3c_fb_wait_for_vsync(sfb, crtc);
How about adding a function 's3c_fb_set_window_position' for this as belows? +int s3c_fb_set_window_position(struct fb_info *info,
+ ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? struct s3cfb_window_pos winpos)

Thanks for your suggestion.
I have considered it, and now I have written a separate function for this. I will be sending it in V2 version.

Quoted 17 lines

? ? ? ? ? ? ? ?........
+ ? ? ? case S3CFB_WIN_POSITION:
+ ? ? ? ? ? ? ? if (copy_from_user(winpos, (u32 __user *)arg,
+ ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? sizeof(struct s3cfb_window_pos))) {
+ ? ? ? ? ? ? ? ? ? ? ? ret = -EFAULT;
+ ? ? ? ? ? ? ? ? ? ? ? break;
+ ? ? ? ? ? ? ? }
+ ? ? ? ? ? ? ? ret = s3c_fb_set_window_position(info, winpos);
+ ? ? ? ? ? ? ? break;

Quoted 5 lines

? ? ? default:
? ? ? ? ? ? ? ret = -ENOTTY;
? ? ? }
--
1.7.0.4

#6 lore raw

cover video: s3c-fb: Add window positioning support

In reply to Ajay Kumar

Hi all,

Quoted 3 lines · Ajay Kumar

Just as a note, there are many drivers like mx3fb.c, au1200fb.c and OMAP seem to be doing window/plane positioning in their driver code. Is it possible to have this window positioning support at a common place?

Good point. Congratulations for figuring out that I like to standardize things. But I think your suggestion is far from being enough to be useful for userspace (which is our goal so that applications can be reused along drivers and don't need to know about individual drivers).

So let me at first summarize how I understand you implemented those things after having a brief look at some of the drivers:
Windows are rectangular screen areas whose pixel data come from other locations. The other locations are accessible via other framebuffer devices (e.g. fb1). So in this area the data of fb1 is shown and not the data of fb0 that would be normally shown.

So in addition to your proposed positioning I think we should also have the following to give userspace a useful set of functionality:

- a way to discover how the screen is composited (how many windows are there, how they are stacked and how to access those)

- a way to enable/disable windows (make them (in)visible)

- reporting and selecting how the window content can be mixed with the root screen (overwrite, source or destination color keying)

- things like window size and color format could be handled by the usual fb API used on the window. However there might be restrictions which cause them to be not 100% API compatible (for example when changing the color format if the windows are required to have the same format as the root screen)

- do we need to worry about hardware (up/down) scaling of the window content?

So is that what you need for a standardized window implementation? Any additional things that were useful/needed in this context? Would you consider adding support for this API in your drivers? (as standardizing wouldn't be useful if nobody would implement it)

Best regards,

Florian Tobias Schandinat

Quoted 25 lines

For instance, we can have a common struture and ioctl number in include/linux/fb.h as below:

	#define FBIOPOS_OVERLAY_WIN    _IOW('F', 0x21, struct fb_overlay_win_pos)

	struct fb_overlay_win_pos {
		__u32 win_pos_x;  /* x-offset of window from LCD(0,0) */
		__u32 win_pos_y;  /* y-offset of window from LCD(0,0) */
	};

where LCD(0,0) means the first pixel of the LCD screen. Individual drivers can have implementation for this ioctl.

To Kukjin Kim,
[PATCH 1/2] ARM: SAMSUNG: Add Window Positioning Support for s3c-fb driver

To Paul Mundt, Florian Tobias Schandinat
[PATCH 2/2] video: s3c-fb: Modify s3c-fb driver to support window positioning

 arch/arm/plat-samsung/include/plat/fb.h |   14 +++++++++++
 drivers/video/s3c-fb.c                  |   37 ++++++++++++++++++++++++++----
 2 files changed, 46 insertions(+), 5 deletions(-)
#7 lore raw

cover video: s3c-fb: Add window positioning support

Hi,

Quoted 12 lines · Florian Tobias Schandinat

Hi all,

Quoted 3 lines · Ajay Kumar

Just as a note, there are many drivers like mx3fb.c, au1200fb.c and OMAP seem to be doing window/plane positioning in their driver code. Is it possible to have this window positioning support at a common place?

Good point. Congratulations for figuring out that I like to standardize things. But I think your suggestion is far from being enough to be useful for userspace (which is our goal so that applications can be reused along drivers and don't need to know about individual drivers).

Quoted 6 lines

So let me at first summarize how I understand you implemented those things after having a brief look at some of the drivers:
Windows are rectangular screen areas whose pixel data come from other locations. The other locations are accessible via other framebuffer devices (e.g. fb1). So in this area the data of fb1 is shown and not the data of fb0 that would be normally shown.

Here's what we have on OMAP:

We have a bunch of hardware overlays, each of which can go to one output. When using fbdev, the pixel data for overlays comes from the framebuffers. One fb can be used as a pixel source for multiple overlays.

So, for example, the "connections" can be like these:

Initial configuration

 .-----.         .------.           .------.
 | fb0 |-------->| ovl0 |-----.---->| LCD  |
 '-----'         '------'     |     '------'
 .-----.         .------.     |
 | fb1 |-------->| ovl1 |-----|
 '-----'         '------'     |
 .-----.         .------.     |     .------.
 | fb2 |-------->| ovl2 |-----'     |  TV  |
 '-----'         '------'           '------'

Video on fb1, shown on LCD and TV

 .-----.         .------.           .------.
 | fb0 |-------->| ovl0 |-----.---->| LCD  |
 '-----'         '------'     |     '------'
 .-----.         .------.     |
 | fb1 |----.--->| ovl1 |-----'
 '-----'    |    '------'
 .-----.    |    .------.           .------.
 | fb2 |    '--->| ovl2 |---------->|  TV  |
 '-----'         '------'           '------'

And how the actual image is composited on the display, we have first the fb side (no news there):

.---------------------fb-vxres---------------------.

 |                                                  |
 |                                                  |
 |   (xoffset,yoffset)                              |
 |           .-------fb-xres------------.           |
 f           |                          |           |
 b           f                          |           |
 |           b                          |           |
 v           |                          |           |
 y           y                          |           |
 r           r                          |           |
 e           e                          |           |
 s           s                          |           |
 |           |                          |           |
 |           '--------------------------'           |
 |                                                  |
 |                                                  |

'--------------------------------------------------'

The area marked by x/yoffset and x/yres is used as the pixel source for the overlay.

On the display we have something like this:

.----------------disp-xres----------------.

 |                                         |
 | (xpos,ypos)                             |
 |      .-----ovl-xres-----.               |
 d      |                  |               |
 i      o                  |               |
 s      v                  |               |
 p      l                  |               |
 |      |                  |               |
 y      y                  |               |
 r      r                  |               |
 e      e                  |               |
 s      s                  |               |
 |      |                  |               |
 |      '------------------'               |
 |                                         |

'-----------------------------------------'

The x/ypos of the overlay does not have any relation to the x/yoffset of the framebuffer. The overlay's x/yres is the same as the fb's x/yres in case the overlay doesn't support scaling (OMAP's case this is true for overlay0). Otherwise the overlay's x/yres is only limited by the HW's scaling capabilities.

The overlays have a priority order, and where there's no overlay, a background color is used. So like this:

.-----------------------------------------.

 |            background color             |
 | .-----------------------.               |
 | |         ovl0          |               |
 | |                       |               |
 | | .--------------.      |               |
 | | |     ovl1     |      |               |
 | | |              |      |               |
 | | |        .-------------------.        |
 | | |        |       ovl2        |        |
 | | '--------|                   |        |
 | '----------|                   |        |
 |            |                   |        |
 |            |                   |        |
 |            |                   |        |
 |            '-------------------'        |

'-----------------------------------------'

As you may have noticed, this raises in annoying problem: the framebuffer does not represent the display, and thus the display related information in the fb, like video timings, are difficult or impossible to use. I haven't found any solution to this.

Quoted 10 lines

So in addition to your proposed positioning I think we should also have the following to give userspace a useful set of functionality:

- a way to discover how the screen is composited (how many windows are there, how they are stacked and how to access those)

- a way to enable/disable windows (make them (in)visible)

- reporting and selecting how the window content can be mixed with the root screen (overwrite, source or destination color keying)

Right, and there may not be a root screen at all, like on OMAP. (if the background color doesn't count as a root screen).

Quoted 5 lines

- things like window size and color format could be handled by the usual fb API used on the window. However there might be restrictions which cause them to be not 100% API compatible (for example when changing the color format if the windows are required to have the same format as the root screen)

Quoted 7 lines

- do we need to worry about hardware (up/down) scaling of the window content?

So is that what you need for a standardized window implementation? Any additional things that were useful/needed in this context? Would you consider adding support for this API in your drivers? (as standardizing wouldn't be useful if nobody would implement it)

We already have the current implementation in omapfb, so while a standard API would be nice, we still need to keep the old custom API for compatibility.

Another thing is that I'm not sure how much features we should try to add to fbdev. The fbdev model is a bit limited (for example, the timings problem above, or double/triple buffering), and at least we are currently looking at using DRM. There will still be a framebuffer, but that's mostly for fbconsole and such, and doesn't need to support overlays, scaling, and other more complex features.

Tomi

#8 lore raw

cover video: s3c-fb: Add window positioning support

In reply to Florian Tobias Schandinat

Hi Florian,

Quoted 11 lines · Florian Tobias Schandinat

Hi all,

Quoted 3 lines · Ajay Kumar

Just as a note, there are many drivers like mx3fb.c, au1200fb.c and OMAP seem to be doing window/plane positioning in their driver code. Is it possible to have this window positioning support at a common place?

Good point. Congratulations for figuring out that I like to standardize things. But I think your suggestion is far from being enough to be useful for userspace (which is our goal so that applications can be reused along drivers and don't need to know about individual drivers).

Thanks for considering the scenerio. Yes, you are right and we need to start somewhere.

Quoted 6 lines

So let me at first summarize how I understand you implemented those things after having a brief look at some of the drivers:
Windows are rectangular screen areas whose pixel data come from other locations. The other locations are accessible via other framebuffer devices (e.g. fb1). So in this area the data of fb1 is shown and not the data of fb0 that would be normally shown.

Yes, thats right! The area not covered by the other framebuffer device/window (e.g. fb1) will be transparent and the framebuffer device/window below (e.g. fb0) will be visible.

Quoted 5 lines

So in addition to your proposed positioning I think we should also have the following to give userspace a useful set of functionality:

- a way to discover how the screen is composited (how many windows are there, how they are stacked and how to access those)

This will need more discussions, as the amount of information to be exposed to the user-space might vary from controller-to-controller.

Quoted 1 line

- a way to enable/disable windows (make them (in)visible)

This is already present. Switching on/off any particular framebuffer device/window can be done by calling ioctl with FBIOBLANK, from user space.

Quoted 2 lines

- reporting and selecting how the window content can be mixed with the root screen (overwrite, source or destination color keying)

Yes, thats a good point. This can be achieved by implementing ioctl call

Quoted 4 lines

- things like window size and color format could be handled by the usual fb API used on the window. However there might be restrictions which cause them to be not 100% API compatible (for example when changing the color format if the windows are required to have the same format as the root screen)

This seems to be more to do with the property of the FB controller. Moreover, the driver can always enforce checks on such hardware restrictions.

Quoted 1 line

- do we need to worry about hardware (up/down) scaling of the window content?

The user application should take care of these functions, as this is directly related to the window size. (Usually these operations are handled by some separate hardware modules (post-processors) )

Quoted 5 lines

So is that what you need for a standardized window implementation? Any additional things that were useful/needed in this context? Would you consider adding support for this API in your drivers? (as standardizing wouldn't be useful if nobody would implement it)

Yes, having these missing features will definitely give the user much more control over the various available framebuffer devices/windows. We would like to start with the fb window re-positioning feature and add more features in coming days.

Quoted 5 lines

Best regards,

Florian Tobias Schandinat

Thanks for your review and suggestions. It was very helpful.

Best Regards,
Ajay Kumar

#9 lore raw

cover video: s3c-fb: Add window positioning support

In reply to Florian Tobias Schandinat

Hi Florian,

Quoted 11 lines · On Thursday 01 September 2011 18:45:18 Florian Tobias Schandinat wrote:

Hi all,

Quoted 3 lines · Ajay Kumar

Just as a note, there are many drivers like mx3fb.c, au1200fb.c and OMAP seem to be doing window/plane positioning in their driver code. Is it possible to have this window positioning support at a common place?

Good point. Congratulations for figuring out that I like to standardize things. But I think your suggestion is far from being enough to be useful for userspace (which is our goal so that applications can be reused along drivers and don't need to know about individual drivers).

Beside standardizing things, do you also like to take them one level higher to solve challenging issues ? I know the answer must be yes :-)

The problem at hand here is something we have solved in V4L2 (theoretically only for part of it) with the media controller API, the V4L2 subdevs and their pad-level format API.

In a nutshell, the media controller lets drivers model hardware as a graph of buliding blocks connected through their pads and expose that description to userspace applications. In V4L2 most of those blocks are V4L2 subdevs, which are abstract building blocks that implement sets of standard operations. Those operations are exposed to userspace through the V4L2 subdevs pad-level format API, allowing application to configure sizes and selection rectangles at all pads in the graph. Selection rectangles can be used to configure cropping and composing, which is exactly what the window positioning API needs to do.

Instead of creating a new fbdev-specific API to do the same, shouldn't we try to join forces ?

Quoted 32 lines

So let me at first summarize how I understand you implemented those things after having a brief look at some of the drivers:
Windows are rectangular screen areas whose pixel data come from other locations. The other locations are accessible via other framebuffer devices (e.g. fb1). So in this area the data of fb1 is shown and not the data of fb0 that would be normally shown.

So in addition to your proposed positioning I think we should also have the following to give userspace a useful set of functionality:

- a way to discover how the screen is composited (how many windows are there, how they are stacked and how to access those)

- a way to enable/disable windows (make them (in)visible)

- reporting and selecting how the window content can be mixed with the root screen (overwrite, source or destination color keying)

- things like window size and color format could be handled by the usual fb API used on the window. However there might be restrictions which cause them to be not 100% API compatible (for example when changing the color format if the windows are required to have the same format as the root screen)

- do we need to worry about hardware (up/down) scaling of the window content?

So is that what you need for a standardized window implementation? Any additional things that were useful/needed in this context? Would you consider adding support for this API in your drivers? (as standardizing wouldn't be useful if nobody would implement it)

Signature · 3 lines
Regards,

Laurent Pinchart
#10 lore raw

cover video: s3c-fb: Add window positioning support

Hi Laurent,

Quoted 31 lines · Laurent Pinchart

Hi Florian,

Quoted 11 lines · On Thursday 01 September 2011 18:45:18 Florian Tobias Schandinat wrote:

Hi all,

Quoted 3 lines · Ajay Kumar

Just as a note, there are many drivers like mx3fb.c, au1200fb.c and OMAP seem to be doing window/plane positioning in their driver code. Is it possible to have this window positioning support at a common place?

Good point. Congratulations for figuring out that I like to standardize things. But I think your suggestion is far from being enough to be useful for userspace (which is our goal so that applications can be reused along drivers and don't need to know about individual drivers).

Beside standardizing things, do you also like to take them one level higher to solve challenging issues ? I know the answer must be yes :-)

The problem at hand here is something we have solved in V4L2 (theoretically only for part of it) with the media controller API, the V4L2 subdevs and their pad-level format API.

In a nutshell, the media controller lets drivers model hardware as a graph of buliding blocks connected through their pads and expose that description to userspace applications. In V4L2 most of those blocks are V4L2 subdevs, which are abstract building blocks that implement sets of standard operations. Those operations are exposed to userspace through the V4L2 subdevs pad-level format API, allowing application to configure sizes and selection rectangles at all pads in the graph. Selection rectangles can be used to configure cropping and composing, which is exactly what the window positioning API needs to do.

Quoted 2 lines

Instead of creating a new fbdev-specific API to do the same, shouldn't we try to join forces ?

Okay, thanks for the pointer. After having a look at your API I understand that it would solve the problem to discover how many windows (in this case) are there and how they can be accessed. It looks fine for this purpose, powerful enough and not too complex. So if I get it correct we still need at least a way to configure the position of the windows/overlays/sink pads similar to what Ajay proposed. Additionally a way to get and/or set the z-position of the overlays if multiple overlays overlap and set/get how the overlays work (overdraw, constant alpha, source/destination color keying). Normally I'd consider these link properties but I think implementing them as properties of the source framebuffer or sink pad would work as well.
Is this correct or did I miss something?

Best regards,

Florian Tobias Schandinat

#11 lore raw

cover video: s3c-fb: Add window positioning support

Hi Florian,

Quoted 33 lines · On Sunday 18 September 2011 21:29:57 Florian Tobias Schandinat wrote:
Quoted 29 lines · Laurent Pinchart
Quoted 10 lines · On Thursday 01 September 2011 18:45:18 Florian Tobias Schandinat wrote:
Quoted 4 lines · Ajay Kumar

Just as a note, there are many drivers like mx3fb.c, au1200fb.c and OMAP seem to be doing window/plane positioning in their driver code. Is it possible to have this window positioning support at a common place?

Good point. Congratulations for figuring out that I like to standardize things. But I think your suggestion is far from being enough to be useful for userspace (which is our goal so that applications can be reused along drivers and don't need to know about individual drivers).

Beside standardizing things, do you also like to take them one level higher to solve challenging issues ? I know the answer must be yes :-)

The problem at hand here is something we have solved in V4L2 (theoretically only for part of it) with the media controller API, the V4L2 subdevs and their pad-level format API.

In a nutshell, the media controller lets drivers model hardware as a graph of buliding blocks connected through their pads and expose that description to userspace applications. In V4L2 most of those blocks are V4L2 subdevs, which are abstract building blocks that implement sets of standard operations. Those operations are exposed to userspace through the V4L2 subdevs pad-level format API, allowing application to configure sizes and selection rectangles at all pads in the graph. Selection rectangles can be used to configure cropping and composing, which is exactly what the window positioning API needs to do.

Quoted 2 lines

Instead of creating a new fbdev-specific API to do the same, shouldn't we try to join forces ?

Quoted 6 lines

Okay, thanks for the pointer. After having a look at your API I understand that it would solve the problem to discover how many windows (in this case) are there and how they can be accessed. It looks fine for this purpose, powerful enough and not too complex. So if I get it correct we still need at least a way to configure the position of the windows/overlays/sink pads similar to what Ajay proposed.

Yes, the media controller API can only expose the topology to userspace, it can't be used to configure FB-specific parameters on the pipeline.

Quoted 6 lines

Additionally a way to get and/or set the z-position of the overlays if multiple overlays overlap and set/get how the overlays work (overdraw, constant alpha, source/destination color keying). Normally I'd consider these link properties but I think implementing them as properties of the source framebuffer or sink pad would work as well.
Is this correct or did I miss something?

That's correct.

What bothers me is that both V4L2 and DRM/KMS have the exact same needs. I don't think it makes sense to implement three different solutions to the same problem in our three video-related APIs. What's your opinion about that ?

I've tried to raise the issue on the dri-devel mailing list ("Proposal for a low-level Linux display framework"), but there's still a long way to go before convincing everybody. Feel free to help me :-)

Signature · 3 lines
Regards,

Laurent Pinchart