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vesafb with large memory

PATCH Walt H 1 participant 1 message May 6, 2003

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Walt H

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There is a problem with this, ...
If we calculate the exact memory like this, there wont be any memory remapped to do double/tripple buffering...
So the question is: shoud one take the formula and add ' * 2' to atleast get the double buffering supported...
(in the patch I made for mdk, I kept a modified override part so that the user can change this, if he needs it....)

Hello. I realize that there won't be enough memory for double/triple buffering using my patch. I even thought of doing the *2 thing, but decided against it. The idea I had is that more and more video cards are coming out with 128+ MB Ram, and that machines with >=1GB Ram are also becoming common, especially for gamers etc... Those users, I believe, are less likely to use vesafb for anything other than graphics boot splash and this just removes one little out-of-the-box problem many have been having. I thought it to be a safer default than attempting to ioremap the entire framebuffer. Just my thoughts,

-Walt Holman