vfb: Use sys instead of cfb drawing functions
PATCH 20/41 vfb: Use sys instead of cfb drawing functions
Since vfb's framebuffer is vmalloc'ed, use the sys_* drawing functions instead of cfb_*.
Signed-off-by Antonino Daplas <[email protected]>
---
drivers/video/Kconfig | 6 +++--- drivers/video/vfb.c | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-)
drivers/video/Kconfig +3 -3
@@ -1704,9 +1704,9 @@ config FB_PS3_DEFAULT_SIZE_M config FB_VIRTUAL tristate "Virtual Frame Buffer support (ONLY FOR TESTING!)" depends on FB - select FB_CFB_FILLRECT - select FB_CFB_COPYAREA - select FB_CFB_IMAGEBLIT + select FB_SYS_FILLRECT + select FB_SYS_COPYAREA + select FB_SYS_IMAGEBLIT ---help--- This is a `virtual' frame buffer device. It operates on a chunk of unswappable kernel memory instead of on the memory of a graphics
drivers/video/vfb.c +3 -3
@@ -88,9 +88,9 @@ static struct fb_ops vfb_ops = { .fb_set_par = vfb_set_par, .fb_setcolreg = vfb_setcolreg, .fb_pan_display = vfb_pan_display, - .fb_fillrect = cfb_fillrect, - .fb_copyarea = cfb_copyarea, - .fb_imageblit = cfb_imageblit, + .fb_fillrect = sys_fillrect, + .fb_copyarea = sys_copyarea, + .fb_imageblit = sys_imageblit, .fb_mmap = vfb_mmap, };
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