'! x & y' priority mistake in nvsDumpInstruction(), nouveau_shader.c
PATCH 1/1 '! x & y' priority mistake in nvsDumpInstruction(), nouveau_shader.c
'!' has a higher priority than '&': bitanding has no effect.
Signed-off-by Roel Kluin <[email protected]>
---
src/mesa/drivers/dri/nouveau/nouveau_shader.c +1 -1
@@ -554,7 +554,7 @@ nvsDumpInstruction(nvsInstruction * inst, int slot, int lvl)nvsDumpIndent (lvl);printf ("%s " , opr->name); -if (!opr->flags &NODS ) { +if (!(opr->flags &NODS )) {switch (inst->dest.file) {case NVS_FILE_RESULT :printf ("result.%s" ,SFR_STRING (inst->dest.index));