input: make PCI device id constant
Subsystems (2)
PATCH 3/5 input: make PCI device id constant
From: Márton Németh <[email protected]>
The id_table field of the struct pci_driver is constant in <linux/pci.h> so it is worth to make initialization data also constant.
The semantic match that finds this kind of pattern is as follows:
(http://coccinelle.lip6.fr/)
// <smpl>
@r@
disable decl_init,const_decl_init;
identifier I1, I2, x;
@@
struct I1 {
...
const struct I2 *x;
...
};@s@
identifier r.I1, y;
identifier r.x, E;
@@
struct I1 y = {
.x = E,
};@c@
identifier r.I2;
identifier s.E;
@@
const struct I2 E[] = ... ;
@depends on !c@
identifier r.I2;
identifier s.E;
@@
+ const
struct I2 E[] = ...;
// </smpl>
Signed-off-by Márton Németh <[email protected]>
Cc Julia Lawall <[email protected]>
---
drivers/input/serio/pcips2.c 2010-01-08 19:12:05.000000000 +0100 renamed from drivers/input/serio/pcips2.c 2009-12-03 04:51:21.000000000 +0100 +1 -1
@@ -186,7 +186,7 @@ static void __devexit pcips2_remove(stru pci_disable_device(dev); } -static struct pci_device_id pcips2_ids[] = { +static const struct pci_device_id pcips2_ids[] = { { .vendor = 0x14f2, /* MOBILITY */ .device = 0x0123, /* Keyboard */
drivers/input/gameport/fm801-gp.c 2010-01-08 19:22:57.000000000 +0100 renamed from drivers/input/gameport/fm801-gp.c 2009-12-03 04:51:21.000000000 +0100 +1 -1
@@ -140,7 +140,7 @@ static void __devexit fm801_gp_remove(st } } -static struct pci_device_id fm801_gp_id_table[] = { +static const struct pci_device_id fm801_gp_id_table[] = { { PCI_VENDOR_ID_FORTEMEDIA, PCI_DEVICE_ID_FM801_GP, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, { 0 } };
drivers/input/gameport/emu10k1-gp.c 2010-01-08 19:23:20.000000000 +0100 renamed from drivers/input/gameport/emu10k1-gp.c 2009-12-03 04:51:21.000000000 +0100 +1 -1
@@ -46,7 +46,7 @@ struct emu { int size; }; -static struct pci_device_id emu_tbl[] = { +static const struct pci_device_id emu_tbl[] = { { 0x1102, 0x7002, PCI_ANY_ID, PCI_ANY_ID }, /* SB Live gameport */ { 0x1102, 0x7003, PCI_ANY_ID, PCI_ANY_ID }, /* Audigy gameport */
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