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console: Properly switch consoles for screen dumps

PATCH Applied Jan Kiszka 3 participants 3 messages Sep 15, 2011 – Sep 23, 2011

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Jan Kiszka

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#0 lore raw

PATCH 1/1 console: Properly switch consoles for screen dumps

From: Jan Kiszka <[email protected]>

Do not mess with active_console, use console_select instead. This fixes corrupt virtual monitor consoles after issuing the screendump command.

---

Looks still weird - we should enable dumping to an invisible display buffer - but it cures this symptom without rewriting the whole console code.

 console.c |   13 ++++++++++---
 1 files changed, 10 insertions(+), 3 deletions(-)
console.c +10 -3
index 5c7a93b..6dfcc47 100644
@@ -115,6 +115,7 @@ typedef enum {
 /* ??? This is mis-named.
    It is used for both text and graphical consoles.  */
 struct TextConsole {
+    int index;
     console_type_t console_type;
     DisplayState *ds;
     /* Graphic console state.  */
@@ -177,12 +178,15 @@ void vga_hw_screen_dump(const char *filename)
     TextConsole *previous_active_console;
 
     previous_active_console = active_console;
-    active_console = consoles[0];
+
     /* There is currently no way of specifying which screen we want to dump,
        so always dump the first one.  */
-    if (consoles[0] && consoles[0]->hw_screen_dump)
+    console_select(0);
+    if (consoles[0] && consoles[0]->hw_screen_dump) {
         consoles[0]->hw_screen_dump(consoles[0]->hw, filename);
-    active_console = previous_active_console;
+    }
+
+    console_select(previous_active_console->index);
 }
 
 void vga_hw_text_update(console_ch_t *chardata)
@@ -1247,6 +1251,7 @@ static TextConsole *new_console(DisplayState *ds, console_type_t console_type)
     s->ds = ds;
     s->console_type = console_type;
     if (console_type != GRAPHIC_CONSOLE) {
+        s->index = nb_consoles;
         consoles[nb_consoles++] = s;
     } else {
         /* HACK: Put graphical consoles before text consoles.  */
@@ -1254,7 +1259,9 @@ static TextConsole *new_console(DisplayState *ds, console_type_t console_type)
             if (consoles[i - 1]->console_type == GRAPHIC_CONSOLE)
                 break;
             consoles[i] = consoles[i - 1];
+            consoles[i]->index = i;
         }
+        s->index = i;
         consoles[i] = s;
         nb_consoles++;
     }
#1 lore raw

on 16/09/2011 01:48 Jan Kiszka said the following:

Quoted 11 lines

From: Jan Kiszka <[email protected]>

Do not mess with active_console, use console_select instead. This fixes corrupt virtual monitor consoles after issuing the screendump command.

---

Looks still weird - we should enable dumping to an invisible display buffer - but it cures this symptom without rewriting the whole console code.

Yeah, there is a momentary flicker during the dump. But I happy that the monitor console is not garbled now. Thank you!

Quoted 52 lines
 console.c |   13 ++++++++++---
 1 files changed, 10 insertions(+), 3 deletions(-)
console.c +10 -3
index 5c7a93b..6dfcc47 100644
@@ -115,6 +115,7 @@ typedef enum {
 /* ??? This is mis-named.
    It is used for both text and graphical consoles.  */
 struct TextConsole {
+    int index;
     console_type_t console_type;
     DisplayState *ds;
     /* Graphic console state.  */
@@ -177,12 +178,15 @@ void vga_hw_screen_dump(const char *filename)
     TextConsole *previous_active_console;
 
     previous_active_console = active_console;
-    active_console = consoles[0];
+
     /* There is currently no way of specifying which screen we want to dump,
        so always dump the first one.  */
-    if (consoles[0] && consoles[0]->hw_screen_dump)
+    console_select(0);
+    if (consoles[0] && consoles[0]->hw_screen_dump) {
         consoles[0]->hw_screen_dump(consoles[0]->hw, filename);
-    active_console = previous_active_console;
+    }
+
+    console_select(previous_active_console->index);
 }
 
 void vga_hw_text_update(console_ch_t *chardata)
@@ -1247,6 +1251,7 @@ static TextConsole *new_console(DisplayState *ds, console_type_t console_type)
     s->ds = ds;
     s->console_type = console_type;
     if (console_type != GRAPHIC_CONSOLE) {
+        s->index = nb_consoles;
         consoles[nb_consoles++] = s;
     } else {
         /* HACK: Put graphical consoles before text consoles.  */
@@ -1254,7 +1259,9 @@ static TextConsole *new_console(DisplayState *ds, console_type_t console_type)
             if (consoles[i - 1]->console_type == GRAPHIC_CONSOLE)
                 break;
             consoles[i] = consoles[i - 1];
+            consoles[i]->index = i;
         }
+        s->index = i;
         consoles[i] = s;
         nb_consoles++;
     }
Signature · 1 line
Andriy Gapon
#2 lore raw
In reply to Jan Kiszka
Quoted 6 lines · Jan Kiszka

From: Jan Kiszka<[email protected]>

Do not mess with active_console, use console_select instead. This fixes corrupt virtual monitor consoles after issuing the screendump command.

Applied. Thanks.

Regards,

Anthony Liguori

Quoted 60 lines

---

Looks still weird - we should enable dumping to an invisible display buffer - but it cures this symptom without rewriting the whole console code.

  console.c |   13 ++++++++++---
  1 files changed, 10 insertions(+), 3 deletions(-)
console.c +10 -3
index 5c7a93b..6dfcc47 100644
@@ -115,6 +115,7 @@ typedef enum {
  /* ??? This is mis-named.
     It is used for both text and graphical consoles.  */
  struct TextConsole {
+    int index;
      console_type_t console_type;
      DisplayState *ds;
      /* Graphic console state.  */
@@ -177,12 +178,15 @@ void vga_hw_screen_dump(const char *filename)
      TextConsole *previous_active_console;
 
      previous_active_console = active_console;
-    active_console = consoles[0];
+
      /* There is currently no way of specifying which screen we want to dump,
         so always dump the first one.  */
-    if (consoles[0]&&  consoles[0]->hw_screen_dump)
+    console_select(0);
+    if (consoles[0]&&  consoles[0]->hw_screen_dump) {
          consoles[0]->hw_screen_dump(consoles[0]->hw, filename);
-    active_console = previous_active_console;
+    }
+
+    console_select(previous_active_console->index);
  }
 
  void vga_hw_text_update(console_ch_t *chardata)
@@ -1247,6 +1251,7 @@ static TextConsole *new_console(DisplayState *ds, console_type_t console_type)
      s->ds = ds;
      s->console_type = console_type;
      if (console_type != GRAPHIC_CONSOLE) {
+        s->index = nb_consoles;
          consoles[nb_consoles++] = s;
      } else {
          /* HACK: Put graphical consoles before text consoles.  */
@@ -1254,7 +1259,9 @@ static TextConsole *new_console(DisplayState *ds, console_type_t console_type)
              if (consoles[i - 1]->console_type == GRAPHIC_CONSOLE)
                  break;
              consoles[i] = consoles[i - 1];
+            consoles[i]->index = i;
          }
+        s->index = i;
          consoles[i] = s;
          nb_consoles++;
      }