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TCG Aarch64 ldst 12bit scaled uimm

PATCH In review Claudio Fontana 2 participants 3 messages Jun 11, 2013

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cover TCG Aarch64 ldst 12bit scaled uimm

Using only the ldst simm9 (unscaled offset) will often result in the fallback mov immediate + ldst (register offset) to be triggered.

This change implements the ldst uimm12 (scaled offset), which avoids the expensive fallback in certain conditions: the offset must be naturally aligned and positive, and the scaled value must be representable with 12bits.

This patch requires multiple reviewed but not committed yet series reachable from:

https://lists.gnu.org/archive/html/qemu-devel/2013-06/msg00880.html
"AArch64 TCG target implementation, git repo"

Claudio Fontana (1):
tcg/aarch64: implement ldst 12bit scaled uimm offset

 tcg/aarch64/tcg-target.c | 32 +++++++++++++++++++++++++++++---
 1 file changed, 29 insertions(+), 3 deletions(-)
Signature · 1 line
1.8.1
#1 lore raw

PATCH 1/1 tcg/aarch64: implement ldst 12bit scaled uimm offset

implement the 12bit scaled unsigned immediate offset variant of LDR/STR. This improves code size by avoiding the movi + ldst_r for naturally aligned offsets in range.

---
 tcg/aarch64/tcg-target.c | 32 +++++++++++++++++++++++++++++---
 1 file changed, 29 insertions(+), 3 deletions(-)
tcg/aarch64/tcg-target.c +29 -3
index 8bb195e..96e8538 100644
@@ -315,6 +315,17 @@ static inline void tcg_out_ldst_9(TCGContext *s,
     tcg_out32(s, op_data << 24 | mod << 20 | off << 12 | rn << 5 | rd);
 }
 
+/* tcg_out_ldst_12 expects a scaled unsigned immediate offset */
+static inline void tcg_out_ldst_12(TCGContext *s,
+                                   enum aarch64_ldst_op_data op_data,
+                                   enum aarch64_ldst_op_type op_type,
+                                   TCGReg rd, TCGReg rn,
+                                   tcg_target_ulong scaled_uimm)
+{
+    tcg_out32(s, (op_data | 1) << 24
+              | op_type << 20 | scaled_uimm << 10 | rn << 5 | rd);
+}
+
 static inline void tcg_out_movr(TCGContext *s, int ext, TCGReg rd, TCGReg src)
 {
     /* register to register move using MOV (shifted register with no shift) */
@@ -374,10 +385,25 @@ static inline void tcg_out_ldst(TCGContext *s, enum aarch64_ldst_op_data data,
 {
     if (offset >= -256 && offset < 256) {
         tcg_out_ldst_9(s, data, type, rd, rn, offset);
-    } else {
-        tcg_out_movi(s, TCG_TYPE_I64, TCG_REG_TMP, offset);
-        tcg_out_ldst_r(s, data, type, rd, rn, TCG_REG_TMP);
+        return;
     }
+
+    if (offset >= 256) {
+        /* if the offset is naturally aligned and in range,
+           then we can use the scaled uimm12 encoding */
+        unsigned int s_bits = data >> 6;
+        if (!(offset & ((1 << s_bits) - 1))) {
+            tcg_target_ulong scaled_uimm = offset >> s_bits;
+            if (scaled_uimm <= 0xfff) {
+                tcg_out_ldst_12(s, data, type, rd, rn, scaled_uimm);
+                return;
+            }
+        }
+    }
+
+    /* worst-case scenario, move offset to temp register, use reg offset */
+    tcg_out_movi(s, TCG_TYPE_I64, TCG_REG_TMP, offset);
+    tcg_out_ldst_r(s, data, type, rd, rn, TCG_REG_TMP);
 }
 
 /* mov alias implemented with add immediate, useful to move to/from SP */
Signature · 1 line
1.8.1
Reviewed-by on v1 1/1
#2 lore raw

Re: [Qemu-devel] [PATCH 1/1] tcg/aarch64: implement ldst 12bit scaled uimm offset

Quoted 8 lines · Claudio Fontana

implement the 12bit scaled unsigned immediate offset variant of LDR/STR. This improves code size by avoiding the movi + ldst_r for naturally aligned offsets in range.

---
 tcg/aarch64/tcg-target.c | 32 +++++++++++++++++++++++++++++---
 1 file changed, 29 insertions(+), 3 deletions(-)

r~