dt-bindings: simplefb: Specify node location and handoff related properties
Subsystems (4)
PATCH v2 1/4 dt-bindings: simplefb: Specify node location and handoff related properties
Since simplefb nodes do not relate directly to hw typically they have been placed in the root of the devicetree. As the represent runtime information having them as sub-nodes of /chosen is more logical, specify this.
Also specify when to set the chosen stdout-path property to a simplefb node.
For reliable handover to a hardware specific driver, that driver needs to know which simplefb to unregister when taking over, specify how the hw driver can find the matching simplefb node.
Last add some advice on how to fill and use simplefb nodes from a firmware pov.
--
Changes in v2:
-Add stdout-path to the example code
--- .../bindings/video/simple-framebuffer.txt | 38 +++++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-)
Documentation/devicetree/bindings/video/simple-framebuffer.txt +37 -1
@@ -4,6 +4,26 @@ A simple frame-buffer describes a frame-buffer setup by firmware or the bootloader, with the assumption that the display hardware has already been set up to scan out from the memory pointed to by the reg property. +Since simplefb nodes represent runtime information they must be sub-nodes of +the chosen node (*). The primary display node must be named framebuffer0, +additional nodes must be called framebuffer1, etc. + +If a simplefb node represents the preferred console for user interaction, +then the chosen node's stdout-path property must point to it. + +If the devicetree contains nodes for the display hardware used by a simplefb, +then one of the hw nodes must have a property called "framebuffer" pointing to +the framebuffer# node in chosen, so that the operating system knows which +simplefb to disable when handing over control to a driver for the real +hardware. The bindings for the hw nodes must specify which node contains the +framebuffer property. + +It is advised that devicetree files contain pre-filled, disabled framebuffer# +nodes, so that the firmware only needs to update the mode information and +enable them. This way if e.g. later on support for more display clocks get +added, the simplefb nodes will already contain this info and the firmware +does not need to be updated. + Required properties: - compatible: "simple-framebuffer" - reg: Should contain the location and size of the framebuffer memory.
@@ -22,11 +42,27 @@ Optional properties: Example: - framebuffer { +chosen { + framebuffer0 { compatible = "simple-framebuffer"; reg = <0x1d385000 (1600 * 1200 * 2)>; width = <1600>; height = <1200>; stride = <(1600 * 2)>; format = "r5g6b5"; + clocks = <&ahb_gates 36>, <&ahb_gates 43>, <&ahb_gates 44>; }; + stdout-path = &framebuffer0; +}; + +soc at 01c00000 { + lcdc0: lcdc at 1c0c000 { + compatible = "allwinner,sun4i-a10-lcdc"; + framebuffer = <&framebuffer0>; + }; +}; + + +*) Older devicetree files may have a compatible = "simple-framebuffer" node +in a different place, operating systems must first enumerate any framebuffer# +nodes found under chosen and then check for other compatible nodes.
Signature · 1 line
2.1.0
PATCH v2 2/4 simplefb: Add support for enumerating simplefb dt nodes in /chosen
Update simplefb to support the new preferred location for simplefb dt nodes under /chosen.
--
Changes in v2:
-Make name array larger in case we ever encounter more then 10000 framebuffers
--- drivers/video/fbdev/simplefb.c | 33 ++++++++++++++++++++++++++++++++- 1 file changed, 32 insertions(+), 1 deletion(-)
drivers/video/fbdev/simplefb.c +32 -1
@@ -27,6 +27,7 @@#include <linux/platform_data/simplefb.h> #include <linux/platform_device.h> #include <linux/clk-provider.h> +#include <linux/of_platform.h> static struct fb_fix_screeninfo simplefb_fix = { .id ="simple" ,
@@ -385,7 +386,37 @@ static struct platform_driver simplefb_driver = { .probe = simplefb_probe, .remove = simplefb_remove, }; -module_platform_driver (simplefb_driver); + +static int __init simplefb_init (void ) +{ +int i, ret; +char name[32 ]; +struct device_node *np; + + ret =platform_driver_register (&simplefb_driver); +if (ret) +return ret; + +for (i =0 ; ; i++) { +snprintf (name,sizeof (name),"framebuffer%d" , i); + np =of_find_node_by_name (of_chosen, name); +if (!np) +break ; + +/* of_platform_device_create will check status for us */ +of_platform_device_create (np,NULL ,NULL ); + } + +return 0 ; +} + +static void __exit simplefb_exit(void) +{ +platform_driver_unregister (&simplefb_driver); +} + +module_init (simplefb_init); +module_exit (simplefb_exit);MODULE_AUTHOR ("Stephen Warren <[email protected]>" );MODULE_DESCRIPTION ("Simple framebuffer driver" );
Signature · 1 line
2.1.0
PATCH v2 2/4 simplefb: Add support for enumerating simplefb dt nodes in /chosen
Quoted 7 lines · Hans de Goede
Update simplefb to support the new preferred location for simplefb dt nodes under /chosen.
Signed-off-by Hans de Goede <[email protected]>--
Changes in v2:
-Make name array larger in case we ever encounter more then 10000 framebuffers
I just replied on v1, but for completeness I'm replying here. Nak on this method. for_each_child_of_node() should be used instead.
g.
Quoted 58 lines
--- drivers/video/fbdev/simplefb.c | 33 ++++++++++++++++++++++++++++++++- 1 file changed, 32 insertions(+), 1 deletion(-)drivers/video/fbdev/simplefb.c +32
-2@@ -27,6 +27,7 @@#include <linux/platform_data/simplefb.h> #include <linux/platform_device.h> #include <linux/clk-provider.h> +#include <linux/of_platform.h> static struct fb_fix_screeninfo simplefb_fix = { .id ="simple" ,@@ -385,7 +386,37 @@ static struct platform_driver simplefb_driver = { .probe = simplefb_probe, .remove = simplefb_remove, }; -module_platform_driver (simplefb_driver); + +static int __init simplefb_init (void ) +{ +int i, ret; +char name[32 ]; +struct device_node *np; + + ret =platform_driver_register (&simplefb_driver); +if (ret) +return ret; + +for (i =0 ; ; i++) { +snprintf (name,sizeof (name),"framebuffer%d" , i); + np =of_find_node_by_name (of_chosen, name); +if (!np) +break ; + +/* of_platform_device_create will check status for us */ +of_platform_device_create (np,NULL ,NULL ); + } + +return 0 ; +} + +static void __exit simplefb_exit(void) +{ +platform_driver_unregister (&simplefb_driver); +} + +module_init (simplefb_init); +module_exit (simplefb_exit);MODULE_AUTHOR ("Stephen Warren <[email protected]>" );MODULE_DESCRIPTION ("Simple framebuffer driver" ); --2.1.0
PATCH v2 3/4 simplefb: Change simplefb_init from module_init to fs_initcall
In reply to Hans de GoedeOne of the reasons for having the simplefb nodes in /chosen, and doing explicit enumeration of the nodes there, is too allow enumerating them sooner, so that we get a console earlier on.
Doing this earlier then fs_initcall is not useful, since the fb only turns into a console when fbcon intializes, which is a fs_initcall too.
--- drivers/video/fbdev/simplefb.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-)
drivers/video/fbdev/simplefb.c +5 -1
@@ -415,7 +415,11 @@ static void __exit simplefb_exit(void)platform_driver_unregister (&simplefb_driver); } -module_init (simplefb_init); +/* +* While this can be a module, if builtin it's most likely the console +* So let's leave module_exit but move module_init to an earlier place +*/ +fs_initcall (simplefb_init);module_exit (simplefb_exit);MODULE_AUTHOR ("Stephen Warren <[email protected]>" );
Signature · 1 line
2.1.0
PATCH v2 4/4 fbcon: Change fbcon_init from module_init to fs_initcall
In reply to Hans de GoedeVarious fb drivers register themselves before module_init so as to have a console as early as possible, this is of little use if fbcon does not initialze early too.
Fbcon cannot initialize earlier then fs_initcall, because then the creation of /sys/class/graphics/fbcon will fail.
--- drivers/video/console/fbcon.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
drivers/video/console/fbcon.c +1 -1
@@ -3624,7 +3624,7 @@ static int __init fb_console_init(void)return 0 ; } -module_init (fb_console_init); +fs_initcall (fb_console_init);#ifdef MODULE
Signature · 1 line
2.1.0
PATCH v2 1/4 dt-bindings: simplefb: Specify node location and handoff related properties
In reply to Hans de GoedeQuoted 10 lines · Hans de Goede
Since simplefb nodes do not relate directly to hw typically they have been placed in the root of the devicetree. As the represent runtime information having them as sub-nodes of /chosen is more logical, specify this.
Also specify when to set the chosen stdout-path property to a simplefb node.
For reliable handover to a hardware specific driver, that driver needs to know which simplefb to unregister when taking over, specify how the hw driver can find the matching simplefb node.
Quoted 5 lines
Last add some advice on how to fill and use simplefb nodes from a firmware pov.
Signed-off-by Hans de Goede <[email protected]>
Thanks!
Maxime
Signature · 10 lines
Maxime Ripard, Free Electrons Embedded Linux, Kernel and Android engineering http://free-electrons.com -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 819 bytes Desc: Digital signature URL: <http://lists.infradead.org/pipermail/linux-arm-kernel/attachments/20141113/c95bc711/attachment.sig>
PATCH v2 1/4 dt-bindings: simplefb: Specify node location and handoff related properties
In reply to Hans de GoedeQuoted 27 lines · Hans de Goede
Since simplefb nodes do not relate directly to hw typically they have been placed in the root of the devicetree. As the represent runtime information having them as sub-nodes of /chosen is more logical, specify this.
Also specify when to set the chosen stdout-path property to a simplefb node.
For reliable handover to a hardware specific driver, that driver needs to know which simplefb to unregister when taking over, specify how the hw driver can find the matching simplefb node.
Last add some advice on how to fill and use simplefb nodes from a firmware pov.
Signed-off-by Hans de Goede <[email protected]>--
Changes in v2:(quoted diff) +0
-2-Add stdout-path to the example code --- .../bindings/video/simple-framebuffer.txt | 38 +++++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-)Documentation/devicetree/bindings/video/simple-framebuffer.txt +0
-0
Documentation/devicetree/bindings/video/simple-framebuffer.txt A simple frame-buffer describes a frame-buffer setup by firmware or · line 9
Quoted 6 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt +3
-0@@ -4,6 +4,26 @@ A simple frame-buffer describes a frame-buffer setup by firmware or the bootloader, with the assumption that the display hardware has already been set up to scan out from the memory pointed to by the reg property. +Since simplefb nodes represent runtime information they must be sub-nodes of +the chosen node (*). The primary display node must be named framebuffer0, +additional nodes must be called framebuffer1, etc.
Thinking more about our conversation yesterday, the preferred name should still be framebuffer@<address>. There is no reason to break with established convention, and as mentioned in my reply on patch #2, using the name is not the preferred way to identify a device node. So, my recommendation is to prefer the name "framebuffer@<addr>", but if it is inconvenient because the address isn't known, then "framebuffer#" is acceptable. Then use /aliases for actual enumeration which has the advantage of also working for framebuffers that aren't in /chosen.
Documentation/devicetree/bindings/video/simple-framebuffer.txt A simple frame-buffer describes a frame-buffer setup by firmware or · line 19
Quoted 10 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt +10
-0+ +If a simplefb node represents the preferred console for user interaction, +then the chosen node's stdout-path property must point to it. + +If the devicetree contains nodes for the display hardware used by a simplefb, +then one of the hw nodes must have a property called "framebuffer" pointing to +the framebuffer# node in chosen, so that the operating system knows which +simplefb to disable when handing over control to a driver for the real +hardware. The bindings for the hw nodes must specify which node contains the +framebuffer property.
I've also been thinking about this. When we talked yesterday I said I didn't have a preference as to which direction the link between the framebuffer and the display hardware pointed. Thinking about it now, between the two nodes, the HW node is pretty much static, but the FB node is dynamic and in most scenarios will be enabled by firmware, and then disabled by the operating system. If the framebuffer property is in the HW node, then that means the firmware needs to modify two nodes to set up the linkage correctly. It needs to enable the framebuffer, and then add the link. If one of several possible FB nodes was enabled by the firmware, it need to modify the display controller node to match. And, when the framebuffer is disabled, the HW node is left with a dangling link that kexec won't necessarily know how to fix up.
If instead the link goes the other way, as a property in the framebuffer node pointing to display controller, all of the functionality still stays the same, but the display controller node never needs to change when framebuffers are enabled/disabled/added/removed. Since the location and/or compatible value of framebuffers is always well known, (aside from the fact that the simplefb driver binds to them), we can have a single API that will return all the framebuffers associated to a given display controller node. The real HW driver will be able to use that to find its framebuffers and coordinate handover between them.
g.
Quoted 42 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt +24
-2+ +It is advised that devicetree files contain pre-filled, disabled framebuffer# +nodes, so that the firmware only needs to update the mode information and +enable them. This way if e.g. later on support for more display clocks get +added, the simplefb nodes will already contain this info and the firmware +does not need to be updated. + Required properties: - compatible: "simple-framebuffer" - reg: Should contain the location and size of the framebuffer memory.@@ -22,11 +42,27 @@ Optional properties: Example: - framebuffer { +chosen { + framebuffer0 { compatible = "simple-framebuffer"; reg = <0x1d385000 (1600 * 1200 * 2)>; width = <1600>; height = <1200>; stride = <(1600 * 2)>; format = "r5g6b5"; + clocks = <&ahb_gates 36>, <&ahb_gates 43>, <&ahb_gates 44>; }; + stdout-path = &framebuffer0; +}; + +soc at 01c00000 { + lcdc0: lcdc at 1c0c000 { + compatible = "allwinner,sun4i-a10-lcdc"; + framebuffer = <&framebuffer0>; + }; +}; + + +*) Older devicetree files may have a compatible = "simple-framebuffer" node +in a different place, operating systems must first enumerate any framebuffer# +nodes found under chosen and then check for other compatible nodes. --2.1.0
PATCH v2 1/4 dt-bindings: simplefb: Specify node location and handoff related properties
Quoted 31 lines · Grant Likely
Quoted 30 lines · Hans de Goede
Since simplefb nodes do not relate directly to hw typically they have been placed in the root of the devicetree. As the represent runtime information having them as sub-nodes of /chosen is more logical, specify this.
Also specify when to set the chosen stdout-path property to a simplefb node.
For reliable handover to a hardware specific driver, that driver needs to know which simplefb to unregister when taking over, specify how the hw driver can find the matching simplefb node.
Last add some advice on how to fill and use simplefb nodes from a firmware pov.
Signed-off-by Hans de Goede <[email protected]>--
Changes in v2:(quoted diff) +0
-2-Add stdout-path to the example code --- .../bindings/video/simple-framebuffer.txt | 38 +++++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-)Documentation/devicetree/bindings/video/simple-framebuffer.txt +0
-0@@ -4,6 +4,26 @@ A simple frame-buffer describes a frame-buffer setup by firmware or the bootloader, with the assumption that the display hardware has already been set up to scan out from the memory pointed to by the reg property.
Quoted 13 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt A simple frame-buffer describes a frame-buffer setup by firmware or · line 9
Quoted 3 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt +3
-0+Since simplefb nodes represent runtime information they must be sub-nodes of +the chosen node (*). The primary display node must be named framebuffer0, +additional nodes must be called framebuffer1, etc.Thinking more about our conversation yesterday, the preferred name should still be framebuffer@<address>. There is no reason to break with established convention, and as mentioned in my reply on patch #2, using the name is not the preferred way to identify a device node. So, my recommendation is to prefer the name "framebuffer@<addr>", but if it is inconvenient because the address isn't known, then "framebuffer#" is acceptable. Then use /aliases for actual enumeration which has the advantage of also working for framebuffers that aren't in /chosen.
Some more thoughts about aliases.
There is a natural tension between enumerate framebuffers or enumerating displays. There is precedence for displays to be named 'display...' and to use /aliases/display* to enumerate them. What do we do for framebuffers? Does it make sense to have a separate /aliases/framebuffer* enumeration, or would it be better to have a single 'display' namespace so that the same name is used right through?
Right now I'm leaning towards using /aliases/display* for everything, and making simplefb understand that /aliases/display# could either point directly to the framebuffer when there is not node for the hardware, or point to the display node. This would make it easy to have consistent names for display. For example, with the kexec scenario, if /aliases/display0 points at the display node then the alias won't need to be changed between first boot when firmware sets up a framebuffer, and kexec boot after the kernel has torn down the original framebuffer. If /aliases/display0 points to the framebuffer node directly, then the linkage from /aliases/display0 to the HW display node will be lost when the framebuffer gets torn down.
Doing it this way does make two assumptions though. It assumes that each display will have its own node somewhere so that no two framebuffers will point to the same node. Second, it assumes that we have a mechanism to handoff a display name (/dev/fb*)? from simplefb to another device. I don't know enough about the fbdev subsystem to know whether or not this will be a problem. Or if there are any namespace conflicts between fbdev and drm.
Implementation would be simple to do. If the simple framebuffer node has a 'display' property, then it will call of_alias_get_id() on the target of that phandle. Otherwise it will call of_alias_get_id() on itself.
Thoughts?
g.
Quoted 80 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt A simple frame-buffer describes a frame-buffer setup by firmware or · line 19
Quoted 11 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt +10
-0+ +If a simplefb node represents the preferred console for user interaction, +then the chosen node's stdout-path property must point to it. + +If the devicetree contains nodes for the display hardware used by a simplefb, +then one of the hw nodes must have a property called "framebuffer" pointing to +the framebuffer# node in chosen, so that the operating system knows which +simplefb to disable when handing over control to a driver for the real +hardware. The bindings for the hw nodes must specify which node contains the +framebuffer property.I've also been thinking about this. When we talked yesterday I said I didn't have a preference as to which direction the link between the framebuffer and the display hardware pointed. Thinking about it now, between the two nodes, the HW node is pretty much static, but the FB node is dynamic and in most scenarios will be enabled by firmware, and then disabled by the operating system. If the framebuffer property is in the HW node, then that means the firmware needs to modify two nodes to set up the linkage correctly. It needs to enable the framebuffer, and then add the link. If one of several possible FB nodes was enabled by the firmware, it need to modify the display controller node to match. And, when the framebuffer is disabled, the HW node is left with a dangling link that kexec won't necessarily know how to fix up.
If instead the link goes the other way, as a property in the framebuffer node pointing to display controller, all of the functionality still stays the same, but the display controller node never needs to change when framebuffers are enabled/disabled/added/removed. Since the location and/or compatible value of framebuffers is always well known, (aside from the fact that the simplefb driver binds to them), we can have a single API that will return all the framebuffers associated to a given display controller node. The real HW driver will be able to use that to find its framebuffers and coordinate handover between them.
g.
Quoted 42 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt +24
-2+ +It is advised that devicetree files contain pre-filled, disabled framebuffer# +nodes, so that the firmware only needs to update the mode information and +enable them. This way if e.g. later on support for more display clocks get +added, the simplefb nodes will already contain this info and the firmware +does not need to be updated. + Required properties: - compatible: "simple-framebuffer" - reg: Should contain the location and size of the framebuffer memory.@@ -22,11 +42,27 @@ Optional properties: Example: - framebuffer { +chosen { + framebuffer0 { compatible = "simple-framebuffer"; reg = <0x1d385000 (1600 * 1200 * 2)>; width = <1600>; height = <1200>; stride = <(1600 * 2)>; format = "r5g6b5"; + clocks = <&ahb_gates 36>, <&ahb_gates 43>, <&ahb_gates 44>; }; + stdout-path = &framebuffer0; +}; + +soc at 01c00000 { + lcdc0: lcdc at 1c0c000 { + compatible = "allwinner,sun4i-a10-lcdc"; + framebuffer = <&framebuffer0>; + }; +}; + + +*) Older devicetree files may have a compatible = "simple-framebuffer" node +in a different place, operating systems must first enumerate any framebuffer# +nodes found under chosen and then check for other compatible nodes. --2.1.0
PATCH v2 1/4 dt-bindings: simplefb: Specify node location and handoff related properties
Hi,
Quoted 76 lines · Grant Likely
Quoted 31 lines · Grant Likely
Quoted 30 lines · Hans de Goede
Since simplefb nodes do not relate directly to hw typically they have been placed in the root of the devicetree. As the represent runtime information having them as sub-nodes of /chosen is more logical, specify this.
Also specify when to set the chosen stdout-path property to a simplefb node.
For reliable handover to a hardware specific driver, that driver needs to know which simplefb to unregister when taking over, specify how the hw driver can find the matching simplefb node.
Last add some advice on how to fill and use simplefb nodes from a firmware pov.
Signed-off-by Hans de Goede <[email protected]>--
Changes in v2:(quoted diff) +0
-2-Add stdout-path to the example code --- .../bindings/video/simple-framebuffer.txt | 38 +++++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-)Documentation/devicetree/bindings/video/simple-framebuffer.txt +0
-0@@ -4,6 +4,26 @@ A simple frame-buffer describes a frame-buffer setup by firmware or the bootloader, with the assumption that the display hardware has already been set up to scan out from the memory pointed to by the reg property.Quoted 13 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt A simple frame-buffer describes a frame-buffer setup by firmware or · line 9
Quoted 3 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt +3
-0+Since simplefb nodes represent runtime information they must be sub-nodes of +the chosen node (*). The primary display node must be named framebuffer0, +additional nodes must be called framebuffer1, etc.Thinking more about our conversation yesterday, the preferred name should still be framebuffer@<address>. There is no reason to break with established convention, and as mentioned in my reply on patch #2, using the name is not the preferred way to identify a device node. So, my recommendation is to prefer the name "framebuffer@<addr>", but if it is inconvenient because the address isn't known, then "framebuffer#" is acceptable. Then use /aliases for actual enumeration which has the advantage of also working for framebuffers that aren't in /chosen.
Some more thoughts about aliases.
There is a natural tension between enumerate framebuffers or enumerating displays. There is precedence for displays to be named 'display...' and to use /aliases/display* to enumerate them. What do we do for framebuffers? Does it make sense to have a separate /aliases/framebuffer* enumeration, or would it be better to have a single 'display' namespace so that the same name is used right through?
Right now I'm leaning towards using /aliases/display* for everything, and making simplefb understand that /aliases/display# could either point directly to the framebuffer when there is not node for the hardware, or point to the display node. This would make it easy to have consistent names for display. For example, with the kexec scenario, if /aliases/display0 points at the display node then the alias won't need to be changed between first boot when firmware sets up a framebuffer, and kexec boot after the kernel has torn down the original framebuffer. If /aliases/display0 points to the framebuffer node directly, then the linkage from /aliases/display0 to the HW display node will be lost when the framebuffer gets torn down.
Doing it this way does make two assumptions though. It assumes that each display will have its own node somewhere so that no two framebuffers will point to the same node. Second, it assumes that we have a mechanism to handoff a display name (
/dev/fb*)? from simplefb to another device. I don't know enough about the fbdev subsystem to know whether or not this will be a problem. Or if there are any namespace conflicts between fbdev and drm.
Quoted 6 lines
Implementation would be simple to do. If the simple framebuffer node has a 'display' property, then it will call
of_alias_get_id()on the target of that phandle. Otherwise it will callof_alias_get_id()on itself.Thoughts?
Re-using display# aliases, and specifying that if the simplefb node has a display property, that then the id of the node the display property points to should be used, and otherwise the id of the simplefb node itself sounds like a good idea.
I'll go work on a v3 and put this in (and update the example for this as well).
Regards,
Hans
PATCH v2 1/4 dt-bindings: simplefb: Specify node location and handoff related properties
In reply to Grant LikelyHi,
Quoted 31 lines · Grant Likely
Quoted 30 lines · Hans de Goede
Since simplefb nodes do not relate directly to hw typically they have been placed in the root of the devicetree. As the represent runtime information having them as sub-nodes of /chosen is more logical, specify this.
Also specify when to set the chosen stdout-path property to a simplefb node.
For reliable handover to a hardware specific driver, that driver needs to know which simplefb to unregister when taking over, specify how the hw driver can find the matching simplefb node.
Last add some advice on how to fill and use simplefb nodes from a firmware pov.
Signed-off-by Hans de Goede <[email protected]>--
Changes in v2:(quoted diff) +0
-2-Add stdout-path to the example code --- .../bindings/video/simple-framebuffer.txt | 38 +++++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-)Documentation/devicetree/bindings/video/simple-framebuffer.txt +0
-0@@ -4,6 +4,26 @@ A simple frame-buffer describes a frame-buffer setup by firmware or the bootloader, with the assumption that the display hardware has already been set up to scan out from the memory pointed to by the reg property.
Quoted 11 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt A simple frame-buffer describes a frame-buffer setup by firmware or · line 9
Quoted 3 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt +3
-0+Since simplefb nodes represent runtime information they must be sub-nodes of +the chosen node (*). The primary display node must be named framebuffer0, +additional nodes must be called framebuffer1, etc.Thinking more about our conversation yesterday, the preferred name should still be framebuffer@<address>. There is no reason to break with established convention, and as mentioned in my reply on patch #2, using the name is not the preferred way to identify a device node. So, my recommendation is to prefer the name "framebuffer@<addr>", but if it is inconvenient because the address isn't known, then "framebuffer#" is acceptable.
Since we want to use pre-filled simplefb nodes already present in the devicetree, and u-boot is the one chosing the framebuffer address we don't know the address to put in the dts file beforehand, so framebuffer# it is.
Quoted 3 lines
Then use /aliases for actual enumeration
which has the advantage of also working for framebuffers that aren't in /chosen.
I'll discuss the aliases in my reply to your next mail which goes into more details about this.
Quoted 25 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt A simple frame-buffer describes a frame-buffer setup by firmware or · line 19
Quoted 11 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt +10
-0+ +If a simplefb node represents the preferred console for user interaction, +then the chosen node's stdout-path property must point to it. + +If the devicetree contains nodes for the display hardware used by a simplefb, +then one of the hw nodes must have a property called "framebuffer" pointing to +the framebuffer# node in chosen, so that the operating system knows which +simplefb to disable when handing over control to a driver for the real +hardware. The bindings for the hw nodes must specify which node contains the +framebuffer property.I've also been thinking about this. When we talked yesterday I said I didn't have a preference as to which direction the link between the framebuffer and the display hardware pointed. Thinking about it now, between the two nodes, the HW node is pretty much static, but the FB node is dynamic and in most scenarios will be enabled by firmware, and then disabled by the operating system. If the framebuffer property is in the HW node, then that means the firmware needs to modify two nodes to set up the linkage correctly. It needs to enable the framebuffer, and then add the link. If one of several possible FB nodes was enabled by the firmware, it need to modify the display controller node to match. And, when the framebuffer is disabled, the HW node is left with a dangling link that kexec won't necessarily know how to fix up.
Quoted 10 lines
If instead the link goes the other way, as a property in the framebuffer node pointing to display controller, all of the functionality still stays the same, but the display controller node never needs to change when framebuffers are enabled/disabled/added/removed. Since the location and/or compatible value of framebuffers is always well known, (aside from the fact that the simplefb driver binds to them), we can have a single API that will return all the framebuffers associated to a given display controller node. The real HW driver will be able to use that to find its framebuffers and coordinate handover between them.
Ok, I'll change the bindings so that the link goes the other way, note that he firmware should not be touching the link at all, we've a pre-populated simplefb node in the devicetree for the firmware to further fill in (and enable), and that should already contain the link.
Regards,
Hans
Quoted 45 lines
g.
Quoted 42 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt +24
-2+ +It is advised that devicetree files contain pre-filled, disabled framebuffer# +nodes, so that the firmware only needs to update the mode information and +enable them. This way if e.g. later on support for more display clocks get +added, the simplefb nodes will already contain this info and the firmware +does not need to be updated. + Required properties: - compatible: "simple-framebuffer" - reg: Should contain the location and size of the framebuffer memory.@@ -22,11 +42,27 @@ Optional properties: Example: - framebuffer { +chosen { + framebuffer0 { compatible = "simple-framebuffer"; reg = <0x1d385000 (1600 * 1200 * 2)>; width = <1600>; height = <1200>; stride = <(1600 * 2)>; format = "r5g6b5"; + clocks = <&ahb_gates 36>, <&ahb_gates 43>, <&ahb_gates 44>; }; + stdout-path = &framebuffer0; +}; + +soc at 01c00000 { + lcdc0: lcdc at 1c0c000 { + compatible = "allwinner,sun4i-a10-lcdc"; + framebuffer = <&framebuffer0>; + }; +}; + + +*) Older devicetree files may have a compatible = "simple-framebuffer" node +in a different place, operating systems must first enumerate any framebuffer# +nodes found under chosen and then check for other compatible nodes. --2.1.0
PATCH v2 1/4 dt-bindings: simplefb: Specify node location and handoff related properties
Quoted 46 lines · Hans de Goede
Hi,
Quoted 31 lines · Grant Likely
Quoted 30 lines · Hans de Goede
Since simplefb nodes do not relate directly to hw typically they have been placed in the root of the devicetree. As the represent runtime information having them as sub-nodes of /chosen is more logical, specify this.
Also specify when to set the chosen stdout-path property to a simplefb node.
For reliable handover to a hardware specific driver, that driver needs to know which simplefb to unregister when taking over, specify how the hw driver can find the matching simplefb node.
Last add some advice on how to fill and use simplefb nodes from a firmware pov.
Signed-off-by Hans de Goede <[email protected]>--
Changes in v2:(quoted diff) +0
-2-Add stdout-path to the example code --- .../bindings/video/simple-framebuffer.txt | 38 +++++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-)Documentation/devicetree/bindings/video/simple-framebuffer.txt +0
-0@@ -4,6 +4,26 @@ A simple frame-buffer describes a frame-buffer setup by firmware or the bootloader, with the assumption that the display hardware has already been set up to scan out from the memory pointed to by the reg property.Quoted 11 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt A simple frame-buffer describes a frame-buffer setup by firmware or · line 9
Quoted 3 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt +3
-0+Since simplefb nodes represent runtime information they must be sub-nodes of +the chosen node (*). The primary display node must be named framebuffer0, +additional nodes must be called framebuffer1, etc.Thinking more about our conversation yesterday, the preferred name should still be framebuffer@<address>. There is no reason to break with established convention, and as mentioned in my reply on patch #2, using the name is not the preferred way to identify a device node. So, my recommendation is to prefer the name "framebuffer@<addr>", but if it is inconvenient because the address isn't known, then "framebuffer#" is acceptable.
Quoted 3 lines
Since we want to use pre-filled simplefb nodes already present in the devicetree, and u-boot is the one chosing the framebuffer address we don't know the address to put in the dts file beforehand, so framebuffer# it is.
fdt_set_name() is available to U-Boot to rename a node. :-)
Prepopulating with /chosen/framebuffer#, and then renaming to /chosen/framebuffer@<addr> is perfectly reasonable.
g.
PATCH v2 1/4 dt-bindings: simplefb: Specify node location and handoff related properties
Hi,
Quoted 47 lines · Grant Likely
Quoted 46 lines · Hans de Goede
Hi,
Quoted 42 lines · Grant Likely
Quoted 27 lines · Hans de Goede
Since simplefb nodes do not relate directly to hw typically they have been placed in the root of the devicetree. As the represent runtime information having them as sub-nodes of /chosen is more logical, specify this.
Also specify when to set the chosen stdout-path property to a simplefb node.
For reliable handover to a hardware specific driver, that driver needs to know which simplefb to unregister when taking over, specify how the hw driver can find the matching simplefb node.
Last add some advice on how to fill and use simplefb nodes from a firmware pov.
Signed-off-by Hans de Goede <[email protected]>--
Changes in v2:(quoted diff) +0
-2-Add stdout-path to the example code --- .../bindings/video/simple-framebuffer.txt | 38 +++++++++++++++++++++- 1 file changed, 37 insertions(+), 1 deletion(-)Documentation/devicetree/bindings/video/simple-framebuffer.txt +0
-0Documentation/devicetree/bindings/video/simple-framebuffer.txt A simple frame-buffer describes a frame-buffer setup by firmware or · line 9
Quoted 6 lines
Documentation/devicetree/bindings/video/simple-framebuffer.txt +3
-0@@ -4,6 +4,26 @@ A simple frame-buffer describes a frame-buffer setup by firmware or the bootloader, with the assumption that the display hardware has already been set up to scan out from the memory pointed to by the reg property. +Since simplefb nodes represent runtime information they must be sub-nodes of +the chosen node (*). The primary display node must be named framebuffer0, +additional nodes must be called framebuffer1, etc.Thinking more about our conversation yesterday, the preferred name should still be framebuffer@<address>. There is no reason to break with established convention, and as mentioned in my reply on patch #2, using the name is not the preferred way to identify a device node. So, my recommendation is to prefer the name "framebuffer@<addr>", but if it is inconvenient because the address isn't known, then "framebuffer#" is acceptable.
Quoted 8 lines
Quoted 3 lines
Since we want to use pre-filled simplefb nodes already present in the devicetree, and u-boot is the one chosing the framebuffer address we don't know the address to put in the dts file beforehand, so framebuffer# it is.
fdt_set_name()is available to U-Boot to rename a node. :-)Prepopulating with /chosen/framebuffer#, and then renaming to /chosen/framebuffer@<addr> is perfectly reasonable.
Ok, that works for me.
Regards,
Hans