die routine: change recursion limit from 1 to 1024
PATCH 1/1 die routine: change recursion limit from 1 to 1024
Change the recursion limit for the default die routine from a *very* low 1 to 1024. This ensures that infinite recursions are broken, but doesn't lose error messages.
The intent of the existing code, as explained in commit cd163d4b4e ("usage.c: detect recursion in die routines and bail out immediately", 2012-11-14), is to break infinite recursion in cases where the die routine itself dies.
However, doing that very aggressively by immediately printing out "recursion detected in die handler" if we've already called die() once means that threaded invocations of git can go through the following flow:
1. Start a bunch of threads
2. The threads start invoking die(), pretty much at the same time.
3. The first die() invocation will be in the middle of trying to print out its message by the time another thread dies, that other thread then runs into the recursion limit and dies with "recursion detected in die handler".
4. Due to a race condition the initial error may never get printed before the "recursion detected" thread calls exit() and aborts the program.
An example of this is running a threaded grep against e.g. linux.git:
git grep -P --threads=4 '(*LIMIT_RECURSION=1)(*LIMIT_MATCH=1)-?-?-?---$'
With the current version of git this will print some combination of multiple PCRE failures that caused the abort and multiple "recursion detected", some invocations will print out multiple "recursion detected" errors with no PCRE error at all!
Now, git-grep could make use of the pluggable error facility added in commit c19a490e37 ("usage: allow pluggable die-recursion checks", 2013-04-16).
That should be done for git-grep in particular because before this change (and after) it'll potentially print out the exact same error from the N threads it starts, that should be de-duplicated.
But let's start by improving the default behavior shared across all of git. Right now the common case is not an infinite recursion in the handler, but us losing error messages by default because we're overly paranoid about our recursion check.
So let's just set the recursion limit to a number higher than the number of threads we're ever likely to spawn. Now we won't lose errors, and if we have a recursing die handler we'll still die within microseconds.
--- usage.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
usage.c +3 -1
@@ -44,7 +44,9 @@ static void warn_builtin(const char *warn, va_list params)static int die_is_recursing_builtin (void ) {static int dying; -return dying++; +static int recursion_limit =1024 ; + +return dying++ > recursion_limit; }/* If we are in a dlopen()ed .so write to a global variable would segfault
Signature · 1 line
2.13.1.518.g3df882009
Quoted 3 lines
Now, git-grep could make use of the pluggable error facility added in commit
c19a490e37("usage: allow pluggable die-recursion checks", 2013-04-16).
I think we should do that instead (though I have not looked at the downsides of this), because...
Quoted 5 lines
So let's just set the recursion limit to a number higher than the number of threads we're ever likely to spawn. Now we won't lose errors, and if we have a recursing die handler we'll still die within microseconds.
how are we handling access to that global variable?
Do we need to hold a mutex to be correct? or rather hope that it works across threads, not counting on it, because each thread individually would count up to 1024?
I would prefer if we kept the number as low as "at most one screen of lines".
Quoted 23 lines
Signed-off-by Ævar Arnfjörð Bjarmason <[email protected]>--- usage.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)usage.c +3
-2@@ -44,7 +44,9 @@ static void warn_builtin(const char *warn, va_list params)static int die_is_recursing_builtin (void ) {static int dying; -return dying++; +static int recursion_limit =1024 ; + +return dying++ > recursion_limit; }/* If we are in a dlopen()ed .so write to a global variable would segfault -- 2.13.1.518.g3df882009
On Mon, Jun 19 2017, Stefan Beller jotted:
Quoted 6 lines
Quoted 3 lines
Now, git-grep could make use of the pluggable error facility added in commit
c19a490e37("usage: allow pluggable die-recursion checks", 2013-04-16).I think we should do that instead (though I have not looked at the downsides of this), because...
It makes sense to do that in addition to what I'm doing here (or if the approach I'm taking doesn't make sense, some other patch to fix the general issue in the default handler).
I'm going to try to get around to fixing the grep behavior in a follow-up patch, this is a fix for the overzealous recursion detection in the default handler needlessly causing other issues.
Quoted 10 lines
Quoted 5 lines
So let's just set the recursion limit to a number higher than the number of threads we're ever likely to spawn. Now we won't lose errors, and if we have a recursing die handler we'll still die within microseconds.
how are we handling access to that global variable?
Do we need to hold a mutex to be correct? or rather hope that it works across threads, not counting on it, because each thread individually would count up to 1024?
It's not guarded by a mutex and the ++ here and the reads from it are both racy.
However, for its stated purpose that's fine, even if we're racily incrementing it and losing some updates some will get through, which is good enough for an infinite recursion detection. We don't really care if we die at exactly 1 or exactly 1024.
Quoted 2 lines
I would prefer if we kept the number as low as "at most one screen of lines".
In practice this is the case in git, because the programs that would encounter this are going to be spawning less than screenfull of threads, assuming (as is the case) that each thread might print out one error.
The semantics of that aren't changed with this patch, the difference is that you're going to get e.g. N repeats of a meaningful error instead of N repeats of either the meaningful error OR "recursion detected in die handler", depending on your luck.
I.e. in current git (after a few runs to get an unlucky one):
$ git grep -P --threads=10 '(*LIMIT_RECURSION=1)(*LIMIT_MATCH=1)-?-?-?---$'
fatal: recursion detected in die handler
fatal: recursion detected in die handler
fatal: recursion detected in die handlerOr if you're lucky at least one of these will be the actual error:
$ git grep -P --threads=10 '(*LIMIT_RECURSION=1)(*LIMIT_MATCH=1)-?-?-?---$'
fatal: recursion detected in die handler
fatal: pcre_exec failed with error code -8
fatal: recursion detected in die handler
fatal: recursion detected in die handler
fatal: recursion detected in die handlerBut with this change:
$ ~/g/git/git-grep -P --threads=10 '(*LIMIT_RECURSION=1)(*LIMIT_MATCH=1)-?-?-?---$'
fatal: pcre2_jit_match failed with error code -47: match limit exceeded
fatal: pcre2_jit_match failed with error code -47: match limit exceeded
fatal: pcre2_jit_match failed with error code -47: match limit exceeded(The error message is different because I compiled with PCRE v2 locally, instead of the system PCRE v1, but that doesn't matter for this example)
Over 1000 runs thish is how that breaks down on my machine, without this patch. I've replaced the recursion error with just "R" and the PCRE error with "P", and shown them in descending order by occurrence, lines without a "P" only printed out the recursion error:
$ (for i in {1..1000}; do git grep -P --threads=10 '(*LIMIT_RECURSION=1)(*LIMIT_MATCH=1)-?-?-?---$' 2>&1|perl -pe 's/^fatal: r.*/R/; s/^fatal: p.*/P/' | tr '\n' ' '; echo; done)|sort|uniq -c|sort -nr|head -n 10
247 R R
136 P R R
122 P R
112 R R R
108 R
59 R P R
54 R P
54 P
31 P R R R
21 R R PThere's a long tail I've omitted there of alterations to that. As this shows in >10% of cases we don't print out any meaningful error at all. But with this change:
$ (for i in {1..1000}; do ~/g/git/git-grep -P --threads=10 '(*LIMIT_RECURSION=1)(*LIMIT_MATCH=1)-?-?-?---$' 2>&1|perl -pe 's/^fatal: r.*/R/; s/^fatal: p.*/P/' | tr '\n' ' '; echo; done)|sort|uniq -c|sort -nr|head -n 10
377 P P
358 P P P
192 P
63 P P P P
8 P P P P P
2 P P P P P PWe will always show a meaningful error, but may of course do so multiple times, which is a subject for a fix in git-grep in particular, but the point is again, to fix the general case for the default handler.
Something something sorry about the long mail didn't have time to write a shorter one :)
Quoted 23 lines
Quoted 23 lines
Signed-off-by Ævar Arnfjörð Bjarmason <[email protected]>--- usage.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)usage.c +3
-2@@ -44,7 +44,9 @@ static void warn_builtin(const char *warn, va_list params)static int die_is_recursing_builtin (void ) {static int dying; -return dying++; +static int recursion_limit =1024 ; + +return dying++ > recursion_limit; }/* If we are in a dlopen()ed .so write to a global variable would segfault -- 2.13.1.518.g3df882009
Quoted 104 lines · Ævar Arnfjörð Bjarmason
On Mon, Jun 19 2017, Stefan Beller jotted:
Quoted 6 lines
Quoted 3 lines
Now, git-grep could make use of the pluggable error facility added in commit
c19a490e37("usage: allow pluggable die-recursion checks", 2013-04-16).I think we should do that instead (though I have not looked at the downsides of this), because...
It makes sense to do that in addition to what I'm doing here (or if the approach I'm taking doesn't make sense, some other patch to fix the general issue in the default handler).
I'm going to try to get around to fixing the grep behavior in a follow-up patch, this is a fix for the overzealous recursion detection in the default handler needlessly causing other issues.
Quoted 10 lines
Quoted 5 lines
So let's just set the recursion limit to a number higher than the number of threads we're ever likely to spawn. Now we won't lose errors, and if we have a recursing die handler we'll still die within microseconds.
how are we handling access to that global variable?
Do we need to hold a mutex to be correct? or rather hope that it works across threads, not counting on it, because each thread individually would count up to 1024?It's not guarded by a mutex and the ++ here and the reads from it are both racy.
However, for its stated purpose that's fine, even if we're racily incrementing it and losing some updates some will get through, which is good enough for an infinite recursion detection. We don't really care if we die at exactly 1 or exactly 1024.
Quoted 2 lines
I would prefer if we kept the number as low as "at most one screen of lines".
In practice this is the case in git, because the programs that would encounter this are going to be spawning less than screenfull of threads, assuming (as is the case) that each thread might print out one error.
The semantics of that aren't changed with this patch, the difference is that you're going to get e.g. N repeats of a meaningful error instead of N repeats of either the meaningful error OR "recursion detected in die handler", depending on your luck.
I.e. in current git (after a few runs to get an unlucky one):
$ git grep -P --threads=10 '(*LIMIT_RECURSION=1)(*LIMIT_MATCH=1)-?-?-?---$' fatal: recursion detected in die handler fatal: recursion detected in die handler fatal: recursion detected in die handlerOr if you're lucky at least one of these will be the actual error:
$ git grep -P --threads=10 '(*LIMIT_RECURSION=1)(*LIMIT_MATCH=1)-?-?-?---$' fatal: recursion detected in die handler fatal: pcre_exec failed with error code -8 fatal: recursion detected in die handler fatal: recursion detected in die handler fatal: recursion detected in die handlerBut with this change:
$ ~/g/git/git-grep -P --threads=10 '(*LIMIT_RECURSION=1)(*LIMIT_MATCH=1)-?-?-?---$' fatal: pcre2_jit_match failed with error code -47: match limit exceeded fatal: pcre2_jit_match failed with error code -47: match limit exceeded fatal: pcre2_jit_match failed with error code -47: match limit exceeded(The error message is different because I compiled with PCRE v2 locally, instead of the system PCRE v1, but that doesn't matter for this example)
Over 1000 runs thish is how that breaks down on my machine, without this patch. I've replaced the recursion error with just "R" and the PCRE error with "P", and shown them in descending order by occurrence, lines without a "P" only printed out the recursion error:
$ (for i in {1..1000}; do git grep -P --threads=10 '(*LIMIT_RECURSION=1)(*LIMIT_MATCH=1)-?-?-?---$' 2>&1|perl -pe 's/^fatal: r.*/R/; s/^fatal: p.*/P/' | tr '\n' ' '; echo; done)|sort|uniq -c|sort -nr|head -n 10 247 R R 136 P R R 122 P R 112 R R R 108 R 59 R P R 54 R P 54 P 31 P R R R 21 R R PThere's a long tail I've omitted there of alterations to that. As this shows in >10% of cases we don't print out any meaningful error at all. But with this change:
$ (for i in {1..1000}; do ~/g/git/git-grep -P --threads=10 '(*LIMIT_RECURSION=1)(*LIMIT_MATCH=1)-?-?-?---$' 2>&1|perl -pe 's/^fatal: r.*/R/; s/^fatal: p.*/P/' | tr '\n' ' '; echo; done)|sort|uniq -c|sort -nr|head -n 10 377 P P 358 P P P 192 P 63 P P P P 8 P P P P P 2 P P P P P P
Quoted 7 lines
We will always show a meaningful error, but may of course do so multiple times, which is a subject for a fix in git-grep in particular, but the point is again, to fix the general case for the default handler.
Something something sorry about the long mail didn't have time to write a shorter one :)
Actually this convinced me (and it would be lovely to have such observations in the commit message).
Thanks,
Stefan
PATCH v2 1/1 die(): stop hiding errors due to overzealous recursion guard
In reply to Ævar Arnfjörð BjarmasonChange the recursion limit for the default die routine from a *very* low 1 to 1024. This ensures that infinite recursions are broken, but doesn't lose the meaningful error messages under threaded execution where threads concurrently start to die.
The intent of the existing code, as explained in commit cd163d4b4e ("usage.c: detect recursion in die routines and bail out immediately", 2012-11-14), is to break infinite recursion in cases where the die routine itself calls die(), and would thus infinitely recurse.
However, doing that very aggressively by immediately printing out "recursion detected in die handler" if we've already called die() once means that threaded invocations of git can end up only printing out the "recursion detected" error, while hiding the meaningful error.
An example of this is running a threaded grep which dies on execution against pretty much any repo, git.git will do:
git grep -P --threads=8 '(*LIMIT_MATCH=1)-?-?-?---$'
With the current version of git this will print some combination of multiple PCRE failures that caused the abort and multiple "recursion detected", some invocations will print out multiple "recursion detected" errors with no PCRE error at all!
Before this change, running the above grep command 1000 times against git.git[1] and taking the top 20 results will on my system yield the following distribution of actual errors ("E") and recursion errors ("R"):
322 E R
306 E
116 E R R
65 R R
54 R E
49 E E
44 R
15 E R R R
9 R R R
7 R E R
5 R R E
3 E R R R R
2 E E R
1 R R R R
1 R R R E
1 R E R R
The exact results are obviously random and system-dependent, but this shows the race condition in this code. Some small part of the time we're about to print out the actual error ("E") but another thread's recursion error beats us to it, and sometimes we print out nothing but the recursion error.
With this change we get, now with "W" to mean the new warning being emitted indicating that we've called die() many times:
502 E
160 E W E
120 E E
53 E W
35 E W E E
34 W E E
29 W E E E
16 E E W
16 E E E
11 W E E E E
7 E E W E
4 W E
3 W W E E
2 E W E E E
1 W W E
1 W E W E
1 E W W E E E
1 E W W E E
1 E W W E
1 E W E E W
Which still sucks a bit, due to a still present race-condition in this code we're sometimes going to print out several errors still, or several warnings, or two duplicate errors without the warning.
But we will never have a case where we completely hide the actual error as we do now.
Now, git-grep could make use of the pluggable error facility added in commit c19a490e37 ("usage: allow pluggable die-recursion checks", 2013-04-16). There's other threaded code that calls set_die_routine() or set_die_is_recursing_routine().
But this is about fixing the general die() behavior with threading when we don't have such a custom routine yet. Right now the common case is not an infinite recursion in the handler, but us losing error messages by default because we're overly paranoid about our recursion check.
So let's just set the recursion limit to a number higher than the number of threads we're ever likely to spawn. Now we won't lose errors, and if we have a recursing die handler we'll still die within microseconds.
There are race conditions in this code itself, in particular the "dying" variable is not thread mutexed, so we e.g. won't be dying at exactly 1024, or for that matter even be able to accurately test "dying == 2", see the cases where we print out more than one "W" above.
But that doesn't really matter, for the recursion guard we just need to die "soon", not at exactly 1024 calls, and for printing the correct error and only one warning most of the time in the face of threaded death this is good enough and a net improvement on the current code.
1. for i in {1..1000}; do git grep -P --threads=8 '(*LIMIT_MATCH=1)-?-?-?---$' 2>&1|perl -pe 's/^fatal: r.*/R/; s/^fatal: p.*/E/; s/^warning.*/W/' | tr '\n' ' '; echo; done | sort | uniq -c | sort -nr | head -n 20
---
This replaces v1 and takes into account the feedback in this thread (thanks everyone!).
The commit message is also much improved and includes more rationale originally in my reply to Stefan in [email protected]
usage.c | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-)
usage.c +17 -1
@@ -44,7 +44,23 @@ static void warn_builtin(const char *warn, va_list params)static int die_is_recursing_builtin (void ) {static int dying; -return dying++; +/* +* Just an arbitrary number X where "a < x < b" where "a" is +* "maximum number of pthreads we'll ever plausibly spawn" and +* "b" is "something less than Inf", since the point is to +* prevent infinite recursion. +*/ +static const int recursion_limit =1024 ; + + dying++; +if (dying > recursion_limit) { +return 1 ; + }else if (dying ==2 ) { +warning ("die() called many times. Recursion error or racy threaded death!" ); +return 0 ; + }else { +return 0 ; + } }/* If we are in a dlopen()ed .so write to a global variable would segfault
Signature · 1 line
2.13.1.611.g7e3b11ae1
Re: [PATCH v2] die(): stop hiding errors due to overzealous recursion guard
Quoted 112 lines · Ævar Arnfjörð Bjarmason
Change the recursion limit for the default die routine from a *very* low 1 to 1024. This ensures that infinite recursions are broken, but doesn't lose the meaningful error messages under threaded execution where threads concurrently start to die.
The intent of the existing code, as explained in commit
cd163d4b4e("usage.c: detect recursion in die routines and bail out immediately", 2012-11-14), is to break infinite recursion in cases where the die routine itself callsdie(), and would thus infinitely recurse.However, doing that very aggressively by immediately printing out "recursion detected in die handler" if we've already called
die()once means that threaded invocations of git can end up only printing out the "recursion detected" error, while hiding the meaningful error.An example of this is running a threaded grep which dies on execution against pretty much any repo, git.git will do:
git grep -P --threads=8 '(*LIMIT_MATCH=1)-?-?-?---$'With the current version of git this will print some combination of multiple PCRE failures that caused the abort and multiple "recursion detected", some invocations will print out multiple "recursion detected" errors with no PCRE error at all!
Before this change, running the above grep command 1000 times against git.git[1] and taking the top 20 results will on my system yield the following distribution of actual errors ("E") and recursion errors ("R"):
322 E R
306 E
116 E R R
65 R R
54 R E
49 E E
44 R
15 E R R R
9 R R R
7 R E R
5 R R E
3 E R R R R
2 E E R
1 R R R R
1 R R R E
1 R E R RThe exact results are obviously random and system-dependent, but this shows the race condition in this code. Some small part of the time we're about to print out the actual error ("E") but another thread's recursion error beats us to it, and sometimes we print out nothing but the recursion error.
With this change we get, now with "W" to mean the new warning being emitted indicating that we've called
die()many times:502 E
160 E W E
120 E E
53 E W
35 E W E E
34 W E E
29 W E E E
16 E E W
16 E E E
11 W E E E E
7 E E W E
4 W E
3 W W E E
2 E W E E E
1 W W E
1 W E W E
1 E W W E E E
1 E W W E E
1 E W W E
1 E W E E WWhich still sucks a bit, due to a still present race-condition in this code we're sometimes going to print out several errors still, or several warnings, or two duplicate errors without the warning.
But we will never have a case where we completely hide the actual error as we do now.
Now, git-grep could make use of the pluggable error facility added in commit
c19a490e37("usage: allow pluggable die-recursion checks", 2013-04-16). There's other threaded code that callsset_die_routine()orset_die_is_recursing_routine().But this is about fixing the general
die()behavior with threading when we don't have such a custom routine yet. Right now the common case is not an infinite recursion in the handler, but us losing error messages by default because we're overly paranoid about our recursion check.So let's just set the recursion limit to a number higher than the number of threads we're ever likely to spawn. Now we won't lose errors, and if we have a recursing die handler we'll still die within microseconds.
There are race conditions in this code itself, in particular the "dying" variable is not thread mutexed, so we e.g. won't be dying at exactly 1024, or for that matter even be able to accurately test "dying == 2", see the cases where we print out more than one "W" above.
But that doesn't really matter, for the recursion guard we just need to die "soon", not at exactly 1024 calls, and for printing the correct error and only one warning most of the time in the face of threaded death this is good enough and a net improvement on the current code.
Quoted 4 lines
1. for i in {1..1000}; do git grep -P --threads=8 '(*LIMIT_MATCH=1)-?-?-?---$' 2>&1|perl -pe 's/^fatal: r.*/R/; s/^fatal: p.*/E/; s/^warning.*/W/' | tr '\n' ' '; echo; done | sort | uniq -c | sort -nr | head -n 20
Signed-off-by Ævar Arnfjörð Bjarmason <[email protected]>---
Reviewed-by-and-found-no-nits: Stefan Beller <[email protected]> ;)
Quoted 6 lines
This replaces v1 and takes into account the feedback in this thread (thanks everyone!).
The commit message is also much improved and includes more rationale originally in my reply to Stefan in [email protected]
Thanks!
Stefan
Quoted 36 lines
usage.c | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-)usage.c +17
-2@@ -44,7 +44,23 @@ static void warn_builtin(const char *warn, va_list params)static int die_is_recursing_builtin (void ) {static int dying; -return dying++; +/* +* Just an arbitrary number X where "a < x < b" where "a" is +* "maximum number of pthreads we'll ever plausibly spawn" and +* "b" is "something less than Inf", since the point is to +* prevent infinite recursion. +*/ +static const int recursion_limit =1024 ; + + dying++; +if (dying > recursion_limit) { +return 1 ; + }else if (dying ==2 ) { +warning ("die() called many times. Recursion error or racy threaded death!" ); +return 0 ; + }else { +return 0 ; + } }/* If we are in a dlopen()ed .so write to a global variable would segfault -- 2.13.1.611.g7e3b11ae1
Re: [PATCH v2] die(): stop hiding errors due to overzealous recursion guard
In reply to Ævar Arnfjörð BjarmasonIf threading is the issue, how do you get meaningful results from reading and updating
"dying" with no use of atomic types or locks? Other than winning the implied race, of
course.
M.
Quoted 158 lines · Ævar Arnfjörð Bjarmason
Change the recursion limit for the default die routine from a *very* low 1 to 1024. This ensures that infinite recursions are broken, but doesn't lose the meaningful error messages under threaded execution where threads concurrently start to die.
The intent of the existing code, as explained in commit
cd163d4b4e("usage.c: detect recursion in die routines and bail out immediately", 2012-11-14), is to break infinite recursion in cases where the die routine itself callsdie(), and would thus infinitely recurse.However, doing that very aggressively by immediately printing out "recursion detected in die handler" if we've already called
die()once means that threaded invocations of git can end up only printing out the "recursion detected" error, while hiding the meaningful error.An example of this is running a threaded grep which dies on execution against pretty much any repo, git.git will do:
git grep -P --threads=8 '(*LIMIT_MATCH=1)-?-?-?---$'With the current version of git this will print some combination of multiple PCRE failures that caused the abort and multiple "recursion detected", some invocations will print out multiple "recursion detected" errors with no PCRE error at all!
Before this change, running the above grep command 1000 times against git.git[1] and taking the top 20 results will on my system yield the following distribution of actual errors ("E") and recursion errors ("R"):
322 E R
306 E
116 E R R
65 R R
54 R E
49 E E
44 R
15 E R R R
9 R R R
7 R E R
5 R R E
3 E R R R R
2 E E R
1 R R R R
1 R R R E
1 R E R RThe exact results are obviously random and system-dependent, but this shows the race condition in this code. Some small part of the time we're about to print out the actual error ("E") but another thread's recursion error beats us to it, and sometimes we print out nothing but the recursion error.
With this change we get, now with "W" to mean the new warning being emitted indicating that we've called
die()many times:502 E
160 E W E
120 E E
53 E W
35 E W E E
34 W E E
29 W E E E
16 E E W
16 E E E
11 W E E E E
7 E E W E
4 W E
3 W W E E
2 E W E E E
1 W W E
1 W E W E
1 E W W E E E
1 E W W E E
1 E W W E
1 E W E E WWhich still sucks a bit, due to a still present race-condition in this code we're sometimes going to print out several errors still, or several warnings, or two duplicate errors without the warning.
But we will never have a case where we completely hide the actual error as we do now.
Now, git-grep could make use of the pluggable error facility added in commit
c19a490e37("usage: allow pluggable die-recursion checks", 2013-04-16). There's other threaded code that callsset_die_routine()orset_die_is_recursing_routine().But this is about fixing the general
die()behavior with threading when we don't have such a custom routine yet. Right now the common case is not an infinite recursion in the handler, but us losing error messages by default because we're overly paranoid about our recursion check.So let's just set the recursion limit to a number higher than the number of threads we're ever likely to spawn. Now we won't lose errors, and if we have a recursing die handler we'll still die within microseconds.
There are race conditions in this code itself, in particular the "dying" variable is not thread mutexed, so we e.g. won't be dying at exactly 1024, or for that matter even be able to accurately test "dying == 2", see the cases where we print out more than one "W" above.
But that doesn't really matter, for the recursion guard we just need to die "soon", not at exactly 1024 calls, and for printing the correct error and only one warning most of the time in the face of threaded death this is good enough and a net improvement on the current code.
1. for i in {1..1000}; do git grep -P --threads=8 '(*LIMIT_MATCH=1)-?-?-?---$' 2>&1|perl -pe 's/^fatal: r.*/R/; s/^fatal: p.*/E/; s/^warning.*/W/' | tr '\n' ' '; echo; done | sort | uniq -c | sort -nr | head -n 20
Signed-off-by Ævar Arnfjörð Bjarmason <[email protected]>---
This replaces v1 and takes into account the feedback in this thread (thanks everyone!).
The commit message is also much improved and includes more rationale originally in my reply to Stefan in [email protected]
usage.c | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-)usage.c +17
-2@@ -44,7 +44,23 @@ static void warn_builtin(const char *warn, va_list params)static int die_is_recursing_builtin (void ) {static int dying; -return dying++; +/* +* Just an arbitrary number X where "a < x < b" where "a" is +* "maximum number of pthreads we'll ever plausibly spawn" and +* "b" is "something less than Inf", since the point is to +* prevent infinite recursion. +*/ +static const int recursion_limit =1024 ; + + dying++; +if (dying > recursion_limit) { +return 1 ; + }else if (dying ==2 ) { +warning ("die() called many times. Recursion error or racy threaded death!" ); +return 0 ; + }else { +return 0 ; + } }/* If we are in a dlopen()ed .so write to a global variable would segfault -- 2.13.1.611.g7e3b11ae1
Re: [PATCH v2] die(): stop hiding errors due to overzealous recursion guard
On Wed, Jun 21 2017, Morten Welinder jotted:
Quoted 5 lines
If threading is the issue, how do you get meaningful results from reading and updating
"dying" with no use of atomic types or locks? Other than winning the implied race, of
course.
Threading isn't the issue. The issue is that we have an overzelous recursion guard that will demonstrably cause us to lose errors in the face of threading.
By amending the guard so that we won't run into it in practice so soon that we'll hide errors (see the empirical results in the commit message) we solve *that* issue in practice.
The current code & the code I'm adding here suffers from race conditions & non-atomic updates, but for the reasons explained at the bottom of the the commit message that's OK.
We're not relying on being able to do x++ and have x be 1, 2, 3 etc. in the face of threading, we're just currently relying on it being larger than 1, or with my patch eventually larger than 1024.
It is possible with my patch that we'll never take the "dying == 2" -> "warning(..)" branch (and empirical results show that happens), but it's enough for the purposes of the default die handler (which we really should be overriding if we're doing threading, but sometimes we're lazy) that it works most of the time, and that we at least don't hide real errors, which is the issue with it right now.
Quoted 160 lines
Quoted 158 lines · Ævar Arnfjörð Bjarmason
Change the recursion limit for the default die routine from a *very* low 1 to 1024. This ensures that infinite recursions are broken, but doesn't lose the meaningful error messages under threaded execution where threads concurrently start to die.
The intent of the existing code, as explained in commit
cd163d4b4e("usage.c: detect recursion in die routines and bail out immediately", 2012-11-14), is to break infinite recursion in cases where the die routine itself callsdie(), and would thus infinitely recurse.However, doing that very aggressively by immediately printing out "recursion detected in die handler" if we've already called
die()once means that threaded invocations of git can end up only printing out the "recursion detected" error, while hiding the meaningful error.An example of this is running a threaded grep which dies on execution against pretty much any repo, git.git will do:
git grep -P --threads=8 '(*LIMIT_MATCH=1)-?-?-?---$'With the current version of git this will print some combination of multiple PCRE failures that caused the abort and multiple "recursion detected", some invocations will print out multiple "recursion detected" errors with no PCRE error at all!
Before this change, running the above grep command 1000 times against git.git[1] and taking the top 20 results will on my system yield the following distribution of actual errors ("E") and recursion errors ("R"):
322 E R
306 E
116 E R R
65 R R
54 R E
49 E E
44 R
15 E R R R
9 R R R
7 R E R
5 R R E
3 E R R R R
2 E E R
1 R R R R
1 R R R E
1 R E R RThe exact results are obviously random and system-dependent, but this shows the race condition in this code. Some small part of the time we're about to print out the actual error ("E") but another thread's recursion error beats us to it, and sometimes we print out nothing but the recursion error.
With this change we get, now with "W" to mean the new warning being emitted indicating that we've called
die()many times:502 E
160 E W E
120 E E
53 E W
35 E W E E
34 W E E
29 W E E E
16 E E W
16 E E E
11 W E E E E
7 E E W E
4 W E
3 W W E E
2 E W E E E
1 W W E
1 W E W E
1 E W W E E E
1 E W W E E
1 E W W E
1 E W E E WWhich still sucks a bit, due to a still present race-condition in this code we're sometimes going to print out several errors still, or several warnings, or two duplicate errors without the warning.
But we will never have a case where we completely hide the actual error as we do now.
Now, git-grep could make use of the pluggable error facility added in commit
c19a490e37("usage: allow pluggable die-recursion checks", 2013-04-16). There's other threaded code that callsset_die_routine()orset_die_is_recursing_routine().But this is about fixing the general
die()behavior with threading when we don't have such a custom routine yet. Right now the common case is not an infinite recursion in the handler, but us losing error messages by default because we're overly paranoid about our recursion check.So let's just set the recursion limit to a number higher than the number of threads we're ever likely to spawn. Now we won't lose errors, and if we have a recursing die handler we'll still die within microseconds.
There are race conditions in this code itself, in particular the "dying" variable is not thread mutexed, so we e.g. won't be dying at exactly 1024, or for that matter even be able to accurately test "dying == 2", see the cases where we print out more than one "W" above.
But that doesn't really matter, for the recursion guard we just need to die "soon", not at exactly 1024 calls, and for printing the correct error and only one warning most of the time in the face of threaded death this is good enough and a net improvement on the current code.
1. for i in {1..1000}; do git grep -P --threads=8 '(*LIMIT_MATCH=1)-?-?-?---$' 2>&1|perl -pe 's/^fatal: r.*/R/; s/^fatal: p.*/E/; s/^warning.*/W/' | tr '\n' ' '; echo; done | sort | uniq -c | sort -nr | head -n 20
Signed-off-by Ævar Arnfjörð Bjarmason <[email protected]>---
This replaces v1 and takes into account the feedback in this thread (thanks everyone!).
The commit message is also much improved and includes more rationale originally in my reply to Stefan in [email protected]
usage.c | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-)usage.c +17
-2@@ -44,7 +44,23 @@ static void warn_builtin(const char *warn, va_list params)static int die_is_recursing_builtin (void ) {static int dying; -return dying++; +/* +* Just an arbitrary number X where "a < x < b" where "a" is +* "maximum number of pthreads we'll ever plausibly spawn" and +* "b" is "something less than Inf", since the point is to +* prevent infinite recursion. +*/ +static const int recursion_limit =1024 ; + + dying++; +if (dying > recursion_limit) { +return 1 ; + }else if (dying ==2 ) { +warning ("die() called many times. Recursion error or racy threaded death!" ); +return 0 ; + }else { +return 0 ; + } }/* If we are in a dlopen()ed .so write to a global variable would segfault -- 2.13.1.611.g7e3b11ae1
Re: [PATCH v2] die(): stop hiding errors due to overzealous recursion guard
In reply to Ævar Arnfjörð BjarmasonQuoted 10 lines · Ævar Arnfjörð Bjarmason
So let's just set the recursion limit to a number higher than the number of threads we're ever likely to spawn. Now we won't lose errors, and if we have a recursing die handler we'll still die within microseconds.
There are race conditions in this code itself, in particular the "dying" variable is not thread mutexed, so we e.g. won't be dying at exactly 1024, or for that matter even be able to accurately test "dying == 2", see the cases where we print out more than one "W" above.
One case I'd be worried about would be that the race is so bad that die-is-recursing-builtin never returns 0 even once. Everybody will just say "recursing" and die, without giving any useful information.
Will queue, as it is nevertheless an improvement over the current code.
Thanks.
Quoted 32 lines
usage.c | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-)usage.c +17
-1@@ -44,7 +44,23 @@ static void warn_builtin(const char *warn, va_list params)static int die_is_recursing_builtin (void ) {static int dying; -return dying++; +/* +* Just an arbitrary number X where "a < x < b" where "a" is +* "maximum number of pthreads we'll ever plausibly spawn" and +* "b" is "something less than Inf", since the point is to +* prevent infinite recursion. +*/ +static const int recursion_limit =1024 ; + + dying++; +if (dying > recursion_limit) { +return 1 ; + }else if (dying ==2 ) { +warning ("die() called many times. Recursion error or racy threaded death!" ); +return 0 ; + }else { +return 0 ; + } }/* If we are in a dlopen()ed .so write to a global variable would segfault
Re: [PATCH v2] die(): stop hiding errors due to overzealous recursion guard
Quoted 13 lines · Junio C Hamano
Quoted 10 lines · Ævar Arnfjörð Bjarmason
So let's just set the recursion limit to a number higher than the number of threads we're ever likely to spawn. Now we won't lose errors, and if we have a recursing die handler we'll still die within microseconds.
There are race conditions in this code itself, in particular the "dying" variable is not thread mutexed, so we e.g. won't be dying at exactly 1024, or for that matter even be able to accurately test "dying == 2", see the cases where we print out more than one "W" above.
Quoted 3 lines
One case I'd be worried about would be that the race is so bad that die-is-recursing-builtin never returns 0 even once. Everybody will just say "recursing" and die, without giving any useful information.
I was trying to think how that would happen. If nobody's actually recursing indefinitely, then the value in theory peaks at the number of threads (modulo the fact that we're modifying a variable from multiple threads without any locking; I'm not sure how reasonable it is to assume in practice that sheared writes may cause us to lose an increment but not to put nonsense in to the variable). If they are, then one thread may increment it to 1024 before another thread gets a chance to say anything. But in that case, the recursion-die is our expected outcome.
Anyway, it might be reasonable to protect the counter with a mutex. Like:
usage.c +15 -2
@@ -44,9 +44,19 @@ static void warn_builtin(const char *warn, va_list params)vreportf ("warning: " , warn, params); } +#ifndef NO_PTHREADS +static pthread_mutex_t recursion_mutex =PTHREAD_MUTEX_INITIALIZER ; +#define recursion_lock () pthread_mutex_lock(&recursion_mutex) +#define recursion_unlock () pthread_mutex_unlock(&recursion_mutex) +#else +#define recursion_lock () +#define recursion_unlock () +#endif +static int recursion_counter; +static int die_is_recursing_builtin (void ) { -static int dying; +int dying;/* * Just an arbitrary number X where "a < x < b" where "a" is * "maximum number of pthreads we'll ever plausibly spawn" and
@@ -55,7 +65,10 @@ static int die_is_recursing_builtin(void)*/ static const int recursion_limit =1024 ; - dying++; +recursion_lock (); + dying = ++recursion_counter; +recursion_unlock (); +if (dying > recursion_limit) {return 1 ; }else if (dying ==2 ) {
I can't remember if there are problems on Windows with using constant mutex initializers, though. If so, I guess common-main would have to initialize it.
I left the rest of the logic as-is, but if we switched to post-increment:
dying = recursion_counter++;
then I think the numbers around "dying" would make more sense (e.g., "dying == 2" would make more sense to me as "dying == 1" to check that we were already dying).
To be honest, I'm not sure if it's worth giving it much more time, though. I'd be fine with Ævar's patch as-is.
-Peff
Re: [PATCH v2] die(): stop hiding errors due to overzealous recursion guard
Quoted 13 lines · Jeff King
Quoted 3 lines
One case I'd be worried about would be that the race is so bad that die-is-recursing-builtin never returns 0 even once. Everybody will just say "recursing" and die, without giving any useful information.
I was trying to think how that would happen. If nobody's actually recursing indefinitely, then the value in theory peaks at the number of threads (modulo the fact that we're modifying a variable from multiple threads without any locking; I'm not sure how reasonable it is to assume in practice that sheared writes may cause us to lose an increment but not to put nonsense in to the variable). If they are, then one thread may increment it to 1024 before another thread gets a chance to say anything. But in that case, the recursion-die is our expected outcome.
Quoted 5 lines
Anyway, it might be reasonable to protect the counter with a mutex. Like:
...
To be honest, I'm not sure if it's worth giving it much more time, though. I'd be fine with Ævar's patch as-is.
The scenario I had in mind was three or more threads simultaneously dying, each incrementing dying counter by one and before any of them have a chance to say "called many times, error or racy threaded death!", because they all observe three (or more).
But I was incorrectly reading the code---in that case, as long as dying is small enough, we'll return 0 and let at least one of the caller give a chance to give a message that came in "err" from their invocations of die()'s.
So I do not think it is worth worrying about too deeply.
Thanks.
Quoted 8 lines · Ævar Arnfjörð Bjarmason
Change the recursion limit for the default die routine from a *very* low 1 to 1024. This ensures that infinite recursions are broken, but doesn't lose error messages.
The intent of the existing code, as explained in commit
cd163d4b4e("usage.c: detect recursion in die routines and bail out immediately", 2012-11-14), is to break infinite recursion in cases where the die routine itself dies.
I agree that was the original intent, but I think it also does something else. Anytime die() recurses, even a single level, we're going to cover up the original failure with the one that happened inside die(), which is almost certainly the less interesting of the two.
E.g., if I
die_errno("unable to open %s", filename);and then the die handler calls malloc() and fails, you'd much rather see that first message than "out of memory".
To be fair, "die handler is recursing" is _also_ not helpful, but at least it's clear that this is a bug (and IMHO it should be marked with BUG()). Saying "out of memory" tells you about the second error, but it doesn't tell you that we've masked the first error. So it may lead to more confusion in the long run.
I wonder if we can get the best of both, though. Can we make the logic more like:
if (!dying) {
/* ok, normal */
return 0;
} else if (dying < 1024) {
/* only show the warning once */
if (dying == 1)
warning("I heard you liked errors, so I put a die() in your die()");
return 0; /* don't bail yet */
} else {
BUG("recursion detected in die handler");}
Quoted 3 lines
Now, git-grep could make use of the pluggable error facility added in commit
c19a490e37("usage: allow pluggable die-recursion checks", 2013-04-16).
Yeah, I think this is a bug in git-grep and should be fixed, independent of this commit. You should be able to use as a template the callbacks added by the child of c19a490e37:
1ece66bc9 (run-command: use thread-aware die_is_recursing routine, 2013-04-16)
-Peff
Quoted 10 lines · Jeff King
Quoted 3 lines
Now, git-grep could make use of the pluggable error facility added in commit
c19a490e37("usage: allow pluggable die-recursion checks", 2013-04-16).Yeah, I think this is a bug in git-grep and should be fixed, independent of this commit. You should be able to use as a template the callbacks added by the child of
c19a490e37:
1ece66bc9(run-command: use thread-awaredie_is_recursingroutine, 2013-04-16)
To clarify, I think anytime we spawn worker threads that might run die() we probably need to be installing not just a custom recursion handler but a custom die function.
It's weird to see:
$ git grep ... fatal: some error fatal: some error fatal: some error
Or even:
$ git grep ... fatal: some error some actual results more actual results
I'm not sure what the _right_ thing is there, but it probably involves recording the per-thread errors in individual buffers, waiting for the master to pthread_join() them all, and then doing something like:
/* this also covers the case of only having 1 error */ int all_errors_identical = 1;
for (i = 1; i < nr_errors; i++) {
if (strcmp(errors[i], errors[i-1])) {
all_errors_identical = 0;
break;
}}
if (all_errors_identical) {
/* just show it */
die("%s", errors[0]);
} else {
for (i = 0; i < nr_errors; i++)
error("%s", errors[i]);
die("multiple errors encountered");}
I don't know if we'd want to actually get into the details of what "multiple errors" means. It isn't _all_ of the possible errors, because each thread stopped running when it hit the die(). But it's also not just one error.
Actually, I guess we could just pick one error and show only that one. That would most closely match the non-threaded case. And it's way simpler than what I wrote above.
Hrm. I guess you could even do that without buffering if you allow the thread to take down the whole process. The only thing you'd need to do is teach die() to take a mutex so that we don't racily show multiple errors.
That seems like the best option (I almost just deleted my entire email, but maybe the thought process in leading there is useful).
-Peff
On Tue, Jun 20 2017, Jeff King jotted:
Quoted 42 lines · Ævar Arnfjörð Bjarmason
Quoted 9 lines
Change the recursion limit for the default die routine from a *very* low 1 to 1024. This ensures that infinite recursions are broken, but doesn't lose error messages.
The intent of the existing code, as explained in commit
cd163d4b4e("usage.c: detect recursion in die routines and bail out immediately", 2012-11-14), is to break infinite recursion in cases where the die routine itself dies.I agree that was the original intent, but I think it also does something else. Anytime
die()recurses, even a single level, we're going to cover up the original failure with the one that happened insidedie(), which is almost certainly the less interesting of the two.E.g., if I
die_errno("unable to open %s", filename);and then the die handler calls
malloc()and fails, you'd much rather see that first message than "out of memory".To be fair, "die handler is recursing" is _also_ not helpful, but at least it's clear that this is a bug (and IMHO it should be marked with
BUG()). Saying "out of memory" tells you about the second error, but it doesn't tell you that we've masked the first error. So it may lead to more confusion in the long run.I wonder if we can get the best of both, though. Can we make the logic more like:
if (!dying) { /* ok, normal */ return 0; } else if (dying < 1024) { /* only show the warning once */ if (dying == 1) warning("I heard you liked errors, so I put a die() in your die()"); return 0; /* don't bail yet */ } else { BUG("recursion detected in die handler");
Quoted 1 line
}
If I understand you correctly this on top:
diff --git a/usage.c b/usage.c
index 1c198d4882..f6d5af2bb4 100644
--- a/usage.c
+++ b/usage.c
@@ -46,7 +46,19 @@ static int die_is_recursing_builtin(void)
static int dying;
static int recursion_limit = 1024;
- return dying++ > recursion_limit;
+ dying++;
+
+ if (!dying) {
+ /* ok, normal */
+ return 0;
+ } else if (dying < recursion_limit) {
+ /* only show the warning once */
+ if (dying == 1)
+ warning("die() called many times. Recursion error or racy threaded death!");
+ return 0; /* don't bail yet */
+ } else {
+ return 1;
+ }
}
/* If we are in a dlopen()ed .so write to a global variable would segfaultWill yield this over 1000 runs, i.e. mostly this works and we emit the warning (although sometimes we miss it, and we might even emit it twice or more due to an extra race condition we have now):
$ (for i in {1..1000}; do ~/g/git/git-grep -P --threads=10 '(*LIMIT_RECURSION=1)(*LIMIT_MATCH=1)-?-?-?---$' 2>&1|perl -pe 's/^fatal: r.*/R/; s/^fatal: p.*/P/; s/^warning.*/W/' | tr '\n' ' '; echo; done)|sort|uniq -c|sort -nr|head -n 20
245 W P P
222 W P P P
212 W P
47 P W P
36 W P P P P
35 P P P
35 P P
30 P W P P
16 P P W
14 W W P P
12 P P W P
11 W W P P P
11 P
8 W P W P P
8 P P P P
7 W P P P P P
7 P W P P P
6 W P W P
4 P W P W
3 W W P P WI think it makes sense to apply that on top, even though we could print more than 1 warning here it makes sense to alert the user that we're in the middle of some racy death, it explains the multiple lines of output they'll probably (but not always!) get.
As you can see the third most common case is that we needlessly print out the warning, i.e. we have only one error anyway, but we can't guarantee that, so it probably makes sense to emit it.
To reply to your [email protected] downthread here (where you talk about setting up a custom die handler for grep) yeah that would make sense, but as long as we're supplying this default behavior (and not outlawing using it with pthreads) it makes sense to get out of our own way with this recursion detection.
I think my patch (possibly with the fixup above, depending on what we think about dupe warnings) is just fine to fix this. This is already a super-rare edge case in grep, and to the extent that it would be a problem for anyone it's because our paranoid recursion detector totally hides the error, I don't think it's worth worrying about us printing a few dupe error messages under threading for something that almost never happens.
At least, that's starting to go beyond my bothering to hack on it :)
Quoted 12 lines
Quoted 3 lines
Now, git-grep could make use of the pluggable error facility added in commit
c19a490e37("usage: allow pluggable die-recursion checks", 2013-04-16).Yeah, I think this is a bug in git-grep and should be fixed, independent of this commit. You should be able to use as a template the callbacks added by the child of
c19a490e37:
1ece66bc9(run-command: use thread-awaredie_is_recursingroutine, 2013-04-16)-Peff
Quoted 3 lines · Ævar Arnfjörð Bjarmason
As you can see the third most common case is that we needlessly print out the warning, i.e. we have only one error anyway, but we can't guarantee that, so it probably makes sense to emit it.
Right, my suggestion actually doesn't help much with the multi-threaded case. The warning is pointless but it will still be racily shown, because we can't tell the difference between races and recursion. So it's better, but fundamentally still pretty ugly. And we'd want to actually fix the real problem.
Quoted 5 lines
To reply to your [email protected] downthread here (where you talk about setting up a custom die handler for grep) yeah that would make sense, but as long as we're supplying this default behavior (and not outlawing using it with pthreads) it makes sense to get out of our own way with this recursion detection.
I actually was more or less proposing that we consider stock die (no custom handler) with pthreads to be outlawed. It sometimes kind of does the right thing, but in a racy way. Probably threads calling die() should consider their error-handling a bit more carefully.
That said, in my other mail I arrived at "just put a mutex into die()" which I think would remove the raciness, and give the default behavior of "the first thread to call die will take down the whole process and get its single error printed". That actually seems pretty reasonable. And it makes the "recursion or race?" question go away.
I'm not quite sure how to implement it, though. I think you'd want to take the lock in die() itself, because it would make the is-recursing check all the way to the exit an atomic unit. But who is responsible for unlocking then? The point of die_routine() is that it never returns. That's fine if it truly calls exit(), but the threaded die handler in run-command.c does a pthread_exit(). So _somebody_ has to unlock that so other threads don't block if they try to die().
What a mess.
Quoted 9 lines
I think my patch (possibly with the fixup above, depending on what we think about dupe warnings) is just fine to fix this. This is already a super-rare edge case in grep, and to the extent that it would be a problem for anyone it's because our paranoid recursion detector totally hides the error, I don't think it's worth worrying about us printing a few dupe error messages under threading for something that almost never happens.
At least, that's starting to go beyond my bothering to hack on it :)
Yes, I think your patch with my suggestion above is a strict improvement over what's there. You'd see the warning any time you might have seen "die is recursing", but at least you _also_ get to see the real error.
-Peff
Quoted 14 lines · Ævar Arnfjörð Bjarmason
If I understand you correctly this on top:
diff --git a/usage.c b/usage.c index 1c198d4882..f6d5af2bb4 100644 --- a/usage.c +++ b/usage.c @@ -46,7 +46,19 @@ static int die_is_recursing_builtin(void) static int dying; static int recursion_limit = 1024; - return dying++ > recursion_limit; + dying++; + + if (!dying) {
This will never trigger as dying was incremented two lines before. But I think it's already handled by the dying < recursion_limit case so we can just omit it.
Quoted 11 lines
+ /* ok, normal */
+ return 0;
+ } else if (dying < recursion_limit) {
+ /* only show the warning once */
+ if (dying == 1)
+ warning("die() called many times. Recursion error or racy threaded death!");
+ return 0; /* don't bail yet */
+ } else {
+ return 1;
+ }
}Maybe restructure it like this:
dying++
if (dying > recursion_limit)
return 1;
if (dying == 1)
warning();
return 0;Btw. is there a reason why recursion_limit is a static variable and not a constant/define?
Regards
Simon
Signature · 3 lines
+ privacy is necessary + using gnupg http://gnupg.org + public key id: 0x92FEFDB7E44C32F9
On Wed, Jun 21 2017, Simon Ruderich jotted:
Quoted 32 lines · Ævar Arnfjörð Bjarmason
Quoted 14 lines
If I understand you correctly this on top:
diff --git a/usage.c b/usage.c index 1c198d4882..f6d5af2bb4 100644 --- a/usage.c +++ b/usage.c @@ -46,7 +46,19 @@ static int die_is_recursing_builtin(void) static int dying; static int recursion_limit = 1024; - return dying++ > recursion_limit; + dying++; + + if (!dying) {This will never trigger as dying was incremented two lines before. But I think it's already handled by the dying <
recursion_limitcase so we can just omit it.Quoted 11 lines
+ /* ok, normal */ + return 0; + } else if (dying < recursion_limit) { + /* only show the warning once */ + if (dying == 1) + warning("die() called many times. Recursion error or racy threaded death!"); + return 0; /* don't bail yet */ + } else { + return 1; + } }
Quoted 8 lines
Maybe restructure it like this:
dying++ if (dying > recursion_limit) return 1; if (dying == 1) warning(); return 0;
Thanks, silly mistake. Will fix.
Quoted 2 lines
Btw. is there a reason why
recursion_limitis a static variable and not a constant/define?
Nope, will make it a const. Thanks.