latency calculation has potential performance issues
https://bugs.dpdk.org/show_bug.cgi?id=385
Bug ID: 385
Summary: latency calculation has potential performance issues
Product: DPDK
Version: 19.11
Hardware: All
OS: All
Status: UNCONFIRMED
Severity: minor
Priority: Normal
Component: other
Assignee: [email protected]
Reporter: [email protected]Target Milestone: ---
If anyone is using rte_latencystats, they are in for a big performance hit.
The code in rte_latencystats uses a receive and transmit callback for each burst. The latency calculation is using floating point (slow) and worse yet there is several floating point divides per packet. A floating point divide is one of the slowest opcodes on any processor.
The code should be changed to keep track of cycles (fixed point 64 bit) and convert the result to floating point when doing update. Or better yet only use fixed point maths.
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