Improve error recovery in serial mouse driver
PATCH 1/1 Improve error recovery in serial mouse driver
If bytes get lost in the communication with a serial mouse using the MS protocol, the kernel driver could do a better job getting back in sync. The first byte in a packet has bit 6 set, and no other bytes have that bit set. Therefore, if a byte is received with bit 6 cleared when the driver thinks it is at byte 0 in the packet, the driver thinks wrong and the byte should just be ignored.
This fix prevents spurious left/right button events when the serial communication is disturbed by a CPU-hungry real-time process.
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drivers/input/mouse/sermouse.c | 1 + 1 files changed, 1 insertions(+), 0 deletions(-)
drivers/input/mouse/sermouse.c +1 -0
@@ -108,6 +108,7 @@ static void sermouse_process_ms(struct sermouse *sermouse, signed char data)signed char *buf = sermouse->buf;if (data &0x40 ) sermouse->count =0 ; +else if (sermouse->count ==0 )return ;switch (sermouse->count) {
Signature · 2 lines
Peter Osterlund - [email protected] http://web.telia.com/~u89404340
Dmitry Torokhov
AppliedQuoted 11 lines · Peter Osterlund
If bytes get lost in the communication with a serial mouse using the MS protocol, the kernel driver could do a better job getting back in sync. The first byte in a packet has bit 6 set, and no other bytes have that bit set. Therefore, if a byte is received with bit 6 cleared when the driver thinks it is at byte 0 in the packet, the driver thinks wrong and the byte should just be ignored.
This fix prevents spurious left/right button events when the serial communication is disturbed by a CPU-hungry real-time process.
Signed-off-by Peter Osterlund <[email protected]>
Applied, thank you Peter.
Signature · 1 line
Dmitry
drivers/input/mouse/sermouse.c static void sermouse_process_ms(struct sermouse *sermouse, signed char data) · line 111
Quoted 2 lines · Peter Osterlund
drivers/input/mouse/sermouse.c +1
-0if (data &0x40 ) sermouse->count =0 ; +else if (sermouse->count ==0 )return ;
if (data & 0x40) sermouse->count = 0; else if (sermouse->count == 0) return;
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Would have been a good time to clean that one up...