Revert "kmod: handle UMH_WAIT_PROC from system unbound workqueue"
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| # | Subject and files | Size | Replies | Applied |
|---|---|---|---|---|
| 1/1 | Revert "kmod: handle UMH_WAIT_PROC from system unbound workqueue"kernel/ | +24 | 3 replies |
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Cover letter [PATCH 0/1] Revert "kmod: handle UMH_WAIT_PROC from system unbound workqueue"
Hello,
I noticed by accident the kworker zombies on my testing machine. Can't reproduce (although I think it won't be hard to make a test-case), but I think the reason is clear, see the changelog.
We could fix this by using kthread_create() if !UMH_WAIT_PROC, but imo it would be better to revert this change at least for now. If we really want to avoid the extra kernel_thread(), we can make another patch which also avoids sys_wait4() and the games with SIGCHLD; we can rely on wait_chldexit.
Oleg.