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V4L2_MEMORY_DMABUF for video decoders

DISCUSSION [email protected] 2 participants 3 messages Dec 1, 2014 – Dec 29, 2014 Media (V4L/DVB)

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#0 lore raw

Hi

I am facing an issue while using videobuf2-dma-contig.c mem_ops. Following is brief description of the driver architecture and the limitation. Any pointers/hints are appreciated.

Driver architecture:
It is a video codec driver for video decoding. It exposes two ports - CAPTURE and OUTPUT. Raw bitstream buffers are queued/dequeued via OUTPUT capability and YUV via CAPTURE. This driver uses vb2_qops as well as vb2_mem_ops from videobuf2-dma-contig.c. Video hardware has MMU.

V4L2 framework limitation:
The empty buffers are allocated by userspace and file descriptor is queued to the V4L2 driver via VIDIOC_QBUF call. I am using vb2_mem_ops so the buffers are mapped into video device's MMU by map_dmabuf op. Then video driver sends this buffer down to hardware and hardware does the decoding and writes YUV data in this buffer. This buffer is ready to be shared with userspace so hardware returns this buffer back to driver. Userspace calls VIDIOC_DQBUF to get the buffer but as a result the buffer is also unmapped from video device's MMU. This is because DQBUF calls unmap_dmabuf op. This causes problem because video device will still need this buffer so future frames referencing to it can be decoded properly. Has anyone else faced this problem? Is there a patch for reference counting the MMU mappings/unmappings so that driver has more control over it?

Thanks
Vinay

#1 lore raw

Hi Hans/Community

Can you please help us with this query.

Thanks
Vinay

Quoted 29 lines

Hi

I am facing an issue while using videobuf2-dma-contig.c mem_ops. Following is brief description of the driver architecture and the limitation. Any pointers/hints are appreciated.

Driver architecture:
It is a video codec driver for video decoding. It exposes two ports - CAPTURE and OUTPUT. Raw bitstream buffers are queued/dequeued via OUTPUT capability and YUV via CAPTURE. This driver uses vb2_qops as well as vb2_mem_ops from videobuf2-dma-contig.c. Video hardware has MMU.

V4L2 framework limitation:
The empty buffers are allocated by userspace and file descriptor is queued to the V4L2 driver via VIDIOC_QBUF call. I am using vb2_mem_ops so the buffers are mapped into video device's MMU by map_dmabuf op. Then video driver sends this buffer down to hardware and hardware does the decoding and writes YUV data in this buffer. This buffer is ready to be shared with userspace so hardware returns this buffer back to driver. Userspace calls VIDIOC_DQBUF to get the buffer but as a result the buffer is also unmapped from video device's MMU. This is because DQBUF calls unmap_dmabuf op. This causes problem because video device will still need this buffer so future frames referencing to it can be decoded properly. Has anyone else faced this problem? Is there a patch for reference counting the MMU mappings/unmappings so that driver has more control over it?

Thanks
Vinay

#2 lore raw
In reply to [email protected]

Hi Vinay,

Quoted 12 lines · On Mon, Dec 01, 2014 at 08:35:57PM -0000, [email protected] wrote:

Hi

I am facing an issue while using videobuf2-dma-contig.c mem_ops. Following is brief description of the driver architecture and the limitation. Any pointers/hints are appreciated.

Driver architecture:
It is a video codec driver for video decoding. It exposes two ports - CAPTURE and OUTPUT. Raw bitstream buffers are queued/dequeued via OUTPUT capability and YUV via CAPTURE. This driver uses vb2_qops as well as vb2_mem_ops from videobuf2-dma-contig.c. Video hardware has MMU.

Quoted 13 lines

V4L2 framework limitation:
The empty buffers are allocated by userspace and file descriptor is queued to the V4L2 driver via VIDIOC_QBUF call. I am using vb2_mem_ops so the buffers are mapped into video device's MMU by map_dmabuf op. Then video driver sends this buffer down to hardware and hardware does the decoding and writes YUV data in this buffer. This buffer is ready to be shared with userspace so hardware returns this buffer back to driver. Userspace calls VIDIOC_DQBUF to get the buffer but as a result the buffer is also unmapped from video device's MMU. This is because DQBUF calls unmap_dmabuf op. This causes problem because video device will still need this buffer so future frames referencing to it can be decoded properly. Has anyone else faced this problem? Is there a patch for reference counting the MMU mappings/unmappings so that driver has more control over it?

I think we need two things for this:

- Streaming mappings for DMA buffers so that the buffers need not to be unmapped when the driver is done processing the buffer, and mapped when the driver gets the buffer again.

- A generic way to tell the user space the buffer is still accessed by the driver as read-only. Currently the buffer may not be accessed by the user space while it is owned by the driver, or accessed by the driver when it is owned by the user.

I think a new buffer flag should be used for this. QUERYBUF could be used to ask the driver whether a buffer is still read-only, if needed.

I wonder if the user would need to explicitly inform the driver that it should pass buffers to user space even if they are accessed as read-only in order not to potentially break existing applications (which expect buffers to be writable once dequeued).

Signature · 4 lines
Kind regards,

Sakari Ailus
e-mail: [email protected]	XMPP: [email protected]