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Update dvb use of symbol_(get|put)

RFC PATCH In review Mauro Carvalho Chehab 1 participant 1 message Mar 10, 2007 Media (V4L/DVB)

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RFC PATCH 3/3 Update dvb use of symbol_(get|put)

From: Trent Piepho <[email protected]>

Make the dvb sub-system use the ability of symbol_(put|get) to keep track of what module did the putting or getting. In the dvb sub-system, symbol_put is called through the macro dvb_attach(). A driver for a bridge or card will attach frontends, tuners, or other helper drivers, and this card driver will be listed as the user of the helper drivers.

When the card driver unloads, a single function in dvb-core, dvb_frontend_detach(), will release all the helper drivers. Since the get() happened in the card driver, but the put() is happening in dvb-core, it is necessary to use __symbol_put_addr() so that a user other than THIS_MODULE (which would be dvb-core, while we want the card driver) can be specified.

drivers/media/dvb/bt8xx/dst.c +1 -4
@@ -1718,12 +1718,9 @@ static void dst_release(struct dvb_front
 	if (state->dst_ca) {
 		dvb_unregister_device(state->dst_ca);
 #ifdef CONFIG_DVB_CORE_ATTACH
-		symbol_put(dst_ca_attach);
+		symbol_put_user(dst_ca_attach, fe->dvb->module);
 #endif
 	}
-#ifdef CONFIG_DVB_CORE_ATTACH
-	symbol_put(dst_attach);
-#endif
 	kfree(state);
 }
 
drivers/media/dvb/dvb-core/dvb_frontend.c +5 -4
@@ -1127,19 +1127,20 @@ void dvb_frontend_detach(struct dvb_fron
 void dvb_frontend_detach(struct dvb_frontend* fe)
 {
 	void *ptr;
+	struct module *mod = fe->dvb->module;
 
 	if (fe->ops.release_sec) {
 		fe->ops.release_sec(fe);
-		symbol_put_addr(fe->ops.release_sec);
+		__symbol_put_addr(fe->ops.release_sec, mod);
 	}
 	if (fe->ops.tuner_ops.release) {
 		fe->ops.tuner_ops.release(fe);
-		symbol_put_addr(fe->ops.tuner_ops.release);
+		__symbol_put_addr(fe->ops.tuner_ops.release, mod);
 	}
 	ptr = (void*)fe->ops.release;
 	if (ptr) {
-		fe->ops.release(fe);
-		symbol_put_addr(ptr);
+		fe->ops.release(fe); /* This call will de-allocate fe! */
+		__symbol_put_addr(ptr, mod);
 	}
 }
 #else