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lxdoom - only supported if you have an X server?

Buildroot Hans-Christian Egtvedt 4 participants 8 messages Jul 21, 2008 – Jul 22, 2008

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#0 lore raw

The lxdoom package should "depend on BR2_PACKAGE_XORG7"?

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With kind regards,
Hans-Christian Egtvedt, Applications Engineer
#1 lore raw

As far as I can tell, lxdoom only works with X, there is no DirectFB or SDL support in it. I think there is another doom port that does use SDL, that was the one you used in your youtube video wasn;'t it? :^)

John

Quoted 11 lines · Hans-Christian Egtvedt

The lxdoom package should "depend on BR2_PACKAGE_XORG7"?

--
With kind regards,
Hans-Christian Egtvedt, Applications Engineer

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#2 lore raw

I think it's called prboom :^)

John

Quoted 4 lines · John Voltz

As far as I can tell, lxdoom only works with X, there is no DirectFB or SDL support in it. I think there is another doom port that does use SDL, that was the one you used in your youtube video wasn;'t it? :^)

Quoted 20 lines

John

Quoted 11 lines · Hans-Christian Egtvedt

The lxdoom package should "depend on BR2_PACKAGE_XORG7"?

--
With kind regards,
Hans-Christian Egtvedt, Applications Engineer

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#7 lore raw
In reply to John Voltz
Quoted 4 lines · John Voltz

As far as I can tell, lxdoom only works with X, there is no DirectFB or SDL support in it. I think there is another doom port that does use SDL, that was the one you used in your youtube video wasn;'t it? :^)

Okay, could anybody with knowledge of which depend lxdoom should depend on give a heads up?

I'll send a patch for adding lsdldoom in some minutes, just need to do a test build.

Signature · 2 lines
With kind regards,
Hans-Christian Egtvedt, Applications Engineer
#3 lore raw
In reply to John Voltz
Quoted 2 lines · John Voltz

I think it's called prboom :^)

prboom is, AFAICT, an OpenGL implementation. Please correct me if I am wrong :)

Signature · 2 lines
With kind regards,
Hans-Christian Egtvedt, Applications Engineer
#4 lore raw

Hi,
Hans-Christian Egtvedt a ?crit :

Quoted 4 lines

prboom is, AFAICT, an OpenGL implementation. Please correct me if I am wrong :)

prboom runs with SDL/Framebuffer too (I have it running on my ARM board). I will try to provide a patch soon to integrate it to Buildroot. (only if you think it is better than the lsdldoom you provided).

Julien
http://www.armadeus.org

#5 lore raw
In reply to Hans-Christian Egtvedt
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"Hans-Christian" == Hans-Christian Egtvedt <[email protected]> writes:

Quoted 2 lines · John Voltz
Quoted 2 lines

I think it's called prboom :^)

Hans-Christian> prboom is, AFAICT, an OpenGL implementation. Please Hans-Christian> correct me if I am wrong :)

#6 lore raw
Quoted 9 lines · Peter Korsgaard
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"Hans-Christian" == Hans-Christian Egtvedt <[email protected]> writes:

Quoted 2 lines · John Voltz
Quoted 2 lines

I think it's called prboom :^)

Hans-Christian> prboom is, AFAICT, an OpenGL implementation. Please Hans-Christian> correct me if I am wrong :)

Quoted 7 lines

From apt-cache show prboom:

PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which enables it to use XFree86, OpenGL, Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well.

Ah, great, I'll try to give that client a spin as well. Seems like the client which rules them all, would deprecate both lxdoom and lsdldooom.

Signature · 2 lines
With kind regards,
Hans-Christian Egtvedt, Applications Engineer