Patch "Input: xpad - fix PowerA init quirk for some gamepad models" has been added to the 4.12-stable tree
Subsystems (2)
This is a note to let you know that I've just added the patch titled
Input: xpad - fix PowerA init quirk for some gamepad models
to the 4.12-stable tree which can be found at:
http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary
The filename of the patch is:
input-xpad-fix-powera-init-quirk-for-some-gamepad-models.patch
and it can be found in the queue-4.12 subdirectory.
If you, or anyone else, feels it should not be added to the stable tree, please let <[email protected]> know about it.
Quoted 1 line
From
f5308d1b83eba20e69df5e0926ba7257c8dd9074Mon Sep 17 00:00:00 2001
From: Cameron Gutman <[email protected]>
Date: Thu, 31 Aug 2017 11:52:20 -0700
Subject: Input: xpad - fix PowerA init quirk for some gamepad models
From: Cameron Gutman <[email protected]>
commit f5308d1b83eba20e69df5e0926ba7257c8dd9074 upstream.
The PowerA gamepad initialization quirk worked with the PowerA wired gamepad I had around (0x24c6:0x543a), but a user reported [0] that it didn't work for him, even though our gamepads shared the same vendor and product IDs.
When I initially implemented the PowerA quirk, I wanted to avoid actually triggering the rumble action during init. My tests showed that my gamepad would work correctly even if it received a rumble of 0 intensity, so that's what I went with.
Unfortunately, this apparently isn't true for all models (perhaps a firmware difference?). This non-working gamepad seems to require the real magic rumble packet that the Microsoft driver sends, which actually vibrates the gamepad. To counteract this effect, I still send the old zero-rumble PowerA quirk packet which cancels the rumble effect before the motors can spin up enough to vibrate.
[0]: https://github.com/paroj/xpad/issues/48#issuecomment-313904867
--- drivers/input/joystick/xpad.c | 24 +++++++++++++++++++----- 1 file changed, 19 insertions(+), 5 deletions(-)
drivers/input/joystick/xpad.c +19 -5
@@ -389,10 +389,21 @@ static const u8 xboxone_hori_init[] = { };/* -* A rumble packet is required for some PowerA pads to start +* A specific rumble packet is required for some PowerA pads to start * sending input reports. One of those pads is (0x24c6:0x543a). */ -static const u8 xboxone_zerorumble_init[] = { +static const u8 xboxone_rumblebegin_init[] = { +0x09 ,0x00 ,0x00 ,0x09 ,0x00 ,0x0F ,0x00 ,0x00 , +0x1D ,0x1D ,0xFF ,0x00 ,0x00 +}; + +/* +* A rumble packet with zero FF intensity will immediately +* terminate the rumbling required to init PowerA pads. +* This should happen fast enough that the motors don't +* spin up to enough speed to actually vibrate the gamepad. +*/ +static const u8 xboxone_rumbleend_init[] = {0x09 ,0x00 ,0x00 ,0x09 ,0x00 ,0x0F ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 ,0x00 };
@@ -407,9 +418,12 @@ static const struct xboxone_init_packetXBOXONE_INIT_PKT (0x0e6f ,0x0165 , xboxone_hori_init),XBOXONE_INIT_PKT (0x0f0d ,0x0067 , xboxone_hori_init),XBOXONE_INIT_PKT (0x0000 ,0x0000 , xboxone_fw2015_init), -XBOXONE_INIT_PKT (0x24c6 ,0x541a , xboxone_zerorumble_init), -XBOXONE_INIT_PKT (0x24c6 ,0x542a , xboxone_zerorumble_init), - XBOXONE_INIT_PKT(0x24c6, 0x543a, xboxone_zerorumble_init), +XBOXONE_INIT_PKT (0x24c6 ,0x541a , xboxone_rumblebegin_init), +XBOXONE_INIT_PKT (0x24c6 ,0x542a , xboxone_rumblebegin_init), +XBOXONE_INIT_PKT (0x24c6 ,0x543a , xboxone_rumblebegin_init), +XBOXONE_INIT_PKT (0x24c6 ,0x541a , xboxone_rumbleend_init), +XBOXONE_INIT_PKT (0x24c6 ,0x542a , xboxone_rumbleend_init), + XBOXONE_INIT_PKT(0x24c6, 0x543a, xboxone_rumbleend_init), }; struct xpad_output_packet {
Patches currently in stable-queue which might be from [email protected] are
queue-4.12/input-xpad-fix-powera-init-quirk-for-some-gamepad-models.patch