FAILED: patch "[PATCH] drm/i915: Perform an invalidate prior to executing golden" failed to apply to 4.13-stable tree
Subsystems (3)
[email protected]
maintainerThe patch below does not apply to the 4.13-stable tree.
If someone wants it applied there, or to any other stable or longterm tree, then please email the backport, including the original git commit id to <[email protected]>.
thanks,
greg k-h
------------------ original commit in Linus's tree ------------------
Quoted 1 line
From
802673d66f8a6ded5d2689d597853c7bb3a70163Mon Sep 17 00:00:00 2001
From: Chris Wilson <[email protected]>
Date: Tue, 8 Aug 2017 14:19:04 +0100
Subject: [PATCH] drm/i915: Perform an invalidate prior to executing golden
renderstate
As we may have just bound the renderstate into the GGTT for execution, we need to ensure that the GTT TLB are also flushed.
On snb-gt2, this would cause a random GPU hang at the start of a new context (e.g. boot) and on snb-gt1, it was causing the renderstate batch to take ~10s. It was the GPU hang that revealed the truth, as the CS gleefully executed beyond the end of the golden renderstate batch, a good indicator for a GTT TLB miss.
drivers/gpu/drm/i915/i915_gem_render_state.c +4 -0
@@ -242,6 +242,10 @@ int i915_gem_render_state_emit(struct drm_i915_gem_request *req) goto err_unpin; } + ret = req->engine->emit_flush (req,EMIT_INVALIDATE ); +if (ret) + goto err_unpin; + ret = req->engine->emit_bb_start (req, so->batch_offset, so->batch_size,I915_DISPATCH_SECURE );