low-latency patch bug?
I think I found a bug in the low latency patch. In reschedule_idle there is code that it adds that looks like this:
/*1*/#if LOWLATENCY_NEEDED
/*2*/ if (enable_lowlatency && (p->policy != SCHED_OTHER)) {
/*3*/ struct task_struct *t;
/*4*/ for (i = 0; i < smp_num_cpus; i++) {
/*5*/ cpu = cpu_logical_map(i); /*6*/ t = cpu_curr(cpu); /*7*/ if (t != tsk) //<------BUG
/*8*/ t->need_resched = 1;
/*9*/ }
/*10*/ }
/*11*/#endif
This code does not check to see if tsk (target_tsk) is NULL at line 7. Therefore, the scheduler will try to reschedule even if tsk == NULL. In the worst case, if your process selection loop finds a different process to run everytime, and tsk is always NULL, the scheduler will enter an infinite loop.
I ran into this problem because I was pushing SCHED_RR tasks with the same priority to the back of the runqueue everytime the scheduler was called. Therefore a new process is found everytime and __schedule_tail is called everytime, and therefore a infinite loop.
Anton Wilson
Signature · 2 lines
Camotion Software Development