stifb crash on 64bit kernel
Hello,
I just tried the STI framebuffer driver (stifb) again with a 64bit kernel.
As we know it crashes, but I was wondering, why it crashes.
Aparently the mmap() implementation in fbmem.c [fb_mmap()] doesn't works correctly in 64bit mode. The attached example program is a test-case to produce the crash.
Just running it, will immediately crash the kernel while it tries to write into the mmapped area.
PCI_BUS_ADDR() and lmmio_space_offset in include/asm-parisc/pci.h looks interesting in this regard.
My 64bit box is the only one, where the graphics card is connected via PCI, and due to the F_EXTEND() macro we expand the physical address into the 0xffffffff00000000UL area. Might it be, that we need to mmap() another region - maybe calculated with help of PCI_BUS_ADDR() - in the fb_mmap() function in order to make the 64bit graphics working on hppa ?
Any ideas ?
Helge
#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
/* taken from: http://www.sm5sxl.net/~mats/src/unix/graphics/fbtest/framebuffer.html */
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
/* Open the file for reading and writing */
fbfd = open("/dev/fb0", O_RDWR);
if (!fbfd) {
printf("Error: cannot open framebuffer device.\n");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
/* Get fixed screen information */
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo)) {
printf("Error reading fixed information.\n");
exit(2);
}
/* Get variable screen information */
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo)) {
printf("Error reading variable information.\n");
exit(3);
}
/* Figure out the size of the screen in bytes */
screensize = vinfo.xres * vinfo.yres * vinfo.bits_per_pixel / 8;
/* Map the device to memory */
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
fbfd, 0);
if ((int)fbp == -1) { printf("Error: failed to map framebuffer device to memory.\n"); exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
x = 100; y = 0; /* Where we are going to put the pixel */
/* Figure out where in memory to put the pixel */
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
(y+vinfo.yoffset) * finfo.line_length;/* the following lines will crash the 64bit kernel */ /* if commented out, no crash will happen */
#if 1
*(fbp + location) = 100; /* Some blue */
*(fbp + location + 1) = 15; /* A little green */
*(fbp + location + 2) = 200; /* A lot of red */
*(fbp + location + 3) = 0; /* No transparency */#endif
munmap(fbp, screensize);
close(fbfd);
return 0;
}_______________________________________________
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