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RDMA/nes: AE for closed QP causes crash

PATCH Applied Faisal Latif 2 participants 2 messages May 21, 2010 – May 25, 2010 InfiniBand

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#0 lore raw

PATCH 1/1 RDMA/nes: AE for closed QP causes crash

Under abnormal termination, modify_qp() closes qp and AE handling also attempts to close qp causing system to crash.
Now we check the state of QP before processing the AE.

---
 drivers/infiniband/hw/nes/nes_hw.c |    9 +++++++++
 1 files changed, 9 insertions(+), 0 deletions(-)
drivers/infiniband/hw/nes/nes_hw.c +9 -0
index c36a3f5..bfc9969 100644
@@ -3424,6 +3424,7 @@ static void nes_process_iwarp_aeqe(struct nes_device *nesdev,
 	struct nes_adapter *nesadapter = nesdev->nesadapter;
 	u32 aeq_info;
 	u32 next_iwarp_state = 0;
+	u32 aeqe_cq_id;
 	u16 async_event_id;
 	u8 tcp_state;
 	u8 iwarp_state;
@@ -3451,6 +3452,14 @@ static void nes_process_iwarp_aeqe(struct nes_device *nesdev,
 			le32_to_cpu(aeqe->aeqe_words[NES_AEQE_COMP_QP_CQ_ID_IDX]), aeqe,
 			nes_tcp_state_str[tcp_state], nes_iwarp_state_str[iwarp_state]);
 
+	aeqe_cq_id = le32_to_cpu(aeqe->aeqe_words[NES_AEQE_COMP_QP_CQ_ID_IDX]);
+	if (aeq_info & NES_AEQE_QP) {
+		if ((!nes_is_resource_allocated(nesadapter, nesadapter->allocated_qps,
+				aeqe_cq_id)) ||
+				(atomic_read(&nesqp->close_timer_started)))
+			return;
+	}
+
 	switch (async_event_id) {
 		case NES_AEQE_AEID_LLP_FIN_RECEIVED:
 			if (nesqp->term_flags)

--
1.6.0

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#1 lore raw

thanks, applied both nes patches.

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