drm/vc4: allocate enough memory in vc4_save_hang_state()
Subsystems (4)
PATCH 2/3 drm/vc4: allocate enough memory in vc4_save_hang_state()
"state" is smaller than "kernel_state" so we end up corrupting memory.
Fixes 214613656b51 ('drm/vc4: Add an interface for capturing the GPU state after a hang.')
Signed-off-by Dan Carpenter <[email protected]>
drivers/gpu/drm/vc4/vc4_gem.c +1 -1
@@ -145,7 +145,7 @@ vc4_save_hang_state(struct drm_device *dev)unsigned long irqflags;unsigned int i, unref_list_count; - kernel_state =kcalloc (1 ,sizeof (*state),GFP_KERNEL ); + kernel_state =kcalloc (1 ,sizeof (*kernel_state),GFP_KERNEL );if (!kernel_state)return ;