drm/vc4: Fix an integer overflow in temporary allocation layout.
Subsystems (3)
PATCH 1/2 drm/vc4: Fix an integer overflow in temporary allocation layout.
We copy the unvalidated ioctl arguments from the user into kernel temporary memory to run the validation from, to avoid a race where the user updates the unvalidate contents in between validating them and copying them into the validated BO.
However, in setting up the layout of the kernel side, we failed to check one of the additions (the roundup() for shader_rec_offset) against integer overflow, allowing a nearly MAX_UINT value of bin_cl_size to cause us to under-allocate the temporary space that we then copy_from_user into.
--- drivers/gpu/drm/vc4/vc4_gem.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
drivers/gpu/drm/vc4/vc4_gem.c +2 -1
@@ -594,7 +594,8 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) args->shader_rec_count);struct vc4_bo *bo; - if (uniforms_offset < shader_rec_offset || + if (shader_rec_offset < args->bin_cl_size || + uniforms_offset < shader_rec_offset || exec_size < uniforms_offset || args->shader_rec_count >= (UINT_MAX / sizeof(struct vc4_shader_state)) ||
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PATCH 2/2 drm/vc4: Return -EINVAL on the overflow checks failing.
By failing to set the errno, we'd continue on to trying to set up the RCL, and then oops on trying to dereference the tile_bo that binning validation should have set up.
--- drivers/gpu/drm/vc4/vc4_gem.c | 1 + 1 file changed, 1 insertion(+)
drivers/gpu/drm/vc4/vc4_gem.c +1 -0
@@ -601,6 +601,7 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) sizeof(struct vc4_shader_state)) || temp_size < exec_size) {DRM_ERROR ("overflow in exec arguments\n" ); + ret = -EINVAL ; goto fail; }
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2.11.0 _______________________________________________ dri-devel mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/dri-devel