sdl2: fix copypaste issues
PATCH 1/1 sdl2: fix copypaste issues
This patch fixes text and mouse event processing. These functions used 'key' field of the event instead of appropriate 'text', 'motion', 'button', or 'wheel'.
Signed-off-by Pavel Dovgalyuk <[email protected]>
Signed-off-by Maria Klimushenkova <[email protected]>
--- ui/sdl2.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
ui/sdl2.c +4 -4
@@ -424,7 +424,7 @@ static void handle_keyup(SDL_Event *ev)static void handle_textinput (SDL_Event *ev) { -struct sdl2_console *scon =get_scon_from_window (ev->key.windowID); +struct sdl2_console *scon =get_scon_from_window (ev->text.windowID);QemuConsole *con = scon ? scon->dcl.con :NULL ;if (qemu_console_is_graphic (con)) {
@@ -436,7 +436,7 @@ static void handle_textinput(SDL_Event *ev)static void handle_mousemotion (SDL_Event *ev) {int max_x, max_y; -struct sdl2_console *scon =get_scon_from_window (ev->key.windowID); +struct sdl2_console *scon =get_scon_from_window (ev->motion.windowID);if (!qemu_console_is_graphic (scon->dcl.con)) {return ;
@@ -468,7 +468,7 @@ static void handle_mousebutton(SDL_Event *ev) {int buttonstate =SDL_GetMouseState (NULL ,NULL );SDL_MouseButtonEvent *bev; -struct sdl2_console *scon =get_scon_from_window (ev->key.windowID); +struct sdl2_console *scon =get_scon_from_window (ev->button.windowID);if (!qemu_console_is_graphic (scon->dcl.con)) {return ;
@@ -492,7 +492,7 @@ static void handle_mousebutton(SDL_Event *ev)static void handle_mousewheel (SDL_Event *ev) { -struct sdl2_console *scon =get_scon_from_window (ev->key.windowID); +struct sdl2_console *scon =get_scon_from_window (ev->wheel.windowID);SDL_MouseWheelEvent *wev = &ev->wheel;InputButton btn;