stackdepot: stop preallocating after the final pool
Subsystems (3)
PATCH 1/1 stackdepot: stop preallocating after the final pool
From: Caleb Kan <[email protected]>
depot_init_pool() decides whether another pool is needed before it increments pools_num. When it registers the last allowed pool, pools_num is still one below stack_max_pools, so the existing comparison clears new_pool.
With new_pool cleared, stack_depot_save_flags() can allocate another order-2 pool after a lookup miss. depot_keep_new_pool() retains its pointer in the global new_pool, so the allocation is not lost. However, pools_num has already reached stack_max_pools, and depot_init_pool() rejects every attempt to register the pool. It remains allocated and unusable until reboot. The non-NULL pointer prevents later saves from allocating more spare pools.
Account for the pool being registered in the limit check so registering the final pool installs STACK_DEPOT_POISON and prevents the extra allocation.
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Previously posted as patch 1/11 of the stackdepot RFC v2 series:
https://lore.kernel.org/r/[email protected]
lib/stackdepot.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
lib/stackdepot.c +1 -1
@@ -323,7 +323,7 @@ static bool depot_init_pool(void **prealloc)* NULL; do not reset to NULL if we have reached the maximum number of * pools. */ -if (pools_num < stack_max_pools) +if (pools_num +1 < stack_max_pools)WRITE_ONCE (new_pool,NULL );else WRITE_ONCE (new_pool,STACK_DEPOT_POISON );