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Experimental Cocoa Video Driver

PATCH In review Mike Kronenberg 8 participants 21 messages Apr 10, 2005 – Apr 13, 2005

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PATCH 1/1 Experimental Cocoa Video Driver

Provides improved Mousesupport and grab/ungrab
- to grab: click into qemu window
- to ungrab: ctrl+alt or switch window (incl. alt-tab)

Tested: (on Win95b)
- leftclick, leftdrag, leftdoubleclick
- rightclick, rightdrag

Not tested:
- scrollwheel

Known Bug:
- can't grab when switching from other app by clicking qemu-window (first grabs, then ungrabs) -> workaround: alt-tab to qemu, then click on qemu-window

have fun
Mike

Index: cocoa.m
===================================================================
RCS file: /cvsroot/qemu/qemu/cocoa.m,v
retrieving revision 1.4

cocoa.m +195 -56
diff -u -r1.4 cocoa.m
@@ -27,7 +27,7 @@
               x  center the window
               -  save window position
               -  handle keyboard event
-              -  handle mouse event
+              /  handle mouse event
               -  non 32 bpp support
               -  full screen
               -  mouse focus
@@ -47,6 +47,8 @@
 char **gArgv;
 DisplayState current_ds;
 
+bool grab = false;
+
 /* main defined in qemu/vl.c */
 int qemu_main(int argc, char **argv);
 
@@ -173,55 +175,129 @@
 
 static int keymap[] =
 {
-    30, //'a' 0x0
-    31,  //'s'
-    32,  //'d'
-    33,  //'f'
-    35,  //'h'
-    34,  //'g'
-    44,  //'z'
-    45,  //'x'
-    46,  //'c'
-    47,  //'v'
-    0,   // 0  0x0a
-    48,  //'b'
-    16,  //'q'
-    17,  //'w'
-    18,  //'e'
-    19,  //'r' 
-    21,  //'y' 0x10
-    20,  //'t'
-    2,  //'1'
-    3,  //'2'
-    4,  //'3'
-    5,  //'4'
-    7,  //'6'
-    6,  //'5'
-    0,  //'='
-    10,  //'9'
-    8,  //'7' 0x1A
-    0,  //'-' 
-    9,  //'8' 
-    11,  //'0' 
-    27,  //']' 
-    24,  //'o' 
-    22,  //'u' 0x20
-    26,  //'['
-    23,  //'i'
-    25,  //'p'
-    28,  //'\n'
-    38,  //'l'
-    36,  //'j'
-    40,  //'"'
-    37,  //'k'
-    39,  //';'
-    15,  //'\t' 0x30
-    0,  //' '
-    0,  //'`'
-    14,  //'<backspace>'
-    0,  //'' 0x34
-    0,  //'<esc>'
-    0,  //'<esc>'
+    30,	//	0x00	#define QZ_a	0x1e
+    31,	//	0x01	#define QZ_s	0x1f
+    32,	//	0x02	#define QZ_d	0x20
+    33,	//	0x03	#define QZ_f	0x21
+    35,	//	0x04	#define QZ_h	0x23
+    34,	//	0x05	#define QZ_g	0x22
+    44,	//	0x06	#define QZ_z	0x2c
+    45,	//	0x07	#define QZ_x	0x2d
+    46,	//	0x08	#define QZ_c	0x2e
+    47,	//	0x09	#define QZ_v	0x2f
+    0,	//	0x0A	Undefined	
+    48,	//	0x0B	#define QZ_b	0x30
+    16,	//	0x0C	#define QZ_q	0x10
+    17,	//	0x0D	#define QZ_w	0x11
+    18,	//	0x0E	#define QZ_e	0x12
+    19,	//	0x0F	#define QZ_r	0x13
+    21,	//	0x10	#define QZ_y	0x15
+    20,	//	0x11	#define QZ_t	0x14
+    2,	//	0x12	#define QZ_1	0x2
+    3,	//	0x13	#define QZ_2	0x3
+    4,	//	0x14	#define QZ_3	0x4
+    5,	//	0x15	#define QZ_4	0x5
+    7,	//	0x16	#define QZ_6	0x7
+    6,	//	0x17	#define QZ_5	0x6
+    13,	//	0x18	#define QZ_EQUALS	0xd
+    10,	//	0x19	#define QZ_9	0xa
+    8,	//	0x1A	#define QZ_7	0x8
+    12,	//	0x1B	#define QZ_MINUS	0xc
+    9,	//	0x1C	#define QZ_8	0x9
+    11,	//	0x1D	#define QZ_0	0xb
+    27,	//	0x1E	#define QZ_RIGHTBRACKET	0x1b
+    24,	//	0x1F	#define QZ_o	0x18
+    22,	//	0x20	#define QZ_u	0x16
+    26,	//	0x21	#define QZ_LEFTBRACKET	0x1a
+    23,	//	0x22	#define QZ_i	0x17
+    25,	//	0x23	#define QZ_p	0x19
+    28,	//	0x24	#define QZ_RETURN	0x1c
+    38,	//	0x25	#define QZ_l	0x26
+    36,	//	0x26	#define QZ_j	0x24
+    40,	//	0x27	#define QZ_QUOTE	0x28
+    37,	//	0x28	#define QZ_k	0x25
+    39,	//	0x29	#define QZ_SEMICOLON	0x27
+    43,	//	0x2A	#define QZ_BACKSLASH	0x2b
+    51,	//	0x2B	#define QZ_COMMA	0x33
+    53,	//	0x2C	#define QZ_SLASH	0x35
+    49,	//	0x2D	#define QZ_n	0x31
+    50,	//	0x2E	#define QZ_m	0x32
+    52,	//	0x2F	#define QZ_PERIOD	0x34
+    15,	//	0x30	#define QZ_TAB	0xf
+    57,	//	0x31	#define QZ_SPACE	0x39
+    41,	//	0x32	#define QZ_BACKQUOTE	0x29
+    14,	//	0x33	#define QZ_BACKSPACE	0xe
+    0,	//	0x34	Undefined	
+    1,	//	0x35	#define QZ_ESCAPE	0x1
+    0,	//	0x36	#define QZ_RMETA	
+    0,	//	0x37	#define QZ_LMETA	
+    26,	//	0x38	#define QZ_LSHIFT	0x2a
+    58,	//	0x39	#define QZ_CAPSLOCK	0x3a
+    56,	//	0x3A	#define QZ_LALT	0x38
+    29,	//	0x3B	#define QZ_LCTRL	0x1d
+    54,	//	0x3C	#define QZ_RSHIFT	0x36
+    168,	//	0x3D	#define QZ_RALT	0xb8
+    157,	//	0x3E	#define QZ_RCTRL	0x9d
+    0,	//	0x3F	Undefined	
+    0,	//	0x40	Undefined	
+    0,	//	0x41	Undefined	
+    0,	//	0x42	Undefined	
+    55,	//	0x43	#define QZ_KP_MULTIPLY	0x37
+    78,	//	0x45	#define QZ_KP_PLUS	0x4e
+    69,	//	0x47	#define QZ_NUMLOCK	0x45
+    0,	//	0x48	Undefined	
+    0,	//	0x49	Undefined	
+    0,	//	0x4A	Undefined	
+    21,	//	0x4B	#define QZ_KP_DIVIDE	0xb5
+    152,	//	0x4C	#define QZ_KP_ENTER	0x9c
+    74,	//	0x4E	#define QZ_KP_MINUS	0x4a
+    0,	//	0x4F	Undefined	
+    0,	//	0x50	Undefined	
+    0,	//	0x51	#define QZ_KP_EQUALS	
+    82,	//	0x52	#define QZ_KP0	0x52
+    79,	//	0x53	#define QZ_KP1	0x4f
+    80,	//	0x54	#define QZ_KP2	0x50
+    81,	//	0x55	#define QZ_KP3	0x51
+    76,	//	0x56	#define QZ_KP4	0x4b
+    77,	//	0x57	#define QZ_KP5	0x4c
+    78,	//	0x58	#define QZ_KP6	0x4d
+    71,	//	0x59	#define QZ_KP7	0x47
+    0,	//	0x5A	Undefined	
+    72,	//	0x5B	#define QZ_KP8	0x48
+    73,	//	0x5C	#define QZ_KP9	0x49
+    0,	//	0x5D	Undefined	
+    0,	//	0x5E	Undefined	
+    0,	//	0x5F	Undefined	
+    63,	//	0x60	#define QZ_F5	0x3f
+    64,	//	0x61	#define QZ_F6	0x40
+    65,	//	0x62	#define QZ_F7	0x41
+    61,	//	0x63	#define QZ_F3	0x3d
+    66,	//	0x64	#define QZ_F8	0x42
+    67,	//	0x65	#define QZ_F9	0x43
+    0,	//	0x66	Undefined	
+    87,	//	0x67	#define QZ_F11	0x57
+    0,	//	0x68	Undefined	
+    23,	//	0x69	#define QZ_PRINT	0xb7
+    0,	//	0x6A	Undefined	
+    70,	//	0x6B	#define QZ_SCROLLOCK	0x46
+    68,	//	0x6D	#define QZ_F10	0x44
+    0,	//	0x6E	Undefined	
+    88,	//	0x6F	#define QZ_F12	0x58
+    0,	//	0x70	Undefined	
+    110,	//	0x71	#define QZ_PAUSE	0x0
+    210,	//	0x72	#define QZ_INSERT	0xd2
+    199,	//	0x73	#define QZ_HOME	0xc7
+    201,	//	0x74	#define QZ_PAGEUP	0xc9
+    211,	//	0x75	#define QZ_DELETE	0xd3
+    62,	//	0x76	#define QZ_F4	0x3e
+    223,	//	0x77	#define QZ_END	0xcf
+    60,	//	0x78	#define QZ_F2	0x3c
+    209,	//	0x79	#define QZ_PAGEDOWN	0xd1
+    59,	//	0x7A	#define QZ_F1	0x3b
+    219,	//	0x7B	#define QZ_LEFT	0xcb
+    221,	//	0x7C	#define QZ_RIGHT	0xcd
+    208,	//	0x7D	#define QZ_DOWN	0xd0
+    200,	//	0x7E	#define QZ_UP	0xc8	
     /* Not completed to finish see http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzKeys.h?rev=1.6&content-type=text/x-cvsweb-markup */
 };
 
@@ -246,23 +322,33 @@
     NSDate *distantPast;
     NSEvent *event;
     NSAutoreleasePool *pool;
-    int grab = 1;
     
     pool = [ [ NSAutoreleasePool alloc ] init ];
     distantPast = [ NSDate distantPast ];
     
+    /* release grab when switching windows or pressing ctrl+alt */
+    if ( 
+    		(![window isKeyWindow]) ||
+    		(([[NSApp currentEvent] modifierFlags] & NSControlKeyMask) && ([[NSApp currentEvent] modifierFlags] & NSAlternateKeyMask))
+    ) {
+		grab = false;
+		[ window setTitle:@"Qemu" ];
+   		[NSCursor unhide];
+		CGAssociateMouseAndMouseCursorPosition ( TRUE );
+    }
+    
     if (is_active_console(vga_console)) 
         vga_update_display();
     do {
         event = [ NSApp nextEventMatchingMask:NSAnyEventMask untilDate:distantPast
                         inMode: NSDefaultRunLoopMode dequeue:YES ];
         if (event != nil) {
+
             switch ([event type]) {
                 case NSKeyDown:
                     if(grab)
                     {
                         int keycode = cocoa_keycode_to_qemu([event keyCode]);
-                        
                         if (keycode & 0x80)
                             kbd_put_keycode(0xe0);
                         kbd_put_keycode(keycode & 0x7f);
@@ -279,21 +365,73 @@
                     }
                     break;
                 case NSScrollWheel:
-                
+					if(grab)
+					{
+						int dz = [event deltaZ];
+						kbd_mouse_event(0, 0, dz, 0);
+					}
+					break;
                 case NSLeftMouseDown:
+					if(grab)
+					{
+						int buttons = 0;
+						buttons |= MOUSE_EVENT_LBUTTON;
+						kbd_mouse_event(0, 0, 0, buttons);
+					} else {
+						grab = true;
+						[ window setTitle:@"Qemu - Press ctrl + alt to ungrab" ];
+		       		    [NSCursor hide];
+		    				CGAssociateMouseAndMouseCursorPosition ( FALSE );
+					}
+					break;
                 case NSLeftMouseUp:
-                
+					if(grab)
+					{
+						kbd_mouse_event(0, 0, 0, 0);
+					}
+					break;
                 case NSOtherMouseDown:
                 case NSRightMouseDown:
-                
+					if(grab)
+					{
+						int buttons = 0;
+						buttons |= MOUSE_EVENT_RBUTTON;
+						kbd_mouse_event(0, 0, 0, buttons);
+					}
+					break;
                 case NSOtherMouseUp:
                 case NSRightMouseUp:
+					if(grab)
+					{
+						kbd_mouse_event(0, 0, 0, 0);
+					}
+					break;
                 
                 case NSMouseMoved:
+					if(grab)
+					{
+						int dx, dy, dz, buttons;
+						dx = [event deltaX];
+						dy = [event deltaY];
+						dz = 0;
+						buttons = 0;
+						kbd_mouse_event(dx, dy, dz, buttons);
+					}
+					break;
                 case NSOtherMouseDragged:
                 case NSRightMouseDragged:
                 case NSLeftMouseDragged:
-                
+					if(grab)
+					{
+						int dx, dy, dz, buttons;
+						dx = [event deltaX];
+						dy = [event deltaY];
+						dz = 0;
+						buttons = 0;
+						buttons |= MOUSE_EVENT_LBUTTON;
+						kbd_mouse_event(dx, dy, dz, buttons);
+					}
+					break;
                 default: [NSApp sendEvent:event];
             }
         }
@@ -325,6 +463,7 @@
     
     cocoa_resize(ds, 640, 400);
     
+    
     atexit(cocoa_cleanup);
 }
 
#1 lore raw

Am 10.04.2005 um 04:21 schrieb Mike Kronenberg:

Quoted 3 lines

Provides improved Mousesupport and grab/ungrab
- to grab: click into qemu window
- to ungrab: ctrl+alt or switch window (incl. alt-tab)

What about a simple var for choosing mouse grabbing or not, like

// grabbing enabled: 1, grabbing disabled: 0
int mouseGrabbing = 1;

Greetings, cordney*

Quoted 349 lines

Tested: (on Win95b)
- leftclick, leftdrag, leftdoubleclick
- rightclick, rightdrag

Not tested:
- scrollwheel

Known Bug:
- can't grab when switching from other app by clicking qemu-window (first grabs, then ungrabs)
-> workaround: alt-tab to qemu, then click on qemu-window

have fun
Mike
Index: cocoa.m
===================================================================
RCS file: /cvsroot/qemu/qemu/cocoa.m,v
retrieving revision 1.4
diff -u -r1.4 cocoa.m

cocoa.m +126 -50
@@ -27,7 +27,7 @@
               x  center the window
               -  save window position
               -  handle keyboard event
-              -  handle mouse event
+              /  handle mouse event
               -  non 32 bpp support
               -  full screen
               -  mouse focus
@@ -47,6 +47,8 @@
 char **gArgv;
 DisplayState current_ds;
 
+bool grab = false;
+
 /* main defined in qemu/vl.c */
 int qemu_main(int argc, char **argv);
 
@@ -173,55 +175,129 @@
 
 static int keymap[] =
 {
-    30, //'a' 0x0
-    31,  //'s'
-    32,  //'d'
-    33,  //'f'
-    35,  //'h'
-    34,  //'g'
-    44,  //'z'
-    45,  //'x'
-    46,  //'c'
-    47,  //'v'
-    0,   // 0  0x0a
-    48,  //'b'
-    16,  //'q'
-    17,  //'w'
-    18,  //'e'
-    19,  //'r'
-    21,  //'y' 0x10
-    20,  //'t'
-    2,  //'1'
-    3,  //'2'
-    4,  //'3'
-    5,  //'4'
-    7,  //'6'
-    6,  //'5'
-    0,  //'='
-    10,  //'9'
-    8,  //'7' 0x1A
-    0,  //'-'
-    9,  //'8'
-    11,  //'0'
-    27,  //']'
-    24,  //'o'
-    22,  //'u' 0x20
-    26,  //'['
-    23,  //'i'
-    25,  //'p'
-    28,  //'\n'
-    38,  //'l'
-    36,  //'j'
-    40,  //'"'
-    37,  //'k'
-    39,  //';'
-    15,  //'\t' 0x30
-    0,  //' '
-    0,  //'`'
-    14,  //'<backspace>'
-    0,  //'' 0x34
-    0,  //'<esc>'
-    0,  //'<esc>'
+    30,	//	0x00	#define QZ_a	0x1e
+    31,	//	0x01	#define QZ_s	0x1f
+    32,	//	0x02	#define QZ_d	0x20
+    33,	//	0x03	#define QZ_f	0x21
+    35,	//	0x04	#define QZ_h	0x23
+    34,	//	0x05	#define QZ_g	0x22
+    44,	//	0x06	#define QZ_z	0x2c
+    45,	//	0x07	#define QZ_x	0x2d
+    46,	//	0x08	#define QZ_c	0x2e
+    47,	//	0x09	#define QZ_v	0x2f
+    0,	//	0x0A	Undefined	
+    48,	//	0x0B	#define QZ_b	0x30
+    16,	//	0x0C	#define QZ_q	0x10
+    17,	//	0x0D	#define QZ_w	0x11
+    18,	//	0x0E	#define QZ_e	0x12
+    19,	//	0x0F	#define QZ_r	0x13
+    21,	//	0x10	#define QZ_y	0x15
+    20,	//	0x11	#define QZ_t	0x14
+    2,	//	0x12	#define QZ_1	0x2
+    3,	//	0x13	#define QZ_2	0x3
+    4,	//	0x14	#define QZ_3	0x4
+    5,	//	0x15	#define QZ_4	0x5
+    7,	//	0x16	#define QZ_6	0x7
+    6,	//	0x17	#define QZ_5	0x6
+    13,	//	0x18	#define QZ_EQUALS	0xd
+    10,	//	0x19	#define QZ_9	0xa
+    8,	//	0x1A	#define QZ_7	0x8
+    12,	//	0x1B	#define QZ_MINUS	0xc
+    9,	//	0x1C	#define QZ_8	0x9
+    11,	//	0x1D	#define QZ_0	0xb
+    27,	//	0x1E	#define QZ_RIGHTBRACKET	0x1b
+    24,	//	0x1F	#define QZ_o	0x18
+    22,	//	0x20	#define QZ_u	0x16
+    26,	//	0x21	#define QZ_LEFTBRACKET	0x1a
+    23,	//	0x22	#define QZ_i	0x17
+    25,	//	0x23	#define QZ_p	0x19
+    28,	//	0x24	#define QZ_RETURN	0x1c
+    38,	//	0x25	#define QZ_l	0x26
+    36,	//	0x26	#define QZ_j	0x24
+    40,	//	0x27	#define QZ_QUOTE	0x28
+    37,	//	0x28	#define QZ_k	0x25
+    39,	//	0x29	#define QZ_SEMICOLON	0x27
+    43,	//	0x2A	#define QZ_BACKSLASH	0x2b
+    51,	//	0x2B	#define QZ_COMMA	0x33
+    53,	//	0x2C	#define QZ_SLASH	0x35
+    49,	//	0x2D	#define QZ_n	0x31
+    50,	//	0x2E	#define QZ_m	0x32
+    52,	//	0x2F	#define QZ_PERIOD	0x34
+    15,	//	0x30	#define QZ_TAB	0xf
+    57,	//	0x31	#define QZ_SPACE	0x39
+    41,	//	0x32	#define QZ_BACKQUOTE	0x29
+    14,	//	0x33	#define QZ_BACKSPACE	0xe
+    0,	//	0x34	Undefined	
+    1,	//	0x35	#define QZ_ESCAPE	0x1
+    0,	//	0x36	#define QZ_RMETA	
+    0,	//	0x37	#define QZ_LMETA	
+    26,	//	0x38	#define QZ_LSHIFT	0x2a
+    58,	//	0x39	#define QZ_CAPSLOCK	0x3a
+    56,	//	0x3A	#define QZ_LALT	0x38
+    29,	//	0x3B	#define QZ_LCTRL	0x1d
+    54,	//	0x3C	#define QZ_RSHIFT	0x36
+    168,	//	0x3D	#define QZ_RALT	0xb8
+    157,	//	0x3E	#define QZ_RCTRL	0x9d
+    0,	//	0x3F	Undefined	
+    0,	//	0x40	Undefined	
+    0,	//	0x41	Undefined	
+    0,	//	0x42	Undefined	
+    55,	//	0x43	#define QZ_KP_MULTIPLY	0x37
+    78,	//	0x45	#define QZ_KP_PLUS	0x4e
+    69,	//	0x47	#define QZ_NUMLOCK	0x45
+    0,	//	0x48	Undefined	
+    0,	//	0x49	Undefined	
+    0,	//	0x4A	Undefined	
+    21,	//	0x4B	#define QZ_KP_DIVIDE	0xb5
+    152,	//	0x4C	#define QZ_KP_ENTER	0x9c
+    74,	//	0x4E	#define QZ_KP_MINUS	0x4a
+    0,	//	0x4F	Undefined	
+    0,	//	0x50	Undefined	
+    0,	//	0x51	#define QZ_KP_EQUALS	
+    82,	//	0x52	#define QZ_KP0	0x52
+    79,	//	0x53	#define QZ_KP1	0x4f
+    80,	//	0x54	#define QZ_KP2	0x50
+    81,	//	0x55	#define QZ_KP3	0x51
+    76,	//	0x56	#define QZ_KP4	0x4b
+    77,	//	0x57	#define QZ_KP5	0x4c
+    78,	//	0x58	#define QZ_KP6	0x4d
+    71,	//	0x59	#define QZ_KP7	0x47
+    0,	//	0x5A	Undefined	
+    72,	//	0x5B	#define QZ_KP8	0x48
+    73,	//	0x5C	#define QZ_KP9	0x49
+    0,	//	0x5D	Undefined	
+    0,	//	0x5E	Undefined	
+    0,	//	0x5F	Undefined	
+    63,	//	0x60	#define QZ_F5	0x3f
+    64,	//	0x61	#define QZ_F6	0x40
+    65,	//	0x62	#define QZ_F7	0x41
+    61,	//	0x63	#define QZ_F3	0x3d
+    66,	//	0x64	#define QZ_F8	0x42
+    67,	//	0x65	#define QZ_F9	0x43
+    0,	//	0x66	Undefined	
+    87,	//	0x67	#define QZ_F11	0x57
+    0,	//	0x68	Undefined	
+    23,	//	0x69	#define QZ_PRINT	0xb7
+    0,	//	0x6A	Undefined	
+    70,	//	0x6B	#define QZ_SCROLLOCK	0x46
+    68,	//	0x6D	#define QZ_F10	0x44
+    0,	//	0x6E	Undefined	
+    88,	//	0x6F	#define QZ_F12	0x58
+    0,	//	0x70	Undefined	
+    110,	//	0x71	#define QZ_PAUSE	0x0
+    210,	//	0x72	#define QZ_INSERT	0xd2
+    199,	//	0x73	#define QZ_HOME	0xc7
+    201,	//	0x74	#define QZ_PAGEUP	0xc9
+    211,	//	0x75	#define QZ_DELETE	0xd3
+    62,	//	0x76	#define QZ_F4	0x3e
+    223,	//	0x77	#define QZ_END	0xcf
+    60,	//	0x78	#define QZ_F2	0x3c
+    209,	//	0x79	#define QZ_PAGEDOWN	0xd1
+    59,	//	0x7A	#define QZ_F1	0x3b
+    219,	//	0x7B	#define QZ_LEFT	0xcb
+    221,	//	0x7C	#define QZ_RIGHT	0xcd
+    208,	//	0x7D	#define QZ_DOWN	0xd0
+    200,	//	0x7E	#define QZ_UP	0xc8	
     /* Not completed to finish see  

http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzKeys.h?rev=1.6&content-type=text/x-cvsweb-markup */
};

cocoa.m +11 -1
@@ -246,23 +322,33 @@
     NSDate *distantPast;
     NSEvent *event;
     NSAutoreleasePool *pool;
-    int grab = 1;
 
     pool = [ [ NSAutoreleasePool alloc ] init ];
     distantPast = [ NSDate distantPast ];
 
+    /* release grab when switching windows or pressing ctrl+alt */
+    if (
+    		(![window isKeyWindow]) ||
+    		(([[NSApp currentEvent] modifierFlags] & NSControlKeyMask) &&  
 ([[NSApp currentEvent] modifierFlags] & NSAlternateKeyMask))
+    ) {
+		grab = false;
+		[ window setTitle:@"Qemu" ];
+   		[NSCursor unhide];
+		CGAssociateMouseAndMouseCursorPosition ( TRUE );
+    }
+
     if (is_active_console(vga_console))
         vga_update_display();
     do {
         event = [ NSApp nextEventMatchingMask:NSAnyEventMask  

untilDate:distantPast

                         inMode: NSDefaultRunLoopMode dequeue:YES ];
         if (event != nil) {
+
             switch ([event type]) {
                 case NSKeyDown:
                     if(grab)
                     {
                         int keycode = cocoa_keycode_to_qemu([event  

keyCode]);

cocoa.m +57 -5
-
                         if (keycode & 0x80)
                             kbd_put_keycode(0xe0);
                         kbd_put_keycode(keycode & 0x7f);
@@ -279,21 +365,73 @@
                     }
                     break;
                 case NSScrollWheel:
-
+					if(grab)
+					{
+						int dz = [event deltaZ];
+						kbd_mouse_event(0, 0, dz, 0);
+					}
+					break;
                 case NSLeftMouseDown:
+					if(grab)
+					{
+						int buttons = 0;
+						buttons |= MOUSE_EVENT_LBUTTON;
+						kbd_mouse_event(0, 0, 0, buttons);
+					} else {
+						grab = true;
+						[ window setTitle:@"Qemu - Press ctrl + alt to ungrab" ];
+		       		    [NSCursor hide];
+		    				CGAssociateMouseAndMouseCursorPosition ( FALSE );
+					}
+					break;
                 case NSLeftMouseUp:
-
+					if(grab)
+					{
+						kbd_mouse_event(0, 0, 0, 0);
+					}
+					break;
                 case NSOtherMouseDown:
                 case NSRightMouseDown:
-
+					if(grab)
+					{
+						int buttons = 0;
+						buttons |= MOUSE_EVENT_RBUTTON;
+						kbd_mouse_event(0, 0, 0, buttons);
+					}
+					break;
                 case NSOtherMouseUp:
                 case NSRightMouseUp:
+					if(grab)
+					{
+						kbd_mouse_event(0, 0, 0, 0);
+					}
+					break;
 
                 case NSMouseMoved:
+					if(grab)
+					{
+						int dx, dy, dz, buttons;
+						dx = [event deltaX];
+						dy = [event deltaY];
+						dz = 0;
+						buttons = 0;
+						kbd_mouse_event(dx, dy, dz, buttons);
+					}
+					break;
                 case NSOtherMouseDragged:
                 case NSRightMouseDragged:
                 case NSLeftMouseDragged:
-
+					if(grab)
+					{
+						int dx, dy, dz, buttons;
+						dx = [event deltaX];
+						dy = [event deltaY];
+						dz = 0;
+						buttons = 0;
+						buttons |= MOUSE_EVENT_LBUTTON;
+						kbd_mouse_event(dx, dy, dz, buttons);
+					}
+					break;
                 default: [NSApp sendEvent:event];
             }
         }
@@ -325,6 +463,7 @@
 
     cocoa_resize(ds, 640, 400);
 
+
     atexit(cocoa_cleanup);
 }
 

_______________________________________________
Qemu-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/qemu-devel

#2 lore raw

some minor changes:
- ing grab instead of bool :) (or did you mean the naming of the var?)
- rightdrag works now
- leftclick+command emulates rightclick (also for rightdrag)
- disabled ungrab when windows-switching -> clicking qemu-window will now activate window and grab

Known Bug:
- if you return to qemu by alt-tab and the mouse is outside the qemu-window, clicks are passed to window under hidden cursor

Workaround:
- ungrab with ctrl+alt, click into qemu-window

Mike

PS.

Quoted 4 lines · René Korthaus

What about a simple var for choosing mouse grabbing or not, like

// grabbing enabled: 1, grabbing disabled: 0
int mouseGrabbing = 1;

Tanks. I hope I got you right.

Index: cocoa.m
===================================================================
RCS file: /cvsroot/qemu/qemu/cocoa.m,v
retrieving revision 1.4

cocoa.m +213 -56
diff -u -r1.4 cocoa.m
@@ -27,7 +27,7 @@
               x  center the window
               -  save window position
               -  handle keyboard event
-              -  handle mouse event
+              /  handle mouse event
               -  non 32 bpp support
               -  full screen
               -  mouse focus
@@ -47,6 +47,8 @@
 char **gArgv;
 DisplayState current_ds;
 
+int grab = 0;
+
 /* main defined in qemu/vl.c */
 int qemu_main(int argc, char **argv);
 
@@ -173,55 +175,129 @@
 
 static int keymap[] =
 {
-    30, //'a' 0x0
-    31,  //'s'
-    32,  //'d'
-    33,  //'f'
-    35,  //'h'
-    34,  //'g'
-    44,  //'z'
-    45,  //'x'
-    46,  //'c'
-    47,  //'v'
-    0,   // 0  0x0a
-    48,  //'b'
-    16,  //'q'
-    17,  //'w'
-    18,  //'e'
-    19,  //'r' 
-    21,  //'y' 0x10
-    20,  //'t'
-    2,  //'1'
-    3,  //'2'
-    4,  //'3'
-    5,  //'4'
-    7,  //'6'
-    6,  //'5'
-    0,  //'='
-    10,  //'9'
-    8,  //'7' 0x1A
-    0,  //'-' 
-    9,  //'8' 
-    11,  //'0' 
-    27,  //']' 
-    24,  //'o' 
-    22,  //'u' 0x20
-    26,  //'['
-    23,  //'i'
-    25,  //'p'
-    28,  //'\n'
-    38,  //'l'
-    36,  //'j'
-    40,  //'"'
-    37,  //'k'
-    39,  //';'
-    15,  //'\t' 0x30
-    0,  //' '
-    0,  //'`'
-    14,  //'<backspace>'
-    0,  //'' 0x34
-    0,  //'<esc>'
-    0,  //'<esc>'
+    30,	//	0x00	#define QZ_a	0x1e
+    31,	//	0x01	#define QZ_s	0x1f
+    32,	//	0x02	#define QZ_d	0x20
+    33,	//	0x03	#define QZ_f	0x21
+    35,	//	0x04	#define QZ_h	0x23
+    34,	//	0x05	#define QZ_g	0x22
+    44,	//	0x06	#define QZ_z	0x2c
+    45,	//	0x07	#define QZ_x	0x2d
+    46,	//	0x08	#define QZ_c	0x2e
+    47,	//	0x09	#define QZ_v	0x2f
+    0,	//	0x0A	Undefined	
+    48,	//	0x0B	#define QZ_b	0x30
+    16,	//	0x0C	#define QZ_q	0x10
+    17,	//	0x0D	#define QZ_w	0x11
+    18,	//	0x0E	#define QZ_e	0x12
+    19,	//	0x0F	#define QZ_r	0x13
+    21,	//	0x10	#define QZ_y	0x15
+    20,	//	0x11	#define QZ_t	0x14
+    2,	//	0x12	#define QZ_1	0x2
+    3,	//	0x13	#define QZ_2	0x3
+    4,	//	0x14	#define QZ_3	0x4
+    5,	//	0x15	#define QZ_4	0x5
+    7,	//	0x16	#define QZ_6	0x7
+    6,	//	0x17	#define QZ_5	0x6
+    13,	//	0x18	#define QZ_EQUALS	0xd
+    10,	//	0x19	#define QZ_9	0xa
+    8,	//	0x1A	#define QZ_7	0x8
+    12,	//	0x1B	#define QZ_MINUS	0xc
+    9,	//	0x1C	#define QZ_8	0x9
+    11,	//	0x1D	#define QZ_0	0xb
+    27,	//	0x1E	#define QZ_RIGHTBRACKET	0x1b
+    24,	//	0x1F	#define QZ_o	0x18
+    22,	//	0x20	#define QZ_u	0x16
+    26,	//	0x21	#define QZ_LEFTBRACKET	0x1a
+    23,	//	0x22	#define QZ_i	0x17
+    25,	//	0x23	#define QZ_p	0x19
+    28,	//	0x24	#define QZ_RETURN	0x1c
+    38,	//	0x25	#define QZ_l	0x26
+    36,	//	0x26	#define QZ_j	0x24
+    40,	//	0x27	#define QZ_QUOTE	0x28
+    37,	//	0x28	#define QZ_k	0x25
+    39,	//	0x29	#define QZ_SEMICOLON	0x27
+    43,	//	0x2A	#define QZ_BACKSLASH	0x2b
+    51,	//	0x2B	#define QZ_COMMA	0x33
+    53,	//	0x2C	#define QZ_SLASH	0x35
+    49,	//	0x2D	#define QZ_n	0x31
+    50,	//	0x2E	#define QZ_m	0x32
+    52,	//	0x2F	#define QZ_PERIOD	0x34
+    15,	//	0x30	#define QZ_TAB	0xf
+    57,	//	0x31	#define QZ_SPACE	0x39
+    41,	//	0x32	#define QZ_BACKQUOTE	0x29
+    14,	//	0x33	#define QZ_BACKSPACE	0xe
+    0,	//	0x34	Undefined	
+    1,	//	0x35	#define QZ_ESCAPE	0x1
+    0,	//	0x36	#define QZ_RMETA	
+    0,	//	0x37	#define QZ_LMETA	
+    26,	//	0x38	#define QZ_LSHIFT	0x2a
+    58,	//	0x39	#define QZ_CAPSLOCK	0x3a
+    56,	//	0x3A	#define QZ_LALT	0x38
+    29,	//	0x3B	#define QZ_LCTRL	0x1d
+    54,	//	0x3C	#define QZ_RSHIFT	0x36
+    168,	//	0x3D	#define QZ_RALT	0xb8
+    157,	//	0x3E	#define QZ_RCTRL	0x9d
+    0,	//	0x3F	Undefined	
+    0,	//	0x40	Undefined	
+    0,	//	0x41	Undefined	
+    0,	//	0x42	Undefined	
+    55,	//	0x43	#define QZ_KP_MULTIPLY	0x37
+    78,	//	0x45	#define QZ_KP_PLUS	0x4e
+    69,	//	0x47	#define QZ_NUMLOCK	0x45
+    0,	//	0x48	Undefined	
+    0,	//	0x49	Undefined	
+    0,	//	0x4A	Undefined	
+    21,	//	0x4B	#define QZ_KP_DIVIDE	0xb5
+    152,	//	0x4C	#define QZ_KP_ENTER	0x9c
+    74,	//	0x4E	#define QZ_KP_MINUS	0x4a
+    0,	//	0x4F	Undefined	
+    0,	//	0x50	Undefined	
+    0,	//	0x51	#define QZ_KP_EQUALS	
+    82,	//	0x52	#define QZ_KP0	0x52
+    79,	//	0x53	#define QZ_KP1	0x4f
+    80,	//	0x54	#define QZ_KP2	0x50
+    81,	//	0x55	#define QZ_KP3	0x51
+    76,	//	0x56	#define QZ_KP4	0x4b
+    77,	//	0x57	#define QZ_KP5	0x4c
+    78,	//	0x58	#define QZ_KP6	0x4d
+    71,	//	0x59	#define QZ_KP7	0x47
+    0,	//	0x5A	Undefined	
+    72,	//	0x5B	#define QZ_KP8	0x48
+    73,	//	0x5C	#define QZ_KP9	0x49
+    0,	//	0x5D	Undefined	
+    0,	//	0x5E	Undefined	
+    0,	//	0x5F	Undefined	
+    63,	//	0x60	#define QZ_F5	0x3f
+    64,	//	0x61	#define QZ_F6	0x40
+    65,	//	0x62	#define QZ_F7	0x41
+    61,	//	0x63	#define QZ_F3	0x3d
+    66,	//	0x64	#define QZ_F8	0x42
+    67,	//	0x65	#define QZ_F9	0x43
+    0,	//	0x66	Undefined	
+    87,	//	0x67	#define QZ_F11	0x57
+    0,	//	0x68	Undefined	
+    23,	//	0x69	#define QZ_PRINT	0xb7
+    0,	//	0x6A	Undefined	
+    70,	//	0x6B	#define QZ_SCROLLOCK	0x46
+    68,	//	0x6D	#define QZ_F10	0x44
+    0,	//	0x6E	Undefined	
+    88,	//	0x6F	#define QZ_F12	0x58
+    0,	//	0x70	Undefined	
+    110,	//	0x71	#define QZ_PAUSE	0x0
+    210,	//	0x72	#define QZ_INSERT	0xd2
+    199,	//	0x73	#define QZ_HOME	0xc7
+    201,	//	0x74	#define QZ_PAGEUP	0xc9
+    211,	//	0x75	#define QZ_DELETE	0xd3
+    62,	//	0x76	#define QZ_F4	0x3e
+    223,	//	0x77	#define QZ_END	0xcf
+    60,	//	0x78	#define QZ_F2	0x3c
+    209,	//	0x79	#define QZ_PAGEDOWN	0xd1
+    59,	//	0x7A	#define QZ_F1	0x3b
+    219,	//	0x7B	#define QZ_LEFT	0xcb
+    221,	//	0x7C	#define QZ_RIGHT	0xcd
+    208,	//	0x7D	#define QZ_DOWN	0xd0
+    200,	//	0x7E	#define QZ_UP	0xc8	
     /* Not completed to finish see http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzKeys.h?rev=1.6&content-type=text/x-cvsweb-markup */
 };
 
@@ -246,23 +322,33 @@
     NSDate *distantPast;
     NSEvent *event;
     NSAutoreleasePool *pool;
-    int grab = 1;
     
     pool = [ [ NSAutoreleasePool alloc ] init ];
     distantPast = [ NSDate distantPast ];
     
+    /* release grab when switching windows or pressing ctrl+alt */
+    if (
+		//(![ NSApp isActive ]) ||
+    		(([ [ NSApp currentEvent ] modifierFlags ] & NSControlKeyMask) && ([ [ NSApp currentEvent ] modifierFlags ] & NSAlternateKeyMask))
+    ) {
+		grab = 0;
+		[ window setTitle:@"Qemu" ];
+   		[ NSCursor unhide ];
+		CGAssociateMouseAndMouseCursorPosition ( TRUE );
+    }
+    
     if (is_active_console(vga_console)) 
         vga_update_display();
     do {
         event = [ NSApp nextEventMatchingMask:NSAnyEventMask untilDate:distantPast
                         inMode: NSDefaultRunLoopMode dequeue:YES ];
         if (event != nil) {
+
             switch ([event type]) {
                 case NSKeyDown:
                     if(grab)
                     {
                         int keycode = cocoa_keycode_to_qemu([event keyCode]);
-                        
                         if (keycode & 0x80)
                             kbd_put_keycode(0xe0);
                         kbd_put_keycode(keycode & 0x7f);
@@ -279,21 +365,91 @@
                     }
                     break;
                 case NSScrollWheel:
-                
+					if(grab)
+					{
+						int dz = [event deltaZ];
+						kbd_mouse_event(0, 0, dz, 0);
+					}
+					break;
                 case NSLeftMouseDown:
+					if(grab)
+					{
+						int buttons = 0;
+						if ([ [ NSApp currentEvent ] modifierFlags ] & NSCommandKeyMask) { //leftclick+command simulates rightclick
+							buttons |= MOUSE_EVENT_RBUTTON;
+						} else {
+							buttons |= MOUSE_EVENT_LBUTTON;
+						}
+						kbd_mouse_event(0, 0, 0, buttons);
+					} else {
+						grab = 1;
+						[ window setTitle:@"Qemu - Press ctrl + alt to ungrab" ];
+		       		    [ NSCursor hide ];
+		    				CGAssociateMouseAndMouseCursorPosition ( FALSE );
+					}
+					break;
                 case NSLeftMouseUp:
-                
+					if(grab)
+					{
+						kbd_mouse_event(0, 0, 0, 0);
+					}
+					break;
                 case NSOtherMouseDown:
                 case NSRightMouseDown:
-                
+					if(grab)
+					{
+						int buttons = 0;
+						buttons |= MOUSE_EVENT_RBUTTON;
+						kbd_mouse_event(0, 0, 0, buttons);
+					}
+					break;
                 case NSOtherMouseUp:
                 case NSRightMouseUp:
+					if(grab)
+					{
+						kbd_mouse_event(0, 0, 0, 0);
+					}
+					break;
                 
                 case NSMouseMoved:
+					if(grab)
+					{
+						int dx, dy, dz, buttons;
+						dx = [event deltaX];
+						dy = [event deltaY];
+						dz = 0;
+						buttons = 0;
+						kbd_mouse_event(dx, dy, dz, buttons);
+					}
+					break;
                 case NSOtherMouseDragged:
                 case NSRightMouseDragged:
+					if(grab)
+					{
+						int dx, dy, dz, buttons;
+						dx = [event deltaX];
+						dy = [event deltaY];
+						dz = 0;
+						buttons = 0;
+						buttons |= MOUSE_EVENT_RBUTTON;
+						kbd_mouse_event(dx, dy, dz, buttons);
+					}
                 case NSLeftMouseDragged:
-                
+					if(grab)
+					{
+						int dx, dy, dz, buttons;
+						dx = [event deltaX];
+						dy = [event deltaY];
+						dz = 0;
+						buttons = 0;
+						if ([ [ NSApp currentEvent ] modifierFlags ] & NSCommandKeyMask) { //leftclick+command simulates rightclick
+							buttons |= MOUSE_EVENT_RBUTTON;
+						} else {
+							buttons |= MOUSE_EVENT_LBUTTON;
+						}
+						kbd_mouse_event(dx, dy, dz, buttons);
+					}
+					break;
                 default: [NSApp sendEvent:event];
             }
         }
@@ -325,6 +481,7 @@
     
     cocoa_resize(ds, 640, 400);
     
+    
     atexit(cocoa_cleanup);
 }
 
#3 lore raw

I meant a simple switch to set whether you want mouse grabbing or not, cause if you want to do this in qemu+sdl, you have to patch many files. I personally don't like this whole mouse grabbing thing.

Am 10.04.2005 um 13:09 schrieb Mike Kronenberg:

Quoted 379 lines

some minor changes:
- ing grab instead of bool :) (or did you mean the naming of the var?)
- rightdrag works now
- leftclick+command emulates rightclick (also for rightdrag)
- disabled ungrab when windows-switching -> clicking qemu-window will now activate window and grab

Known Bug:
- if you return to qemu by alt-tab and the mouse is outside the qemu-window, clicks are passed to window under hidden cursor

Workaround:
- ungrab with ctrl+alt, click into qemu-window

Mike

PS.

Quoted 4 lines · René Korthaus

What about a simple var for choosing mouse grabbing or not, like

// grabbing enabled: 1, grabbing disabled: 0
int mouseGrabbing = 1;

Tanks. I hope I got you right.
Index: cocoa.m
===================================================================
RCS file: /cvsroot/qemu/qemu/cocoa.m,v
retrieving revision 1.4
diff -u -r1.4 cocoa.m

cocoa.m +126 -50
@@ -27,7 +27,7 @@
               x  center the window
               -  save window position
               -  handle keyboard event
-              -  handle mouse event
+              /  handle mouse event
               -  non 32 bpp support
               -  full screen
               -  mouse focus
@@ -47,6 +47,8 @@
 char **gArgv;
 DisplayState current_ds;
 
+int grab = 0;
+
 /* main defined in qemu/vl.c */
 int qemu_main(int argc, char **argv);
 
@@ -173,55 +175,129 @@
 
 static int keymap[] =
 {
-    30, //'a' 0x0
-    31,  //'s'
-    32,  //'d'
-    33,  //'f'
-    35,  //'h'
-    34,  //'g'
-    44,  //'z'
-    45,  //'x'
-    46,  //'c'
-    47,  //'v'
-    0,   // 0  0x0a
-    48,  //'b'
-    16,  //'q'
-    17,  //'w'
-    18,  //'e'
-    19,  //'r'
-    21,  //'y' 0x10
-    20,  //'t'
-    2,  //'1'
-    3,  //'2'
-    4,  //'3'
-    5,  //'4'
-    7,  //'6'
-    6,  //'5'
-    0,  //'='
-    10,  //'9'
-    8,  //'7' 0x1A
-    0,  //'-'
-    9,  //'8'
-    11,  //'0'
-    27,  //']'
-    24,  //'o'
-    22,  //'u' 0x20
-    26,  //'['
-    23,  //'i'
-    25,  //'p'
-    28,  //'\n'
-    38,  //'l'
-    36,  //'j'
-    40,  //'"'
-    37,  //'k'
-    39,  //';'
-    15,  //'\t' 0x30
-    0,  //' '
-    0,  //'`'
-    14,  //'<backspace>'
-    0,  //'' 0x34
-    0,  //'<esc>'
-    0,  //'<esc>'
+    30,	//	0x00	#define QZ_a	0x1e
+    31,	//	0x01	#define QZ_s	0x1f
+    32,	//	0x02	#define QZ_d	0x20
+    33,	//	0x03	#define QZ_f	0x21
+    35,	//	0x04	#define QZ_h	0x23
+    34,	//	0x05	#define QZ_g	0x22
+    44,	//	0x06	#define QZ_z	0x2c
+    45,	//	0x07	#define QZ_x	0x2d
+    46,	//	0x08	#define QZ_c	0x2e
+    47,	//	0x09	#define QZ_v	0x2f
+    0,	//	0x0A	Undefined	
+    48,	//	0x0B	#define QZ_b	0x30
+    16,	//	0x0C	#define QZ_q	0x10
+    17,	//	0x0D	#define QZ_w	0x11
+    18,	//	0x0E	#define QZ_e	0x12
+    19,	//	0x0F	#define QZ_r	0x13
+    21,	//	0x10	#define QZ_y	0x15
+    20,	//	0x11	#define QZ_t	0x14
+    2,	//	0x12	#define QZ_1	0x2
+    3,	//	0x13	#define QZ_2	0x3
+    4,	//	0x14	#define QZ_3	0x4
+    5,	//	0x15	#define QZ_4	0x5
+    7,	//	0x16	#define QZ_6	0x7
+    6,	//	0x17	#define QZ_5	0x6
+    13,	//	0x18	#define QZ_EQUALS	0xd
+    10,	//	0x19	#define QZ_9	0xa
+    8,	//	0x1A	#define QZ_7	0x8
+    12,	//	0x1B	#define QZ_MINUS	0xc
+    9,	//	0x1C	#define QZ_8	0x9
+    11,	//	0x1D	#define QZ_0	0xb
+    27,	//	0x1E	#define QZ_RIGHTBRACKET	0x1b
+    24,	//	0x1F	#define QZ_o	0x18
+    22,	//	0x20	#define QZ_u	0x16
+    26,	//	0x21	#define QZ_LEFTBRACKET	0x1a
+    23,	//	0x22	#define QZ_i	0x17
+    25,	//	0x23	#define QZ_p	0x19
+    28,	//	0x24	#define QZ_RETURN	0x1c
+    38,	//	0x25	#define QZ_l	0x26
+    36,	//	0x26	#define QZ_j	0x24
+    40,	//	0x27	#define QZ_QUOTE	0x28
+    37,	//	0x28	#define QZ_k	0x25
+    39,	//	0x29	#define QZ_SEMICOLON	0x27
+    43,	//	0x2A	#define QZ_BACKSLASH	0x2b
+    51,	//	0x2B	#define QZ_COMMA	0x33
+    53,	//	0x2C	#define QZ_SLASH	0x35
+    49,	//	0x2D	#define QZ_n	0x31
+    50,	//	0x2E	#define QZ_m	0x32
+    52,	//	0x2F	#define QZ_PERIOD	0x34
+    15,	//	0x30	#define QZ_TAB	0xf
+    57,	//	0x31	#define QZ_SPACE	0x39
+    41,	//	0x32	#define QZ_BACKQUOTE	0x29
+    14,	//	0x33	#define QZ_BACKSPACE	0xe
+    0,	//	0x34	Undefined	
+    1,	//	0x35	#define QZ_ESCAPE	0x1
+    0,	//	0x36	#define QZ_RMETA	
+    0,	//	0x37	#define QZ_LMETA	
+    26,	//	0x38	#define QZ_LSHIFT	0x2a
+    58,	//	0x39	#define QZ_CAPSLOCK	0x3a
+    56,	//	0x3A	#define QZ_LALT	0x38
+    29,	//	0x3B	#define QZ_LCTRL	0x1d
+    54,	//	0x3C	#define QZ_RSHIFT	0x36
+    168,	//	0x3D	#define QZ_RALT	0xb8
+    157,	//	0x3E	#define QZ_RCTRL	0x9d
+    0,	//	0x3F	Undefined	
+    0,	//	0x40	Undefined	
+    0,	//	0x41	Undefined	
+    0,	//	0x42	Undefined	
+    55,	//	0x43	#define QZ_KP_MULTIPLY	0x37
+    78,	//	0x45	#define QZ_KP_PLUS	0x4e
+    69,	//	0x47	#define QZ_NUMLOCK	0x45
+    0,	//	0x48	Undefined	
+    0,	//	0x49	Undefined	
+    0,	//	0x4A	Undefined	
+    21,	//	0x4B	#define QZ_KP_DIVIDE	0xb5
+    152,	//	0x4C	#define QZ_KP_ENTER	0x9c
+    74,	//	0x4E	#define QZ_KP_MINUS	0x4a
+    0,	//	0x4F	Undefined	
+    0,	//	0x50	Undefined	
+    0,	//	0x51	#define QZ_KP_EQUALS	
+    82,	//	0x52	#define QZ_KP0	0x52
+    79,	//	0x53	#define QZ_KP1	0x4f
+    80,	//	0x54	#define QZ_KP2	0x50
+    81,	//	0x55	#define QZ_KP3	0x51
+    76,	//	0x56	#define QZ_KP4	0x4b
+    77,	//	0x57	#define QZ_KP5	0x4c
+    78,	//	0x58	#define QZ_KP6	0x4d
+    71,	//	0x59	#define QZ_KP7	0x47
+    0,	//	0x5A	Undefined	
+    72,	//	0x5B	#define QZ_KP8	0x48
+    73,	//	0x5C	#define QZ_KP9	0x49
+    0,	//	0x5D	Undefined	
+    0,	//	0x5E	Undefined	
+    0,	//	0x5F	Undefined	
+    63,	//	0x60	#define QZ_F5	0x3f
+    64,	//	0x61	#define QZ_F6	0x40
+    65,	//	0x62	#define QZ_F7	0x41
+    61,	//	0x63	#define QZ_F3	0x3d
+    66,	//	0x64	#define QZ_F8	0x42
+    67,	//	0x65	#define QZ_F9	0x43
+    0,	//	0x66	Undefined	
+    87,	//	0x67	#define QZ_F11	0x57
+    0,	//	0x68	Undefined	
+    23,	//	0x69	#define QZ_PRINT	0xb7
+    0,	//	0x6A	Undefined	
+    70,	//	0x6B	#define QZ_SCROLLOCK	0x46
+    68,	//	0x6D	#define QZ_F10	0x44
+    0,	//	0x6E	Undefined	
+    88,	//	0x6F	#define QZ_F12	0x58
+    0,	//	0x70	Undefined	
+    110,	//	0x71	#define QZ_PAUSE	0x0
+    210,	//	0x72	#define QZ_INSERT	0xd2
+    199,	//	0x73	#define QZ_HOME	0xc7
+    201,	//	0x74	#define QZ_PAGEUP	0xc9
+    211,	//	0x75	#define QZ_DELETE	0xd3
+    62,	//	0x76	#define QZ_F4	0x3e
+    223,	//	0x77	#define QZ_END	0xcf
+    60,	//	0x78	#define QZ_F2	0x3c
+    209,	//	0x79	#define QZ_PAGEDOWN	0xd1
+    59,	//	0x7A	#define QZ_F1	0x3b
+    219,	//	0x7B	#define QZ_LEFT	0xcb
+    221,	//	0x7C	#define QZ_RIGHT	0xcd
+    208,	//	0x7D	#define QZ_DOWN	0xd0
+    200,	//	0x7E	#define QZ_UP	0xc8	
     /* Not completed to finish see  

http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzKeys.h?rev=1.6&content-type=text/x-cvsweb-markup */
};

cocoa.m +11 -1
@@ -246,23 +322,33 @@
     NSDate *distantPast;
     NSEvent *event;
     NSAutoreleasePool *pool;
-    int grab = 1;
 
     pool = [ [ NSAutoreleasePool alloc ] init ];
     distantPast = [ NSDate distantPast ];
 
+    /* release grab when switching windows or pressing ctrl+alt */
+    if (
+		//(![ NSApp isActive ]) ||
+    		(([ [ NSApp currentEvent ] modifierFlags ] & NSControlKeyMask)  
 && ([ [ NSApp currentEvent ] modifierFlags ] & NSAlternateKeyMask))
+    ) {
+		grab = 0;
+		[ window setTitle:@"Qemu" ];
+   		[ NSCursor unhide ];
+		CGAssociateMouseAndMouseCursorPosition ( TRUE );
+    }
+
     if (is_active_console(vga_console))
         vga_update_display();
     do {
         event = [ NSApp nextEventMatchingMask:NSAnyEventMask  

untilDate:distantPast

                         inMode: NSDefaultRunLoopMode dequeue:YES ];
         if (event != nil) {
+
             switch ([event type]) {
                 case NSKeyDown:
                     if(grab)
                     {
                         int keycode = cocoa_keycode_to_qemu([event  

keyCode]);

cocoa.m +10 -2
-
                         if (keycode & 0x80)
                             kbd_put_keycode(0xe0);
                         kbd_put_keycode(keycode & 0x7f);
@@ -279,21 +365,91 @@
                     }
                     break;
                 case NSScrollWheel:
-
+					if(grab)
+					{
+						int dz = [event deltaZ];
+						kbd_mouse_event(0, 0, dz, 0);
+					}
+					break;
                 case NSLeftMouseDown:
+					if(grab)
+					{
+						int buttons = 0;
+						if ([ [ NSApp currentEvent ] modifierFlags ] &  

NSCommandKeyMask) { //leftclick+command simulates rightclick

cocoa.m +57 -3
+							buttons |= MOUSE_EVENT_RBUTTON;
+						} else {
+							buttons |= MOUSE_EVENT_LBUTTON;
+						}
+						kbd_mouse_event(0, 0, 0, buttons);
+					} else {
+						grab = 1;
+						[ window setTitle:@"Qemu - Press ctrl + alt to ungrab" ];
+		       		    [ NSCursor hide ];
+		    				CGAssociateMouseAndMouseCursorPosition ( FALSE );
+					}
+					break;
                 case NSLeftMouseUp:
-
+					if(grab)
+					{
+						kbd_mouse_event(0, 0, 0, 0);
+					}
+					break;
                 case NSOtherMouseDown:
                 case NSRightMouseDown:
-
+					if(grab)
+					{
+						int buttons = 0;
+						buttons |= MOUSE_EVENT_RBUTTON;
+						kbd_mouse_event(0, 0, 0, buttons);
+					}
+					break;
                 case NSOtherMouseUp:
                 case NSRightMouseUp:
+					if(grab)
+					{
+						kbd_mouse_event(0, 0, 0, 0);
+					}
+					break;
 
                 case NSMouseMoved:
+					if(grab)
+					{
+						int dx, dy, dz, buttons;
+						dx = [event deltaX];
+						dy = [event deltaY];
+						dz = 0;
+						buttons = 0;
+						kbd_mouse_event(dx, dy, dz, buttons);
+					}
+					break;
                 case NSOtherMouseDragged:
                 case NSRightMouseDragged:
+					if(grab)
+					{
+						int dx, dy, dz, buttons;
+						dx = [event deltaX];
+						dy = [event deltaY];
+						dz = 0;
+						buttons = 0;
+						buttons |= MOUSE_EVENT_RBUTTON;
+						kbd_mouse_event(dx, dy, dz, buttons);
+					}
                 case NSLeftMouseDragged:
-
+					if(grab)
+					{
+						int dx, dy, dz, buttons;
+						dx = [event deltaX];
+						dy = [event deltaY];
+						dz = 0;
+						buttons = 0;
+						if ([ [ NSApp currentEvent ] modifierFlags ] &  

NSCommandKeyMask) { //leftclick+command simulates rightclick

cocoa.m +8 -0
+							buttons |= MOUSE_EVENT_RBUTTON;
+						} else {
+							buttons |= MOUSE_EVENT_LBUTTON;
+						}
+						kbd_mouse_event(dx, dy, dz, buttons);
+					}
+					break;
                 default: [NSApp sendEvent:event];
             }
         }
@@ -325,6 +481,7 @@
 
     cocoa_resize(ds, 640, 400);
 
+
     atexit(cocoa_cleanup);
 }
 

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http://lists.nongnu.org/mailman/listinfo/qemu-devel

#4 lore raw
Quoted 1 line · René Korthaus

I meant a simple switch to set whether you want mouse grabbing or not, cause if you want to do this in qemu+sdl, you have to patch many files. I personally don't like this whole mouse grabbing thing.

The cocoa-Aproach does not use SDL at all, it is an alternative to SDL. Mouse and Key Grabbing is handled completly by cocoa.m. The cocoa-Aproach is meant to add a userfriendly GUI to qemu under OS X.

In order to be able to use elements outside qemu (like for examples a toolbar with a button to switch cdrom-images) you must have a way to ungrab on the fly. I use the same ctrl+alt as in SDL.

Never the less, one could make an Menu- / Prefferencepanel entry for enabling/disabling mousegrab for Console-Style Guest-OSes

Mike

#5 lore raw

[Qemu-devel] Cocoa Video Driver & mouse grabbing (was: [PATCH] Experimental Cocoa Video Driver)

Am 10.04.2005 um 15:07 schrieb Mike Kronenberg:

Quoted 5 lines
Quoted 1 line · René Korthaus

I meant a simple switch to set whether you want mouse grabbing or not, cause if you want to do this in qemu+sdl, you have to patch many files. I personally don't like this whole mouse grabbing thing.

The cocoa-Aproach does not use SDL at all, it is an alternative to SDL. Mouse and Key Grabbing is handled completly by cocoa.m. The cocoa-Aproach is meant to add a userfriendly GUI to qemu under OS X.

I know.

Quoted 2 lines

In order to be able to use elements outside qemu (like for examples a toolbar with a button to switch cdrom-images) you must have a way to ungrab on the fly. I use the same ctrl+alt as in SDL.

Why do you have to use grabbing anyway? Its as simple as when the mouse moves over the Qemu window, the cursor in the guest os moves, isn't it? VPC doesn't need grabbing, too, right? I think no grabbing is more user-friendly.

Quoted 2 lines

Never the less, one could make an Menu- / Prefferencepanel entry for enabling/disabling mousegrab for Console-Style Guest-OSes

Then, that would require a command-line argument like -nograb for disabling mouse grabbing for the current session, which would be the approach I would favour personally and also for the users of a GUI, cause it would only mean to be a checkbox in the preferences.

We could probably start a poll about that... :)
BTW: I renamed the subject to meet the discussion point.

Quoted 9 lines

Mike

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Qemu-devel mailing list
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#6 lore raw

Re: [Qemu-devel] Cocoa Video Driver & mouse grabbing

Quoted 1 line · René Korthaus

I know.

I knew - I'm following the list for quite some time :) - It was rather retorical to see whether I was worng, since I still have to crawl a lot of code.

Quoted 4 lines
Quoted 1 line

In order to be able to use elements outside qemu (like for examples a toolbar with a button to switch cdrom-images) you must have a way to ungrab on the fly. I use the same ctrl+alt as in SDL.

Why do you have to use grabbing anyway? Its as simple as when the mouse moves over the Qemu window, the cursor in the guest os moves, isn't it? VPC doesn't need grabbing, too, right? I think no grabbing is more user-friendly.

That is exactly the point. To achive that, both system would have to use the same cursor speed/acceleration. One way is to disable acceleration in the guest-OS. Further, the guest-OS would have to know, where I enter the window - as far as i know, the guest-OS only reads the mouse-delta. One way would be to "calibrate" the guest-OS cursor.
Possibility: Send a (-10000,-10000) mouse-delta to qemu - guessing that the cursor is now at (0/0) in the guest, then compute the mouse-delta to the window-entrypoint.

Writing this, I realise I have to try that. Thanks for the input :) (Still under the assumption the guest has cursor-acceleration turned of)

Quoted 4 lines
Quoted 1 line

Never the less, one could make an Menu- / Prefferencepanel entry for enabling/disabling mousegrab for Console-Style Guest-OSes

Then, that would require a command-line argument like -nograb for disabling mouse grabbing for the current session, which would be the approach I would favour personally and also for the users of a GUI, cause it would only mean to be a checkbox in the preferences.

Well, I think the "Vanilla OS X user" does not care about command-line options :) . If the SDL part would have a similar option, it would be ok to use that, but as long as only the "small" cocoa world would need it, i would stay with a checkbox in the preferences - which could be handled by cocoa.m without cmdline option.

Quoted 2 lines

We could probably start a poll about that... :)
BTW: I renamed the subject to meet the discussion point.

No doubt :)

I rl I write programs for education - target users are children 7-14 and teachers - the keyword is: keep it REAL simple. I think both ways are needed, the commandline way for us, the guiway for them :)

Mike

#7 lore raw

Re: [Qemu-devel] Cocoa Video Driver & mouse grabbing

Quoted 28 lines · Mike Kronenberg
Quoted 1 line · René Korthaus

I know.

I knew - I'm following the list for quite some time :) - It was rather retorical to see whether I was worng, since I still have to crawl a lot of code.

Quoted 9 lines
Quoted 3 lines

In order to be able to use elements outside qemu (like for examples a toolbar with a button to switch cdrom-images) you must have a way to ungrab on the fly. I use the same ctrl+alt as in SDL.

Why do you have to use grabbing anyway? Its as simple as when the mouse moves over the Qemu window, the cursor in the guest os moves, isn't it? VPC doesn't need grabbing, too, right? I think no grabbing is more user-friendly.

That is exactly the point. To achive that, both system would have to use the same cursor speed/acceleration. One way is to disable acceleration in the guest-OS.
Further, the guest-OS would have to know, where I enter the window - as far as i know, the guest-OS only reads the mouse-delta. One way would be to "calibrate" the guest-OS cursor.
Possibility: Send a (-10000,-10000) mouse-delta to qemu - guessing that the cursor is now at (0/0) in the guest, then compute the mouse-delta to the window-entrypoint.

Quoted 2 lines

Writing this, I realise I have to try that. Thanks for the input :) (Still under the assumption the guest has cursor-acceleration turned of)

hmm, probably not such a good idea, just think of the many systems where you have hot-spot corners to activate your favorite wossname ...

btw, what is the problem with emulating a touchscreen like interface for the guest? it would be sufficient to set the coordinate field to the window size and every host point could be translated 1:1 to the guest .. no magic, no special accelleration, just simple coordinates ...

probably I'm missing something utterly important here, because it cannot be that simple, can it?

Quoted 14 lines
Quoted 7 lines
Quoted 2 lines

Never the less, one could make an Menu- / Prefferencepanel entry for enabling/disabling mousegrab for Console-Style Guest-OSes

Then, that would require a command-line argument like -nograb for disabling mouse grabbing for the current session, which would be the approach I would favour personally and also for the users of a GUI, cause it would only mean to be a checkbox in the preferences.

Well, I think the "Vanilla OS X user" does not care about command-line options :) . If the SDL part would have a similar option, it would be ok to use that, but as long as only the "small" cocoa world would need it, i would stay with a checkbox in the preferences - which could be handled by cocoa.m without cmdline option.

Quoted 8 lines
Quoted 2 lines

We could probably start a poll about that... :)
BTW: I renamed the subject to meet the discussion point.

No doubt :)

I rl I write programs for education - target users are children 7-14 and teachers - the keyword is: keep it REAL simple. I think both ways are needed, the commandline way for us, the guiway for them :)

btw, if you need somebody to talk about OS X stuff, feel free to contact me, I started with NeXSTEP some long time ago ... (still wincing ;)

best,
Herbert

Quoted 8 lines

Mike

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#19 lore raw
In reply to Mike Kronenberg

And another little update - i know im posting way to fast :)

Quoted 8 lines · Mike Kronenberg

Provides improved Mousesupport and grab/ungrab
- to grab: click into qemu window
- to ungrab: ctrl+alt or switch window (incl. alt-tab)

Tested: (on Win95b)
- leftclick, leftdrag, leftdoubleclick
- rightclick, rightdrag

Quoted 7 lines

Not tested:
- scrollwheel

Known Bug:
- can't grab when switching from other app by clicking qemu-window (first grabs, then ungrabs)
-> workaround: alt-tab to qemu, then click on qemu-window

This patch removes this Bug
- ungrabs automatically, when qemu-window looses activ-status.

Mike

#8 lore raw

Re: [Qemu-devel] Cocoa Video Driver & mouse grabbing

In reply to Herbert Poetzl
Quoted 9 lines · Herbert Poetzl

btw, what is the problem with emulating a touchscreen like interface for the guest? it would be sufficient to set the coordinate field to the window size and every host point could be translated 1:1 to the guest .. no magic, no special accelleration, just simple coordinates ...

probably I'm missing something utterly important here, because it cannot be that simple, can it?

Once the absolute coordinates pass through from the touchpad, acceleration can still be applied. The effect of this is that the translation is no longer 1:1 ... emulating a touchpad doesn't really help unless acceleration is turned off in touchpad mode for the guest.

Signature · 2 lines
Infinite complexity begets infinite beauty.
Infinite precision begets infinite perfection.
#9 lore raw

Re: [Qemu-devel] Cocoa Video Driver & mouse grabbing

Quoted 7 lines · Jim C. Brown
Quoted 6 lines · Herbert Poetzl

btw, what is the problem with emulating a touchscreen like interface for the guest? it would be sufficient to set the coordinate field to the window size and every host point could be translated 1:1 to the guest .. no magic, no special accelleration, just simple coordinates ...

Quoted 9 lines
Quoted 3 lines

probably I'm missing something utterly important here, because it cannot be that simple, can it?

Once the absolute coordinates pass through from the touchpad, acceleration can still be applied. The effect of this is that the translation is no longer 1:1 ... emulating a touchpad doesn't really help unless acceleration is turned off in touchpad mode for the guest.

Oops, he said touchscreen not touchpad.

A high res touchscreen emulation sounds like a promising solution. Won't work with all OSes, but it should work with newer ones anyway. Clever idea.

-- John.

#10 lore raw

Re: [Qemu-devel] Cocoa Video Driver & mouse grabbing

Quoted 3 lines · John R. Hogerhuis

A high res touchscreen emulation sounds like a promising solution. Won't work with all OSes, but it should work with newer ones anyway. Clever idea.

Sounds like a good idea. But is there a standard that is supported out of the box by most OSes? Last time I used a touch screen I had to install the driver for the serial protocol myself, even on Linux and on XP. But of course that could be specific to this manufacturer.

Thomas

#11 lore raw

Re: [Qemu-devel] Cocoa Video Driver & mouse grabbing

Quoted 7 lines · Thomas Steffen

Sounds like a good idea. But is there a standard that is supported out of the box by most OSes? Last time I used a touch screen I had to install the driver for the serial protocol myself, even on Linux and on XP. But of course that could be specific to this manufacturer.

Maybe we should take a glimpse at the Tablet PC standarts from MS... If memory serves me right, most of the Tablets use a wacom system. I have a TC1000 (not wacom), and there is linux support.

Mike

#12 lore raw

Re: [Qemu-devel] Cocoa Video Driver & mouse grabbing

In reply to John R. Hogerhuis
Quoted 18 lines · John R. Hogerhuis
Quoted 7 lines · Jim C. Brown
Quoted 6 lines · Herbert Poetzl

btw, what is the problem with emulating a touchscreen like interface for the guest? it would be sufficient to set the coordinate field to the window size and every host point could be translated 1:1 to the guest .. no magic, no special accelleration, just simple coordinates ...

Quoted 9 lines
Quoted 3 lines

probably I'm missing something utterly important here, because it cannot be that simple, can it?

Once the absolute coordinates pass through from the touchpad, acceleration can still be applied. The effect of this is that the translation is no longer 1:1 ... emulating a touchpad doesn't really help unless acceleration is turned off in touchpad mode for the guest.

Quoted 5 lines

Oops, he said touchscreen not touchpad.

A high res touchscreen emulation sounds like a promising solution. Won't work with all OSes, but it should work with newer ones anyway. Clever idea.

thanks!

http://www.elotouch.com/support/linux.asp
http://www.elotouch.com/support/dnld.asp

http://www.3M.com/3MTouchSystems/downloads/legacy.jhtml#Linux

http://www.wacom.com/productsupport/linux.cfm

just some links ...

best,
Herbert

Quoted 6 lines

-- John.

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#13 lore raw

Antwort: Re: [Qemu-devel] Cocoa Video Driver & mouse grabbing [Hugo Boss: Virus checked]

In reply to Herbert Poetzl

Hello,

i have downloaded the latest version of qemu from the cvs - how can I get the fitting version of the QEMU
accelerator for the cvs version? I tried to install WinXP with qemu but the installation is __very__ slow.

Initially I wanted to install Win98 SE but when ever I boot form the disk with CD support I have the problem
that the installation fails do the not enough ext.memory... So I tried with Win98 this works since here the
installation CD is bootable. But I don't want this version. Any idear about the ext.memory problem?

And last I have a understanding problem. Every time i want to install with qemu -m 256 -localtime -user-net
-hda /data3/win98.img -cdrom /dev/cdrom -k de -boot d I get them message :
Could not get an DNS Addess.
This goes away when I start a connection to the internet. Question is:
what is this good for and when can
I close the connection again? Or do I need to have it up all time I am installing??

Thanks lot
Michael

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#14 lore raw

Re: Antwort: Re: [Qemu-devel] Cocoa Video Driver & mouse grabbing [Hugo Boss: Virus checked]

Quoted 5 lines · Michael Hoeller

Hello,

i have downloaded the latest version of qemu from the cvs - how can I get the fitting version of the QEMU accelerator for the cvs version? I tried to install WinXP with qemu but the installation is __very__ slow.

there are 2 accelerators:
http://fabrice.bellard.free.fr/qemu/download.html (kqemu - the original one, closed source)
http://www.dad-answers.com/qemu/ (qvm86 - open souce)

Quoted 3 lines

Initially I wanted to install Win98 SE but when ever I boot form the disk with CD support I have the problem that the installation fails do the not enough ext.memory... So I tried with Win98 this works since here the installation CD is bootable. But I don't want this version. Any idear about the ext.memory problem?

is this the original win98SE Boot floppy? Else you have to edit autoexec.bat/config.sys to adjust emm386 to provide enough ext.memory

Quoted 5 lines

And last I have a understanding problem. Every time i want to install with qemu -m 256 -localtime -user-net
-hda /data3/win98.img -cdrom /dev/cdrom -k de -boot d I get them message :
Could not get an DNS Addess. This goes away when I start a connection to the internet. Question is: what is this good for and when can I close the connection again? Or do I need to have it up all time I am installing??

qemu emulates a DHCP/DNS/SMB Server, but it need a running network connection to do so. if you have no connection up, ad the switch -dummy-net and you should have no problem.

http://fabrice.bellard.free.fr/qemu/qemu-doc.html

Greetings

Mike

#15 lore raw

[Qemu-devel] QEMU accelerator Question

In reply to Michael Hoeller

Hello,

first sorry I posted this with a false subject before ...

i have downloaded the latest version of qemu from the cvs - how can I get the fitting version of the QEMU accelerator for the cvs version? I tried to install WinXP with qemu but the installation is __very__ slow.

Initially I wanted to install Win98 SE but when ever I boot form the disk with CD support I have the problem
that the installation fails do the not enough ext.memory... So I tried with Win98 this works since here the
installation CD is bootable. But I don't want this version. Any idear about the ext.memory problem?

And last I have a understanding problem. Every time i want to install with

qemu -m 256 -localtime -user-net
-hda /data3/win98.img -cdrom /dev/cdrom -k de -boot d I get them message :

Could not get an DNS Addess.
This goes away when I start a connection to the internet. Question is:
what is this good for and when can
I close the connection again? Or do I need to have it up all time I am installing??

Thanks lot
Michael

This e-mail (and/or attachments) is confidential and may be privileged. Use or disclosure of it by anyone other than a designated addressee is unauthorized. If you are not an intended recipient, please delete this e-mail from the computer on which you received it. We thank you for notifying us immediately.

#16 lore raw

Re: [Qemu-devel] QEMU accelerator Question

First, go here: http://fabrice.bellard.free.fr/qemu/qemu-accel.html and read the blurb about the accelerator.

Then download this http://fabrice.bellard.free.fr/qemu/kqemu-0.6.2-1.tar.gz
(it's linked from the Downloads page) and untar it in the Qemu CVS directory.

Then do ./configure && make in the QEmu CVS directory. The do make install as root.

This will build & install QEmu and the accelerator module.

Cheers,
Mark

Quoted 43 lines · Michael Hoeller

Hello,

first sorry I posted this with a false subject before ...

i have downloaded the latest version of qemu from the cvs - how can I get the fitting version of the QEMU accelerator for the cvs version? I tried to install WinXP with qemu but the installation is __very__ slow.

Initially I wanted to install Win98 SE but when ever I boot form the disk with CD support I have the problem
that the installation fails do the not enough ext.memory... So I tried with Win98 this works since here the
installation CD is bootable. But I don't want this version. Any idear about the ext.memory problem?

And last I have a understanding problem. Every time i want to install with

qemu -m 256 -localtime -user-net
-hda /data3/win98.img -cdrom /dev/cdrom -k de -boot d I get them message :

Could not get an DNS Addess.
This goes away when I start a connection to the internet. Question is:
what is this good for and when can
I close the connection again? Or do I need to have it up all time I am installing??

Thanks lot
Michael

This e-mail (and/or attachments) is confidential and may be privileged. Use or disclosure of it by anyone other than a designated addressee is unauthorized. If you are not an intended recipient, please delete this e-mail from the computer on which you received it. We thank you for notifying us immediately.

_______________________________________________
Qemu-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/qemu-devel

#17 lore raw

Re: [Qemu-devel] QEMU accelerator Question

Hello Mark,

Quoted 1 line · Mark

First, go here: http://fabrice.bellard.free.fr/qemu/qemu-accel.html and

read

Quoted 3 lines

the blurb about the accelerator.

Then download this

http://fabrice.bellard.free.fr/qemu/kqemu-0.6.2-1.tar.gz

Quoted 1 line

(it's linked from the Downloads page) and untar it in the Qemu CVS

directory.

Quoted 2 lines

Then do ./configure && make in the QEmu CVS directory. The do make

install as

Quoted 3 lines

root.

This will build & install QEmu and the accelerator module.

I have read the documentation more than twice but I still don't know how to compile
the kqemu. I have compiled qemu 0.6.2 successfully on SuSE 9.2 and it works.

How do I install the kqemu the readme in kqemu tell to copy the code in the qemu
dir but then I over write the qemu Makefile.

Only doing a make in kqemu fials do to unset variable like the KERNLE_SOUCRE (might
recall the false name - I have the code not on this machine :-( but it was KERNEL_.... )

or to I only need to do an install? I have a 2.6 Kernel

Thanks a lot
Michael

This e-mail (and/or attachments) is confidential and may be privileged. Use or disclosure of it by anyone other than a designated addressee is unauthorized. If you are not an intended recipient, please delete this e-mail from the computer on which you received it. We thank you for notifying us immediately.

#18 lore raw

Re: [Qemu-devel] QEMU accelerator Question

If you untar the accelerator package into the the QEmu directory it overwrites a few files to modify the build process. Simply rebuilding will then also build and install the accelerator. Try it and let us know if you have any problems...

Let go your fear, use the source Luke ;-)

Cheers,
Mark

Quoted 52 lines · Michael Hoeller

Hello Mark,

Quoted 1 line · Mark

First, go here: http://fabrice.bellard.free.fr/qemu/qemu-accel.html and

read

Quoted 3 lines

the blurb about the accelerator.

Then download this

http://fabrice.bellard.free.fr/qemu/kqemu-0.6.2-1.tar.gz

Quoted 1 line

(it's linked from the Downloads page) and untar it in the Qemu CVS

directory.

Quoted 1 line

Then do ./configure && make in the QEmu CVS directory. The do make

install as

Quoted 3 lines

root.

This will build & install QEmu and the accelerator module.

I have read the documentation more than twice but I still don't know how to compile
the kqemu. I have compiled qemu 0.6.2 successfully on SuSE 9.2 and it works.

How do I install the kqemu the readme in kqemu tell to copy the code in the qemu
dir but then I over write the qemu Makefile.

Only doing a make in kqemu fials do to unset variable like the KERNLE_SOUCRE (might
recall the false name - I have the code not on this machine :-( but it was KERNEL_.... )

or to I only need to do an install? I have a 2.6 Kernel

Thanks a lot
Michael

This e-mail (and/or attachments) is confidential and may be privileged. Use or disclosure of it by anyone other than a designated addressee is unauthorized. If you are not an intended recipient, please delete this e-mail from the computer on which you received it. We thank you for notifying us immediately.