Skip to contentSkip to conversation

how to handle MSB framebuffer in LSB kernel?

DISCUSSION Krzysztof Helt 2 participants 3 messages Aug 13, 2007 – Aug 14, 2007 Framebuffer layer

lore
Share & tools
lore
#0 lore raw

Hi,

I have a problem how to handle MSB framebuffer (s3c2410fb) in LSB kernel (typical ARM kernel).

It is not a problem in 8+ bpp (bits per pixel) modes. The problem is how to reverse pixel order in 1, 2 and 4 bpp modes, because it does not work otherwise. Is there any fb flag or something?

Regards,
Krzysztof

----------------------------------------------------
Czy na wakacje warto zabraæ laptopa?
Zobacz gdzie dzia³aj± strefy darmowego, bezprzewodowego Internetu!
Kliknij: http://klik.wp.pl/?adr=http%3A%2F%2Fadv.reklama.wp.pl%2Fas%2Fd128.html&sid=1259

-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/

#1 lore raw
Quoted 9 lines · Krzysztof Helt

Hi,

I have a problem how to handle MSB framebuffer (s3c2410fb) in LSB kernel (typical ARM kernel).

It is not a problem in 8+ bpp (bits per pixel) modes. The problem is how to reverse pixel order in 1, 2 and 4 bpp modes, because it does not work otherwise. Is there any fb flag or something?

If 4bpp, ab|cd|ef is reversed as ba|dc|ef? I don't think the drawing libraries do not support pixel reversal. Either the hardware does it, or we create a library for this.

Tony

-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/

#2 lore raw

Re: how to handle MSB framebuffer in LSBkernel?

In reply to Krzysztof Helt

Dnia 13-08-2007 o godz. 22:15 Antonino A. Daplas napisa³(a):

Quoted 4 lines · Krzysztof Helt
Quoted 3 lines

Hi,

I have a problem how to handle MSB framebuffer (s3c2410fb) in

LSB

Quoted 5 lines
Quoted 5 lines

kernel (typical ARM kernel).

It is not a problem in 8+ bpp (bits per pixel) modes. The problem is how to reverse pixel order in 1, 2 and 4 bpp modes, because it does not work otherwise. Is there any fb

flag

Quoted 3 lines
Quoted 1 line

or something?

If 4bpp, ab|cd|ef is reversed as ba|dc|ef?

Yes.

Quoted 2 lines

I don't think the drawing
libraries do not support pixel reversal. Either the hardware

does it, or

Quoted 2 lines

we create a library for this.

It may be not so important if it is difficult/slow. Most PDAs uses TFT so support 8+ bpp modes. If it is not easy, this may stay as it is (mean still broken) or these modes (1-4bpp) can be removed than added fixed and tested if someone needs them.

Regards,
Krzysztof

Quoted 2 lines

----------------------------------------------------
Producenci filmu SEZON NA MISIA przedstawiaj±
surfuj±ce pingwiny w nowej, animowanej komedii
NA FALI - w kinach od 10 sierpnia!
http://klik.wp.pl/?adr=http%3A%2F%2Fadv.reklama.wp.pl%2Fas%2Fnafali_zwiastun.html&sid=1256

-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/