opengl rendering
PATCH 1/1 opengl rendering
Hi all,
I am attaching a patch with few corrections for the opengl rendering. This patch has to be applied on top of the previous one. Best Regards,
Stefano Stabellini
Signed-off-by Stefano Stabellini <[email protected]>
tools/ioemu/sdl.c +5 -4
@@ -110,7 +110,7 @@ static void opengl_setdata(DisplayStateglPixelStorei (GL_UNPACK_ALIGNMENT ,4 );break ; } -glPixelStorei (GL_UNPACK_ROW_LENGTH , (ds->linesize *8 / ds->depth) - ds->width); +glPixelStorei (GL_UNPACK_ROW_LENGTH , (ds->linesize *8 ) / ds->depth);glTexImage2D (GL_TEXTURE_RECTANGLE_ARB ,0 , gl_format, ds->width, ds->height,0 , tex_format, tex_type, pixels);glTexParameterf (GL_TEXTURE_RECTANGLE_ARB ,GL_TEXTURE_PRIORITY ,1.0 );glTexParameteri (GL_TEXTURE_RECTANGLE_ARB ,GL_TEXTURE_MIN_FILTER ,GL_LINEAR );
@@ -125,7 +125,7 @@ static void opengl_update(DisplayState *int bpp = ds->depth /8 ;GLvoid *pixels = ds->data + y * ds->linesize + x * bpp;glBindTexture (GL_TEXTURE_RECTANGLE_ARB , texture_ref); -glPixelStorei (GL_UNPACK_ROW_LENGTH , (ds->linesize / bpp) - w); +glPixelStorei (GL_UNPACK_ROW_LENGTH , ds->linesize / bpp);glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB ,0 , x, y, w, h, tex_format, tex_type, pixels);glBegin (GL_QUADS );glTexCoord2d (0 ,0 );
@@ -476,7 +476,8 @@ static void toggle_full_screen(DisplayStstatic void toggle_full_screen (DisplayState *ds) { gui_fullscreen = !gui_fullscreen; -sdl_resize (ds, screen->w, screen->h, ds->linesize); +sdl_resize (ds, ds->width, ds->height, ds->linesize); + ds->dpy_setdata (ds, ds->data);if (gui_fullscreen) { gui_saved_grab = gui_grab;sdl_grab_start ();
@@ -503,7 +504,7 @@ static void sdl_refresh(DisplayState *dswhile (SDL_PollEvent (ev)) {switch (ev->type) {case SDL_VIDEOEXPOSE : -sdl_update (ds,0 ,0 , ds->width, ds->height); + ds->dpy_update (ds,0 ,0 , ds->width, ds->height);break ;case SDL_KEYDOWN :case SDL_KEYUP :
_______________________________________________
Xen-devel mailing list
[email protected]
http://lists.xensource.com/xen-devel