Fixing Bug 1194: Fallback to SDL if GLX fails
PATCH 1/1 Fixing Bug 1194: Fallback to SDL if GLX fails
Hi all,
sorry for the delay fixing this bug.
I am attaching a simple patch that tries to fall back to SDL rendering when GLX fails. Regards,
Stefano Stabellini
tools/ioemu/sdl.c +22 -11
@@ -210,21 +210,32 @@ static void sdl_resize(DisplayState *ds, again: screen =SDL_SetVideoMode (w, h,0 , flags); -#ifndef CONFIG_OPENGL +if (!screen) {fprintf (stderr,"Could not open SDL display: %s\n" ,SDL_GetError ()); +if (opengl_enabled) { +/* Fallback to SDL */ + opengl_enabled =0 ; + ds->dpy_update = sdl_update; + ds->dpy_setdata = sdl_setdata; +sdl_resize (ds, w, h, linesize); +return ; + }exit (1 ); } -if (!screen->pixels && (flags &SDL_HWSURFACE ) && (flags &SDL_FULLSCREEN )) { - flags &= ~SDL_HWSURFACE ; - goto again; - } - -if (!screen->pixels) { -fprintf (stderr,"Could not open SDL display: %s\n" ,SDL_GetError ()); -exit (1 ); - } -#endif + +if (!opengl_enabled) { +if (!screen->pixels && (flags &SDL_HWSURFACE ) && (flags &SDL_FULLSCREEN )) { + flags &= ~SDL_HWSURFACE ; + goto again; + } + +if (!screen->pixels) { +fprintf (stderr,"Could not open SDL display: %s\n" ,SDL_GetError ()); +exit (1 ); + } + } + ds->width = w; ds->height = h;if (!ds->shared_buf) {
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