ioemu: sdl without OpenGl fix
PATCH 1/1 ioemu: sdl without OpenGl fix
Hi,
Here is a little patch for a bug introduced recently in the SDL ioemu rendering, in case we disable OpenGl. Without this patch, the SDL window just stoppped when there were a call to ds->dpy_setdata, because the pointer was not set.
Kind regards,
Frédéric Guihéry
Signed-off-by Frédéric Guihéry <[email protected]>
tools/ioemu/sdl.c +2 -0
@@ -777,6 +777,8 @@ void sdl_display_init(DisplayState *ds, ds->dpy_setdata = opengl_setdata; else ds->dpy_setdata = sdl_setdata; +#else + ds->dpy_setdata = sdl_setdata;#endif sdl_resize (ds,640 ,400 );
Quoted 7 lines · Frédéric Guihéry
Hi,
Here is a little patch for a bug introduced recently in the SDL ioemu rendering, in case we disable OpenGl. Without this patch, the SDL window just stoppped when there were a call to
ds->dpy_setdata, because the pointer was not set.
Quoted 5 lines
Kind regards,
Frédéric GuihérySigned-off-by Frédéric Guihéry <[email protected]>
Quoted 18 lines
diff -r
2d100fe81044tools/ioemu/sdl.ctools/ioemu/sdl.c Thu Jul 10 14:58:05 2008 +0200 renamed from tools/ioemu/sdl.c Wed Jul 09 16:00:05 2008 +0100 +2
-0@@ -777,6 +777,8 @@ void sdl_display_init(DisplayState *ds, ds->dpy_setdata = opengl_setdata; else ds->dpy_setdata = sdl_setdata; +#else + ds->dpy_setdata = sdl_setdata; #endif sdl_resize(ds, 640, 400);_______________________________________________
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