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ioemu: sdl without OpenGl fix

PATCH In review Frédéric Guihéry 2 participants 2 messages Jul 11, 2008 – Jul 12, 2008

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#0 lore raw

PATCH 1/1 ioemu: sdl without OpenGl fix

Hi,

Here is a little patch for a bug introduced recently in the SDL ioemu rendering, in case we disable OpenGl. Without this patch, the SDL window just stoppped when there were a call to ds->dpy_setdata, because the pointer was not set.

Kind regards,
Frédéric Guihéry

tools/ioemu/sdl.c +2 -0
diff -r 2d100fe81044 tools/ioemu/sdl.c
@@ -777,6 +777,8 @@ void sdl_display_init(DisplayState *ds,
         ds->dpy_setdata = opengl_setdata;
     else
         ds->dpy_setdata = sdl_setdata;
+#else
+    ds->dpy_setdata = sdl_setdata;
 #endif
 
     sdl_resize(ds, 640, 400);
Acked-by on v1 1/1
#1 lore raw
Quoted 7 lines · Frédéric Guihéry

Hi,

Here is a little patch for a bug introduced recently in the SDL ioemu rendering, in case we disable OpenGl. Without this patch, the SDL window just stoppped when there were a call to ds->dpy_setdata, because the pointer was not set.

Quoted 5 lines

Kind regards,
Frédéric Guihéry

Quoted 18 lines

diff -r 2d100fe81044 tools/ioemu/sdl.c

tools/ioemu/sdl.c Thu Jul 10 14:58:05 2008 +0200 renamed from tools/ioemu/sdl.c Wed Jul 09 16:00:05 2008 +0100 +2 -0
@@ -777,6 +777,8 @@ void sdl_display_init(DisplayState *ds,
         ds->dpy_setdata = opengl_setdata;
     else
         ds->dpy_setdata = sdl_setdata;
+#else
+    ds->dpy_setdata = sdl_setdata;
 #endif
 
     sdl_resize(ds, 640, 400);

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