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powerpc/ps3: Fix memory leak in device init

PATCH New Geoff Levand 1 participant 1 message Oct 30, 2008

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PATCH 1/1 powerpc/ps3: Fix memory leak in device init

From: Masakazu Mokuno <[email protected]>

Free dynamically allocated device data structures when device registration fails. This fixes memory leakage when the registration fails.

---
 arch/powerpc/platforms/ps3/device-init.c |   29 ++++++++++++++++++++++++-----
 1 file changed, 24 insertions(+), 5 deletions(-)
arch/powerpc/platforms/ps3/device-init.c +24 -5
@@ -314,11 +314,17 @@ static int __init ps3_setup_vuart_device
 
 	result = ps3_system_bus_device_register(&p->dev);
 
-	if (result)
+	if (result) {
 		pr_debug("%s:%d ps3_system_bus_device_register failed\n",
 			__func__, __LINE__);
-
+		goto fail_device_register;
+	}
 	pr_debug(" <- %s:%d\n", __func__, __LINE__);
+	return 0;
+
+fail_device_register:
+	kfree(p);
+	pr_debug(" <- %s:%d fail\n", __func__, __LINE__);
 	return result;
 }
 
@@ -463,11 +469,17 @@ static int __init ps3_register_sound_dev
 
 	result = ps3_system_bus_device_register(&p->dev);
 
-	if (result)
+	if (result) {
 		pr_debug("%s:%d ps3_system_bus_device_register failed\n",
 			__func__, __LINE__);
-
+		goto fail_device_register;
+	}
 	pr_debug(" <- %s:%d\n", __func__, __LINE__);
+	return 0;
+
+fail_device_register:
+	kfree(p);
+	pr_debug(" <- %s:%d failed\n", __func__, __LINE__);
 	return result;
 }
 
@@ -491,11 +503,18 @@ static int __init ps3_register_graphics_
 
 	result = ps3_system_bus_device_register(&p->dev);
 
-	if (result)
+	if (result) {
 		pr_debug("%s:%d ps3_system_bus_device_register failed\n",
 			__func__, __LINE__);
+		goto fail_device_register;
+	}
 
 	pr_debug(" <- %s:%d\n", __func__, __LINE__);
+	return 0;
+
+fail_device_register:
+	kfree(p);
+	pr_debug(" <- %s:%d failed\n", __func__, __LINE__);
 	return result;
 }