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net: TCP thin-stream detection

PATCH Superseded Andreas Petlund 4 participants 5 messages Oct 27, 2009 – Oct 29, 2009

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v1 of 5 Superseded Latest is v5 →

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#0 lore raw

PATCH 1/3 net: TCP thin-stream detection

Inline function to dynamically detect thin streams based on the number of packets in flight. Used to trigger thin-stream mechanisms.

---
 include/net/tcp.h |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)
include/net/tcp.h +8 -0
index 03a49c7..7c4482f 100644
@@ -800,6 +800,14 @@ static inline bool tcp_in_initial_slowstart(const struct tcp_sock *tp)
 	return tp->snd_ssthresh >= TCP_INFINITE_SSTHRESH;
 }
 
+/* Determines whether this is a thin stream (which may suffer from
+ * increased latency). Used to trigger latency-reducing mechanisms.
+ */
+static inline unsigned int tcp_stream_is_thin(const struct tcp_sock *tp)
+{
+	return tp->packets_out < 4;
+}
+
 /* If cwnd > ssthresh, we may raise ssthresh to be half-way to cwnd.
  * The exception is rate halving phase, when cwnd is decreasing towards
  * ssthresh.
Signature · 1 line
1.6.0.4
#1 lore raw

include/net/tcp.h static inline bool tcp_in_initial_slowstart(const struct tcp_sock *tp) · line 810

Quoted 8 lines · Andreas Petlund
include/net/tcp.h +8 -0
+/* Determines whether this is a thin stream (which may suffer from
+ * increased latency). Used to trigger latency-reducing mechanisms.
+ */
+static inline unsigned int tcp_stream_is_thin(const struct tcp_sock *tp)
+{
+	return tp->packets_out < 4;
+}
+

This bothers me a bit. Having just looked at your Linux presentation, and not (yet) read your papers, it seems much of your justification was with 1 packet per RTT. Here, you seem to be concentrating on 4, probably because many implementations quickly ramp up to 4.

But there's a fair amount of experience showing that ramping to 4 is problematic on congested paths, especially wireless networks. Fast retransmit in that case would be disastrous.

Once upon a time, I worked on a fair number of interactive games a decade or so ago. And agree that this can be a problem, although I've never been a fan of turning off the Nagle algorithm. My solution has always been a heartbeat, rather than trying to shoehorn this into TCP.

Also, I've not seen any discussion on the end-to-end interest list.

#2 lore raw

Den 28. okt. 2009 kl. 04.09 skrev William Allen Simpson:

Quoted 15 lines

include/net/tcp.h static inline bool tcp_in_initial_slowstart(const struct tcp_sock *tp) · line 810

Quoted 9 lines · Andreas Petlund
include/net/tcp.h +4 -0
+/* Determines whether this is a thin stream (which may suffer from
+ * increased latency). Used to trigger latency-reducing mechanisms.
+ */
+static inline unsigned int tcp_stream_is_thin(const struct  

tcp_sock *tp)

include/net/tcp.h +4 -0
+{
+	return tp->packets_out < 4;
+}
+

This bothers me a bit. Having just looked at your Linux presentation, and not (yet) read your papers, it seems much of your justification was with 1 packet per RTT. Here, you seem to be concentrating on 4, probably because many implementations quickly ramp up to 4.

The limit of 4 packets in flight is based on the fact that less than 4 packets in flight makes fast retransmissions impossible, thus limiting the retransmit options to timeout-retransmissions. The criterion is therefore as conservative as possible while still serving its purpose. If further losses occur, the exponential backoff will increase latency further. The concept of using this limit is also discussed in the Internet draft for Early Retransmit by Allman et al.:
http://www.icir.org/mallman/papers/draft-ietf-tcpm-early-rexmt-01.txt

Quoted 3 lines

But there's a fair amount of experience showing that ramping to 4 is problematic on congested paths, especially wireless networks. Fast retransmit in that case would be disastrous.

First, the modifications implemented in the patch is explicitly enabled only for applications where the developer knows that streams will be thin, thus only a small subset of the streams will apply the modifications. Second, experiments we have performed to try to map the effect on a congested bottleneck both with and without the modifications show that no measurable effect is recorded.

Graphs presenting results from experiments performed to analyse latency and fairness issues can be found here:
http://folk.uio.no/apetlund/lktmp/

Quoted 5 lines

Once upon a time, I worked on a fair number of interactive games a decade or so ago. And agree that this can be a problem, although I've never been a fan of turning off the Nagle algorithm. My solution has always been a heartbeat, rather than trying to shoehorn this into TCP.

The beginning of this patch was an analysis of game traffic from the Norwegian game company Funcom. They use TCP for all their MMOGs as does, for example, Blizzard for WoW. Our analysis showed that many players experienced extreme latencies, and the source of this was tracked to the effects that we discuss here. As long as a wide range of time-dependent applications choose to use TCP, and we can improve conditions for their needs without jeopardising other functionality, we think that this will add value to the TCP stack.

Quoted 1 line

Also, I've not seen any discussion on the end-to-end interest list.

It will be enlightening to have a discussion on end-to-end about this topic.

#3 lore raw
Quoted 20 lines · Andreas Petlund

Den 28. okt. 2009 kl. 04.09 skrev William Allen Simpson:

Quoted 17 lines

include/net/tcp.h static inline bool tcp_in_initial_slowstart(const struct tcp_sock *tp) · line 810

Quoted 9 lines · Andreas Petlund
include/net/tcp.h +4 -0
+/* Determines whether this is a thin stream (which may suffer from
+ * increased latency). Used to trigger latency-reducing mechanisms.
+ */
+static inline unsigned int tcp_stream_is_thin(const struct  

tcp_sock *tp)

include/net/tcp.h +4 -0
+{
+	return tp->packets_out < 4;
+}
+

This bothers me a bit. Having just looked at your Linux presentation, and not (yet) read your papers, it seems much of your justification was
with 1 packet per RTT. Here, you seem to be concentrating on 4, probably
because many implementations quickly ramp up to 4.

Quoted 3 lines

The limit of 4 packets in flight is based on the fact that less than 4 packets in flight makes fast retransmissions impossible, thus limiting the retransmit options to timeout-retransmissions. The criterion is

There is Limited Transmit! So this is generally not true.

Quoted 5 lines

therefore as conservative as possible while still serving its purpose. If further losses occur, the exponential backoff will increase latency further. The concept of using this limit is also discussed in the Internet draft for Early Retransmit by Allman et al.:
http://www.icir.org/mallman/papers/draft-ietf-tcpm-early-rexmt-01.txt

This ID is covering exactly the cases which Limited Transmit does not cover and works "automagically" without help of application. So why not just implement this ID?

Best regards,
Arnd

#4 lore raw
Quoted 33 lines · Arnd Hannemann
Quoted 20 lines · Andreas Petlund

Den 28. okt. 2009 kl. 04.09 skrev William Allen Simpson:

Quoted 17 lines

include/net/tcp.h static inline bool tcp_in_initial_slowstart(const struct tcp_sock *tp) · line 810

Quoted 9 lines · Andreas Petlund
include/net/tcp.h +4 -0
+/* Determines whether this is a thin stream (which may suffer from
+ * increased latency). Used to trigger latency-reducing mechanisms.
+ */
+static inline unsigned int tcp_stream_is_thin(const struct  

tcp_sock *tp)

include/net/tcp.h +4 -0
+{
+	return tp->packets_out < 4;
+}
+

This bothers me a bit. Having just looked at your Linux presentation, and not (yet) read your papers, it seems much of your justification was
with 1 packet per RTT. Here, you seem to be concentrating on 4, probably
because many implementations quickly ramp up to 4.

Quoted 3 lines

The limit of 4 packets in flight is based on the fact that less than 4 packets in flight makes fast retransmissions impossible, thus limiting the retransmit options to timeout-retransmissions. The criterion is

There is Limited Transmit! So this is generally not true.

Quoted 5 lines

therefore as conservative as possible while still serving its purpose. If further losses occur, the exponential backoff will increase latency further. The concept of using this limit is also discussed in the Internet draft for Early Retransmit by Allman et al.:
http://www.icir.org/mallman/papers/draft-ietf-tcpm-early-rexmt-01.txt

Quoted 3 lines

This ID is covering exactly the cases which Limited Transmit does not cover and works "automagically" without help of application. So why not just implement this ID?

I even gave some advise recently to one guy how to polish up the early retransmit implementation of his. ...However, I think we haven't heard from that since then... I added him as CC if he happens to have it already done.

It is actually so that patches 1+3 implement sort of an early retransmit, just slightly more aggressive of it than what is given in ID but I find the difference in the aggressiveness rather insignificant. ...Whereas the RTO stuff is more questionable.

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